| /* |
| ** |
| ** Copyright 2013, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| // This source file is automatically generated |
| |
| package android.opengl; |
| |
| /** OpenGL ES 3.0 |
| */ |
| public class GLES30 extends GLES20 { |
| public static final int GL_READ_BUFFER = 0x0C02; |
| public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; |
| public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; |
| public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; |
| public static final int GL_PACK_ROW_LENGTH = 0x0D02; |
| public static final int GL_PACK_SKIP_ROWS = 0x0D03; |
| public static final int GL_PACK_SKIP_PIXELS = 0x0D04; |
| public static final int GL_COLOR = 0x1800; |
| public static final int GL_DEPTH = 0x1801; |
| public static final int GL_STENCIL = 0x1802; |
| public static final int GL_RED = 0x1903; |
| public static final int GL_RGB8 = 0x8051; |
| public static final int GL_RGBA8 = 0x8058; |
| public static final int GL_RGB10_A2 = 0x8059; |
| public static final int GL_TEXTURE_BINDING_3D = 0x806A; |
| public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; |
| public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; |
| public static final int GL_TEXTURE_3D = 0x806F; |
| public static final int GL_TEXTURE_WRAP_R = 0x8072; |
| public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; |
| public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; |
| public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; |
| public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; |
| public static final int GL_TEXTURE_MIN_LOD = 0x813A; |
| public static final int GL_TEXTURE_MAX_LOD = 0x813B; |
| public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; |
| public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; |
| public static final int GL_MIN = 0x8007; |
| public static final int GL_MAX = 0x8008; |
| public static final int GL_DEPTH_COMPONENT24 = 0x81A6; |
| public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; |
| public static final int GL_TEXTURE_COMPARE_MODE = 0x884C; |
| public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D; |
| public static final int GL_CURRENT_QUERY = 0x8865; |
| public static final int GL_QUERY_RESULT = 0x8866; |
| public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; |
| public static final int GL_BUFFER_MAPPED = 0x88BC; |
| public static final int GL_BUFFER_MAP_POINTER = 0x88BD; |
| public static final int GL_STREAM_READ = 0x88E1; |
| public static final int GL_STREAM_COPY = 0x88E2; |
| public static final int GL_STATIC_READ = 0x88E5; |
| public static final int GL_STATIC_COPY = 0x88E6; |
| public static final int GL_DYNAMIC_READ = 0x88E9; |
| public static final int GL_DYNAMIC_COPY = 0x88EA; |
| public static final int GL_MAX_DRAW_BUFFERS = 0x8824; |
| public static final int GL_DRAW_BUFFER0 = 0x8825; |
| public static final int GL_DRAW_BUFFER1 = 0x8826; |
| public static final int GL_DRAW_BUFFER2 = 0x8827; |
| public static final int GL_DRAW_BUFFER3 = 0x8828; |
| public static final int GL_DRAW_BUFFER4 = 0x8829; |
| public static final int GL_DRAW_BUFFER5 = 0x882A; |
| public static final int GL_DRAW_BUFFER6 = 0x882B; |
| public static final int GL_DRAW_BUFFER7 = 0x882C; |
| public static final int GL_DRAW_BUFFER8 = 0x882D; |
| public static final int GL_DRAW_BUFFER9 = 0x882E; |
| public static final int GL_DRAW_BUFFER10 = 0x882F; |
| public static final int GL_DRAW_BUFFER11 = 0x8830; |
| public static final int GL_DRAW_BUFFER12 = 0x8831; |
| public static final int GL_DRAW_BUFFER13 = 0x8832; |
| public static final int GL_DRAW_BUFFER14 = 0x8833; |
| public static final int GL_DRAW_BUFFER15 = 0x8834; |
| public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; |
| public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; |
| public static final int GL_SAMPLER_3D = 0x8B5F; |
| public static final int GL_SAMPLER_2D_SHADOW = 0x8B62; |
| public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; |
| public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; |
| public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; |
| public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; |
| public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; |
| public static final int GL_FLOAT_MAT2x3 = 0x8B65; |
| public static final int GL_FLOAT_MAT2x4 = 0x8B66; |
| public static final int GL_FLOAT_MAT3x2 = 0x8B67; |
| public static final int GL_FLOAT_MAT3x4 = 0x8B68; |
| public static final int GL_FLOAT_MAT4x2 = 0x8B69; |
| public static final int GL_FLOAT_MAT4x3 = 0x8B6A; |
| public static final int GL_SRGB = 0x8C40; |
| public static final int GL_SRGB8 = 0x8C41; |
| public static final int GL_SRGB8_ALPHA8 = 0x8C43; |
| public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E; |
| public static final int GL_MAJOR_VERSION = 0x821B; |
| public static final int GL_MINOR_VERSION = 0x821C; |
| public static final int GL_NUM_EXTENSIONS = 0x821D; |
| public static final int GL_RGBA32F = 0x8814; |
| public static final int GL_RGB32F = 0x8815; |
| public static final int GL_RGBA16F = 0x881A; |
| public static final int GL_RGB16F = 0x881B; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; |
| public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; |
| public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; |
| public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; |
| public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; |
| public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A; |
| public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D; |
| public static final int GL_R11F_G11F_B10F = 0x8C3A; |
| public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; |
| public static final int GL_RGB9_E5 = 0x8C3D; |
| public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; |
| public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; |
| public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; |
| public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; |
| public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; |
| public static final int GL_RASTERIZER_DISCARD = 0x8C89; |
| public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; |
| public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; |
| public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; |
| public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; |
| public static final int GL_RGBA32UI = 0x8D70; |
| public static final int GL_RGB32UI = 0x8D71; |
| public static final int GL_RGBA16UI = 0x8D76; |
| public static final int GL_RGB16UI = 0x8D77; |
| public static final int GL_RGBA8UI = 0x8D7C; |
| public static final int GL_RGB8UI = 0x8D7D; |
| public static final int GL_RGBA32I = 0x8D82; |
| public static final int GL_RGB32I = 0x8D83; |
| public static final int GL_RGBA16I = 0x8D88; |
| public static final int GL_RGB16I = 0x8D89; |
| public static final int GL_RGBA8I = 0x8D8E; |
| public static final int GL_RGB8I = 0x8D8F; |
| public static final int GL_RED_INTEGER = 0x8D94; |
| public static final int GL_RGB_INTEGER = 0x8D98; |
| public static final int GL_RGBA_INTEGER = 0x8D99; |
| public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1; |
| public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; |
| public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; |
| public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; |
| public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; |
| public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; |
| public static final int GL_INT_SAMPLER_2D = 0x8DCA; |
| public static final int GL_INT_SAMPLER_3D = 0x8DCB; |
| public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; |
| public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; |
| public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; |
| public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; |
| public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; |
| public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; |
| public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; |
| public static final int GL_BUFFER_MAP_LENGTH = 0x9120; |
| public static final int GL_BUFFER_MAP_OFFSET = 0x9121; |
| public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; |
| public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; |
| public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; |
| public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; |
| public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; |
| public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; |
| public static final int GL_DEPTH_STENCIL = 0x84F9; |
| public static final int GL_UNSIGNED_INT_24_8 = 0x84FA; |
| public static final int GL_DEPTH24_STENCIL8 = 0x88F0; |
| public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; |
| public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; |
| public static final int GL_READ_FRAMEBUFFER = 0x8CA8; |
| public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9; |
| public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; |
| public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; |
| public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF; |
| public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1; |
| public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2; |
| public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3; |
| public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4; |
| public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5; |
| public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6; |
| public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7; |
| public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8; |
| public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9; |
| public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA; |
| public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB; |
| public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC; |
| public static final int GL_COLOR_ATTACHMENT13 = 0x8CED; |
| public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE; |
| public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF; |
| public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; |
| public static final int GL_MAX_SAMPLES = 0x8D57; |
| public static final int GL_HALF_FLOAT = 0x140B; |
| public static final int GL_MAP_READ_BIT = 0x0001; |
| public static final int GL_MAP_WRITE_BIT = 0x0002; |
| public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004; |
| public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008; |
| public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010; |
| public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020; |
| public static final int GL_RG = 0x8227; |
| public static final int GL_RG_INTEGER = 0x8228; |
| public static final int GL_R8 = 0x8229; |
| public static final int GL_RG8 = 0x822B; |
| public static final int GL_R16F = 0x822D; |
| public static final int GL_R32F = 0x822E; |
| public static final int GL_RG16F = 0x822F; |
| public static final int GL_RG32F = 0x8230; |
| public static final int GL_R8I = 0x8231; |
| public static final int GL_R8UI = 0x8232; |
| public static final int GL_R16I = 0x8233; |
| public static final int GL_R16UI = 0x8234; |
| public static final int GL_R32I = 0x8235; |
| public static final int GL_R32UI = 0x8236; |
| public static final int GL_RG8I = 0x8237; |
| public static final int GL_RG8UI = 0x8238; |
| public static final int GL_RG16I = 0x8239; |
| public static final int GL_RG16UI = 0x823A; |
| public static final int GL_RG32I = 0x823B; |
| public static final int GL_RG32UI = 0x823C; |
| public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; |
| public static final int GL_R8_SNORM = 0x8F94; |
| public static final int GL_RG8_SNORM = 0x8F95; |
| public static final int GL_RGB8_SNORM = 0x8F96; |
| public static final int GL_RGBA8_SNORM = 0x8F97; |
| public static final int GL_SIGNED_NORMALIZED = 0x8F9C; |
| public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; |
| public static final int GL_COPY_READ_BUFFER = 0x8F36; |
| public static final int GL_COPY_WRITE_BUFFER = 0x8F37; |
| public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER; |
| public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER; |
| public static final int GL_UNIFORM_BUFFER = 0x8A11; |
| public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; |
| public static final int GL_UNIFORM_BUFFER_START = 0x8A29; |
| public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; |
| public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; |
| public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; |
| public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; |
| public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; |
| public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; |
| public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; |
| public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; |
| public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; |
| public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; |
| public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; |
| public static final int GL_UNIFORM_TYPE = 0x8A37; |
| public static final int GL_UNIFORM_SIZE = 0x8A38; |
| public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; |
| public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; |
| public static final int GL_UNIFORM_OFFSET = 0x8A3B; |
| public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; |
| public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; |
| public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; |
| public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; |
| public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; |
| public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; |
| public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; |
| public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; |
| public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; |
| public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; |
| // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. |
| public static final int GL_INVALID_INDEX = -1; |
| public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; |
| public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; |
| public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; |
| public static final int GL_OBJECT_TYPE = 0x9112; |
| public static final int GL_SYNC_CONDITION = 0x9113; |
| public static final int GL_SYNC_STATUS = 0x9114; |
| public static final int GL_SYNC_FLAGS = 0x9115; |
| public static final int GL_SYNC_FENCE = 0x9116; |
| public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; |
| public static final int GL_UNSIGNALED = 0x9118; |
| public static final int GL_SIGNALED = 0x9119; |
| public static final int GL_ALREADY_SIGNALED = 0x911A; |
| public static final int GL_TIMEOUT_EXPIRED = 0x911B; |
| public static final int GL_CONDITION_SATISFIED = 0x911C; |
| public static final int GL_WAIT_FAILED = 0x911D; |
| public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; |
| // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. |
| public static final long GL_TIMEOUT_IGNORED = -1; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; |
| public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F; |
| public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; |
| public static final int GL_SAMPLER_BINDING = 0x8919; |
| public static final int GL_RGB10_A2UI = 0x906F; |
| public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; |
| public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; |
| public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; |
| public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45; |
| public static final int GL_GREEN = 0x1904; |
| public static final int GL_BLUE = 0x1905; |
| public static final int GL_INT_2_10_10_10_REV = 0x8D9F; |
| public static final int GL_TRANSFORM_FEEDBACK = 0x8E22; |
| public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; |
| public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; |
| public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; |
| public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; |
| public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741; |
| public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE; |
| public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF; |
| public static final int GL_COMPRESSED_R11_EAC = 0x9270; |
| public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; |
| public static final int GL_COMPRESSED_RG11_EAC = 0x9272; |
| public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; |
| public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; |
| public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; |
| public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; |
| public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; |
| public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; |
| public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; |
| public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F; |
| public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B; |
| public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; |
| public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF; |
| |
| native private static void _nativeClassInit(); |
| static { |
| _nativeClassInit(); |
| } |
| |