| /* |
| ** |
| ** Copyright 2006, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #include <unistd.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| |
| #include <EGL/egl.h> |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| #include <utils/StopWatch.h> |
| #include <WindowSurface.h> |
| #include <EGLUtils.h> |
| |
| using namespace android; |
| |
| int main(int /*argc*/, char** /*argv*/) |
| { |
| EGLint configAttribs[] = { |
| EGL_DEPTH_SIZE, 0, |
| EGL_NONE |
| }; |
| |
| EGLint majorVersion; |
| EGLint minorVersion; |
| EGLContext context; |
| EGLConfig config; |
| EGLSurface surface; |
| EGLint w, h; |
| EGLDisplay dpy; |
| |
| WindowSurface windowSurface; |
| EGLNativeWindowType window = windowSurface.getSurface(); |
| |
| dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| eglInitialize(dpy, &majorVersion, &minorVersion); |
| |
| status_t err = EGLUtils::selectConfigForNativeWindow( |
| dpy, configAttribs, window, &config); |
| if (err) { |
| fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n"); |
| return 0; |
| } |
| |
| surface = eglCreateWindowSurface(dpy, config, window, NULL); |
| context = eglCreateContext(dpy, config, NULL, NULL); |
| eglMakeCurrent(dpy, surface, surface, context); |
| eglQuerySurface(dpy, surface, EGL_WIDTH, &w); |
| eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); |
| |
| printf("w=%d, h=%d\n", w, h); |
| |
| glBindTexture(GL_TEXTURE_2D, 0); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glDisable(GL_DITHER); |
| glDisable(GL_BLEND); |
| glEnable(GL_TEXTURE_2D); |
| glColor4f(1,1,1,1); |
| |
| |
| // default pack-alignment is 4 |
| const uint16_t t16[64] = { 0xFFFF, 0, 0xF800, 0, 0x07E0, 0, 0x001F, 0 }; |
| |
| const GLfloat fh = h; |
| const GLfloat fw2 = w/2; |
| const GLfloat vertices[4][2] = { |
| { fw2, 0 }, |
| { fw2, fh } |
| }; |
| |
| const GLfloat texCoords[4][2] = { |
| { 0, 0 }, |
| { 1, 1 } |
| }; |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); |
| |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrthof(0, w, 0, h, 0, 1); |
| |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glVertexPointer(2, GL_FLOAT, 0, vertices); |
| glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
| |
| glClearColor(0,0,0,0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawArrays(GL_LINES, 0, 2); |
| eglSwapBuffers(dpy, surface); |
| |
| usleep(5*1000000); |
| |
| eglTerminate(dpy); |
| |
| return 0; |
| } |