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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GRAPHIC_BUFFER_H
#define ANDROID_GRAPHIC_BUFFER_H
#include <stdint.h>
#include <sys/types.h>
#include <string>
#include <utility>
#include <vector>
#include <android/hardware_buffer.h>
#include <ui/ANativeObjectBase.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/GraphicBufferMapper.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <utils/Flattenable.h>
#include <utils/RefBase.h>
#include <nativebase/nativebase.h>
#include <hardware/gralloc.h>
#if defined(__ANDROID_APEX__) || defined(__ANDROID_VNDK__)
// TODO: Provide alternatives that aren't broken
#define AHB_CONVERSION \
[[deprecated("WARNING: VNDK casts beteween GraphicBuffer & AHardwareBuffer are UNSAFE and " \
"will be removed in the future")]]
#else
#define AHB_CONVERSION
#endif
namespace android {
class GraphicBufferMapper;
using GraphicBufferDeathCallback = std::function<void(void* /*context*/, uint64_t bufferId)>;
// ===========================================================================
// GraphicBuffer
// ===========================================================================
class GraphicBuffer
: public ANativeObjectBase<ANativeWindowBuffer, GraphicBuffer, RefBase>,
public Flattenable<GraphicBuffer>
{
friend class Flattenable<GraphicBuffer>;
public:
enum {
USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
USAGE_PROTECTED = GRALLOC_USAGE_PROTECTED,
USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER,
USAGE_HW_VIDEO_ENCODER = GRALLOC_USAGE_HW_VIDEO_ENCODER,
USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK,
USAGE_CURSOR = GRALLOC_USAGE_CURSOR,
};
static sp<GraphicBuffer> from(ANativeWindowBuffer *);
AHB_CONVERSION static GraphicBuffer* fromAHardwareBuffer(AHardwareBuffer*);
AHB_CONVERSION static GraphicBuffer const* fromAHardwareBuffer(AHardwareBuffer const*);
AHB_CONVERSION AHardwareBuffer* toAHardwareBuffer();
AHB_CONVERSION AHardwareBuffer const* toAHardwareBuffer() const;
// Create a GraphicBuffer to be unflatten'ed into or be reallocated.
GraphicBuffer();
// Create a GraphicBuffer by allocating and managing a buffer internally.
// This function is privileged. See reallocate for details.
GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
uint32_t inLayerCount, uint64_t inUsage,
std::string requestorName = "<Unknown>");
GraphicBuffer(const GraphicBufferAllocator::AllocationRequest&);
// Create a GraphicBuffer from an existing handle.
enum HandleWrapMethod : uint8_t {
// Wrap and use the handle directly. It assumes the handle has been
// registered and never fails. The handle must have a longer lifetime
// than this wrapping GraphicBuffer.
//
// This can be used when, for example, you want to wrap a handle that
// is already managed by another GraphicBuffer.
WRAP_HANDLE,
// Take ownership of the handle and use it directly. It assumes the
// handle has been registered and never fails.
//
// This can be used to manage an already registered handle with
// GraphicBuffer.
TAKE_HANDLE,
// Take onwership of an unregistered handle and use it directly. It
// can fail when the buffer does not register. There is no ownership
// transfer on failures.
//
// This can be used to, for example, create a GraphicBuffer from a
// handle returned by Parcel::readNativeHandle.
TAKE_UNREGISTERED_HANDLE,
// Make a clone of the handle and use the cloned handle. It can fail
// when cloning fails or when the buffer does not register. There is
// never ownership transfer.
//
// This can be used to create a GraphicBuffer from a handle that
// cannot be used directly, such as one from hidl_handle.
CLONE_HANDLE,
};
GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth,
uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage,
uint32_t inStride);
// These functions are deprecated because they only take 32 bits of usage
GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth,
uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint32_t inUsage,
uint32_t inStride)
: GraphicBuffer(inHandle, method, inWidth, inHeight, inFormat, inLayerCount,
static_cast<uint64_t>(inUsage), inStride) {}
GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
uint32_t inLayerCount, uint32_t inUsage, uint32_t inStride,
native_handle_t* inHandle, bool keepOwnership);
GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
uint32_t inUsage, std::string requestorName = "<Unknown>");
// return status
status_t initCheck() const;
uint32_t getWidth() const { return static_cast<uint32_t>(width); }
uint32_t getHeight() const { return static_cast<uint32_t>(height); }
uint32_t getStride() const { return static_cast<uint32_t>(stride); }
uint64_t getUsage() const { return usage; }
PixelFormat getPixelFormat() const { return format; }
uint32_t getLayerCount() const { return static_cast<uint32_t>(layerCount); }
Rect getBounds() const { return Rect(width, height); }
uint64_t getId() const { return mId; }
uint32_t getGenerationNumber() const { return mGenerationNumber; }
void setGenerationNumber(uint32_t generation) {
mGenerationNumber = generation;
}
status_t getDataspace(ui::Dataspace* outDataspace) const;
// This function is privileged. It requires access to the allocator
// device or service, which usually involves adding suitable selinux
// rules.
status_t reallocate(uint32_t inWidth, uint32_t inHeight,
PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);
bool needsReallocation(uint32_t inWidth, uint32_t inHeight,
PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);
// For the following two lock functions, if bytesPerStride or bytesPerPixel
// are unknown or variable, -1 will be returned
status_t lock(uint32_t inUsage, void** vaddr, int32_t* outBytesPerPixel = nullptr,
int32_t* outBytesPerStride = nullptr);
status_t lock(uint32_t inUsage, const Rect& rect, void** vaddr,
int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
// For HAL_PIXEL_FORMAT_YCbCr_420_888
status_t lockYCbCr(uint32_t inUsage, android_ycbcr *ycbcr);
status_t lockYCbCr(uint32_t inUsage, const Rect& rect,
android_ycbcr *ycbcr);
status_t unlock();
// For the following three lockAsync functions, if bytesPerStride or bytesPerPixel
// are unknown or variable, -1 will be returned
status_t lockAsync(uint32_t inUsage, void** vaddr, int fenceFd,
int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
status_t lockAsync(uint32_t inUsage, const Rect& rect, void** vaddr, int fenceFd,
int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
status_t lockAsync(uint64_t inProducerUsage, uint64_t inConsumerUsage, const Rect& rect,
void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr,
int32_t* outBytesPerStride = nullptr);
status_t lockAsyncYCbCr(uint32_t inUsage, android_ycbcr *ycbcr,
int fenceFd);
status_t lockAsyncYCbCr(uint32_t inUsage, const Rect& rect,
android_ycbcr *ycbcr, int fenceFd);
status_t unlockAsync(int *fenceFd);
status_t isSupported(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
uint32_t inLayerCount, uint64_t inUsage, bool* outSupported) const;
ANativeWindowBuffer* getNativeBuffer() const;
// for debugging
static void dumpAllocationsToSystemLog();
// Flattenable protocol
size_t getFlattenedSize() const;
size_t getFdCount() const;
status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
GraphicBufferMapper::Version getBufferMapperVersion() const {
return mBufferMapper.getMapperVersion();
}
void addDeathCallback(GraphicBufferDeathCallback deathCallback, void* context);
private:
~GraphicBuffer();
enum {
ownNone = 0,
ownHandle = 1,
ownData = 2,
};
inline const GraphicBufferMapper& getBufferMapper() const {
return mBufferMapper;
}
inline GraphicBufferMapper& getBufferMapper() {
return mBufferMapper;
}
uint8_t mOwner;
private:
friend class Surface;
friend class BpSurface;
friend class BnSurface;
friend class LightRefBase<GraphicBuffer>;
GraphicBuffer(const GraphicBuffer& rhs);
GraphicBuffer& operator = (const GraphicBuffer& rhs);
const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
status_t initWithSize(uint32_t inWidth, uint32_t inHeight,
PixelFormat inFormat, uint32_t inLayerCount,
uint64_t inUsage, std::string requestorName);
status_t initWithHandle(const native_handle_t* inHandle, HandleWrapMethod method,
uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
uint32_t inLayerCount, uint64_t inUsage, uint32_t inStride);
void free_handle();
GraphicBufferMapper& mBufferMapper;
ssize_t mInitCheck;
// numbers of fds/ints in native_handle_t to flatten
uint32_t mTransportNumFds;
uint32_t mTransportNumInts;
uint64_t mId;
// Unused, but removing this may break GSI.
int32_t mBufferId = -1;
// Stores the generation number of this buffer. If this number does not
// match the BufferQueue's internal generation number (set through
// IGBP::setGenerationNumber), attempts to attach the buffer will fail.
uint32_t mGenerationNumber;
// Send a callback when a GraphicBuffer dies.
//
// This is used for layer caching. GraphicBuffers are refcounted per process. When
// A GraphicBuffer doesn't have any more sp<> in a process, it is destroyed. This causes
// problems when trying to implicitcly cache across process boundaries. Ideally, both sides
// of the cache would hold onto wp<> references. When an app dropped its sp<>, the GraphicBuffer
// would be destroyed. Unfortunately, when SurfaceFlinger has only a wp<> reference to the
// GraphicBuffer, it immediately goes out of scope in the SurfaceFlinger process. SurfaceFlinger
// must hold onto a sp<> to the buffer. When the GraphicBuffer goes out of scope in the app's
// process, the client side cache will get this callback. It erases the buffer from its cache
// and informs SurfaceFlinger that it should drop its strong pointer reference to the buffer.
std::vector<std::pair<GraphicBufferDeathCallback, void* /*mDeathCallbackContext*/>>
mDeathCallbacks;
};
}; // namespace android
#endif // ANDROID_GRAPHIC_BUFFER_H