| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <android-base/thread_annotations.h> |
| #include <condition_variable> |
| #include <mutex> |
| #include <queue> |
| #include <thread> |
| |
| #include "renderengine/RenderEngine.h" |
| |
| namespace android { |
| namespace renderengine { |
| namespace threaded { |
| |
| using CreateInstanceFactory = std::function<std::unique_ptr<renderengine::RenderEngine>()>; |
| |
| /** |
| * This class extends a basic RenderEngine class. It contains a thread. Each time a function of |
| * this class is called, we create a lambda function that is put on a queue. The main thread then |
| * executes the functions in order. |
| */ |
| class RenderEngineThreaded : public RenderEngine { |
| public: |
| static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory); |
| |
| RenderEngineThreaded(CreateInstanceFactory factory); |
| ~RenderEngineThreaded() override; |
| std::future<void> primeCache(bool shouldPrimeUltraHDR) override; |
| |
| void dump(std::string& result) override; |
| |
| size_t getMaxTextureSize() const override; |
| size_t getMaxViewportDims() const override; |
| |
| bool supportsProtectedContent() const override; |
| void cleanupPostRender() override; |
| |
| ftl::Future<FenceResult> drawLayers(const DisplaySettings& display, |
| const std::vector<LayerSettings>& layers, |
| const std::shared_ptr<ExternalTexture>& buffer, |
| base::unique_fd&& bufferFence) override; |
| |
| int getContextPriority() override; |
| bool supportsBackgroundBlur() override; |
| void onActiveDisplaySizeChanged(ui::Size size) override; |
| std::optional<pid_t> getRenderEngineTid() const override; |
| void setEnableTracing(bool tracingEnabled) override; |
| |
| protected: |
| void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override; |
| void unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) override; |
| bool canSkipPostRenderCleanup() const override; |
| void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise, |
| const DisplaySettings& display, |
| const std::vector<LayerSettings>& layers, |
| const std::shared_ptr<ExternalTexture>& buffer, |
| base::unique_fd&& bufferFence) override; |
| |
| private: |
| void threadMain(CreateInstanceFactory factory); |
| void waitUntilInitialized() const; |
| static status_t setSchedFifo(bool enabled); |
| |
| // No-op. This method is only called on leaf implementations of RenderEngine. |
| void useProtectedContext(bool) override {} |
| |
| /* ------------------------------------------------------------------------ |
| * Threading |
| */ |
| const char* const mThreadName = "RenderEngine"; |
| // Protects the creation and destruction of mThread. |
| mutable std::mutex mThreadMutex; |
| std::thread mThread GUARDED_BY(mThreadMutex); |
| std::atomic<bool> mRunning = true; |
| std::atomic<bool> mNeedsPostRenderCleanup = false; |
| |
| using Work = std::function<void(renderengine::RenderEngine&)>; |
| mutable std::queue<Work> mFunctionCalls GUARDED_BY(mThreadMutex); |
| mutable std::condition_variable mCondition; |
| |
| // Used to allow select thread safe methods to be accessed without requiring the |
| // method to be invoked on the RenderEngine thread |
| std::atomic_bool mIsInitialized = false; |
| mutable std::mutex mInitializedMutex; |
| mutable std::condition_variable mInitializedCondition; |
| |
| /* ------------------------------------------------------------------------ |
| * Render Engine |
| */ |
| std::unique_ptr<renderengine::RenderEngine> mRenderEngine; |
| }; |
| } // namespace threaded |
| } // namespace renderengine |
| } // namespace android |