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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SF_SKIAGLRENDERENGINE_H_
#define SF_SKIAGLRENDERENGINE_H_
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GrDirectContext.h>
#include <SkSurface.h>
#include <android-base/thread_annotations.h>
#include <renderengine/ExternalTexture.h>
#include <renderengine/RenderEngine.h>
#include <sys/types.h>
#include <mutex>
#include <unordered_map>
#include "AutoBackendTexture.h"
#include "EGL/egl.h"
#include "GrContextOptions.h"
#include "SkImageInfo.h"
#include "SkiaRenderEngine.h"
#include "android-base/macros.h"
#include "debug/SkiaCapture.h"
#include "filters/BlurFilter.h"
#include "filters/LinearEffect.h"
#include "filters/StretchShaderFactory.h"
class SkData;
struct SkPoint3;
namespace android {
namespace renderengine {
namespace skia {
class SkiaGLRenderEngine : public skia::SkiaRenderEngine {
public:
static std::unique_ptr<SkiaGLRenderEngine> create(const RenderEngineCreationArgs& args);
~SkiaGLRenderEngine() override;
int getContextPriority() override;
protected:
// Implementations of abstract SkiaRenderEngine functions specific to
// rendering backend
virtual SkiaRenderEngine::Contexts createDirectContexts(const GrContextOptions& options);
bool supportsProtectedContentImpl() const override;
bool useProtectedContextImpl(GrProtected isProtected) override;
void waitFence(GrDirectContext* grContext, base::borrowed_fd fenceFd) override;
base::unique_fd flushAndSubmit(GrDirectContext* context) override;
void appendBackendSpecificInfoToDump(std::string& result) override;
private:
SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLContext ctxt,
EGLSurface placeholder, EGLContext protectedContext,
EGLSurface protectedPlaceholder);
bool waitGpuFence(base::borrowed_fd fenceFd);
base::unique_fd flush();
static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
EGLContext shareContext,
std::optional<ContextPriority> contextPriority,
Protection protection);
static std::optional<RenderEngine::ContextPriority> createContextPriority(
const RenderEngineCreationArgs& args);
static EGLSurface createPlaceholderEglPbufferSurface(
EGLDisplay display, EGLConfig config, int hwcFormat, Protection protection);
EGLDisplay mEGLDisplay;
EGLContext mEGLContext;
EGLSurface mPlaceholderSurface;
EGLContext mProtectedEGLContext;
EGLSurface mProtectedPlaceholderSurface;
};
} // namespace skia
} // namespace renderengine
} // namespace android
#endif /* SF_GLESRENDERENGINE_H_ */