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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*************************************************************************************************
*
* IMPORTANT:
*
* There is an old copy of this file in system/core/include/system/window.h, which exists only
* for backward source compatibility.
* But there are binaries out there as well, so this version of window.h must stay binary
* backward compatible with the one found in system/core.
*
*
* Source compatibility is also required for now, because this is how we're handling the
* transition from system/core/include (global include path) to nativewindow/include.
*
*************************************************************************************************/
#pragma once
#include <cutils/native_handle.h>
#include <errno.h>
#include <limits.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include <sys/cdefs.h>
#include <system/graphics.h>
#include <unistd.h>
// system/window.h is a superset of the vndk and apex apis
#include <apex/window.h>
#include <vndk/window.h>
#ifndef __UNUSED
#define __UNUSED __attribute__((__unused__))
#endif
#ifndef __deprecated
#define __deprecated __attribute__((__deprecated__))
#endif
__BEGIN_DECLS
/*****************************************************************************/
#define ANDROID_NATIVE_WINDOW_MAGIC ANDROID_NATIVE_MAKE_CONSTANT('_','w','n','d')
// ---------------------------------------------------------------------------
/* attributes queriable with query() */
enum {
NATIVE_WINDOW_WIDTH = 0,
NATIVE_WINDOW_HEIGHT = 1,
NATIVE_WINDOW_FORMAT = 2,
/* see ANativeWindowQuery in vndk/window.h */
NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS = ANATIVEWINDOW_QUERY_MIN_UNDEQUEUED_BUFFERS,
/* Check whether queueBuffer operations on the ANativeWindow send the buffer
* to the window compositor. The query sets the returned 'value' argument
* to 1 if the ANativeWindow DOES send queued buffers directly to the window
* compositor and 0 if the buffers do not go directly to the window
* compositor.
*
* This can be used to determine whether protected buffer content should be
* sent to the ANativeWindow. Note, however, that a result of 1 does NOT
* indicate that queued buffers will be protected from applications or users
* capturing their contents. If that behavior is desired then some other
* mechanism (e.g. the GRALLOC_USAGE_PROTECTED flag) should be used in
* conjunction with this query.
*/
NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER = 4,
/* Get the concrete type of a ANativeWindow. See below for the list of
* possible return values.
*
* This query should not be used outside the Android framework and will
* likely be removed in the near future.
*/
NATIVE_WINDOW_CONCRETE_TYPE = 5,
/*
* Default width and height of ANativeWindow buffers, these are the
* dimensions of the window buffers irrespective of the
* NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS call and match the native window
* size unless overridden by NATIVE_WINDOW_SET_BUFFERS_USER_DIMENSIONS.
*/
NATIVE_WINDOW_DEFAULT_WIDTH = ANATIVEWINDOW_QUERY_DEFAULT_WIDTH,
NATIVE_WINDOW_DEFAULT_HEIGHT = ANATIVEWINDOW_QUERY_DEFAULT_HEIGHT,
/* see ANativeWindowQuery in vndk/window.h */
NATIVE_WINDOW_TRANSFORM_HINT = ANATIVEWINDOW_QUERY_TRANSFORM_HINT,
/*
* Boolean that indicates whether the consumer is running more than
* one buffer behind the producer.
*/
NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND = 9,
/*
* The consumer gralloc usage bits currently set by the consumer.
* The values are defined in hardware/libhardware/include/gralloc.h.
*/
NATIVE_WINDOW_CONSUMER_USAGE_BITS = 10, /* deprecated */
/**
* Transformation that will by applied to buffers by the hwcomposer.
* This must not be set or checked by producer endpoints, and will
* disable the transform hint set in SurfaceFlinger (see
* NATIVE_WINDOW_TRANSFORM_HINT).
*
* INTENDED USE:
* Temporary - Please do not use this. This is intended only to be used
* by the camera's LEGACY mode.
*
* In situations where a SurfaceFlinger client wishes to set a transform
* that is not visible to the producer, and will always be applied in the
* hardware composer, the client can set this flag with
* native_window_set_buffers_sticky_transform. This can be used to rotate
* and flip buffers consumed by hardware composer without actually changing
* the aspect ratio of the buffers produced.
*/
NATIVE_WINDOW_STICKY_TRANSFORM = 11,
/**
* The default data space for the buffers as set by the consumer.
* The values are defined in graphics.h.
*/
NATIVE_WINDOW_DEFAULT_DATASPACE = 12,
/* see ANativeWindowQuery in vndk/window.h */
NATIVE_WINDOW_BUFFER_AGE = ANATIVEWINDOW_QUERY_BUFFER_AGE,
/*
* Returns the duration of the last dequeueBuffer call in microseconds
* Deprecated: please use NATIVE_WINDOW_GET_LAST_DEQUEUE_DURATION in
* perform() instead, which supports nanosecond precision.
*/
NATIVE_WINDOW_LAST_DEQUEUE_DURATION = 14,
/*
* Returns the duration of the last queueBuffer call in microseconds
* Deprecated: please use NATIVE_WINDOW_GET_LAST_QUEUE_DURATION in
* perform() instead, which supports nanosecond precision.
*/
NATIVE_WINDOW_LAST_QUEUE_DURATION = 15,
/*
* Returns the number of image layers that the ANativeWindow buffer
* contains. By default this is 1, unless a buffer is explicitly allocated
* to contain multiple layers.
*/
NATIVE_WINDOW_LAYER_COUNT = 16,
/*
* Returns 1 if the native window is valid, 0 otherwise. native window is valid
* if it is safe (i.e. no crash will occur) to call any method on it.
*/
NATIVE_WINDOW_IS_VALID = 17,
/*
* Returns 1 if NATIVE_WINDOW_GET_FRAME_TIMESTAMPS will return display
* present info, 0 if it won't.
*/
NATIVE_WINDOW_FRAME_TIMESTAMPS_SUPPORTS_PRESENT = 18,
/*
* The consumer end is capable of handling protected buffers, i.e. buffer
* with GRALLOC_USAGE_PROTECTED usage bits on.
*/
NATIVE_WINDOW_CONSUMER_IS_PROTECTED = 19,
/*
* Returns data space for the buffers.
*/
NATIVE_WINDOW_DATASPACE = 20,
/*
* Returns maxBufferCount set by BufferQueueConsumer
*/
NATIVE_WINDOW_MAX_BUFFER_COUNT = 21,
};
/* Valid operations for the (*perform)() hook.
*
* Values marked as 'deprecated' are supported, but have been superceded by
* other functionality.
*
* Values marked as 'private' should be considered private to the framework.
* HAL implementation code with access to an ANativeWindow should not use these,
* as it may not interact properly with the framework's use of the
* ANativeWindow.
*/
enum {
// clang-format off
NATIVE_WINDOW_SET_USAGE = ANATIVEWINDOW_PERFORM_SET_USAGE, /* deprecated */
NATIVE_WINDOW_CONNECT = 1, /* deprecated */
NATIVE_WINDOW_DISCONNECT = 2, /* deprecated */
NATIVE_WINDOW_SET_CROP = 3, /* private */
NATIVE_WINDOW_SET_BUFFER_COUNT = 4,
NATIVE_WINDOW_SET_BUFFERS_GEOMETRY = ANATIVEWINDOW_PERFORM_SET_BUFFERS_GEOMETRY, /* deprecated */
NATIVE_WINDOW_SET_BUFFERS_TRANSFORM = 6,
NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP = 7,
NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS = 8,
NATIVE_WINDOW_SET_BUFFERS_FORMAT = ANATIVEWINDOW_PERFORM_SET_BUFFERS_FORMAT,
NATIVE_WINDOW_SET_SCALING_MODE = 10, /* private */
NATIVE_WINDOW_LOCK = 11, /* private */
NATIVE_WINDOW_UNLOCK_AND_POST = 12, /* private */
NATIVE_WINDOW_API_CONNECT = 13, /* private */
NATIVE_WINDOW_API_DISCONNECT = 14, /* private */
NATIVE_WINDOW_SET_BUFFERS_USER_DIMENSIONS = 15, /* private */
NATIVE_WINDOW_SET_POST_TRANSFORM_CROP = 16, /* deprecated, unimplemented */
NATIVE_WINDOW_SET_BUFFERS_STICKY_TRANSFORM = 17, /* private */
NATIVE_WINDOW_SET_SIDEBAND_STREAM = 18,
NATIVE_WINDOW_SET_BUFFERS_DATASPACE = 19,
NATIVE_WINDOW_SET_SURFACE_DAMAGE = 20, /* private */
NATIVE_WINDOW_SET_SHARED_BUFFER_MODE = 21,
NATIVE_WINDOW_SET_AUTO_REFRESH = 22,
NATIVE_WINDOW_GET_REFRESH_CYCLE_DURATION = 23,
NATIVE_WINDOW_GET_NEXT_FRAME_ID = 24,
NATIVE_WINDOW_ENABLE_FRAME_TIMESTAMPS = 25,
NATIVE_WINDOW_GET_COMPOSITOR_TIMING = 26,
NATIVE_WINDOW_GET_FRAME_TIMESTAMPS = 27,
/* 28, removed: NATIVE_WINDOW_GET_WIDE_COLOR_SUPPORT */
/* 29, removed: NATIVE_WINDOW_GET_HDR_SUPPORT */
NATIVE_WINDOW_SET_USAGE64 = ANATIVEWINDOW_PERFORM_SET_USAGE64,
NATIVE_WINDOW_GET_CONSUMER_USAGE64 = 31,
NATIVE_WINDOW_SET_BUFFERS_SMPTE2086_METADATA = 32,
NATIVE_WINDOW_SET_BUFFERS_CTA861_3_METADATA = 33,
NATIVE_WINDOW_SET_BUFFERS_HDR10_PLUS_METADATA = 34,
NATIVE_WINDOW_SET_AUTO_PREROTATION = 35,
NATIVE_WINDOW_GET_LAST_DEQUEUE_START = 36, /* private */
NATIVE_WINDOW_SET_DEQUEUE_TIMEOUT = 37, /* private */
NATIVE_WINDOW_GET_LAST_DEQUEUE_DURATION = 38, /* private */
NATIVE_WINDOW_GET_LAST_QUEUE_DURATION = 39, /* private */
NATIVE_WINDOW_SET_FRAME_RATE = 40,
NATIVE_WINDOW_SET_CANCEL_INTERCEPTOR = 41, /* private */
NATIVE_WINDOW_SET_DEQUEUE_INTERCEPTOR = 42, /* private */
NATIVE_WINDOW_SET_PERFORM_INTERCEPTOR = 43, /* private */
NATIVE_WINDOW_SET_QUEUE_INTERCEPTOR = 44, /* private */
NATIVE_WINDOW_ALLOCATE_BUFFERS = 45, /* private */
NATIVE_WINDOW_GET_LAST_QUEUED_BUFFER = 46, /* private */
NATIVE_WINDOW_SET_QUERY_INTERCEPTOR = 47, /* private */
NATIVE_WINDOW_SET_FRAME_TIMELINE_INFO = 48, /* private */
NATIVE_WINDOW_GET_LAST_QUEUED_BUFFER2 = 49, /* private */
// clang-format on
};
/* parameter for NATIVE_WINDOW_[API_][DIS]CONNECT */
enum {
/* Buffers will be queued by EGL via eglSwapBuffers after being filled using
* OpenGL ES.
*/
NATIVE_WINDOW_API_EGL = 1,
/* Buffers will be queued after being filled using the CPU
*/
NATIVE_WINDOW_API_CPU = 2,
/* Buffers will be queued by Stagefright after being filled by a video
* decoder. The video decoder can either be a software or hardware decoder.
*/
NATIVE_WINDOW_API_MEDIA = 3,
/* Buffers will be queued by the the camera HAL.
*/
NATIVE_WINDOW_API_CAMERA = 4,
};
/* parameter for NATIVE_WINDOW_SET_BUFFERS_TRANSFORM */
enum {
/* flip source image horizontally */
NATIVE_WINDOW_TRANSFORM_FLIP_H = HAL_TRANSFORM_FLIP_H ,
/* flip source image vertically */
NATIVE_WINDOW_TRANSFORM_FLIP_V = HAL_TRANSFORM_FLIP_V,
/* rotate source image 90 degrees clock-wise, and is applied after TRANSFORM_FLIP_{H|V} */
NATIVE_WINDOW_TRANSFORM_ROT_90 = HAL_TRANSFORM_ROT_90,
/* rotate source image 180 degrees */
NATIVE_WINDOW_TRANSFORM_ROT_180 = HAL_TRANSFORM_ROT_180,
/* rotate source image 270 degrees clock-wise */
NATIVE_WINDOW_TRANSFORM_ROT_270 = HAL_TRANSFORM_ROT_270,
/* transforms source by the inverse transform of the screen it is displayed onto. This
* transform is applied last */
NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY = 0x08
};
/* parameter for NATIVE_WINDOW_SET_SCALING_MODE
* keep in sync with Surface.java in frameworks/base */
enum {
/* the window content is not updated (frozen) until a buffer of
* the window size is received (enqueued)
*/
NATIVE_WINDOW_SCALING_MODE_FREEZE = 0,
/* the buffer is scaled in both dimensions to match the window size */
NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW = 1,
/* the buffer is scaled uniformly such that the smaller dimension
* of the buffer matches the window size (cropping in the process)
*/
NATIVE_WINDOW_SCALING_MODE_SCALE_CROP = 2,
/* the window is clipped to the size of the buffer's crop rectangle; pixels
* outside the crop rectangle are treated as if they are completely
* transparent.
*/
NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP = 3,
};
/* values returned by the NATIVE_WINDOW_CONCRETE_TYPE query */
enum {
NATIVE_WINDOW_FRAMEBUFFER = 0, /* FramebufferNativeWindow */
NATIVE_WINDOW_SURFACE = 1, /* Surface */
};
/* parameter for NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP
*
* Special timestamp value to indicate that timestamps should be auto-generated
* by the native window when queueBuffer is called. This is equal to INT64_MIN,
* defined directly to avoid problems with C99/C++ inclusion of stdint.h.
*/
static const int64_t NATIVE_WINDOW_TIMESTAMP_AUTO = (-9223372036854775807LL-1);
/* parameter for NATIVE_WINDOW_GET_FRAME_TIMESTAMPS
*
* Special timestamp value to indicate the timestamps aren't yet known or
* that they are invalid.
*/
static const int64_t NATIVE_WINDOW_TIMESTAMP_PENDING = -2;
static const int64_t NATIVE_WINDOW_TIMESTAMP_INVALID = -1;
struct ANativeWindow
{
#ifdef __cplusplus
ANativeWindow()
: flags(0), minSwapInterval(0), maxSwapInterval(0), xdpi(0), ydpi(0)
{
common.magic = ANDROID_NATIVE_WINDOW_MAGIC;
common.version = sizeof(ANativeWindow);
memset(common.reserved, 0, sizeof(common.reserved));
}
/* Implement the methods that sp<ANativeWindow> expects so that it
can be used to automatically refcount ANativeWindow's. */
void incStrong(const void* /*id*/) const {
common.incRef(const_cast<android_native_base_t*>(&common));
}
void decStrong(const void* /*id*/) const {
common.decRef(const_cast<android_native_base_t*>(&common));
}
#endif
struct android_native_base_t common;
/* flags describing some attributes of this surface or its updater */
const uint32_t flags;
/* min swap interval supported by this updated */
const int minSwapInterval;
/* max swap interval supported by this updated */
const int maxSwapInterval;
/* horizontal and vertical resolution in DPI */
const float xdpi;
const float ydpi;
/* Some storage reserved for the OEM's driver. */
intptr_t oem[4];
/*
* Set the swap interval for this surface.
*
* Returns 0 on success or -errno on error.
*/
int (*setSwapInterval)(struct ANativeWindow* window,
int interval);
/*
* Hook called by EGL to acquire a buffer. After this call, the buffer
* is not locked, so its content cannot be modified. This call may block if
* no buffers are available.
*
* The window holds a reference to the buffer between dequeueBuffer and
* either queueBuffer or cancelBuffer, so clients only need their own
* reference if they might use the buffer after queueing or canceling it.
* Holding a reference to a buffer after queueing or canceling it is only
* allowed if a specific buffer count has been set.
*
* Returns 0 on success or -errno on error.
*
* XXX: This function is deprecated. It will continue to work for some
* time for binary compatibility, but the new dequeueBuffer function that
* outputs a fence file descriptor should be used in its place.
*/
int (*dequeueBuffer_DEPRECATED)(struct ANativeWindow* window,
struct ANativeWindowBuffer** buffer);
/*
* hook called by EGL to lock a buffer. This MUST be called before modifying
* the content of a buffer. The buffer must have been acquired with
* dequeueBuffer first.
*
* Returns 0 on success or -errno on error.
*
* XXX: This function is deprecated. It will continue to work for some
* time for binary compatibility, but it is essentially a no-op, and calls
* to it should be removed.
*/
int (*lockBuffer_DEPRECATED)(struct ANativeWindow* window,
struct ANativeWindowBuffer* buffer);
/*
* Hook called by EGL when modifications to the render buffer are done.
* This unlocks and post the buffer.
*
* The window holds a reference to the buffer between dequeueBuffer and
* either queueBuffer or cancelBuffer, so clients only need their own
* reference if they might use the buffer after queueing or canceling it.
* Holding a reference to a buffer after queueing or canceling it is only
* allowed if a specific buffer count has been set.
*
* Buffers MUST be queued in the same order than they were dequeued.
*
* Returns 0 on success or -errno on error.
*
* XXX: This function is deprecated. It will continue to work for some
* time for binary compatibility, but the new queueBuffer function that
* takes a fence file descriptor should be used in its place (pass a value
* of -1 for the fence file descriptor if there is no valid one to pass).
*/
int (*queueBuffer_DEPRECATED)(struct ANativeWindow* window,
struct ANativeWindowBuffer* buffer);
/*
* hook used to retrieve information about the native window.
*
* Returns 0 on success or -errno on error.
*/
int (*query)(const struct ANativeWindow* window,
int what, int* value);
/*
* hook used to perform various operations on the surface.
* (*perform)() is a generic mechanism to add functionality to
* ANativeWindow while keeping backward binary compatibility.
*
* DO NOT CALL THIS HOOK DIRECTLY. Instead, use the helper functions
* defined below.
*
* (*perform)() returns -ENOENT if the 'what' parameter is not supported
* by the surface's implementation.
*
* See above for a list of valid operations, such as
* NATIVE_WINDOW_SET_USAGE or NATIVE_WINDOW_CONNECT
*/
int (*perform)(struct ANativeWindow* window,
int operation, ... );
/*
* Hook used to cancel a buffer that has been dequeued.
* No synchronization is performed between dequeue() and cancel(), so
* either external synchronization is needed, or these functions must be
* called from the same thread.
*
* The window holds a reference to the buffer between dequeueBuffer and
* either queueBuffer or cancelBuffer, so clients only need their own
* reference if they might use the buffer after queueing or canceling it.
* Holding a reference to a buffer after queueing or canceling it is only
* allowed if a specific buffer count has been set.
*
* XXX: This function is deprecated. It will continue to work for some
* time for binary compatibility, but the new cancelBuffer function that
* takes a fence file descriptor should be used in its place (pass a value
* of -1 for the fence file descriptor if there is no valid one to pass).
*/
int (*cancelBuffer_DEPRECATED)(struct ANativeWindow* window,
struct ANativeWindowBuffer* buffer);
/*
* Hook called by EGL to acquire a buffer. This call may block if no
* buffers are available.
*
* The window holds a reference to the buffer between dequeueBuffer and
* either queueBuffer or cancelBuffer, so clients only need their own
* reference if they might use the buffer after queueing or canceling it.
* Holding a reference to a buffer after queueing or canceling it is only
* allowed if a specific buffer count has been set.
*
* The libsync fence file descriptor returned in the int pointed to by the
* fenceFd argument will refer to the fence that must signal before the
* dequeued buffer may be written to. A value of -1 indicates that the
* caller may access the buffer immediately without waiting on a fence. If
* a valid file descriptor is returned (i.e. any value except -1) then the
* caller is responsible for closing the file descriptor.
*
* Returns 0 on success or -errno on error.
*/
int (*dequeueBuffer)(struct ANativeWindow* window,
struct ANativeWindowBuffer** buffer, int* fenceFd);
/*
* Hook called by EGL when modifications to the render buffer are done.
* This unlocks and post the buffer.
*
* The window holds a reference to the buffer between dequeueBuffer and
* either queueBuffer or cancelBuffer, so clients only need their own
* reference if they might use the buffer after queueing or canceling it.
* Holding a reference to a buffer after queueing or canceling it is only
* allowed if a specific buffer count has been set.
*
* The fenceFd argument specifies a libsync fence file descriptor for a
* fence that must signal before the buffer can be accessed. If the buffer
* can be accessed immediately then a value of -1 should be used. The
* caller must not use the file descriptor after it is passed to
* queueBuffer, and the ANativeWindow implementation is responsible for
* closing it.
*
* Returns 0 on success or -errno on error.
*/
int (*queueBuffer)(struct ANativeWindow* window,
struct ANativeWindowBuffer* buffer, int fenceFd);
/*
* Hook used to cancel a buffer that has been dequeued.
* No synchronization is performed between dequeue() and cancel(), so
* either external synchronization is needed, or these functions must be
* called from the same thread.
*
* The window holds a reference to the buffer between dequeueBuffer and
* either queueBuffer or cancelBuffer, so clients only need their own
* reference if they might use the buffer after queueing or canceling it.
* Holding a reference to a buffer after queueing or canceling it is only
* allowed if a specific buffer count has been set.
*
* The fenceFd argument specifies a libsync fence file decsriptor for a
* fence that must signal before the buffer can be accessed. If the buffer
* can be accessed immediately then a value of -1 should be used.
*
* Note that if the client has not waited on the fence that was returned
* from dequeueBuffer, that same fence should be passed to cancelBuffer to
* ensure that future uses of the buffer are preceded by a wait on that
* fence. The caller must not use the file descriptor after it is passed
* to cancelBuffer, and the ANativeWindow implementation is responsible for
* closing it.
*
* Returns 0 on success or -errno on error.
*/
int (*cancelBuffer)(struct ANativeWindow* window,
struct ANativeWindowBuffer* buffer, int fenceFd);
};
/* Backwards compatibility: use ANativeWindow (struct ANativeWindow in C).
* android_native_window_t is deprecated.
*/
typedef struct ANativeWindow android_native_window_t __deprecated;
/*
* native_window_set_usage64(..., usage)
* Sets the intended usage flags for the next buffers
* acquired with (*lockBuffer)() and on.
*
* Valid usage flags are defined in android/hardware_buffer.h
* All AHARDWAREBUFFER_USAGE_* flags can be specified as needed.
*
* Calling this function will usually cause following buffers to be
* reallocated.
*/
static inline int native_window_set_usage(struct ANativeWindow* window, uint64_t usage) {
return window->perform(window, NATIVE_WINDOW_SET_USAGE64, usage);
}
/* deprecated. Always returns 0. Don't call. */
static inline int native_window_connect(
struct ANativeWindow* window __UNUSED, int api __UNUSED) __deprecated;
static inline int native_window_connect(
struct ANativeWindow* window __UNUSED, int api __UNUSED) {
return 0;
}
/* deprecated. Always returns 0. Don't call. */
static inline int native_window_disconnect(
struct ANativeWindow* window __UNUSED, int api __UNUSED) __deprecated;
static inline int native_window_disconnect(
struct ANativeWindow* window __UNUSED, int api __UNUSED) {
return 0;
}
/*
* native_window_set_crop(..., crop)
* Sets which region of the next queued buffers needs to be considered.
* Depending on the scaling mode, a buffer's crop region is scaled and/or
* cropped to match the surface's size. This function sets the crop in
* pre-transformed buffer pixel coordinates.
*
* The specified crop region applies to all buffers queued after it is called.
*
* If 'crop' is NULL, subsequently queued buffers won't be cropped.
*
* An error is returned if for instance the crop region is invalid, out of the
* buffer's bound or if the window is invalid.
*/
static inline int native_window_set_crop(
struct ANativeWindow* window,
android_native_rect_t const * crop)
{
return window->perform(window, NATIVE_WINDOW_SET_CROP, crop);
}
/*
* native_window_set_buffer_count(..., count)
* Sets the number of buffers associated with this native window.
*/
static inline int native_window_set_buffer_count(
struct ANativeWindow* window,
size_t bufferCount)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFER_COUNT, bufferCount);
}
/*
* native_window_set_buffers_geometry(..., int w, int h, int format)
* All buffers dequeued after this call will have the dimensions and format
* specified. A successful call to this function has the same effect as calling
* native_window_set_buffers_size and native_window_set_buffers_format.
*
* XXX: This function is deprecated. The native_window_set_buffers_dimensions
* and native_window_set_buffers_format functions should be used instead.
*/
static inline int native_window_set_buffers_geometry(
struct ANativeWindow* window,
int w, int h, int format) __deprecated;
static inline int native_window_set_buffers_geometry(
struct ANativeWindow* window,
int w, int h, int format)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_GEOMETRY,
w, h, format);
}
/*
* native_window_set_buffers_dimensions(..., int w, int h)
* All buffers dequeued after this call will have the dimensions specified.
* In particular, all buffers will have a fixed-size, independent from the
* native-window size. They will be scaled according to the scaling mode
* (see native_window_set_scaling_mode) upon window composition.
*
* If w and h are 0, the normal behavior is restored. That is, dequeued buffers
* following this call will be sized to match the window's size.
*
* Calling this function will reset the window crop to a NULL value, which
* disables cropping of the buffers.
*/
static inline int native_window_set_buffers_dimensions(
struct ANativeWindow* window,
int w, int h)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS,
w, h);
}
/*
* native_window_set_buffers_user_dimensions(..., int w, int h)
*
* Sets the user buffer size for the window, which overrides the
* window's size. All buffers dequeued after this call will have the
* dimensions specified unless overridden by
* native_window_set_buffers_dimensions. All buffers will have a
* fixed-size, independent from the native-window size. They will be
* scaled according to the scaling mode (see
* native_window_set_scaling_mode) upon window composition.
*
* If w and h are 0, the normal behavior is restored. That is, the
* default buffer size will match the windows's size.
*
* Calling this function will reset the window crop to a NULL value, which
* disables cropping of the buffers.
*/
static inline int native_window_set_buffers_user_dimensions(
struct ANativeWindow* window,
int w, int h)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_USER_DIMENSIONS,
w, h);
}
/*
* native_window_set_buffers_format(..., int format)
* All buffers dequeued after this call will have the format specified.
*
* If the specified format is 0, the default buffer format will be used.
*/
static inline int native_window_set_buffers_format(
struct ANativeWindow* window,
int format)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_FORMAT, format);
}
/*
* native_window_set_buffers_data_space(..., int dataSpace)
* All buffers queued after this call will be associated with the dataSpace
* parameter specified.
*
* dataSpace specifies additional information about the buffer that's dependent
* on the buffer format and the endpoints. For example, it can be used to convey
* the color space of the image data in the buffer, or it can be used to
* indicate that the buffers contain depth measurement data instead of color
* images. The default dataSpace is 0, HAL_DATASPACE_UNKNOWN, unless it has been
* overridden by the consumer.
*/
static inline int native_window_set_buffers_data_space(
struct ANativeWindow* window,
android_dataspace_t dataSpace)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_DATASPACE,
dataSpace);
}
/*
* native_window_set_buffers_smpte2086_metadata(..., metadata)
* All buffers queued after this call will be associated with the SMPTE
* ST.2086 metadata specified.
*
* metadata specifies additional information about the contents of the buffer
* that may affect how it's displayed. When it is nullptr, it means no such
* information is available. No SMPTE ST.2086 metadata is associated with the
* buffers by default.
*/
static inline int native_window_set_buffers_smpte2086_metadata(
struct ANativeWindow* window,
const struct android_smpte2086_metadata* metadata)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_SMPTE2086_METADATA,
metadata);
}
/*
* native_window_set_buffers_cta861_3_metadata(..., metadata)
* All buffers queued after this call will be associated with the CTA-861.3
* metadata specified.
*
* metadata specifies additional information about the contents of the buffer
* that may affect how it's displayed. When it is nullptr, it means no such
* information is available. No CTA-861.3 metadata is associated with the
* buffers by default.
*/
static inline int native_window_set_buffers_cta861_3_metadata(
struct ANativeWindow* window,
const struct android_cta861_3_metadata* metadata)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_CTA861_3_METADATA,
metadata);
}
/*
* native_window_set_buffers_hdr10_plus_metadata(..., metadata)
* All buffers queued after this call will be associated with the
* HDR10+ dynamic metadata specified.
*
* metadata specifies additional dynamic information about the
* contents of the buffer that may affect how it is displayed. When
* it is nullptr, it means no such information is available. No
* HDR10+ dynamic emtadata is associated with the buffers by default.
*
* Parameter "size" refers to the length of the metadata blob pointed to
* by parameter "data". The metadata blob will adhere to the HDR10+ SEI
* message standard.
*/
static inline int native_window_set_buffers_hdr10_plus_metadata(struct ANativeWindow* window,
const size_t size,
const uint8_t* metadata) {
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_HDR10_PLUS_METADATA, size,
metadata);
}
/*
* native_window_set_buffers_transform(..., int transform)
* All buffers queued after this call will be displayed transformed according
* to the transform parameter specified.
*/
static inline int native_window_set_buffers_transform(
struct ANativeWindow* window,
int transform)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_TRANSFORM,
transform);
}
/*
* native_window_set_buffers_sticky_transform(..., int transform)
* All buffers queued after this call will be displayed transformed according
* to the transform parameter specified applied on top of the regular buffer
* transform. Setting this transform will disable the transform hint.
*
* Temporary - This is only intended to be used by the LEGACY camera mode, do
* not use this for anything else.
*/
static inline int native_window_set_buffers_sticky_transform(
struct ANativeWindow* window,
int transform)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_STICKY_TRANSFORM,
transform);
}
/*
* native_window_set_buffers_timestamp(..., int64_t timestamp)
* All buffers queued after this call will be associated with the timestamp
* parameter specified. If the timestamp is set to NATIVE_WINDOW_TIMESTAMP_AUTO
* (the default), timestamps will be generated automatically when queueBuffer is
* called. The timestamp is measured in nanoseconds, and is normally monotonically
* increasing. The timestamp should be unaffected by time-of-day adjustments,
* and for a camera should be strictly monotonic but for a media player may be
* reset when the position is set.
*/
static inline int native_window_set_buffers_timestamp(
struct ANativeWindow* window,
int64_t timestamp)
{
return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP,
timestamp);
}
/*
* native_window_set_scaling_mode(..., int mode)
* All buffers queued after this call will be associated with the scaling mode
* specified.
*/
static inline int native_window_set_scaling_mode(
struct ANativeWindow* window,
int mode)
{
return window->perform(window, NATIVE_WINDOW_SET_SCALING_MODE,
mode);
}
/*
* native_window_api_connect(..., int api)
* connects an API to this window. only one API can be connected at a time.
* Returns -EINVAL if for some reason the window cannot be connected, which
* can happen if it's connected to some other API.
*/
static inline int native_window_api_connect(
struct ANativeWindow* window, int api)
{
return window->perform(window, NATIVE_WINDOW_API_CONNECT, api);
}
/*
* native_window_api_disconnect(..., int api)
* disconnect the API from this window.
* An error is returned if for instance the window wasn't connected in the
* first place.
*/
static inline int native_window_api_disconnect(
struct ANativeWindow* window, int api)
{
return window->perform(window, NATIVE_WINDOW_API_DISCONNECT, api);
}
/*
* native_window_dequeue_buffer_and_wait(...)
* Dequeue a buffer and wait on the fence associated with that buffer. The
* buffer may safely be accessed immediately upon this function returning. An
* error is returned if either of the dequeue or the wait operations fail.
*/
static inline int native_window_dequeue_buffer_and_wait(ANativeWindow *anw,
struct ANativeWindowBuffer** anb) {
return anw->dequeueBuffer_DEPRECATED(anw, anb);
}
/*
* native_window_set_sideband_stream(..., native_handle_t*)
* Attach a sideband buffer stream to a native window.
*/
static inline int native_window_set_sideband_stream(
struct ANativeWindow* window,
native_handle_t* sidebandHandle)
{
return window->perform(window, NATIVE_WINDOW_SET_SIDEBAND_STREAM,
sidebandHandle);
}
/*
* native_window_set_surface_damage(..., android_native_rect_t* rects, int numRects)
* Set the surface damage (i.e., the region of the surface that has changed
* since the previous frame). The damage set by this call will be reset (to the
* default of full-surface damage) after calling queue, so this must be called
* prior to every frame with damage that does not cover the whole surface if the
* caller desires downstream consumers to use this optimization.
*
* The damage region is specified as an array of rectangles, with the important
* caveat that the origin of the surface is considered to be the bottom-left
* corner, as in OpenGL ES.
*
* If numRects is set to 0, rects may be NULL, and the surface damage will be
* set to the full surface (the same as if this function had not been called for
* this frame).
*/
static inline int native_window_set_surface_damage(
struct ANativeWindow* window,
const android_native_rect_t* rects, size_t numRects)
{
return window->perform(window, NATIVE_WINDOW_SET_SURFACE_DAMAGE,
rects, numRects);
}
/*
* native_window_set_shared_buffer_mode(..., bool sharedBufferMode)
* Enable/disable shared buffer mode
*/
static inline int native_window_set_shared_buffer_mode(
struct ANativeWindow* window,
bool sharedBufferMode)
{
return window->perform(window, NATIVE_WINDOW_SET_SHARED_BUFFER_MODE,
sharedBufferMode);
}
/*
* native_window_set_auto_refresh(..., autoRefresh)
* Enable/disable auto refresh when in shared buffer mode
*/
static inline int native_window_set_auto_refresh(
struct ANativeWindow* window,
bool autoRefresh)
{
return window->perform(window, NATIVE_WINDOW_SET_AUTO_REFRESH, autoRefresh);
}
static inline int native_window_get_refresh_cycle_duration(
struct ANativeWindow* window,
int64_t* outRefreshDuration)
{
return window->perform(window, NATIVE_WINDOW_GET_REFRESH_CYCLE_DURATION,
outRefreshDuration);
}
static inline int native_window_get_next_frame_id(
struct ANativeWindow* window, uint64_t* frameId)
{
return window->perform(window, NATIVE_WINDOW_GET_NEXT_FRAME_ID, frameId);
}
static inline int native_window_enable_frame_timestamps(
struct ANativeWindow* window, bool enable)
{
return window->perform(window, NATIVE_WINDOW_ENABLE_FRAME_TIMESTAMPS,
enable);
}
static inline int native_window_get_compositor_timing(
struct ANativeWindow* window,
int64_t* compositeDeadline, int64_t* compositeInterval,
int64_t* compositeToPresentLatency)
{
return window->perform(window, NATIVE_WINDOW_GET_COMPOSITOR_TIMING,
compositeDeadline, compositeInterval, compositeToPresentLatency);
}
static inline int native_window_get_frame_timestamps(
struct ANativeWindow* window, uint64_t frameId,
int64_t* outRequestedPresentTime, int64_t* outAcquireTime,
int64_t* outLatchTime, int64_t* outFirstRefreshStartTime,
int64_t* outLastRefreshStartTime, int64_t* outGpuCompositionDoneTime,
int64_t* outDisplayPresentTime, int64_t* outDequeueReadyTime,
int64_t* outReleaseTime)
{
return window->perform(window, NATIVE_WINDOW_GET_FRAME_TIMESTAMPS,
frameId, outRequestedPresentTime, outAcquireTime, outLatchTime,
outFirstRefreshStartTime, outLastRefreshStartTime,
outGpuCompositionDoneTime, outDisplayPresentTime,
outDequeueReadyTime, outReleaseTime);
}
/* deprecated. Always returns 0 and outSupport holds true. Don't call. */
static inline int native_window_get_wide_color_support (
struct ANativeWindow* window __UNUSED, bool* outSupport) __deprecated;
/*
Deprecated(b/242763577): to be removed, this method should not be used
Surface support should not be tied to the display
Return true since most displays should have this support
*/
static inline int native_window_get_wide_color_support (
struct ANativeWindow* window __UNUSED, bool* outSupport) {
*outSupport = true;
return 0;
}
/* deprecated. Always returns 0 and outSupport holds true. Don't call. */
static inline int native_window_get_hdr_support(struct ANativeWindow* window __UNUSED,
bool* outSupport) __deprecated;
/*
Deprecated(b/242763577): to be removed, this method should not be used
Surface support should not be tied to the display
Return true since most displays should have this support
*/
static inline int native_window_get_hdr_support(struct ANativeWindow* window __UNUSED,
bool* outSupport) {
*outSupport = true;
return 0;
}
static inline int native_window_get_consumer_usage(struct ANativeWindow* window,
uint64_t* outUsage) {
return window->perform(window, NATIVE_WINDOW_GET_CONSUMER_USAGE64, outUsage);
}
/*
* native_window_set_auto_prerotation(..., autoPrerotation)
* Enable/disable the auto prerotation at buffer allocation when the buffer size
* is driven by the consumer.
*
* When buffer size is driven by the consumer and the transform hint specifies
* a 90 or 270 degree rotation, if auto prerotation is enabled, the width and
* height used for dequeueBuffer will be additionally swapped.
*/
static inline int native_window_set_auto_prerotation(struct ANativeWindow* window,
bool autoPrerotation) {
return window->perform(window, NATIVE_WINDOW_SET_AUTO_PREROTATION, autoPrerotation);
}
/*
* Internal extension of ANativeWindow_FrameRateCompatibility.
*/
enum {
/**
* This surface belongs to an app on the High Refresh Rate Deny list, and needs the display
* to operate at the exact frame rate.
*
* Keep in sync with Surface.java constant.
*/
ANATIVEWINDOW_FRAME_RATE_EXACT = 100,
/**
* This surface is ignored while choosing the refresh rate.
*/
ANATIVEWINDOW_FRAME_RATE_NO_VOTE,
/**
* This surface will vote for the minimum refresh rate.
*/
ANATIVEWINDOW_FRAME_RATE_MIN,
/**
* The surface requests a frame rate that is greater than or equal to `frameRate`.
*/
ANATIVEWINDOW_FRAME_RATE_GTE
};
/*
* Frame rate category values that can be used in Transaction::setFrameRateCategory.
*/
enum {
/**
* Default value. This value can also be set to return to default behavior, such as layers
* without animations.
*/
ANATIVEWINDOW_FRAME_RATE_CATEGORY_DEFAULT = 0,
/**
* The layer will explicitly not influence the frame rate.
* This may indicate a frame rate suitable for no animation updates (such as a cursor blinking
* or a sporadic update).
*/
ANATIVEWINDOW_FRAME_RATE_CATEGORY_NO_PREFERENCE = 1,
/**
* Indicates a frame rate suitable for animations that looks fine even if played at a low frame
* rate.
*/
ANATIVEWINDOW_FRAME_RATE_CATEGORY_LOW = 2,
/**
* Indicates a middle frame rate suitable for animations that do not require higher frame
* rates, or do not benefit from high smoothness. This is normally 60 Hz or close to it.
*/
ANATIVEWINDOW_FRAME_RATE_CATEGORY_NORMAL = 3,
/**
* Indicates that, as a result of a user interaction, an animation is likely to start.
* This category is a signal that a user interaction heuristic determined the need of a
* high refresh rate, and is not an explicit request from the app.
* As opposed to FRAME_RATE_CATEGORY_HIGH, this vote may be ignored in favor of
* more explicit votes.
*/
ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH_HINT = 4,
/**
* Indicates a frame rate suitable for animations that require a high frame rate, which may
* increase smoothness but may also increase power usage.
*/
ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH = 5
};
/*
* Frame rate selection strategy values that can be used in
* Transaction::setFrameRateSelectionStrategy.
*/
enum {
/**
* Default value. The layer uses its own frame rate specifications, assuming it has any
* specifications, instead of its parent's. If it does not have its own frame rate
* specifications, it will try to use its parent's. It will propagate its specifications to any
* descendants that do not have their own.
*
* However, FRAME_RATE_SELECTION_STRATEGY_OVERRIDE_CHILDREN on an ancestor layer
* supersedes this behavior, meaning that this layer will inherit frame rate specifications
* regardless of whether it has its own.
*/
ANATIVEWINDOW_FRAME_RATE_SELECTION_STRATEGY_PROPAGATE = 0,
/**
* The layer's frame rate specifications will propagate to and override those of its descendant
* layers.
*
* The layer itself has the FRAME_RATE_SELECTION_STRATEGY_PROPAGATE behavior.
* Thus, ancestor layer that also has the strategy
* FRAME_RATE_SELECTION_STRATEGY_OVERRIDE_CHILDREN will override this layer's
* frame rate specifications.
*/
ANATIVEWINDOW_FRAME_RATE_SELECTION_STRATEGY_OVERRIDE_CHILDREN = 1,
/**
* The layer's frame rate specifications will not propagate to its descendant
* layers, even if the descendant layer has no frame rate specifications.
* However, FRAME_RATE_SELECTION_STRATEGY_OVERRIDE_CHILDREN on an ancestor
* layer supersedes this behavior.
*/
ANATIVEWINDOW_FRAME_RATE_SELECTION_STRATEGY_SELF = 2,
};
static inline int native_window_set_frame_rate(struct ANativeWindow* window, float frameRate,
int8_t compatibility, int8_t changeFrameRateStrategy) {
return window->perform(window, NATIVE_WINDOW_SET_FRAME_RATE, (double)frameRate,
(int)compatibility, (int)changeFrameRateStrategy);
}
struct ANativeWindowFrameTimelineInfo {
// Frame Id received from ANativeWindow_getNextFrameId.
uint64_t frameNumber;
// VsyncId received from the Choreographer callback that started this frame.
int64_t frameTimelineVsyncId;
// Input Event ID received from the input event that started this frame.
int32_t inputEventId;
// The time which this frame rendering started (i.e. when Choreographer callback actually run)
int64_t startTimeNanos;
// Whether or not to use the vsyncId to determine the refresh rate. Used for TextureView only.
int32_t useForRefreshRateSelection;
// The VsyncId of a frame that was not drawn and squashed into this frame.
// Used for UI thread updates that were not picked up by RenderThread on time.
int64_t skippedFrameVsyncId;
// The start time of a frame that was not drawn and squashed into this frame.
int64_t skippedFrameStartTimeNanos;
};
static inline int native_window_set_frame_timeline_info(
struct ANativeWindow* window, struct ANativeWindowFrameTimelineInfo frameTimelineInfo) {
return window->perform(window, NATIVE_WINDOW_SET_FRAME_TIMELINE_INFO, frameTimelineInfo);
}
// ------------------------------------------------------------------------------------------------
// Candidates for APEX visibility
// These functions are planned to be made stable for APEX modules, but have not
// yet been stabilized to a specific api version.
// ------------------------------------------------------------------------------------------------
/**
* Retrieves the last queued buffer for this window, along with the fence that
* fires when the buffer is ready to be read, and the 4x4 coordinate
* transform matrix that should be applied to the buffer's content. The
* transform matrix is represented in column-major order.
*
* If there was no buffer previously queued, then outBuffer will be NULL and
* the value of outFence will be -1.
*
* Note that if outBuffer is not NULL, then the caller will hold a reference
* onto the buffer. Accordingly, the caller must call AHardwareBuffer_release
* when the buffer is no longer needed so that the system may reclaim the
* buffer.
*
* \return NO_ERROR on success.
* \return NO_MEMORY if there was insufficient memory.
*/
static inline int ANativeWindow_getLastQueuedBuffer(ANativeWindow* window,
AHardwareBuffer** outBuffer, int* outFence,
float outTransformMatrix[16]) {
return window->perform(window, NATIVE_WINDOW_GET_LAST_QUEUED_BUFFER, outBuffer, outFence,
outTransformMatrix);
}
/**
* Retrieves the last queued buffer for this window, along with the fence that
* fires when the buffer is ready to be read. The cropRect & transform should be applied to the
* buffer's content.
*
* If there was no buffer previously queued, then outBuffer will be NULL and
* the value of outFence will be -1.
*
* Note that if outBuffer is not NULL, then the caller will hold a reference
* onto the buffer. Accordingly, the caller must call AHardwareBuffer_release
* when the buffer is no longer needed so that the system may reclaim the
* buffer.
*
* \return NO_ERROR on success.
* \return NO_MEMORY if there was insufficient memory.
* \return STATUS_UNKNOWN_TRANSACTION if this ANativeWindow doesn't support this method, callers
* should fall back to ANativeWindow_getLastQueuedBuffer instead.
*/
static inline int ANativeWindow_getLastQueuedBuffer2(ANativeWindow* window,
AHardwareBuffer** outBuffer, int* outFence,
ARect* outCropRect, uint32_t* outTransform) {
return window->perform(window, NATIVE_WINDOW_GET_LAST_QUEUED_BUFFER2, outBuffer, outFence,
outCropRect, outTransform);
}
/**
* Retrieves an identifier for the next frame to be queued by this window.
*
* Frame ids start at 1 and are incremented on each new frame until the underlying surface changes,
* in which case the frame id is reset to 1.
*
* \return the next frame id (0 being uninitialized).
*/
static inline uint64_t ANativeWindow_getNextFrameId(ANativeWindow* window) {
uint64_t value;
window->perform(window, NATIVE_WINDOW_GET_NEXT_FRAME_ID, &value);
return value;
}
/**
* Prototype of the function that an ANativeWindow implementation would call
* when ANativeWindow_query is called.
*/
typedef int (*ANativeWindow_queryFn)(const ANativeWindow* window, int what, int* value);
/**
* Prototype of the function that intercepts an invocation of
* ANativeWindow_queryFn, along with a data pointer that's passed by the
* caller who set the interceptor, as well as arguments that would be
* passed to ANativeWindow_queryFn if it were to be called.
*/
typedef int (*ANativeWindow_queryInterceptor)(const ANativeWindow* window,
ANativeWindow_queryFn perform, void* data,
int what, int* value);
/**
* Registers an interceptor for ANativeWindow_query. Instead of calling
* the underlying query function, instead the provided interceptor is
* called, which may optionally call the underlying query function. An
* optional data pointer is also provided to side-channel additional arguments.
*
* Note that usage of this should only be used for specialized use-cases by
* either the system partition or to Mainline modules. This should never be
* exposed to NDK or LL-NDK.
*
* Returns NO_ERROR on success, -errno if registration failed.
*/
static inline int ANativeWindow_setQueryInterceptor(ANativeWindow* window,
ANativeWindow_queryInterceptor interceptor,
void* data) {
return window->perform(window, NATIVE_WINDOW_SET_QUERY_INTERCEPTOR, interceptor, data);
}
__END_DECLS