| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @defgroup ANativeWindow Native Window |
| * |
| * ANativeWindow represents the producer end of an image queue. |
| * It is the C counterpart of the android.view.Surface object in Java, |
| * and can be converted both ways. Depending on the consumer, images |
| * submitted to ANativeWindow can be shown on the display or sent to |
| * other consumers, such as video encoders. |
| * @{ |
| */ |
| |
| /** |
| * @file native_window.h |
| * @brief API for accessing a native window. |
| */ |
| |
| #ifndef ANDROID_NATIVE_WINDOW_H |
| #define ANDROID_NATIVE_WINDOW_H |
| |
| #include <stdint.h> |
| #include <stdbool.h> |
| #include <sys/cdefs.h> |
| |
| #include <android/data_space.h> |
| #include <android/hardware_buffer.h> |
| #include <android/rect.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Legacy window pixel format names, kept for backwards compatibility. |
| * New code and APIs should use AHARDWAREBUFFER_FORMAT_*. |
| */ |
| enum ANativeWindow_LegacyFormat { |
| // NOTE: these values must match the values from graphics/common/x.x/types.hal |
| |
| /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Alpha: 8 bits. **/ |
| WINDOW_FORMAT_RGBA_8888 = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM, |
| /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Unused: 8 bits. **/ |
| WINDOW_FORMAT_RGBX_8888 = AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM, |
| /** Red: 5 bits, Green: 6 bits, Blue: 5 bits. **/ |
| WINDOW_FORMAT_RGB_565 = AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM, |
| }; |
| |
| /** |
| * Transforms that can be applied to buffers as they are displayed to a window. |
| * |
| * Supported transforms are any combination of horizontal mirror, vertical |
| * mirror, and clockwise 90 degree rotation, in that order. Rotations of 180 |
| * and 270 degrees are made up of those basic transforms. |
| */ |
| enum ANativeWindowTransform { |
| ANATIVEWINDOW_TRANSFORM_IDENTITY = 0x00, |
| ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL = 0x01, |
| ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL = 0x02, |
| ANATIVEWINDOW_TRANSFORM_ROTATE_90 = 0x04, |
| |
| ANATIVEWINDOW_TRANSFORM_ROTATE_180 = ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL | |
| ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL, |
| ANATIVEWINDOW_TRANSFORM_ROTATE_270 = ANATIVEWINDOW_TRANSFORM_ROTATE_180 | |
| ANATIVEWINDOW_TRANSFORM_ROTATE_90, |
| }; |
| |
| struct ANativeWindow; |
| /** |
| * Opaque type that provides access to a native window. |
| * |
| * A pointer can be obtained using {@link ANativeWindow_fromSurface()}. |
| */ |
| typedef struct ANativeWindow ANativeWindow; |
| |
| /** |
| * Struct that represents a windows buffer. |
| * |
| * A pointer can be obtained using {@link ANativeWindow_lock()}. |
| */ |
| typedef struct ANativeWindow_Buffer { |
| /// The number of pixels that are shown horizontally. |
| int32_t width; |
| |
| /// The number of pixels that are shown vertically. |
| int32_t height; |
| |
| /// The number of *pixels* that a line in the buffer takes in |
| /// memory. This may be >= width. |
| int32_t stride; |
| |
| /// The format of the buffer. One of AHardwareBuffer_Format. |
| int32_t format; |
| |
| /// The actual bits. |
| void* bits; |
| |
| /// Do not touch. |
| uint32_t reserved[6]; |
| } ANativeWindow_Buffer; |
| |
| /** |
| * Acquire a reference on the given {@link ANativeWindow} object. This prevents the object |
| * from being deleted until the reference is removed. |
| */ |
| void ANativeWindow_acquire(ANativeWindow* window); |
| |
| /** |
| * Remove a reference that was previously acquired with {@link ANativeWindow_acquire()}. |
| */ |
| void ANativeWindow_release(ANativeWindow* window); |
| |
| /** |
| * Return the current width in pixels of the window surface. |
| * |
| * \return negative value on error. |
| */ |
| int32_t ANativeWindow_getWidth(ANativeWindow* window); |
| |
| /** |
| * Return the current height in pixels of the window surface. |
| * |
| * \return a negative value on error. |
| */ |
| int32_t ANativeWindow_getHeight(ANativeWindow* window); |
| |
| /** |
| * Return the current pixel format (AHARDWAREBUFFER_FORMAT_*) of the window surface. |
| * |
| * \return a negative value on error. |
| */ |
| int32_t ANativeWindow_getFormat(ANativeWindow* window); |
| |
| /** |
| * Change the format and size of the window buffers. |
| * |
| * The width and height control the number of pixels in the buffers, not the |
| * dimensions of the window on screen. If these are different than the |
| * window's physical size, then its buffer will be scaled to match that size |
| * when compositing it to the screen. The width and height must be either both zero |
| * or both non-zero. |
| * |
| * For all of these parameters, if 0 is supplied then the window's base |
| * value will come back in force. |
| * |
| * \param window pointer to an ANativeWindow object. |
| * \param width width of the buffers in pixels. |
| * \param height height of the buffers in pixels. |
| * \param format one of the AHardwareBuffer_Format constants. |
| * \return 0 for success, or a negative value on error. |
| */ |
| int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, |
| int32_t width, int32_t height, int32_t format); |
| |
| /** |
| * Lock the window's next drawing surface for writing. |
| * inOutDirtyBounds is used as an in/out parameter, upon entering the |
| * function, it contains the dirty region, that is, the region the caller |
| * intends to redraw. When the function returns, inOutDirtyBounds is updated |
| * with the actual area the caller needs to redraw -- this region is often |
| * extended by {@link ANativeWindow_lock}. |
| * |
| * \return 0 for success, or a negative value on error. |
| */ |
| int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer, |
| ARect* inOutDirtyBounds); |
| |
| /** |
| * Unlock the window's drawing surface after previously locking it, |
| * posting the new buffer to the display. |
| * |
| * \return 0 for success, or a negative value on error. |
| */ |
| int32_t ANativeWindow_unlockAndPost(ANativeWindow* window); |
| |
| /** |
| * Set a transform that will be applied to future buffers posted to the window. |
| * |
| * Available since API level 26. |
| * |
| * \param window pointer to an ANativeWindow object. |
| * \param transform combination of {@link ANativeWindowTransform} flags |
| * \return 0 for success, or -EINVAL if \p transform is invalid |
| */ |
| int32_t ANativeWindow_setBuffersTransform(ANativeWindow* window, int32_t transform) __INTRODUCED_IN(26); |
| |
| /** |
| * All buffers queued after this call will be associated with the dataSpace |
| * parameter specified. |
| * |
| * dataSpace specifies additional information about the buffer. |
| * For example, it can be used to convey the color space of the image data in |
| * the buffer, or it can be used to indicate that the buffers contain depth |
| * measurement data instead of color images. The default dataSpace is 0, |
| * ADATASPACE_UNKNOWN, unless it has been overridden by the producer. |
| * |
| * Available since API level 28. |
| * |
| * \param window pointer to an ANativeWindow object. |
| * \param dataSpace data space of all buffers queued after this call. |
| * \return 0 for success, -EINVAL if window is invalid or the dataspace is not |
| * supported. |
| */ |
| int32_t ANativeWindow_setBuffersDataSpace(ANativeWindow* window, int32_t dataSpace) __INTRODUCED_IN(28); |
| |
| /** |
| * Get the dataspace of the buffers in window. |
| * |
| * Available since API level 28. |
| * |
| * \return the dataspace of buffers in window, ADATASPACE_UNKNOWN is returned if |
| * dataspace is unknown, or -EINVAL if window is invalid. |
| */ |
| int32_t ANativeWindow_getBuffersDataSpace(ANativeWindow* window) __INTRODUCED_IN(28); |
| |
| /** |
| * Get the default dataspace of the buffers in window as set by the consumer. |
| * |
| * Available since API level 34. |
| * |
| * \return the dataspace of buffers in window, ADATASPACE_UNKNOWN is returned if |
| * dataspace is unknown, or -EINVAL if window is invalid. |
| */ |
| int32_t ANativeWindow_getBuffersDefaultDataSpace(ANativeWindow* window) __INTRODUCED_IN(34); |
| |
| /** Compatibility value for ANativeWindow_setFrameRate. */ |
| enum ANativeWindow_FrameRateCompatibility { |
| /** |
| * There are no inherent restrictions on the frame rate of this window. When |
| * the system selects a frame rate other than what the app requested, the |
| * app will be able to run at the system frame rate without requiring pull |
| * down. This value should be used when displaying game content, UIs, and |
| * anything that isn't video. |
| */ |
| ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT = 0, |
| /** |
| * This window is being used to display content with an inherently fixed |
| * frame rate, e.g.\ a video that has a specific frame rate. When the system |
| * selects a frame rate other than what the app requested, the app will need |
| * to do pull down or use some other technique to adapt to the system's |
| * frame rate. The user experience is likely to be worse (e.g. more frame |
| * stuttering) than it would be if the system had chosen the app's requested |
| * frame rate. This value should be used for video content. |
| */ |
| ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1 |
| }; |
| |
| /** |
| * Same as ANativeWindow_setFrameRateWithChangeStrategy(window, frameRate, compatibility, |
| * ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS). |
| * |
| * See ANativeWindow_setFrameRateWithChangeStrategy(). |
| * |
| * Available since API level 30. |
| */ |
| int32_t ANativeWindow_setFrameRate(ANativeWindow* window, float frameRate, int8_t compatibility) |
| __INTRODUCED_IN(30); |
| |
| /** |
| * Provides a hint to the window that buffers should be preallocated ahead of |
| * time. Note that the window implementation is not guaranteed to preallocate |
| * any buffers, for instance if an implementation disallows allocation of new |
| * buffers, or if there is insufficient memory in the system to preallocate |
| * additional buffers |
| * |
| * Available since API level 30. |
| */ |
| void ANativeWindow_tryAllocateBuffers(ANativeWindow* window) __INTRODUCED_IN(30); |
| |
| /** Change frame rate strategy value for ANativeWindow_setFrameRate. */ |
| enum ANativeWindow_ChangeFrameRateStrategy { |
| /** |
| * Change the frame rate only if the transition is going to be seamless. |
| */ |
| ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS = 0, |
| /** |
| * Change the frame rate even if the transition is going to be non-seamless, |
| * i.e. with visual interruptions for the user. |
| */ |
| ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS = 1 |
| } __INTRODUCED_IN(31); |
| |
| /** |
| * Sets the intended frame rate for this window. |
| * |
| * On devices that are capable of running the display at different refresh |
| * rates, the system may choose a display refresh rate to better match this |
| * window's frame rate. Usage of this API won't introduce frame rate throttling, |
| * or affect other aspects of the application's frame production |
| * pipeline. However, because the system may change the display refresh rate, |
| * calls to this function may result in changes to Choreographer callback |
| * timings, and changes to the time interval at which the system releases |
| * buffers back to the application. |
| * |
| * Note that this only has an effect for windows presented on the display. If |
| * this ANativeWindow is consumed by something other than the system compositor, |
| * e.g. a media codec, this call has no effect. |
| * |
| * You can register for changes in the refresh rate using |
| * \a AChoreographer_registerRefreshRateCallback. |
| * |
| * See ANativeWindow_clearFrameRate(). |
| * |
| * Available since API level 31. |
| * |
| * \param window pointer to an ANativeWindow object. |
| * |
| * \param frameRate The intended frame rate of this window, in frames per |
| * second. 0 is a special value that indicates the app will accept the system's |
| * choice for the display frame rate, which is the default behavior if this |
| * function isn't called. The frameRate param does <em>not</em> need to be a |
| * valid refresh rate for this device's display - e.g., it's fine to pass 30fps |
| * to a device that can only run the display at 60fps. |
| * |
| * \param compatibility The frame rate compatibility of this window. The |
| * compatibility value may influence the system's choice of display refresh |
| * rate. See the ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* values for more info. |
| * This parameter is ignored when frameRate is 0. |
| * |
| * \param changeFrameRateStrategy Whether display refresh rate transitions caused by this |
| * window should be seamless. |
| * A seamless transition is one that doesn't have any visual interruptions, such as a black |
| * screen for a second or two. See the ANATIVEWINDOW_CHANGE_FRAME_RATE_* values. |
| * This parameter is ignored when frameRate is 0. |
| * |
| * \return 0 for success, -EINVAL if the window, frame rate, or compatibility |
| * value are invalid. |
| */ |
| int32_t ANativeWindow_setFrameRateWithChangeStrategy(ANativeWindow* window, float frameRate, |
| int8_t compatibility, int8_t changeFrameRateStrategy) |
| __INTRODUCED_IN(31); |
| |
| /** |
| * Clears the frame rate which is set for this window. |
| * |
| * This is equivalent to calling |
| * ANativeWindow_setFrameRateWithChangeStrategy(window, 0, compatibility, changeFrameRateStrategy). |
| * |
| * Usage of this API won't introduce frame rate throttling, |
| * or affect other aspects of the application's frame production |
| * pipeline. However, because the system may change the display refresh rate, |
| * calls to this function may result in changes to Choreographer callback |
| * timings, and changes to the time interval at which the system releases |
| * buffers back to the application. |
| * |
| * Note that this only has an effect for windows presented on the display. If |
| * this ANativeWindow is consumed by something other than the system compositor, |
| * e.g. a media codec, this call has no effect. |
| * |
| * You can register for changes in the refresh rate using |
| * \a AChoreographer_registerRefreshRateCallback. |
| * |
| * See ANativeWindow_setFrameRateWithChangeStrategy(). |
| * |
| * Available since API level 34. |
| * |
| * \param window pointer to an ANativeWindow object. |
| * |
| * \return 0 for success, -EINVAL if the window value is invalid. |
| */ |
| inline int32_t ANativeWindow_clearFrameRate(ANativeWindow* window) |
| __INTRODUCED_IN(__ANDROID_API_U__) { |
| return ANativeWindow_setFrameRateWithChangeStrategy(window, 0, |
| ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT, |
| ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS); |
| } |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif // ANDROID_NATIVE_WINDOW_H |
| |
| /** @} */ |