| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceTextureGLToGL_test" |
| //#define LOG_NDEBUG 0 |
| |
| #include "SurfaceTextureGLToGL.h" |
| |
| namespace android { |
| |
| TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { |
| const uint32_t texWidth = 32; |
| const uint32_t texHeight = 64; |
| |
| mST->setDefaultBufferSize(texWidth, texHeight); |
| mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); |
| |
| // This test requires 3 buffers to avoid deadlock because we're |
| // both producer and consumer, and only using one thread. Set max dequeued |
| // to 2, and max acquired already defaults to 1. |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); |
| |
| SetUpWindowAndContext(); |
| |
| // Do the producer side of things |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| // Start a buffer with our chosen size and transform hint moving |
| // through the system. |
| glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| mST->updateTexImage(); // consume it |
| // Swap again. |
| glClear(GL_COLOR_BUFFER_BIT); |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| mST->updateTexImage(); |
| |
| // The current buffer should either show the effects of the transform |
| // hint (in the form of an inverse transform), or show that the |
| // transform hint has been ignored. |
| sp<GraphicBuffer> buf = mST->getCurrentBuffer(); |
| if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { |
| ASSERT_EQ(texWidth, buf->getHeight()); |
| ASSERT_EQ(texHeight, buf->getWidth()); |
| } else { |
| ASSERT_EQ(texWidth, buf->getWidth()); |
| ASSERT_EQ(texHeight, buf->getHeight()); |
| } |
| |
| // Reset the transform hint and confirm that it takes. |
| mST->setTransformHint(0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| mST->updateTexImage(); |
| glClear(GL_COLOR_BUFFER_BIT); |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| mST->updateTexImage(); |
| |
| buf = mST->getCurrentBuffer(); |
| ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); |
| ASSERT_EQ(texWidth, buf->getWidth()); |
| ASSERT_EQ(texHeight, buf->getHeight()); |
| } |
| |
| TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { |
| const int texWidth = 64; |
| const int texHeight = 64; |
| |
| mST->setDefaultBufferSize(texWidth, texHeight); |
| |
| // This test requires 3 buffers to complete run on a single thread. |
| // Set max dequeued to 2, and max acquired already defaults to 1. |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); |
| |
| SetUpWindowAndContext(); |
| |
| // Do the producer side of things |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| // This is needed to ensure we pick up a buffer of the correct size. |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| |
| glClearColor(0.6, 0.6, 0.6, 0.6); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glEnable(GL_SCISSOR_TEST); |
| glScissor(4, 4, 4, 4); |
| glClearColor(1.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glScissor(24, 48, 4, 4); |
| glClearColor(0.0, 1.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glScissor(37, 17, 4, 4); |
| glClearColor(0.0, 0.0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| |
| // Do the consumer side of things |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| mEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| glDisable(GL_SCISSOR_TEST); |
| |
| // Skip the first frame, which was empty |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glViewport(0, 0, texWidth, texHeight); |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); |
| |
| EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255)); |
| EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255)); |
| EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255)); |
| EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); |
| } |
| |
| TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { |
| SetUpWindowAndContext(); |
| sp<GraphicBuffer> buffers[2]; |
| |
| // This test requires async mode to run on a single thread. |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| for (int i = 0; i < 2; i++) { |
| // Produce a frame |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| glClear(GL_COLOR_BUFFER_BIT); |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| |
| // Consume a frame |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| mEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| mFW->waitForFrame(); |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| buffers[i] = mST->getCurrentBuffer(); |
| } |
| |
| // Destroy the GL texture object to release its ref on buffers[2]. |
| GLuint texID = TEX_ID; |
| glDeleteTextures(1, &texID); |
| |
| // Destroy the EGLSurface |
| EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| mProducerEglSurface = EGL_NO_SURFACE; |
| |
| // This test should have the only reference to buffer 0. |
| EXPECT_EQ(1, buffers[0]->getStrongCount()); |
| |
| // The GLConsumer should hold one reference to buffer 1 in its |
| // mCurrentTextureImage member and another reference in mEglSlots. The third |
| // reference is in this test. |
| EXPECT_EQ(3, buffers[1]->getStrongCount()); |
| } |
| |
| TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { |
| SetUpWindowAndContext(); |
| sp<GraphicBuffer> buffers[3]; |
| |
| // This test requires async mode to run on a single thread. |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| for (int i = 0; i < 3; i++) { |
| // Produce a frame |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| // Consume a frame |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| mEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| mFW->waitForFrame(); |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| buffers[i] = mST->getCurrentBuffer(); |
| } |
| |
| // Abandon the GLConsumer, releasing the ref that the GLConsumer has |
| // on buffers[2]. |
| mST->abandon(); |
| |
| // Destroy the GL texture object to release its ref on buffers[2]. |
| GLuint texID = TEX_ID; |
| glDeleteTextures(1, &texID); |
| |
| // Destroy the EGLSurface. |
| EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| mProducerEglSurface = EGL_NO_SURFACE; |
| |
| EXPECT_EQ(1, buffers[1]->getStrongCount()); |
| |
| // Depending on how lazily the GL driver dequeues buffers, we may end up |
| // with either two or three total buffers. If there are three, each entry |
| // of the buffers array will be unique and there should only be one |
| // reference (the one in this test). If there are two the first and last |
| // element in the array will be equal meaning that buffer representing both |
| // 0 and 2 will have two references (one for 0 and one for 2). |
| if (buffers[2] != buffers[0]) { |
| EXPECT_EQ(1, buffers[0]->getStrongCount()); |
| EXPECT_EQ(1, buffers[2]->getStrongCount()); |
| } else { |
| EXPECT_EQ(2, buffers[0]->getStrongCount()); |
| } |
| } |
| |
| TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { |
| SetUpWindowAndContext(); |
| sp<GraphicBuffer> buffer; |
| |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| |
| // Produce a frame |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| // Destroy the EGLSurface. |
| EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| mProducerEglSurface = EGL_NO_SURFACE; |
| mSTC.clear(); |
| mANW.clear(); |
| mTextureRenderer.clear(); |
| |
| // Consume a frame |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| buffer = mST->getCurrentBuffer(); |
| |
| // Destroy the GL texture object to release its ref |
| GLuint texID = TEX_ID; |
| glDeleteTextures(1, &texID); |
| |
| // make un-current, all references to buffer should be gone |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, |
| EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| |
| // Destroy consumer |
| mST.clear(); |
| |
| EXPECT_EQ(1, buffer->getStrongCount()); |
| } |
| |
| TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { |
| SetUpWindowAndContext(); |
| sp<GraphicBuffer> buffer; |
| |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| |
| // Produce a frame |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| // Destroy the EGLSurface. |
| EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| mProducerEglSurface = EGL_NO_SURFACE; |
| mSTC.clear(); |
| mANW.clear(); |
| mTextureRenderer.clear(); |
| |
| // Consume a frame |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| buffer = mST->getCurrentBuffer(); |
| |
| // Destroy the GL texture object to release its ref |
| GLuint texID = TEX_ID; |
| glDeleteTextures(1, &texID); |
| |
| // Destroy consumer |
| mST.clear(); |
| |
| // make un-current, all references to buffer should be gone |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, |
| EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| |
| EXPECT_EQ(1, buffer->getStrongCount()); |
| } |
| |
| TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { |
| enum { texWidth = 64 }; |
| enum { texHeight = 64 }; |
| |
| // This test requires 3 buffers to complete run on a single thread. |
| // Set max dequeued to 2, and max acquired already defaults to 1. |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); |
| |
| SetUpWindowAndContext(); |
| |
| // Set the user buffer size. |
| native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); |
| |
| // Do the producer side of things |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| // This is needed to ensure we pick up a buffer of the correct size. |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| |
| glClearColor(0.6, 0.6, 0.6, 0.6); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glEnable(GL_SCISSOR_TEST); |
| glScissor(4, 4, 1, 1); |
| glClearColor(1.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| |
| // Do the consumer side of things |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| mEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| glDisable(GL_SCISSOR_TEST); |
| |
| // Skip the first frame, which was empty |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glViewport(0, 0, texWidth, texHeight); |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); |
| |
| EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255)); |
| EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); |
| } |
| |
| TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { |
| enum { texWidth = 64 }; |
| enum { texHeight = 16 }; |
| |
| // This test requires 3 buffers to complete run on a single thread. |
| // Set max dequeued to 2, and max acquired already defaults to 1. |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); |
| |
| SetUpWindowAndContext(); |
| |
| // Set the transform hint. |
| mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); |
| |
| // Set the user buffer size. |
| native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); |
| |
| // Do the producer side of things |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| // This is needed to ensure we pick up a buffer of the correct size and the |
| // new rotation hint. |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| |
| glClearColor(0.6, 0.6, 0.6, 0.6); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glEnable(GL_SCISSOR_TEST); |
| glScissor(24, 4, 1, 1); |
| glClearColor(1.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| |
| // Do the consumer side of things |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| mEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| glDisable(GL_SCISSOR_TEST); |
| |
| // Skip the first frame, which was empty |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glViewport(0, 0, texWidth, texHeight); |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); |
| |
| EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); |
| EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); |
| } |
| |
| TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { |
| enum { texWidth = 64 }; |
| enum { texHeight = 16 }; |
| |
| // This test requires 3 buffers to complete run on a single thread. |
| // Set max dequeued to 2, and max acquired already defaults to 1. |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); |
| |
| SetUpWindowAndContext(); |
| |
| // Set the transform hint. |
| mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); |
| |
| // Set the default buffer size. |
| mST->setDefaultBufferSize(texWidth, texHeight); |
| |
| // Do the producer side of things |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, |
| mProducerEglSurface, mProducerEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| // This is needed to ensure we pick up a buffer of the correct size and the |
| // new rotation hint. |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| |
| glClearColor(0.6, 0.6, 0.6, 0.6); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glEnable(GL_SCISSOR_TEST); |
| glScissor(24, 4, 1, 1); |
| glClearColor(1.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); |
| |
| // Do the consumer side of things |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| mEglContext)); |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| glDisable(GL_SCISSOR_TEST); |
| |
| // Skip the first frame, which was empty |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glViewport(0, 0, texWidth, texHeight); |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); |
| |
| EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); |
| EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); |
| EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); |
| } |
| |
| } // namespace android |