| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "MultiTextureConsumer_test" |
| //#define LOG_NDEBUG 0 |
| |
| #include "GLTest.h" |
| |
| #include <gui/GLConsumer.h> |
| #include <gui/Surface.h> |
| |
| #include <android/native_window.h> |
| |
| #include <GLES/glext.h> |
| |
| namespace android { |
| |
| class MultiTextureConsumerTest : public GLTest { |
| protected: |
| enum { TEX_ID = 123 }; |
| |
| virtual void SetUp() { |
| GLTest::SetUp(); |
| sp<IGraphicBufferProducer> producer; |
| sp<IGraphicBufferConsumer> consumer; |
| BufferQueue::createBufferQueue(&producer, &consumer); |
| mGlConsumer = new GLConsumer(consumer, TEX_ID, |
| GLConsumer::TEXTURE_EXTERNAL, true, false); |
| mSurface = new Surface(producer); |
| mANW = mSurface.get(); |
| |
| } |
| virtual void TearDown() { |
| GLTest::TearDown(); |
| } |
| virtual EGLint const* getContextAttribs() { |
| return nullptr; |
| } |
| virtual EGLint const* getConfigAttribs() { |
| static EGLint sDefaultConfigAttribs[] = { |
| EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
| EGL_RED_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, |
| EGL_ALPHA_SIZE, 8, |
| EGL_NONE }; |
| |
| return sDefaultConfigAttribs; |
| } |
| sp<GLConsumer> mGlConsumer; |
| sp<Surface> mSurface; |
| ANativeWindow* mANW; |
| }; |
| |
| TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { |
| ANativeWindow_Buffer buffer; |
| |
| ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); |
| ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); |
| |
| glShadeModel(GL_FLAT); |
| glDisable(GL_DITHER); |
| glDisable(GL_CULL_FACE); |
| glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); |
| glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glColor4f(1, 1, 1, 1); |
| |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); |
| glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| uint32_t texel = 0x80808080; |
| glBindTexture(GL_TEXTURE_2D, TEX_ID+1); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| glActiveTexture(GL_TEXTURE1); |
| glBindTexture(GL_TEXTURE_2D, TEX_ID+1); |
| glEnable(GL_TEXTURE_2D); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); |
| glEnable(GL_TEXTURE_EXTERNAL_OES); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| for (int i=0 ; i<8 ; i++) { |
| mSurface->lock(&buffer, nullptr); |
| memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); |
| mSurface->unlockAndPost(); |
| |
| mGlConsumer->updateTexImage(); |
| |
| GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; |
| glVertexPointer(2, GL_FLOAT, 0, vertices); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| } |
| |
| for (int i=0 ; i<8 ; i++) { |
| EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0)); |
| } |
| } |
| |
| } // namespace android |