| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "../dispatcher/InputDispatcher.h" |
| #include "../BlockingQueue.h" |
| #include "FakeApplicationHandle.h" |
| #include "FakeInputTracingBackend.h" |
| #include "TestEventMatchers.h" |
| |
| #include <NotifyArgsBuilders.h> |
| #include <android-base/logging.h> |
| #include <android-base/properties.h> |
| #include <android-base/silent_death_test.h> |
| #include <android-base/stringprintf.h> |
| #include <android-base/thread_annotations.h> |
| #include <binder/Binder.h> |
| #include <com_android_input_flags.h> |
| #include <fcntl.h> |
| #include <flag_macros.h> |
| #include <gmock/gmock.h> |
| #include <gtest/gtest.h> |
| #include <input/Input.h> |
| #include <input/PrintTools.h> |
| #include <linux/input.h> |
| #include <sys/epoll.h> |
| |
| #include <cinttypes> |
| #include <compare> |
| #include <thread> |
| #include <unordered_set> |
| #include <vector> |
| |
| using android::base::StringPrintf; |
| using android::gui::FocusRequest; |
| using android::gui::TouchOcclusionMode; |
| using android::gui::WindowInfo; |
| using android::gui::WindowInfoHandle; |
| using android::os::InputEventInjectionResult; |
| using android::os::InputEventInjectionSync; |
| |
| namespace android::inputdispatcher { |
| |
| using namespace ftl::flag_operators; |
| using testing::AllOf; |
| using testing::Not; |
| |
| namespace { |
| |
| // An arbitrary time value. |
| static constexpr nsecs_t ARBITRARY_TIME = 1234; |
| |
| // An arbitrary device id. |
| static constexpr int32_t DEVICE_ID = DEFAULT_DEVICE_ID; |
| static constexpr int32_t SECOND_DEVICE_ID = 2; |
| |
| // An arbitrary display id. |
| static constexpr int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; |
| static constexpr int32_t SECOND_DISPLAY_ID = 1; |
| |
| // Ensure common actions are interchangeable between keys and motions for convenience. |
| static_assert(AMOTION_EVENT_ACTION_DOWN == AKEY_EVENT_ACTION_DOWN); |
| static_assert(AMOTION_EVENT_ACTION_UP == AKEY_EVENT_ACTION_UP); |
| static constexpr int32_t ACTION_DOWN = AMOTION_EVENT_ACTION_DOWN; |
| static constexpr int32_t ACTION_MOVE = AMOTION_EVENT_ACTION_MOVE; |
| static constexpr int32_t ACTION_UP = AMOTION_EVENT_ACTION_UP; |
| static constexpr int32_t ACTION_HOVER_ENTER = AMOTION_EVENT_ACTION_HOVER_ENTER; |
| static constexpr int32_t ACTION_HOVER_MOVE = AMOTION_EVENT_ACTION_HOVER_MOVE; |
| static constexpr int32_t ACTION_HOVER_EXIT = AMOTION_EVENT_ACTION_HOVER_EXIT; |
| static constexpr int32_t ACTION_SCROLL = AMOTION_EVENT_ACTION_SCROLL; |
| static constexpr int32_t ACTION_OUTSIDE = AMOTION_EVENT_ACTION_OUTSIDE; |
| static constexpr int32_t ACTION_CANCEL = AMOTION_EVENT_ACTION_CANCEL; |
| /** |
| * The POINTER_DOWN(0) is an unusual, but valid, action. It just means that the new pointer in the |
| * MotionEvent is at the index 0 rather than 1 (or later). That is, the pointer id=0 (which is at |
| * index 0) is the new pointer going down. The same pointer could have been placed at a different |
| * index, and the action would become POINTER_1_DOWN, 2, etc..; these would all be valid. In |
| * general, we try to place pointer id = 0 at the index 0. Of course, this is not possible if |
| * pointer id=0 leaves but the pointer id=1 remains. |
| */ |
| static constexpr int32_t POINTER_0_DOWN = |
| AMOTION_EVENT_ACTION_POINTER_DOWN | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| static constexpr int32_t POINTER_1_DOWN = |
| AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| static constexpr int32_t POINTER_2_DOWN = |
| AMOTION_EVENT_ACTION_POINTER_DOWN | (2 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| static constexpr int32_t POINTER_3_DOWN = |
| AMOTION_EVENT_ACTION_POINTER_DOWN | (3 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| static constexpr int32_t POINTER_0_UP = |
| AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| static constexpr int32_t POINTER_1_UP = |
| AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| static constexpr int32_t POINTER_2_UP = |
| AMOTION_EVENT_ACTION_POINTER_UP | (2 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| |
| // The default pid and uid for windows created on the primary display by the test. |
| static constexpr gui::Pid WINDOW_PID{999}; |
| static constexpr gui::Uid WINDOW_UID{1001}; |
| |
| // The default pid and uid for the windows created on the secondary display by the test. |
| static constexpr gui::Pid SECONDARY_WINDOW_PID{1010}; |
| static constexpr gui::Uid SECONDARY_WINDOW_UID{1012}; |
| |
| // An arbitrary pid of the gesture monitor window |
| static constexpr gui::Pid MONITOR_PID{2001}; |
| |
| /** |
| * If we expect to receive the event, the timeout can be made very long. When the test are running |
| * correctly, we will actually never wait until the end of the timeout because the wait will end |
| * when the event comes in. Still, this value shouldn't be infinite. During development, a local |
| * change may cause the test to fail. This timeout should be short enough to not annoy so that the |
| * developer can see the failure quickly (on human scale). |
| */ |
| static constexpr std::chrono::duration CONSUME_TIMEOUT_EVENT_EXPECTED = 1000ms; |
| /** |
| * When no event is expected, we can have a very short timeout. A large value here would slow down |
| * the tests. In the unlikely event of system being too slow, the event may still be present but the |
| * timeout would complete before it is consumed. This would result in test flakiness. If this |
| * occurs, the flakiness rate would be high. Since the flakes are treated with high priority, this |
| * would get noticed and addressed quickly. |
| */ |
| static constexpr std::chrono::duration CONSUME_TIMEOUT_NO_EVENT_EXPECTED = 10ms; |
| |
| static constexpr int expectedWallpaperFlags = |
| AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; |
| |
| using ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID; |
| |
| /** |
| * Return a DOWN key event with KEYCODE_A. |
| */ |
| static KeyEvent getTestKeyEvent() { |
| KeyEvent event; |
| |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, |
| INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, |
| ARBITRARY_TIME, ARBITRARY_TIME); |
| return event; |
| } |
| |
| // --- FakeInputDispatcherPolicy --- |
| |
| class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface { |
| struct AnrResult { |
| sp<IBinder> token{}; |
| std::optional<gui::Pid> pid{}; |
| }; |
| /* Stores data about a user-activity-poke event from the dispatcher. */ |
| struct UserActivityPokeEvent { |
| nsecs_t eventTime; |
| int32_t eventType; |
| int32_t displayId; |
| |
| bool operator==(const UserActivityPokeEvent& rhs) const = default; |
| |
| friend std::ostream& operator<<(std::ostream& os, const UserActivityPokeEvent& ev) { |
| os << "UserActivityPokeEvent[time=" << ev.eventTime << ", eventType=" << ev.eventType |
| << ", displayId=" << ev.displayId << "]"; |
| return os; |
| } |
| }; |
| |
| public: |
| FakeInputDispatcherPolicy() = default; |
| virtual ~FakeInputDispatcherPolicy() = default; |
| |
| void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) { |
| assertFilterInputEventWasCalledInternal([&args](const InputEvent& event) { |
| ASSERT_EQ(event.getType(), InputEventType::KEY); |
| EXPECT_EQ(event.getDisplayId(), args.displayId); |
| |
| const auto& keyEvent = static_cast<const KeyEvent&>(event); |
| EXPECT_EQ(keyEvent.getEventTime(), args.eventTime); |
| EXPECT_EQ(keyEvent.getAction(), args.action); |
| }); |
| } |
| |
| void assertFilterInputEventWasCalled(const NotifyMotionArgs& args, vec2 point) { |
| assertFilterInputEventWasCalledInternal([&](const InputEvent& event) { |
| ASSERT_EQ(event.getType(), InputEventType::MOTION); |
| EXPECT_EQ(event.getDisplayId(), args.displayId); |
| |
| const auto& motionEvent = static_cast<const MotionEvent&>(event); |
| EXPECT_EQ(motionEvent.getEventTime(), args.eventTime); |
| EXPECT_EQ(motionEvent.getAction(), args.action); |
| EXPECT_NEAR(motionEvent.getX(0), point.x, MotionEvent::ROUNDING_PRECISION); |
| EXPECT_NEAR(motionEvent.getY(0), point.y, MotionEvent::ROUNDING_PRECISION); |
| EXPECT_NEAR(motionEvent.getRawX(0), point.x, MotionEvent::ROUNDING_PRECISION); |
| EXPECT_NEAR(motionEvent.getRawY(0), point.y, MotionEvent::ROUNDING_PRECISION); |
| }); |
| } |
| |
| void assertFilterInputEventWasNotCalled() { |
| std::scoped_lock lock(mLock); |
| ASSERT_EQ(nullptr, mFilteredEvent); |
| } |
| |
| void assertNotifyConfigurationChangedWasCalled(nsecs_t when) { |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mConfigurationChangedTime) |
| << "Timed out waiting for configuration changed call"; |
| ASSERT_EQ(*mConfigurationChangedTime, when); |
| mConfigurationChangedTime = std::nullopt; |
| } |
| |
| void assertNotifySwitchWasCalled(const NotifySwitchArgs& args) { |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mLastNotifySwitch); |
| // We do not check id because it is not exposed to the policy |
| EXPECT_EQ(args.eventTime, mLastNotifySwitch->eventTime); |
| EXPECT_EQ(args.policyFlags, mLastNotifySwitch->policyFlags); |
| EXPECT_EQ(args.switchValues, mLastNotifySwitch->switchValues); |
| EXPECT_EQ(args.switchMask, mLastNotifySwitch->switchMask); |
| mLastNotifySwitch = std::nullopt; |
| } |
| |
| void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) { |
| std::scoped_lock lock(mLock); |
| ASSERT_EQ(touchedToken, mOnPointerDownToken); |
| mOnPointerDownToken.clear(); |
| } |
| |
| void assertOnPointerDownWasNotCalled() { |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mOnPointerDownToken == nullptr) |
| << "Expected onPointerDownOutsideFocus to not have been called"; |
| } |
| |
| // This function must be called soon after the expected ANR timer starts, |
| // because we are also checking how much time has passed. |
| void assertNotifyNoFocusedWindowAnrWasCalled( |
| std::chrono::nanoseconds timeout, |
| const std::shared_ptr<InputApplicationHandle>& expectedApplication) { |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| std::shared_ptr<InputApplicationHandle> application; |
| ASSERT_NO_FATAL_FAILURE( |
| application = getAnrTokenLockedInterruptible(timeout, mAnrApplications, lock)); |
| ASSERT_EQ(expectedApplication, application); |
| } |
| |
| void assertNotifyWindowUnresponsiveWasCalled(std::chrono::nanoseconds timeout, |
| const sp<WindowInfoHandle>& window) { |
| LOG_ALWAYS_FATAL_IF(window == nullptr, "window should not be null"); |
| assertNotifyWindowUnresponsiveWasCalled(timeout, window->getToken(), |
| window->getInfo()->ownerPid); |
| } |
| |
| void assertNotifyWindowUnresponsiveWasCalled(std::chrono::nanoseconds timeout, |
| const sp<IBinder>& expectedToken, |
| std::optional<gui::Pid> expectedPid) { |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| AnrResult result; |
| ASSERT_NO_FATAL_FAILURE(result = |
| getAnrTokenLockedInterruptible(timeout, mAnrWindows, lock)); |
| ASSERT_EQ(expectedToken, result.token); |
| ASSERT_EQ(expectedPid, result.pid); |
| } |
| |
| /** Wrap call with ASSERT_NO_FATAL_FAILURE() to ensure the return value is valid. */ |
| sp<IBinder> getUnresponsiveWindowToken(std::chrono::nanoseconds timeout) { |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| AnrResult result = getAnrTokenLockedInterruptible(timeout, mAnrWindows, lock); |
| const auto& [token, _] = result; |
| return token; |
| } |
| |
| void assertNotifyWindowResponsiveWasCalled(const sp<IBinder>& expectedToken, |
| std::optional<gui::Pid> expectedPid) { |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| AnrResult result; |
| ASSERT_NO_FATAL_FAILURE( |
| result = getAnrTokenLockedInterruptible(0s, mResponsiveWindows, lock)); |
| ASSERT_EQ(expectedToken, result.token); |
| ASSERT_EQ(expectedPid, result.pid); |
| } |
| |
| /** Wrap call with ASSERT_NO_FATAL_FAILURE() to ensure the return value is valid. */ |
| sp<IBinder> getResponsiveWindowToken() { |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| AnrResult result = getAnrTokenLockedInterruptible(0s, mResponsiveWindows, lock); |
| const auto& [token, _] = result; |
| return token; |
| } |
| |
| void assertNotifyAnrWasNotCalled() { |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mAnrApplications.empty()); |
| ASSERT_TRUE(mAnrWindows.empty()); |
| ASSERT_TRUE(mResponsiveWindows.empty()) |
| << "ANR was not called, but please also consume the 'connection is responsive' " |
| "signal"; |
| } |
| |
| PointerCaptureRequest assertSetPointerCaptureCalled(bool enabled) { |
| std::unique_lock lock(mLock); |
| base::ScopedLockAssertion assumeLocked(mLock); |
| |
| if (!mPointerCaptureChangedCondition.wait_for(lock, 100ms, |
| [this, enabled]() REQUIRES(mLock) { |
| return mPointerCaptureRequest->enable == |
| enabled; |
| })) { |
| ADD_FAILURE() << "Timed out waiting for setPointerCapture(" << enabled |
| << ") to be called."; |
| return {}; |
| } |
| auto request = *mPointerCaptureRequest; |
| mPointerCaptureRequest.reset(); |
| return request; |
| } |
| |
| void assertSetPointerCaptureNotCalled() { |
| std::unique_lock lock(mLock); |
| base::ScopedLockAssertion assumeLocked(mLock); |
| |
| if (mPointerCaptureChangedCondition.wait_for(lock, 100ms) != std::cv_status::timeout) { |
| FAIL() << "Expected setPointerCapture(request) to not be called, but was called. " |
| "enabled = " |
| << std::to_string(mPointerCaptureRequest->enable); |
| } |
| mPointerCaptureRequest.reset(); |
| } |
| |
| void assertDropTargetEquals(const InputDispatcherInterface& dispatcher, |
| const sp<IBinder>& targetToken) { |
| dispatcher.waitForIdle(); |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mNotifyDropWindowWasCalled); |
| ASSERT_EQ(targetToken, mDropTargetWindowToken); |
| mNotifyDropWindowWasCalled = false; |
| } |
| |
| void assertNotifyInputChannelBrokenWasCalled(const sp<IBinder>& token) { |
| std::unique_lock lock(mLock); |
| base::ScopedLockAssertion assumeLocked(mLock); |
| std::optional<sp<IBinder>> receivedToken = |
| getItemFromStorageLockedInterruptible(100ms, mBrokenInputChannels, lock, |
| mNotifyInputChannelBroken); |
| ASSERT_TRUE(receivedToken.has_value()) << "Did not receive the broken channel token"; |
| ASSERT_EQ(token, *receivedToken); |
| } |
| |
| /** |
| * Set policy timeout. A value of zero means next key will not be intercepted. |
| */ |
| void setInterceptKeyTimeout(std::chrono::milliseconds timeout) { |
| mInterceptKeyTimeout = timeout; |
| } |
| |
| std::chrono::nanoseconds getKeyWaitingForEventsTimeout() override { return 500ms; } |
| |
| void setStaleEventTimeout(std::chrono::nanoseconds timeout) { mStaleEventTimeout = timeout; } |
| |
| void assertUserActivityNotPoked() { |
| std::unique_lock lock(mLock); |
| base::ScopedLockAssertion assumeLocked(mLock); |
| |
| std::optional<UserActivityPokeEvent> pokeEvent = |
| getItemFromStorageLockedInterruptible(500ms, mUserActivityPokeEvents, lock, |
| mNotifyUserActivity); |
| |
| ASSERT_FALSE(pokeEvent) << "Expected user activity not to have been poked"; |
| } |
| |
| /** |
| * Asserts that a user activity poke has happened. The earliest recorded poke event will be |
| * cleared after this call. |
| * |
| * If an expected UserActivityPokeEvent is provided, asserts that the given event is the |
| * earliest recorded poke event. |
| */ |
| void assertUserActivityPoked(std::optional<UserActivityPokeEvent> expectedPokeEvent = {}) { |
| std::unique_lock lock(mLock); |
| base::ScopedLockAssertion assumeLocked(mLock); |
| |
| std::optional<UserActivityPokeEvent> pokeEvent = |
| getItemFromStorageLockedInterruptible(500ms, mUserActivityPokeEvents, lock, |
| mNotifyUserActivity); |
| ASSERT_TRUE(pokeEvent) << "Expected a user poke event"; |
| |
| if (expectedPokeEvent) { |
| ASSERT_EQ(expectedPokeEvent, *pokeEvent); |
| } |
| } |
| |
| void assertNotifyDeviceInteractionWasCalled(int32_t deviceId, std::set<gui::Uid> uids) { |
| ASSERT_EQ(std::make_pair(deviceId, uids), mNotifiedInteractions.popWithTimeout(100ms)); |
| } |
| |
| void assertNotifyDeviceInteractionWasNotCalled() { |
| ASSERT_FALSE(mNotifiedInteractions.popWithTimeout(10ms)); |
| } |
| |
| void setUnhandledKeyHandler(std::function<std::optional<KeyEvent>(const KeyEvent&)> handler) { |
| std::scoped_lock lock(mLock); |
| mUnhandledKeyHandler = handler; |
| } |
| |
| void assertUnhandledKeyReported(int32_t keycode) { |
| std::unique_lock lock(mLock); |
| base::ScopedLockAssertion assumeLocked(mLock); |
| std::optional<int32_t> unhandledKeycode = |
| getItemFromStorageLockedInterruptible(100ms, mReportedUnhandledKeycodes, lock, |
| mNotifyUnhandledKey); |
| ASSERT_TRUE(unhandledKeycode) << "Expected unhandled key to be reported"; |
| ASSERT_EQ(unhandledKeycode, keycode); |
| } |
| |
| void assertUnhandledKeyNotReported() { |
| std::unique_lock lock(mLock); |
| base::ScopedLockAssertion assumeLocked(mLock); |
| std::optional<int32_t> unhandledKeycode = |
| getItemFromStorageLockedInterruptible(10ms, mReportedUnhandledKeycodes, lock, |
| mNotifyUnhandledKey); |
| ASSERT_FALSE(unhandledKeycode) << "Expected unhandled key NOT to be reported"; |
| } |
| |
| private: |
| std::mutex mLock; |
| std::unique_ptr<InputEvent> mFilteredEvent GUARDED_BY(mLock); |
| std::optional<nsecs_t> mConfigurationChangedTime GUARDED_BY(mLock); |
| sp<IBinder> mOnPointerDownToken GUARDED_BY(mLock); |
| std::optional<NotifySwitchArgs> mLastNotifySwitch GUARDED_BY(mLock); |
| |
| std::condition_variable mPointerCaptureChangedCondition; |
| |
| std::optional<PointerCaptureRequest> mPointerCaptureRequest GUARDED_BY(mLock); |
| |
| // ANR handling |
| std::queue<std::shared_ptr<InputApplicationHandle>> mAnrApplications GUARDED_BY(mLock); |
| std::queue<AnrResult> mAnrWindows GUARDED_BY(mLock); |
| std::queue<AnrResult> mResponsiveWindows GUARDED_BY(mLock); |
| std::condition_variable mNotifyAnr; |
| std::queue<sp<IBinder>> mBrokenInputChannels GUARDED_BY(mLock); |
| std::condition_variable mNotifyInputChannelBroken; |
| |
| sp<IBinder> mDropTargetWindowToken GUARDED_BY(mLock); |
| bool mNotifyDropWindowWasCalled GUARDED_BY(mLock) = false; |
| |
| std::condition_variable mNotifyUserActivity; |
| std::queue<UserActivityPokeEvent> mUserActivityPokeEvents; |
| |
| std::chrono::milliseconds mInterceptKeyTimeout = 0ms; |
| |
| std::chrono::nanoseconds mStaleEventTimeout = 1000ms; |
| |
| BlockingQueue<std::pair<int32_t /*deviceId*/, std::set<gui::Uid>>> mNotifiedInteractions; |
| |
| std::condition_variable mNotifyUnhandledKey; |
| std::queue<int32_t> mReportedUnhandledKeycodes GUARDED_BY(mLock); |
| std::function<std::optional<KeyEvent>(const KeyEvent&)> mUnhandledKeyHandler GUARDED_BY(mLock); |
| |
| // All three ANR-related callbacks behave the same way, so we use this generic function to wait |
| // for a specific container to become non-empty. When the container is non-empty, return the |
| // first entry from the container and erase it. |
| template <class T> |
| T getAnrTokenLockedInterruptible(std::chrono::nanoseconds timeout, std::queue<T>& storage, |
| std::unique_lock<std::mutex>& lock) REQUIRES(mLock) { |
| // If there is an ANR, Dispatcher won't be idle because there are still events |
| // in the waitQueue that we need to check on. So we can't wait for dispatcher to be idle |
| // before checking if ANR was called. |
| // Since dispatcher is not guaranteed to call notifyNoFocusedWindowAnr right away, we need |
| // to provide it some time to act. 100ms seems reasonable. |
| std::chrono::duration timeToWait = timeout + 100ms; // provide some slack |
| const std::chrono::time_point start = std::chrono::steady_clock::now(); |
| std::optional<T> token = |
| getItemFromStorageLockedInterruptible(timeToWait, storage, lock, mNotifyAnr); |
| if (!token.has_value()) { |
| ADD_FAILURE() << "Did not receive the ANR callback"; |
| return {}; |
| } |
| |
| const std::chrono::duration waited = std::chrono::steady_clock::now() - start; |
| // Ensure that the ANR didn't get raised too early. We can't be too strict here because |
| // the dispatcher started counting before this function was called |
| if (std::chrono::abs(timeout - waited) > 100ms) { |
| ADD_FAILURE() << "ANR was raised too early or too late. Expected " |
| << std::chrono::duration_cast<std::chrono::milliseconds>(timeout).count() |
| << "ms, but waited " |
| << std::chrono::duration_cast<std::chrono::milliseconds>(waited).count() |
| << "ms instead"; |
| } |
| return *token; |
| } |
| |
| template <class T> |
| std::optional<T> getItemFromStorageLockedInterruptible(std::chrono::nanoseconds timeout, |
| std::queue<T>& storage, |
| std::unique_lock<std::mutex>& lock, |
| std::condition_variable& condition) |
| REQUIRES(mLock) { |
| condition.wait_for(lock, timeout, |
| [&storage]() REQUIRES(mLock) { return !storage.empty(); }); |
| if (storage.empty()) { |
| return std::nullopt; |
| } |
| T item = storage.front(); |
| storage.pop(); |
| return std::make_optional(item); |
| } |
| |
| void notifyConfigurationChanged(nsecs_t when) override { |
| std::scoped_lock lock(mLock); |
| mConfigurationChangedTime = when; |
| } |
| |
| void notifyWindowUnresponsive(const sp<IBinder>& connectionToken, std::optional<gui::Pid> pid, |
| const std::string&) override { |
| std::scoped_lock lock(mLock); |
| mAnrWindows.push({connectionToken, pid}); |
| mNotifyAnr.notify_all(); |
| } |
| |
| void notifyWindowResponsive(const sp<IBinder>& connectionToken, |
| std::optional<gui::Pid> pid) override { |
| std::scoped_lock lock(mLock); |
| mResponsiveWindows.push({connectionToken, pid}); |
| mNotifyAnr.notify_all(); |
| } |
| |
| void notifyNoFocusedWindowAnr( |
| const std::shared_ptr<InputApplicationHandle>& applicationHandle) override { |
| std::scoped_lock lock(mLock); |
| mAnrApplications.push(applicationHandle); |
| mNotifyAnr.notify_all(); |
| } |
| |
| void notifyInputChannelBroken(const sp<IBinder>& connectionToken) override { |
| std::scoped_lock lock(mLock); |
| mBrokenInputChannels.push(connectionToken); |
| mNotifyInputChannelBroken.notify_all(); |
| } |
| |
| void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {} |
| |
| void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType, |
| InputDeviceSensorAccuracy accuracy, nsecs_t timestamp, |
| const std::vector<float>& values) override {} |
| |
| void notifySensorAccuracy(int deviceId, InputDeviceSensorType sensorType, |
| InputDeviceSensorAccuracy accuracy) override {} |
| |
| void notifyVibratorState(int32_t deviceId, bool isOn) override {} |
| |
| bool filterInputEvent(const InputEvent& inputEvent, uint32_t policyFlags) override { |
| std::scoped_lock lock(mLock); |
| switch (inputEvent.getType()) { |
| case InputEventType::KEY: { |
| const KeyEvent& keyEvent = static_cast<const KeyEvent&>(inputEvent); |
| mFilteredEvent = std::make_unique<KeyEvent>(keyEvent); |
| break; |
| } |
| |
| case InputEventType::MOTION: { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(inputEvent); |
| mFilteredEvent = std::make_unique<MotionEvent>(motionEvent); |
| break; |
| } |
| default: { |
| ADD_FAILURE() << "Should only filter keys or motions"; |
| break; |
| } |
| } |
| return true; |
| } |
| |
| void interceptKeyBeforeQueueing(const KeyEvent& inputEvent, uint32_t&) override { |
| if (inputEvent.getAction() == AKEY_EVENT_ACTION_UP) { |
| // Clear intercept state when we handled the event. |
| mInterceptKeyTimeout = 0ms; |
| } |
| } |
| |
| void interceptMotionBeforeQueueing(int32_t, uint32_t, int32_t, nsecs_t, uint32_t&) override {} |
| |
| nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent&, uint32_t) override { |
| nsecs_t delay = std::chrono::nanoseconds(mInterceptKeyTimeout).count(); |
| // Clear intercept state so we could dispatch the event in next wake. |
| mInterceptKeyTimeout = 0ms; |
| return delay; |
| } |
| |
| std::optional<KeyEvent> dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent& event, |
| uint32_t) override { |
| std::scoped_lock lock(mLock); |
| mReportedUnhandledKeycodes.emplace(event.getKeyCode()); |
| mNotifyUnhandledKey.notify_all(); |
| return mUnhandledKeyHandler != nullptr ? mUnhandledKeyHandler(event) : std::nullopt; |
| } |
| |
| void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask, |
| uint32_t policyFlags) override { |
| std::scoped_lock lock(mLock); |
| /** We simply reconstruct NotifySwitchArgs in policy because InputDispatcher is |
| * essentially a passthrough for notifySwitch. |
| */ |
| mLastNotifySwitch = |
| NotifySwitchArgs(InputEvent::nextId(), when, policyFlags, switchValues, switchMask); |
| } |
| |
| void pokeUserActivity(nsecs_t eventTime, int32_t eventType, int32_t displayId) override { |
| std::scoped_lock lock(mLock); |
| mNotifyUserActivity.notify_all(); |
| mUserActivityPokeEvents.push({eventTime, eventType, displayId}); |
| } |
| |
| bool isStaleEvent(nsecs_t currentTime, nsecs_t eventTime) override { |
| return std::chrono::nanoseconds(currentTime - eventTime) >= mStaleEventTimeout; |
| } |
| |
| void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override { |
| std::scoped_lock lock(mLock); |
| mOnPointerDownToken = newToken; |
| } |
| |
| void setPointerCapture(const PointerCaptureRequest& request) override { |
| std::scoped_lock lock(mLock); |
| mPointerCaptureRequest = {request}; |
| mPointerCaptureChangedCondition.notify_all(); |
| } |
| |
| void notifyDropWindow(const sp<IBinder>& token, float x, float y) override { |
| std::scoped_lock lock(mLock); |
| mNotifyDropWindowWasCalled = true; |
| mDropTargetWindowToken = token; |
| } |
| |
| void notifyDeviceInteraction(int32_t deviceId, nsecs_t timestamp, |
| const std::set<gui::Uid>& uids) override { |
| ASSERT_TRUE(mNotifiedInteractions.emplace(deviceId, uids)); |
| } |
| |
| void assertFilterInputEventWasCalledInternal( |
| const std::function<void(const InputEvent&)>& verify) { |
| std::scoped_lock lock(mLock); |
| ASSERT_NE(nullptr, mFilteredEvent) << "Expected filterInputEvent() to have been called."; |
| verify(*mFilteredEvent); |
| mFilteredEvent = nullptr; |
| } |
| }; |
| } // namespace |
| |
| // --- InputDispatcherTest --- |
| |
| // The trace is a global variable for now, to avoid having to pass it into all of the |
| // FakeWindowHandles created throughout the tests. |
| // TODO(b/210460522): Update the tests to avoid the need to have the trace be a global variable. |
| static std::shared_ptr<VerifyingTrace> gVerifyingTrace = std::make_shared<VerifyingTrace>(); |
| |
| class InputDispatcherTest : public testing::Test { |
| protected: |
| std::unique_ptr<FakeInputDispatcherPolicy> mFakePolicy; |
| std::unique_ptr<InputDispatcher> mDispatcher; |
| |
| void SetUp() override { |
| gVerifyingTrace->reset(); |
| mFakePolicy = std::make_unique<FakeInputDispatcherPolicy>(); |
| mDispatcher = std::make_unique<InputDispatcher>(*mFakePolicy, |
| std::make_unique<FakeInputTracingBackend>( |
| gVerifyingTrace)); |
| |
| mDispatcher->setInputDispatchMode(/*enabled=*/true, /*frozen=*/false); |
| // Start InputDispatcher thread |
| ASSERT_EQ(OK, mDispatcher->start()); |
| } |
| |
| void TearDown() override { |
| ASSERT_NO_FATAL_FAILURE(gVerifyingTrace->verifyExpectedEventsTraced()); |
| ASSERT_EQ(OK, mDispatcher->stop()); |
| mFakePolicy.reset(); |
| mDispatcher.reset(); |
| } |
| |
| /** |
| * Used for debugging when writing the test |
| */ |
| void dumpDispatcherState() { |
| std::string dump; |
| mDispatcher->dump(dump); |
| std::stringstream ss(dump); |
| std::string to; |
| |
| while (std::getline(ss, to, '\n')) { |
| ALOGE("%s", to.c_str()); |
| } |
| } |
| |
| void setFocusedWindow(const sp<WindowInfoHandle>& window) { |
| FocusRequest request; |
| request.token = window->getToken(); |
| request.windowName = window->getName(); |
| request.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); |
| request.displayId = window->getInfo()->displayId; |
| mDispatcher->setFocusedWindow(request); |
| } |
| }; |
| |
| TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { |
| KeyEvent event; |
| |
| // Rejects undefined key actions. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, |
| INVALID_HMAC, |
| /*action=*/-1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, |
| ARBITRARY_TIME); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject key events with undefined action."; |
| |
| // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, |
| INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, |
| ARBITRARY_TIME, ARBITRARY_TIME); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject key events with ACTION_MULTIPLE."; |
| } |
| |
| TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { |
| MotionEvent event; |
| PointerProperties pointerProperties[MAX_POINTERS + 1]; |
| PointerCoords pointerCoords[MAX_POINTERS + 1]; |
| for (size_t i = 0; i <= MAX_POINTERS; i++) { |
| pointerProperties[i].clear(); |
| pointerProperties[i].id = i; |
| pointerCoords[i].clear(); |
| } |
| |
| // Some constants commonly used below |
| constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN; |
| constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE; |
| constexpr int32_t metaState = AMETA_NONE; |
| constexpr MotionClassification classification = MotionClassification::NONE; |
| |
| ui::Transform identityTransform; |
| // Rejects undefined motion actions. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| /*action=*/-1, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, |
| ARBITRARY_TIME, |
| /*pointerCount=*/1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with undefined action."; |
| |
| // Rejects pointer down with invalid index. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| POINTER_1_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, |
| ARBITRARY_TIME, |
| /*pointerCount=*/1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with pointer down index too large."; |
| |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| identityTransform, ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount=*/1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with pointer down index too small."; |
| |
| // Rejects pointer up with invalid index. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| POINTER_1_UP, 0, 0, edgeFlags, metaState, 0, classification, identityTransform, |
| 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, |
| ARBITRARY_TIME, |
| /*pointerCount=*/1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with pointer up index too large."; |
| |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_POINTER_UP | |
| (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| identityTransform, ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount=*/1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with pointer up index too small."; |
| |
| // Rejects motion events with invalid number of pointers. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, |
| ARBITRARY_TIME, |
| /*pointerCount=*/0, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with 0 pointers."; |
| |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, |
| ARBITRARY_TIME, |
| /*pointerCount=*/MAX_POINTERS + 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with more than MAX_POINTERS pointers."; |
| |
| // Rejects motion events with invalid pointer ids. |
| pointerProperties[0].id = -1; |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, |
| ARBITRARY_TIME, |
| /*pointerCount=*/1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with pointer ids less than 0."; |
| |
| pointerProperties[0].id = MAX_POINTER_ID + 1; |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, |
| ARBITRARY_TIME, |
| /*pointerCount=*/1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; |
| |
| // Rejects motion events with duplicate pointer ids. |
| pointerProperties[0].id = 1; |
| pointerProperties[1].id = 1; |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, |
| ARBITRARY_TIME, |
| /*pointerCount=*/2, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, |
| 0ms, 0)) |
| << "Should reject motion events with duplicate pointer ids."; |
| } |
| |
| /* Test InputDispatcher for notifyConfigurationChanged and notifySwitch events */ |
| |
| TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) { |
| constexpr nsecs_t eventTime = 20; |
| mDispatcher->notifyConfigurationChanged({/*id=*/10, eventTime}); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| |
| mFakePolicy->assertNotifyConfigurationChangedWasCalled(eventTime); |
| } |
| |
| TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) { |
| NotifySwitchArgs args(InputEvent::nextId(), /*eventTime=*/20, /*policyFlags=*/0, |
| /*switchValues=*/1, |
| /*switchMask=*/2); |
| mDispatcher->notifySwitch(args); |
| |
| // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener |
| args.policyFlags |= POLICY_FLAG_TRUSTED; |
| mFakePolicy->assertNotifySwitchWasCalled(args); |
| } |
| |
| namespace { |
| |
| static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 500ms; |
| // Default input dispatching timeout if there is no focused application or paused window |
| // from which to determine an appropriate dispatching timeout. |
| static const std::chrono::duration DISPATCHING_TIMEOUT = std::chrono::milliseconds( |
| android::os::IInputConstants::UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS * |
| android::base::HwTimeoutMultiplier()); |
| |
| class FakeInputReceiver { |
| public: |
| explicit FakeInputReceiver(std::unique_ptr<InputChannel> clientChannel, const std::string name) |
| : mConsumer(std::move(clientChannel)), mName(name) {} |
| |
| std::unique_ptr<InputEvent> consume(std::chrono::milliseconds timeout, bool handled = false) { |
| auto [consumeSeq, event] = receiveEvent(timeout); |
| if (!consumeSeq) { |
| return nullptr; |
| } |
| finishEvent(*consumeSeq, handled); |
| return std::move(event); |
| } |
| |
| /** |
| * Receive an event without acknowledging it. |
| * Return the sequence number that could later be used to send finished signal. |
| */ |
| std::pair<std::optional<uint32_t>, std::unique_ptr<InputEvent>> receiveEvent( |
| std::chrono::milliseconds timeout) { |
| uint32_t consumeSeq; |
| std::unique_ptr<InputEvent> event; |
| |
| std::chrono::time_point start = std::chrono::steady_clock::now(); |
| status_t status = WOULD_BLOCK; |
| while (status == WOULD_BLOCK) { |
| InputEvent* rawEventPtr = nullptr; |
| status = mConsumer.consume(&mEventFactory, /*consumeBatches=*/true, -1, &consumeSeq, |
| &rawEventPtr); |
| event = std::unique_ptr<InputEvent>(rawEventPtr); |
| std::chrono::duration elapsed = std::chrono::steady_clock::now() - start; |
| if (elapsed > timeout) { |
| break; |
| } |
| } |
| |
| if (status == WOULD_BLOCK) { |
| // Just means there's no event available. |
| return std::make_pair(std::nullopt, nullptr); |
| } |
| |
| if (status != OK) { |
| ADD_FAILURE() << mName.c_str() << ": consumer consume should return OK."; |
| return std::make_pair(std::nullopt, nullptr); |
| } |
| if (event == nullptr) { |
| ADD_FAILURE() << "Consumed correctly, but received NULL event from consumer"; |
| } |
| return std::make_pair(consumeSeq, std::move(event)); |
| } |
| |
| /** |
| * To be used together with "receiveEvent" to complete the consumption of an event. |
| */ |
| void finishEvent(uint32_t consumeSeq, bool handled = true) { |
| const status_t status = mConsumer.sendFinishedSignal(consumeSeq, handled); |
| ASSERT_EQ(OK, status) << mName.c_str() << ": consumer sendFinishedSignal should return OK."; |
| } |
| |
| void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) { |
| const status_t status = mConsumer.sendTimeline(inputEventId, timeline); |
| ASSERT_EQ(OK, status); |
| } |
| |
| void consumeEvent(InputEventType expectedEventType, int32_t expectedAction, |
| std::optional<int32_t> expectedDisplayId, |
| std::optional<int32_t> expectedFlags) { |
| std::unique_ptr<InputEvent> event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); |
| |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(expectedEventType, event->getType()) |
| << mName.c_str() << " expected " << ftl::enum_string(expectedEventType) |
| << " event, got " << *event; |
| |
| if (expectedDisplayId.has_value()) { |
| EXPECT_EQ(expectedDisplayId, event->getDisplayId()); |
| } |
| |
| switch (expectedEventType) { |
| case InputEventType::KEY: { |
| const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event); |
| ASSERT_THAT(keyEvent, WithKeyAction(expectedAction)); |
| if (expectedFlags.has_value()) { |
| EXPECT_EQ(expectedFlags.value(), keyEvent.getFlags()); |
| } |
| break; |
| } |
| case InputEventType::MOTION: { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); |
| ASSERT_THAT(motionEvent, WithMotionAction(expectedAction)); |
| if (expectedFlags.has_value()) { |
| EXPECT_EQ(expectedFlags.value(), motionEvent.getFlags()); |
| } |
| break; |
| } |
| case InputEventType::FOCUS: { |
| FAIL() << "Use 'consumeFocusEvent' for FOCUS events"; |
| } |
| case InputEventType::CAPTURE: { |
| FAIL() << "Use 'consumeCaptureEvent' for CAPTURE events"; |
| } |
| case InputEventType::TOUCH_MODE: { |
| FAIL() << "Use 'consumeTouchModeEvent' for TOUCH_MODE events"; |
| } |
| case InputEventType::DRAG: { |
| FAIL() << "Use 'consumeDragEvent' for DRAG events"; |
| } |
| } |
| } |
| |
| std::unique_ptr<MotionEvent> consumeMotion() { |
| std::unique_ptr<InputEvent> event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); |
| |
| if (event == nullptr) { |
| ADD_FAILURE() << mName << ": expected a MotionEvent, but didn't get one."; |
| return nullptr; |
| } |
| |
| if (event->getType() != InputEventType::MOTION) { |
| ADD_FAILURE() << mName << " expected a MotionEvent, got " << *event; |
| return nullptr; |
| } |
| return std::unique_ptr<MotionEvent>(static_cast<MotionEvent*>(event.release())); |
| } |
| |
| void consumeMotionEvent(const ::testing::Matcher<MotionEvent>& matcher) { |
| std::unique_ptr<MotionEvent> motionEvent = consumeMotion(); |
| ASSERT_NE(nullptr, motionEvent) << "Did not get a motion event, but expected " << matcher; |
| ASSERT_THAT(*motionEvent, matcher); |
| } |
| |
| void consumeFocusEvent(bool hasFocus, bool inTouchMode) { |
| std::unique_ptr<InputEvent> event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(InputEventType::FOCUS, event->getType()) |
| << "Instead of FocusEvent, got " << *event; |
| |
| ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) |
| << mName.c_str() << ": event displayId should always be NONE."; |
| |
| FocusEvent& focusEvent = static_cast<FocusEvent&>(*event); |
| EXPECT_EQ(hasFocus, focusEvent.getHasFocus()); |
| } |
| |
| void consumeCaptureEvent(bool hasCapture) { |
| std::unique_ptr<InputEvent> event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(InputEventType::CAPTURE, event->getType()) |
| << "Instead of CaptureEvent, got " << *event; |
| |
| ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) |
| << mName.c_str() << ": event displayId should always be NONE."; |
| |
| const auto& captureEvent = static_cast<const CaptureEvent&>(*event); |
| EXPECT_EQ(hasCapture, captureEvent.getPointerCaptureEnabled()); |
| } |
| |
| void consumeDragEvent(bool isExiting, float x, float y) { |
| std::unique_ptr<InputEvent> event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(InputEventType::DRAG, event->getType()) << "Instead of DragEvent, got " << *event; |
| |
| EXPECT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) |
| << mName.c_str() << ": event displayId should always be NONE."; |
| |
| const auto& dragEvent = static_cast<const DragEvent&>(*event); |
| EXPECT_EQ(isExiting, dragEvent.isExiting()); |
| EXPECT_EQ(x, dragEvent.getX()); |
| EXPECT_EQ(y, dragEvent.getY()); |
| } |
| |
| void consumeTouchModeEvent(bool inTouchMode) { |
| std::unique_ptr<InputEvent> event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(InputEventType::TOUCH_MODE, event->getType()) |
| << "Instead of TouchModeEvent, got " << *event; |
| |
| ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) |
| << mName.c_str() << ": event displayId should always be NONE."; |
| const auto& touchModeEvent = static_cast<const TouchModeEvent&>(*event); |
| EXPECT_EQ(inTouchMode, touchModeEvent.isInTouchMode()); |
| } |
| |
| void assertNoEvents(std::chrono::milliseconds timeout) { |
| std::unique_ptr<InputEvent> event = consume(timeout); |
| if (event == nullptr) { |
| return; |
| } |
| if (event->getType() == InputEventType::KEY) { |
| KeyEvent& keyEvent = static_cast<KeyEvent&>(*event); |
| ADD_FAILURE() << "Received key event " << keyEvent; |
| } else if (event->getType() == InputEventType::MOTION) { |
| MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); |
| ADD_FAILURE() << "Received motion event " << motionEvent; |
| } else if (event->getType() == InputEventType::FOCUS) { |
| FocusEvent& focusEvent = static_cast<FocusEvent&>(*event); |
| ADD_FAILURE() << "Received focus event, hasFocus = " |
| << (focusEvent.getHasFocus() ? "true" : "false"); |
| } else if (event->getType() == InputEventType::CAPTURE) { |
| const auto& captureEvent = static_cast<CaptureEvent&>(*event); |
| ADD_FAILURE() << "Received capture event, pointerCaptureEnabled = " |
| << (captureEvent.getPointerCaptureEnabled() ? "true" : "false"); |
| } else if (event->getType() == InputEventType::TOUCH_MODE) { |
| const auto& touchModeEvent = static_cast<TouchModeEvent&>(*event); |
| ADD_FAILURE() << "Received touch mode event, inTouchMode = " |
| << (touchModeEvent.isInTouchMode() ? "true" : "false"); |
| } |
| FAIL() << mName.c_str() |
| << ": should not have received any events, so consume() should return NULL"; |
| } |
| |
| sp<IBinder> getToken() { return mConsumer.getChannel()->getConnectionToken(); } |
| |
| int getChannelFd() { return mConsumer.getChannel()->getFd(); } |
| |
| private: |
| InputConsumer mConsumer; |
| DynamicInputEventFactory mEventFactory; |
| |
| std::string mName; |
| }; |
| |
| class FakeWindowHandle : public WindowInfoHandle { |
| public: |
| static const int32_t WIDTH = 600; |
| static const int32_t HEIGHT = 800; |
| |
| FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle, |
| const std::unique_ptr<InputDispatcher>& dispatcher, const std::string name, |
| int32_t displayId, bool createInputChannel = true) |
| : mName(name) { |
| sp<IBinder> token; |
| if (createInputChannel) { |
| base::Result<std::unique_ptr<InputChannel>> channel = |
| dispatcher->createInputChannel(name); |
| token = (*channel)->getConnectionToken(); |
| mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name); |
| } |
| |
| inputApplicationHandle->updateInfo(); |
| mInfo.applicationInfo = *inputApplicationHandle->getInfo(); |
| |
| mInfo.token = token; |
| mInfo.id = sId++; |
| mInfo.name = name; |
| mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; |
| mInfo.alpha = 1.0; |
| mInfo.frame = Rect(0, 0, WIDTH, HEIGHT); |
| mInfo.transform.set(0, 0); |
| mInfo.globalScaleFactor = 1.0; |
| mInfo.touchableRegion.clear(); |
| mInfo.addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT)); |
| mInfo.ownerPid = WINDOW_PID; |
| mInfo.ownerUid = WINDOW_UID; |
| mInfo.displayId = displayId; |
| mInfo.inputConfig = WindowInfo::InputConfig::DEFAULT; |
| } |
| |
| sp<FakeWindowHandle> clone(int32_t displayId) { |
| sp<FakeWindowHandle> handle = sp<FakeWindowHandle>::make(mInfo.name + "(Mirror)"); |
| handle->mInfo = mInfo; |
| handle->mInfo.displayId = displayId; |
| handle->mInfo.id = sId++; |
| handle->mInputReceiver = mInputReceiver; |
| return handle; |
| } |
| |
| void setTouchable(bool touchable) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::NOT_TOUCHABLE, !touchable); |
| } |
| |
| void setFocusable(bool focusable) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::NOT_FOCUSABLE, !focusable); |
| } |
| |
| void setVisible(bool visible) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !visible); |
| } |
| |
| void setDispatchingTimeout(std::chrono::nanoseconds timeout) { |
| mInfo.dispatchingTimeout = timeout; |
| } |
| |
| void setPaused(bool paused) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::PAUSE_DISPATCHING, paused); |
| } |
| |
| void setPreventSplitting(bool preventSplitting) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::PREVENT_SPLITTING, preventSplitting); |
| } |
| |
| void setSlippery(bool slippery) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::SLIPPERY, slippery); |
| } |
| |
| void setWatchOutsideTouch(bool watchOutside) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH, watchOutside); |
| } |
| |
| void setSpy(bool spy) { mInfo.setInputConfig(WindowInfo::InputConfig::SPY, spy); } |
| |
| void setInterceptsStylus(bool interceptsStylus) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::INTERCEPTS_STYLUS, interceptsStylus); |
| } |
| |
| void setDropInput(bool dropInput) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::DROP_INPUT, dropInput); |
| } |
| |
| void setDropInputIfObscured(bool dropInputIfObscured) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED, dropInputIfObscured); |
| } |
| |
| void setNoInputChannel(bool noInputChannel) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::NO_INPUT_CHANNEL, noInputChannel); |
| } |
| |
| void setDisableUserActivity(bool disableUserActivity) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::DISABLE_USER_ACTIVITY, disableUserActivity); |
| } |
| |
| void setGlobalStylusBlocksTouch(bool shouldGlobalStylusBlockTouch) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::GLOBAL_STYLUS_BLOCKS_TOUCH, |
| shouldGlobalStylusBlockTouch); |
| } |
| |
| void setAlpha(float alpha) { mInfo.alpha = alpha; } |
| |
| void setTouchOcclusionMode(TouchOcclusionMode mode) { mInfo.touchOcclusionMode = mode; } |
| |
| void setApplicationToken(sp<IBinder> token) { mInfo.applicationInfo.token = token; } |
| |
| void setFrame(const Rect& frame, const ui::Transform& displayTransform = ui::Transform()) { |
| mInfo.frame = frame; |
| mInfo.touchableRegion.clear(); |
| mInfo.addTouchableRegion(frame); |
| |
| const Rect logicalDisplayFrame = displayTransform.transform(frame); |
| ui::Transform translate; |
| translate.set(-logicalDisplayFrame.left, -logicalDisplayFrame.top); |
| mInfo.transform = translate * displayTransform; |
| } |
| |
| void setTouchableRegion(const Region& region) { mInfo.touchableRegion = region; } |
| |
| void setIsWallpaper(bool isWallpaper) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::IS_WALLPAPER, isWallpaper); |
| } |
| |
| void setDupTouchToWallpaper(bool hasWallpaper) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER, hasWallpaper); |
| } |
| |
| void setTrustedOverlay(bool trustedOverlay) { |
| mInfo.setInputConfig(WindowInfo::InputConfig::TRUSTED_OVERLAY, trustedOverlay); |
| } |
| |
| void setWindowTransform(float dsdx, float dtdx, float dtdy, float dsdy) { |
| mInfo.transform.set(dsdx, dtdx, dtdy, dsdy); |
| } |
| |
| void setWindowScale(float xScale, float yScale) { setWindowTransform(xScale, 0, 0, yScale); } |
| |
| void setWindowOffset(float offsetX, float offsetY) { mInfo.transform.set(offsetX, offsetY); } |
| |
| std::unique_ptr<KeyEvent> consumeKey(bool handled = true) { |
| std::unique_ptr<InputEvent> event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED, handled); |
| if (event == nullptr) { |
| ADD_FAILURE() << "No event"; |
| return nullptr; |
| } |
| if (event->getType() != InputEventType::KEY) { |
| ADD_FAILURE() << "Instead of key event, got " << event; |
| return nullptr; |
| } |
| return std::unique_ptr<KeyEvent>(static_cast<KeyEvent*>(event.release())); |
| } |
| |
| void consumeKeyEvent(const ::testing::Matcher<KeyEvent>& matcher) { |
| std::unique_ptr<KeyEvent> keyEvent = consumeKey(); |
| ASSERT_NE(nullptr, keyEvent); |
| ASSERT_THAT(*keyEvent, matcher); |
| } |
| |
| void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| consumeKeyEvent(AllOf(WithKeyAction(ACTION_DOWN), WithDisplayId(expectedDisplayId), |
| WithFlags(expectedFlags))); |
| } |
| |
| void consumeKeyUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| consumeKeyEvent(AllOf(WithKeyAction(ACTION_UP), WithDisplayId(expectedDisplayId), |
| WithFlags(expectedFlags))); |
| } |
| |
| void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(expectedDisplayId), |
| WithFlags(expectedFlags | AMOTION_EVENT_FLAG_CANCELED))); |
| } |
| |
| void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_MOVE), |
| WithDisplayId(expectedDisplayId), WithFlags(expectedFlags))); |
| } |
| |
| void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeAnyMotionDown(expectedDisplayId, expectedFlags); |
| } |
| |
| void consumeAnyMotionDown(std::optional<int32_t> expectedDisplayId = std::nullopt, |
| std::optional<int32_t> expectedFlags = std::nullopt) { |
| consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), |
| testing::Conditional(expectedDisplayId.has_value(), |
| WithDisplayId(*expectedDisplayId), testing::_), |
| testing::Conditional(expectedFlags.has_value(), WithFlags(*expectedFlags), |
| testing::_))); |
| } |
| |
| void consumeMotionPointerDown(int32_t pointerIdx, |
| int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| const int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| consumeMotionEvent(AllOf(WithMotionAction(action), WithDisplayId(expectedDisplayId), |
| WithFlags(expectedFlags))); |
| } |
| |
| void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| const int32_t action = AMOTION_EVENT_ACTION_POINTER_UP | |
| (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| consumeMotionEvent(AllOf(WithMotionAction(action), WithDisplayId(expectedDisplayId), |
| WithFlags(expectedFlags))); |
| } |
| |
| void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithDisplayId(expectedDisplayId), |
| WithFlags(expectedFlags))); |
| } |
| |
| void consumeMotionOutside(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_OUTSIDE), |
| WithDisplayId(expectedDisplayId), WithFlags(expectedFlags))); |
| } |
| |
| void consumeMotionOutsideWithZeroedCoords() { |
| consumeMotionEvent( |
| AllOf(WithMotionAction(AMOTION_EVENT_ACTION_OUTSIDE), WithRawCoords(0, 0))); |
| } |
| |
| void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) { |
| ASSERT_NE(mInputReceiver, nullptr) |
| << "Cannot consume events from a window with no receiver"; |
| mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode); |
| } |
| |
| void consumeCaptureEvent(bool hasCapture) { |
| ASSERT_NE(mInputReceiver, nullptr) |
| << "Cannot consume events from a window with no receiver"; |
| mInputReceiver->consumeCaptureEvent(hasCapture); |
| } |
| |
| std::unique_ptr<MotionEvent> consumeMotionEvent( |
| const ::testing::Matcher<MotionEvent>& matcher = testing::_) { |
| std::unique_ptr<InputEvent> event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); |
| if (event == nullptr) { |
| ADD_FAILURE() << "No event"; |
| return nullptr; |
| } |
| if (event->getType() != InputEventType::MOTION) { |
| ADD_FAILURE() << "Instead of motion event, got " << *event; |
| return nullptr; |
| } |
| std::unique_ptr<MotionEvent> motionEvent = |
| std::unique_ptr<MotionEvent>(static_cast<MotionEvent*>(event.release())); |
| EXPECT_THAT(*motionEvent, matcher); |
| return motionEvent; |
| } |
| |
| void consumeDragEvent(bool isExiting, float x, float y) { |
| mInputReceiver->consumeDragEvent(isExiting, x, y); |
| } |
| |
| void consumeTouchModeEvent(bool inTouchMode) { |
| ASSERT_NE(mInputReceiver, nullptr) |
| << "Cannot consume events from a window with no receiver"; |
| mInputReceiver->consumeTouchModeEvent(inTouchMode); |
| } |
| |
| std::pair<std::optional<uint32_t>, std::unique_ptr<InputEvent>> receiveEvent() { |
| return receive(); |
| } |
| |
| void finishEvent(uint32_t sequenceNum) { |
| ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver"; |
| mInputReceiver->finishEvent(sequenceNum); |
| } |
| |
| void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) { |
| ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver"; |
| mInputReceiver->sendTimeline(inputEventId, timeline); |
| } |
| |
| void assertNoEvents(std::chrono::milliseconds timeout = CONSUME_TIMEOUT_NO_EVENT_EXPECTED) { |
| if (mInputReceiver == nullptr && |
| mInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { |
| return; // Can't receive events if the window does not have input channel |
| } |
| ASSERT_NE(nullptr, mInputReceiver) |
| << "Window without InputReceiver must specify feature NO_INPUT_CHANNEL"; |
| mInputReceiver->assertNoEvents(timeout); |
| } |
| |
| sp<IBinder> getToken() { return mInfo.token; } |
| |
| const std::string& getName() { return mName; } |
| |
| void setOwnerInfo(gui::Pid ownerPid, gui::Uid ownerUid) { |
| mInfo.ownerPid = ownerPid; |
| mInfo.ownerUid = ownerUid; |
| } |
| |
| gui::Pid getPid() const { return mInfo.ownerPid; } |
| |
| void destroyReceiver() { mInputReceiver = nullptr; } |
| |
| int getChannelFd() { return mInputReceiver->getChannelFd(); } |
| |
| // FakeWindowHandle uses this consume method to ensure received events are added to the trace. |
| std::unique_ptr<InputEvent> consume(std::chrono::milliseconds timeout, bool handled = true) { |
| if (mInputReceiver == nullptr) { |
| LOG(FATAL) << "Cannot consume event from a window with no input event receiver"; |
| } |
| std::unique_ptr<InputEvent> event = mInputReceiver->consume(timeout, handled); |
| if (event == nullptr) { |
| ADD_FAILURE() << "Consume failed: no event"; |
| } |
| expectReceivedEventTraced(event); |
| return event; |
| } |
| |
| private: |
| FakeWindowHandle(std::string name) : mName(name){}; |
| const std::string mName; |
| std::shared_ptr<FakeInputReceiver> mInputReceiver; |
| static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger |
| friend class sp<FakeWindowHandle>; |
| |
| // FakeWindowHandle uses this receive method to ensure received events are added to the trace. |
| std::pair<std::optional<uint32_t /*seq*/>, std::unique_ptr<InputEvent>> receive() { |
| if (mInputReceiver == nullptr) { |
| ADD_FAILURE() << "Invalid receive event on window with no receiver"; |
| return std::make_pair(std::nullopt, nullptr); |
| } |
| auto out = mInputReceiver->receiveEvent(CONSUME_TIMEOUT_EVENT_EXPECTED); |
| const auto& [_, event] = out; |
| expectReceivedEventTraced(event); |
| return std::move(out); |
| } |
| |
| void expectReceivedEventTraced(const std::unique_ptr<InputEvent>& event) { |
| if (!event) { |
| return; |
| } |
| |
| switch (event->getType()) { |
| case InputEventType::KEY: { |
| gVerifyingTrace->expectKeyDispatchTraced(static_cast<KeyEvent&>(*event), mInfo.id); |
| break; |
| } |
| case InputEventType::MOTION: { |
| gVerifyingTrace->expectMotionDispatchTraced(static_cast<MotionEvent&>(*event), |
| mInfo.id); |
| break; |
| } |
| default: |
| break; |
| } |
| } |
| }; |
| |
| std::atomic<int32_t> FakeWindowHandle::sId{1}; |
| |
| class FakeMonitorReceiver { |
| public: |
| FakeMonitorReceiver(InputDispatcher& dispatcher, const std::string name, int32_t displayId) |
| : mInputReceiver(*dispatcher.createInputMonitor(displayId, name, MONITOR_PID), name) {} |
| |
| sp<IBinder> getToken() { return mInputReceiver.getToken(); } |
| |
| void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| mInputReceiver.consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| std::optional<int32_t> receiveEvent() { |
| const auto [sequenceNum, _] = mInputReceiver.receiveEvent(CONSUME_TIMEOUT_EVENT_EXPECTED); |
| return sequenceNum; |
| } |
| |
| void finishEvent(uint32_t consumeSeq) { return mInputReceiver.finishEvent(consumeSeq); } |
| |
| void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| mInputReceiver.consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_DOWN, |
| expectedDisplayId, expectedFlags); |
| } |
| |
| void consumeMotionMove(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| mInputReceiver.consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_MOVE, |
| expectedDisplayId, expectedFlags); |
| } |
| |
| void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| mInputReceiver.consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_UP, |
| expectedDisplayId, expectedFlags); |
| } |
| |
| void consumeMotionCancel(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| mInputReceiver.consumeMotionEvent( |
| AllOf(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL), |
| WithDisplayId(expectedDisplayId), |
| WithFlags(expectedFlags | AMOTION_EVENT_FLAG_CANCELED))); |
| } |
| |
| void consumeMotionPointerDown(int32_t pointerIdx) { |
| int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| mInputReceiver.consumeEvent(InputEventType::MOTION, action, ADISPLAY_ID_DEFAULT, |
| /*expectedFlags=*/0); |
| } |
| |
| void consumeMotionEvent(const ::testing::Matcher<MotionEvent>& matcher) { |
| mInputReceiver.consumeMotionEvent(matcher); |
| } |
| |
| std::unique_ptr<MotionEvent> consumeMotion() { return mInputReceiver.consumeMotion(); } |
| |
| void assertNoEvents() { mInputReceiver.assertNoEvents(CONSUME_TIMEOUT_NO_EVENT_EXPECTED); } |
| |
| private: |
| FakeInputReceiver mInputReceiver; |
| }; |
| |
| static InputEventInjectionResult injectKey( |
| InputDispatcher& dispatcher, int32_t action, int32_t repeatCount, |
| int32_t displayId = ADISPLAY_ID_NONE, |
| InputEventInjectionSync syncMode = InputEventInjectionSync::WAIT_FOR_RESULT, |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, |
| bool allowKeyRepeat = true, std::optional<gui::Uid> targetUid = {}, |
| uint32_t policyFlags = DEFAULT_POLICY_FLAGS) { |
| KeyEvent event; |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| |
| // Define a valid key down event. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, |
| INVALID_HMAC, action, /*flags=*/0, AKEYCODE_A, KEY_A, AMETA_NONE, repeatCount, |
| currentTime, currentTime); |
| |
| if (!allowKeyRepeat) { |
| policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT; |
| } |
| // Inject event until dispatch out. |
| return dispatcher.injectInputEvent(&event, targetUid, syncMode, injectionTimeout, policyFlags); |
| } |
| |
| static void assertInjectedKeyTimesOut(InputDispatcher& dispatcher) { |
| InputEventInjectionResult result = |
| injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_NONE, |
| InputEventInjectionSync::WAIT_FOR_RESULT, CONSUME_TIMEOUT_NO_EVENT_EXPECTED); |
| if (result != InputEventInjectionResult::TIMED_OUT) { |
| FAIL() << "Injection should have timed out, but got " << ftl::enum_string(result); |
| } |
| } |
| |
| static InputEventInjectionResult injectKeyDown(InputDispatcher& dispatcher, |
| int32_t displayId = ADISPLAY_ID_NONE) { |
| return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId); |
| } |
| |
| // Inject a down event that has key repeat disabled. This allows InputDispatcher to idle without |
| // sending a subsequent key up. When key repeat is enabled, the dispatcher cannot idle because it |
| // has to be woken up to process the repeating key. |
| static InputEventInjectionResult injectKeyDownNoRepeat(InputDispatcher& dispatcher, |
| int32_t displayId = ADISPLAY_ID_NONE) { |
| return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId, |
| InputEventInjectionSync::WAIT_FOR_RESULT, INJECT_EVENT_TIMEOUT, |
| /*allowKeyRepeat=*/false); |
| } |
| |
| static InputEventInjectionResult injectKeyUp(InputDispatcher& dispatcher, |
| int32_t displayId = ADISPLAY_ID_NONE) { |
| return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0, displayId); |
| } |
| |
| static InputEventInjectionResult injectMotionEvent( |
| InputDispatcher& dispatcher, const MotionEvent& event, |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT, |
| std::optional<gui::Uid> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) { |
| return dispatcher.injectInputEvent(&event, targetUid, injectionMode, injectionTimeout, |
| policyFlags); |
| } |
| |
| static InputEventInjectionResult injectMotionEvent( |
| InputDispatcher& dispatcher, int32_t action, int32_t source, int32_t displayId, |
| const PointF& position = {100, 200}, |
| const PointF& cursorPosition = {AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT, |
| nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC), |
| std::optional<gui::Uid> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) { |
| MotionEventBuilder motionBuilder = |
| MotionEventBuilder(action, source) |
| .displayId(displayId) |
| .eventTime(eventTime) |
| .rawXCursorPosition(cursorPosition.x) |
| .rawYCursorPosition(cursorPosition.y) |
| .pointer( |
| PointerBuilder(/*id=*/0, ToolType::FINGER).x(position.x).y(position.y)); |
| if (MotionEvent::getActionMasked(action) == ACTION_DOWN) { |
| motionBuilder.downTime(eventTime); |
| } |
| |
| // Inject event until dispatch out. |
| return injectMotionEvent(dispatcher, motionBuilder.build(), injectionTimeout, injectionMode, |
| targetUid, policyFlags); |
| } |
| |
| static InputEventInjectionResult injectMotionDown(InputDispatcher& dispatcher, int32_t source, |
| int32_t displayId, |
| const PointF& location = {100, 200}) { |
| return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location); |
| } |
| |
| static InputEventInjectionResult injectMotionUp(InputDispatcher& dispatcher, int32_t source, |
| int32_t displayId, |
| const PointF& location = {100, 200}) { |
| return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location); |
| } |
| |
| static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) { |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| // Define a valid key event. |
| NotifyKeyArgs args(InputEvent::nextId(), currentTime, /*readTime=*/0, DEVICE_ID, |
| AINPUT_SOURCE_KEYBOARD, displayId, POLICY_FLAG_PASS_TO_USER, action, |
| /*flags=*/0, AKEYCODE_A, KEY_A, AMETA_NONE, currentTime); |
| |
| return args; |
| } |
| |
| static NotifyKeyArgs generateSystemShortcutArgs(int32_t action, |
| int32_t displayId = ADISPLAY_ID_NONE) { |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| // Define a valid key event. |
| NotifyKeyArgs args(InputEvent::nextId(), currentTime, /*readTime=*/0, DEVICE_ID, |
| AINPUT_SOURCE_KEYBOARD, displayId, 0, action, /*flags=*/0, AKEYCODE_C, KEY_C, |
| AMETA_META_ON, currentTime); |
| |
| return args; |
| } |
| |
| static NotifyKeyArgs generateAssistantKeyArgs(int32_t action, |
| int32_t displayId = ADISPLAY_ID_NONE) { |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| // Define a valid key event. |
| NotifyKeyArgs args(InputEvent::nextId(), currentTime, /*readTime=*/0, DEVICE_ID, |
| AINPUT_SOURCE_KEYBOARD, displayId, 0, action, /*flags=*/0, AKEYCODE_ASSIST, |
| KEY_ASSISTANT, AMETA_NONE, currentTime); |
| |
| return args; |
| } |
| |
| [[nodiscard]] static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, |
| int32_t displayId, |
| const std::vector<PointF>& points) { |
| size_t pointerCount = points.size(); |
| if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) { |
| EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer"; |
| } |
| |
| PointerProperties pointerProperties[pointerCount]; |
| PointerCoords pointerCoords[pointerCount]; |
| |
| for (size_t i = 0; i < pointerCount; i++) { |
| pointerProperties[i].clear(); |
| pointerProperties[i].id = i; |
| pointerProperties[i].toolType = ToolType::FINGER; |
| |
| pointerCoords[i].clear(); |
| pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, points[i].x); |
| pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, points[i].y); |
| } |
| |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| // Define a valid motion event. |
| NotifyMotionArgs args(InputEvent::nextId(), currentTime, /*readTime=*/0, DEVICE_ID, source, |
| displayId, POLICY_FLAG_PASS_TO_USER, action, /*actionButton=*/0, |
| /*flags=*/0, AMETA_NONE, /*buttonState=*/0, MotionClassification::NONE, |
| AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties, |
| pointerCoords, /*xPrecision=*/0, /*yPrecision=*/0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /*videoFrames=*/{}); |
| |
| return args; |
| } |
| |
| static NotifyMotionArgs generateTouchArgs(int32_t action, const std::vector<PointF>& points) { |
| return generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID, points); |
| } |
| |
| static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) { |
| return generateMotionArgs(action, source, displayId, {PointF{100, 200}}); |
| } |
| |
| static NotifyPointerCaptureChangedArgs generatePointerCaptureChangedArgs( |
| const PointerCaptureRequest& request) { |
| return NotifyPointerCaptureChangedArgs(InputEvent::nextId(), systemTime(SYSTEM_TIME_MONOTONIC), |
| request); |
| } |
| |
| } // namespace |
| |
| /** |
| * When a window unexpectedly disposes of its input channel, policy should be notified about the |
| * broken channel. |
| */ |
| TEST_F(InputDispatcherTest, WhenInputChannelBreaks_PolicyIsNotified) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Window that breaks its input channel", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Window closes its channel, but the window remains. |
| window->destroyReceiver(); |
| mFakePolicy->assertNotifyInputChannelBrokenWasCalled(window->getInfo()->token); |
| } |
| |
| TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| using InputDispatcherDeathTest = InputDispatcherTest; |
| |
| /** |
| * When 'onWindowInfosChanged' arguments contain a duplicate entry for the same window, dispatcher |
| * should crash. |
| */ |
| TEST_F(InputDispatcherDeathTest, DuplicateWindowInfosAbortDispatcher) { |
| testing::GTEST_FLAG(death_test_style) = "threadsafe"; |
| ScopedSilentDeath _silentDeath; |
| |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| ASSERT_DEATH(mDispatcher->onWindowInfosChanged( |
| {{*window->getInfo(), *window->getInfo()}, {}, 0, 0}), |
| "Incorrect WindowInfosUpdate provided"); |
| } |
| |
| TEST_F(InputDispatcherTest, WhenDisplayNotSpecified_InjectMotionToDefaultDisplay) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| // Inject a MotionEvent to an unknown display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_NONE)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| /** |
| * Calling onWindowInfosChanged once should not cause any issues. |
| * This test serves as a sanity check for the next test, where onWindowInfosChanged is |
| * called twice. |
| */ |
| TEST_F(InputDispatcherTest, SetInputWindowOnceWithSingleTouchWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| /** |
| * Calling onWindowInfosChanged twice, with the same info, should not cause any issues. |
| */ |
| TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| // The foreground window should receive the first touch down event. |
| TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowTop = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Top window should receive the touch down event. Second window should not receive anything. |
| windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowSecond->assertNoEvents(); |
| } |
| |
| /** |
| * Two windows: A top window, and a wallpaper behind the window. |
| * Touch goes to the top window, and then top window disappears. Ensure that wallpaper window |
| * gets ACTION_CANCEL. |
| * 1. foregroundWindow <-- dup touch to wallpaper |
| * 2. wallpaperWindow <-- is wallpaper |
| */ |
| TEST_F(InputDispatcherTest, WhenForegroundWindowDisappears_WallpaperTouchIsCanceled) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> foregroundWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); |
| foregroundWindow->setDupTouchToWallpaper(true); |
| sp<FakeWindowHandle> wallpaperWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); |
| wallpaperWindow->setIsWallpaper(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(200)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Both foreground window and its wallpaper should receive the touch down |
| foregroundWindow->consumeMotionDown(); |
| wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(110).y(200)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| foregroundWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| wallpaperWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| |
| // Now the foreground window goes away, but the wallpaper stays |
| mDispatcher->onWindowInfosChanged({{*wallpaperWindow->getInfo()}, {}, 0, 0}); |
| foregroundWindow->consumeMotionCancel(); |
| // Since the "parent" window of the wallpaper is gone, wallpaper should receive cancel, too. |
| wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| } |
| |
| /** |
| * Two fingers down on the window, and lift off the first finger. |
| * Next, cancel the gesture to the window by removing the window. Make sure that the CANCEL event |
| * contains a single pointer. |
| */ |
| TEST_F(InputDispatcherTest, CancelAfterPointer0Up) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| // First touch pointer down on right window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build()); |
| // Second touch pointer down |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100)) |
| .build()); |
| // First touch pointer lifts. The second one remains down |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); |
| window->consumeMotionEvent(WithMotionAction(POINTER_0_UP)); |
| |
| // Remove the window. The gesture should be canceled |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); |
| const std::map<int32_t, PointF> expectedPointers{{1, PointF{110, 100}}}; |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithPointers(expectedPointers))); |
| } |
| |
| /** |
| * Same test as WhenForegroundWindowDisappears_WallpaperTouchIsCanceled above, |
| * with the following differences: |
| * After ACTION_DOWN, Wallpaper window hangs up its channel, which forces the dispatcher to |
| * clean up the connection. |
| * This later may crash dispatcher during ACTION_CANCEL synthesis, if the dispatcher is not careful. |
| * Ensure that there's no crash in the dispatcher. |
| */ |
| TEST_F(InputDispatcherTest, WhenWallpaperDisappears_NoCrash) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> foregroundWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); |
| foregroundWindow->setDupTouchToWallpaper(true); |
| sp<FakeWindowHandle> wallpaperWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); |
| wallpaperWindow->setIsWallpaper(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 200})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Both foreground window and its wallpaper should receive the touch down |
| foregroundWindow->consumeMotionDown(); |
| wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {110, 200})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| foregroundWindow->consumeMotionMove(); |
| wallpaperWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| |
| // Wallpaper closes its channel, but the window remains. |
| wallpaperWindow->destroyReceiver(); |
| mFakePolicy->assertNotifyInputChannelBrokenWasCalled(wallpaperWindow->getInfo()->token); |
| |
| // Now the foreground window goes away, but the wallpaper stays, even though its channel |
| // is no longer valid. |
| mDispatcher->onWindowInfosChanged({{*wallpaperWindow->getInfo()}, {}, 0, 0}); |
| foregroundWindow->consumeMotionCancel(); |
| } |
| |
| class ShouldSplitTouchFixture : public InputDispatcherTest, |
| public ::testing::WithParamInterface<bool> {}; |
| INSTANTIATE_TEST_SUITE_P(InputDispatcherTest, ShouldSplitTouchFixture, |
| ::testing::Values(true, false)); |
| /** |
| * A single window that receives touch (on top), and a wallpaper window underneath it. |
| * The top window gets a multitouch gesture. |
| * Ensure that wallpaper gets the same gesture. |
| */ |
| TEST_P(ShouldSplitTouchFixture, WallpaperWindowReceivesMultiTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> foregroundWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); |
| foregroundWindow->setDupTouchToWallpaper(true); |
| foregroundWindow->setPreventSplitting(GetParam()); |
| |
| sp<FakeWindowHandle> wallpaperWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); |
| wallpaperWindow->setIsWallpaper(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); |
| |
| // Touch down on top window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 100})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Both top window and its wallpaper should receive the touch down |
| foregroundWindow->consumeMotionDown(); |
| wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| |
| // Second finger down on the top window |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| foregroundWindow->consumeMotionPointerDown(/*pointerIndex=*/1); |
| wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ADISPLAY_ID_DEFAULT, |
| expectedWallpaperFlags); |
| |
| const MotionEvent secondFingerUpEvent = |
| MotionEventBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| foregroundWindow->consumeMotionPointerUp(0); |
| wallpaperWindow->consumeMotionPointerUp(0, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER) |
| .x(100) |
| .y(100)) |
| .build(), |
| INJECT_EVENT_TIMEOUT, InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| foregroundWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| wallpaperWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| } |
| |
| /** |
| * Two windows: a window on the left and window on the right. |
| * A third window, wallpaper, is behind both windows, and spans both top windows. |
| * The first touch down goes to the left window. A second pointer touches down on the right window. |
| * The touch is split, so both left and right windows should receive ACTION_DOWN. |
| * The wallpaper will get the full event, so it should receive ACTION_DOWN followed by |
| * ACTION_POINTER_DOWN(1). |
| */ |
| TEST_F(InputDispatcherTest, TwoWindows_SplitWallpaperTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); |
| leftWindow->setDupTouchToWallpaper(true); |
| |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); |
| rightWindow->setDupTouchToWallpaper(true); |
| |
| sp<FakeWindowHandle> wallpaperWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); |
| wallpaperWindow->setFrame(Rect(0, 0, 400, 200)); |
| wallpaperWindow->setIsWallpaper(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*leftWindow->getInfo(), *rightWindow->getInfo(), *wallpaperWindow->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| |
| // Touch down on left window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 100})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Both foreground window and its wallpaper should receive the touch down |
| leftWindow->consumeMotionDown(); |
| wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| |
| // Second finger down on the right window |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(300).y(100)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| leftWindow->consumeMotionMove(); |
| // Since the touch is split, right window gets ACTION_DOWN |
| rightWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ADISPLAY_ID_DEFAULT, |
| expectedWallpaperFlags); |
| |
| // Now, leftWindow, which received the first finger, disappears. |
| mDispatcher->onWindowInfosChanged( |
| {{*rightWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); |
| leftWindow->consumeMotionCancel(); |
| // Since a "parent" window of the wallpaper is gone, wallpaper should receive cancel, too. |
| wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| |
| // The pointer that's still down on the right window moves, and goes to the right window only. |
| // As far as the dispatcher's concerned though, both pointers are still present. |
| const MotionEvent secondFingerMoveEvent = |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(310).y(110)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)); |
| rightWindow->consumeMotionMove(); |
| |
| leftWindow->assertNoEvents(); |
| rightWindow->assertNoEvents(); |
| wallpaperWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Two windows: a window on the left with dup touch to wallpaper and window on the right without it. |
| * The touch slips to the right window. so left window and wallpaper should receive ACTION_CANCEL |
| * The right window should receive ACTION_DOWN. |
| */ |
| TEST_F(InputDispatcherTest, WallpaperWindowWhenSlippery) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); |
| leftWindow->setDupTouchToWallpaper(true); |
| leftWindow->setSlippery(true); |
| |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); |
| |
| sp<FakeWindowHandle> wallpaperWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); |
| wallpaperWindow->setIsWallpaper(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*leftWindow->getInfo(), *rightWindow->getInfo(), *wallpaperWindow->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| |
| // Touch down on left window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 100})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Both foreground window and its wallpaper should receive the touch down |
| leftWindow->consumeMotionDown(); |
| wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| |
| // Move to right window, the left window should receive cancel. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {201, 100})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| leftWindow->consumeMotionCancel(); |
| rightWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| } |
| |
| /** |
| * The policy typically sets POLICY_FLAG_PASS_TO_USER to the events. But when the display is not |
| * interactive, it might stop sending this flag. |
| * In this test, we check that if the policy stops sending this flag mid-gesture, we still ensure |
| * to have a consistent input stream. |
| * |
| * Test procedure: |
| * DOWN -> POINTER_DOWN -> (stop sending POLICY_FLAG_PASS_TO_USER) -> CANCEL. |
| * DOWN (new gesture). |
| * |
| * In the bad implementation, we could potentially drop the CANCEL event, and get an inconsistent |
| * state in the dispatcher. This would cause the final DOWN event to not be delivered to the app. |
| * |
| * We technically just need a single window here, but we are using two windows (spy on top and a |
| * regular window below) to emulate the actual situation where it happens on the device. |
| */ |
| TEST_F(InputDispatcherTest, TwoPointerCancelInconsistentPolicy) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> spyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); |
| spyWindow->setTrustedOverlay(true); |
| spyWindow->setSpy(true); |
| |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| const int32_t touchDeviceId = 4; |
| |
| // Two pointers down |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .policyFlags(DEFAULT_POLICY_FLAGS) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build()); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .policyFlags(DEFAULT_POLICY_FLAGS) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); |
| spyWindow->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); |
| |
| // Cancel the current gesture. Send the cancel without the default policy flags. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_CANCEL, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .policyFlags(0) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL)); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL)); |
| |
| // We don't need to reset the device to reproduce the issue, but the reset event typically |
| // follows, so we keep it here to model the actual listener behaviour more closely. |
| mDispatcher->notifyDeviceReset({/*id=*/1, systemTime(SYSTEM_TIME_MONOTONIC), touchDeviceId}); |
| |
| // Start new gesture |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .policyFlags(DEFAULT_POLICY_FLAGS) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); |
| |
| // No more events |
| spyWindow->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * Same as the above 'TwoPointerCancelInconsistentPolicy' test, but for hovers. |
| * The policy typically sets POLICY_FLAG_PASS_TO_USER to the events. But when the display is not |
| * interactive, it might stop sending this flag. |
| * We've already ensured the consistency of the touch event in this case, and we should also ensure |
| * the consistency of the hover event in this case. |
| * |
| * Test procedure: |
| * HOVER_ENTER -> HOVER_MOVE -> (stop sending POLICY_FLAG_PASS_TO_USER) -> HOVER_EXIT |
| * HOVER_ENTER -> HOVER_MOVE -> HOVER_EXIT |
| * |
| * We expect to receive two full streams of hover events. |
| */ |
| TEST_F(InputDispatcherTest, HoverEventInconsistentPolicy) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 300, 300)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .policyFlags(DEFAULT_POLICY_FLAGS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(101)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .policyFlags(DEFAULT_POLICY_FLAGS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(102)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); |
| |
| // Send hover exit without the default policy flags. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) |
| .policyFlags(0) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(102)) |
| .build()); |
| |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| |
| // Send a simple hover event stream, ensure dispatcher not crashed and window can receive |
| // right event. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .policyFlags(DEFAULT_POLICY_FLAGS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(200).y(201)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .policyFlags(DEFAULT_POLICY_FLAGS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(201).y(202)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) |
| .policyFlags(DEFAULT_POLICY_FLAGS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(201).y(202)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| } |
| |
| /** |
| * Two windows: a window on the left and a window on the right. |
| * Mouse is hovered from the right window into the left window. |
| * Next, we tap on the left window, where the cursor was last seen. |
| * The second tap is done onto the right window. |
| * The mouse and tap are from two different devices. |
| * We technically don't need to set the downtime / eventtime for these events, but setting these |
| * explicitly helps during debugging. |
| * This test reproduces a crash where there is a mismatch between the downTime and eventTime. |
| * In the buggy implementation, a tap on the right window would cause a crash. |
| */ |
| TEST_F(InputDispatcherTest, HoverFromLeftToRightAndTap) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); |
| |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); |
| // All times need to start at the current time, otherwise the dispatcher will drop the events as |
| // stale. |
| const nsecs_t baseTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| const int32_t mouseDeviceId = 6; |
| const int32_t touchDeviceId = 4; |
| // Move the cursor from right |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .downTime(baseTime + 10) |
| .eventTime(baseTime + 20) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(100)) |
| .build())); |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| |
| // .. to the left window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .downTime(baseTime + 10) |
| .eventTime(baseTime + 30) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(100)) |
| .build())); |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| // Now tap the left window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .downTime(baseTime + 40) |
| .eventTime(baseTime + 40) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build())); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); |
| |
| // release tap |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .downTime(baseTime + 40) |
| .eventTime(baseTime + 50) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build())); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); |
| |
| // Tap the window on the right |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .downTime(baseTime + 60) |
| .eventTime(baseTime + 60) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .build())); |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); |
| |
| // release tap |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .downTime(baseTime + 60) |
| .eventTime(baseTime + 70) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .build())); |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); |
| |
| // No more events |
| leftWindow->assertNoEvents(); |
| rightWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Start hovering in a window. While this hover is still active, make another window appear on top. |
| * The top, obstructing window has no input channel, so it's not supposed to receive input. |
| * While the top window is present, the hovering is stopped. |
| * Later, hovering gets resumed again. |
| * Ensure that new hover gesture is handled correctly. |
| * This test reproduces a crash where the HOVER_EXIT event wasn't getting dispatched correctly |
| * to the window that's currently being hovered over. |
| */ |
| TEST_F(InputDispatcherTest, HoverWhileWindowAppears) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| // Only a single window is present at first |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Start hovering in the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| // Now, an obscuring window appears! |
| sp<FakeWindowHandle> obscuringWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Obscuring window", |
| ADISPLAY_ID_DEFAULT, |
| /*createInputChannel=*/false); |
| obscuringWindow->setFrame(Rect(0, 0, 200, 200)); |
| obscuringWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED); |
| obscuringWindow->setOwnerInfo(SECONDARY_WINDOW_PID, SECONDARY_WINDOW_UID); |
| obscuringWindow->setNoInputChannel(true); |
| obscuringWindow->setFocusable(false); |
| obscuringWindow->setAlpha(1.0); |
| mDispatcher->onWindowInfosChanged( |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // While this new obscuring window is present, the hovering is stopped |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| |
| // Now the obscuring window goes away. |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // And a new hover gesture starts. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| } |
| |
| /** |
| * Same test as 'HoverWhileWindowAppears' above, but here, we also send some HOVER_MOVE events to |
| * the obscuring window. |
| */ |
| TEST_F(InputDispatcherTest, HoverMoveWhileWindowAppears) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| // Only a single window is present at first |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Start hovering in the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| // Now, an obscuring window appears! |
| sp<FakeWindowHandle> obscuringWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Obscuring window", |
| ADISPLAY_ID_DEFAULT, |
| /*createInputChannel=*/false); |
| obscuringWindow->setFrame(Rect(0, 0, 200, 200)); |
| obscuringWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED); |
| obscuringWindow->setOwnerInfo(SECONDARY_WINDOW_PID, SECONDARY_WINDOW_UID); |
| obscuringWindow->setNoInputChannel(true); |
| obscuringWindow->setFocusable(false); |
| obscuringWindow->setAlpha(1.0); |
| mDispatcher->onWindowInfosChanged( |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // While this new obscuring window is present, the hovering continues. The event can't go to the |
| // bottom window due to obstructed touches, so it should generate HOVER_EXIT for that window. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) |
| .build()); |
| obscuringWindow->assertNoEvents(); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| |
| // Now the obscuring window goes away. |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Hovering continues in the same position. The hovering pointer re-enters the bottom window, |
| // so it should generate a HOVER_ENTER |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| // Now the MOVE should be getting dispatched normally |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(110).y(110)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); |
| } |
| |
| /** |
| * Hover mouse over a window, and then send ACTION_SCROLL. Ensure both the hover and the scroll |
| * events are delivered to the window. |
| */ |
| TEST_F(InputDispatcherTest, HoverMoveAndScroll) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Start hovering in the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(120)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); |
| |
| // Scroll with the mouse |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_SCROLL, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(120)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_SCROLL)); |
| } |
| |
| using InputDispatcherMultiDeviceTest = InputDispatcherTest; |
| |
| /** |
| * One window. Stylus down on the window. Next, touch from another device goes down. Ensure that |
| * touch is dropped, because stylus should be preferred over touch. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, StylusDownBlocksTouchDown) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| constexpr int32_t touchDeviceId = 4; |
| constexpr int32_t stylusDeviceId = 2; |
| |
| // Stylus down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); |
| |
| // Touch down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) |
| .build()); |
| |
| // Touch move |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) |
| .build()); |
| // Touch is ignored because stylus is already down |
| |
| // Subsequent stylus movements are delivered correctly |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), |
| WithCoords(101, 111))); |
| |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * One window and one spy window. Stylus down on the window. Next, touch from another device goes |
| * down. Ensure that touch is dropped, because stylus should be preferred over touch. |
| * Similar test as above, but with added SPY window. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, StylusDownWithSpyBlocksTouchDown) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> spyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); |
| spyWindow->setTrustedOverlay(true); |
| spyWindow->setSpy(true); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| constexpr int32_t touchDeviceId = 4; |
| constexpr int32_t stylusDeviceId = 2; |
| |
| // Stylus down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); |
| spyWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); |
| |
| // Touch down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) |
| .build()); |
| |
| // Touch move |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) |
| .build()); |
| |
| // Touch is ignored because stylus is already down |
| |
| // Subsequent stylus movements are delivered correctly |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), |
| WithCoords(101, 111))); |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), |
| WithCoords(101, 111))); |
| |
| window->assertNoEvents(); |
| spyWindow->assertNoEvents(); |
| } |
| |
| /** |
| * One window. Stylus hover on the window. Next, touch from another device goes down. Ensure that |
| * touch is dropped, because stylus hover takes precedence. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, StylusHoverBlocksTouchDown) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| constexpr int32_t touchDeviceId = 4; |
| constexpr int32_t stylusDeviceId = 2; |
| |
| // Stylus down on the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) |
| .build()); |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); |
| |
| // Touch down on window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) |
| .build()); |
| |
| // Touch is ignored because stylus is hovering |
| |
| // Subsequent stylus movements are delivered correctly |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE), |
| WithDeviceId(stylusDeviceId), WithCoords(101, 111))); |
| |
| // and subsequent touches continue to be ignored |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(142).y(147)) |
| .build()); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * One window. Touch down on the window. Then, stylus hover on the window from another device. |
| * Ensure that touch is canceled, because stylus hover should take precedence. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, TouchIsCanceledByStylusHover) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| constexpr int32_t touchDeviceId = 4; |
| constexpr int32_t stylusDeviceId = 2; |
| |
| // Touch down on window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); |
| |
| // Stylus hover on the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) |
| .build()); |
| // Stylus hover movement causes touch to be canceled |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId), |
| WithCoords(141, 146))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), |
| WithDeviceId(stylusDeviceId), WithCoords(100, 110))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE), |
| WithDeviceId(stylusDeviceId), WithCoords(101, 111))); |
| |
| // Subsequent touch movements are ignored |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(142).y(147)) |
| .build()); |
| |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * One window. Stylus down on the window. Then, stylus from another device goes down. Ensure that |
| * the latest stylus takes over. That is, old stylus should be canceled and the new stylus should |
| * become active. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, LatestStylusWins) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| constexpr int32_t stylusDeviceId1 = 3; |
| constexpr int32_t stylusDeviceId2 = 5; |
| |
| // Touch down on window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId1) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(99).y(100)) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId1) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(101)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId1))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId1))); |
| |
| // Second stylus down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId2) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(9).y(10)) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId2) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(10).y(11)) |
| .build()); |
| |
| // First stylus is canceled, second one takes over. |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(stylusDeviceId1))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId2))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId2))); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId1) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(102)) |
| .build()); |
| // Subsequent stylus movements are delivered correctly |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * One window. Touch down on the window. Then, stylus down on the window from another device. |
| * Ensure that is canceled, because stylus down should be preferred over touch. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, TouchIsCanceledByStylusDown) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| constexpr int32_t touchDeviceId = 4; |
| constexpr int32_t stylusDeviceId = 2; |
| |
| // Touch down on window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); |
| |
| // Stylus down on the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); |
| |
| // Subsequent stylus movements are delivered correctly |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), |
| WithCoords(101, 111))); |
| } |
| |
| /** |
| * Two windows: a window on the left and a window on the right. |
| * Mouse is clicked on the left window and remains down. Touch is touched on the right and remains |
| * down. Then, on the left window, also place second touch pointer down. |
| * This test tries to reproduce a crash. |
| * In the buggy implementation, second pointer down on the left window would cause a crash. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); |
| |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); |
| |
| const int32_t touchDeviceId = 4; |
| const int32_t mouseDeviceId = 6; |
| |
| // Start hovering over the left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); |
| |
| // Mouse down on left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) |
| .build()); |
| |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId))); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); |
| |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) |
| .build()); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); |
| |
| // First touch pointer down on right window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .build()); |
| leftWindow->assertNoEvents(); |
| |
| rightWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| // Second touch pointer down on left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) |
| .build()); |
| // Since this is now a new splittable pointer going down on the left window, and it's coming |
| // from a different device, the current gesture in the left window (pointer down) should first |
| // be canceled. |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(mouseDeviceId))); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| // This MOVE event is not necessary (doesn't carry any new information), but it's there in the |
| // current implementation. |
| const std::map<int32_t, PointF> expectedPointers{{0, PointF{100, 100}}}; |
| rightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_MOVE), WithPointers(expectedPointers))); |
| |
| leftWindow->assertNoEvents(); |
| rightWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Two windows: a window on the left and a window on the right. |
| * Mouse is hovered on the left window and stylus is hovered on the right window. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceHover) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); |
| |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); |
| |
| const int32_t stylusDeviceId = 3; |
| const int32_t mouseDeviceId = 6; |
| |
| // Start hovering over the left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); |
| |
| // Stylus hovered on right window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(300).y(100)) |
| .build()); |
| rightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); |
| |
| // Subsequent HOVER_MOVE events are dispatched correctly. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(120)) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(mouseDeviceId))); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(310).y(110)) |
| .build()); |
| rightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); |
| |
| leftWindow->assertNoEvents(); |
| rightWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Three windows: a window on the left and a window on the right. |
| * And a spy window that's positioned above all of them. |
| * Stylus down on the left window and remains down. Touch goes down on the right and remains down. |
| * Check the stream that's received by the spy. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceWithSpy) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> spyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindow->setFrame(Rect(0, 0, 400, 400)); |
| spyWindow->setTrustedOverlay(true); |
| spyWindow->setSpy(true); |
| |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); |
| |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*spyWindow->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); |
| |
| const int32_t stylusDeviceId = 1; |
| const int32_t touchDeviceId = 2; |
| |
| // Stylus down on the left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); |
| spyWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); |
| |
| // Touch down on the right window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .build()); |
| leftWindow->assertNoEvents(); |
| rightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| |
| // Spy window does not receive touch events, because stylus events take precedence, and it |
| // already has an active stylus gesture. |
| |
| // Stylus movements continue. They should be delivered to the left window and to the spy window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(110).y(110)) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); |
| spyWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); |
| |
| // Further MOVE events keep going to the right window only |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(310).y(110)) |
| .build()); |
| rightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); |
| |
| spyWindow->assertNoEvents(); |
| leftWindow->assertNoEvents(); |
| rightWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Three windows: a window on the left, a window on the right, and a spy window positioned above |
| * both. |
| * Check hover in left window and touch down in the right window. |
| * At first, spy should receive hover. Spy shouldn't receive touch while stylus is hovering. |
| * At the same time, left and right should be getting independent streams of hovering and touch, |
| * respectively. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceHoverBlocksTouchWithSpy) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> spyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindow->setFrame(Rect(0, 0, 400, 400)); |
| spyWindow->setTrustedOverlay(true); |
| spyWindow->setSpy(true); |
| |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); |
| |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*spyWindow->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); |
| |
| const int32_t stylusDeviceId = 1; |
| const int32_t touchDeviceId = 2; |
| |
| // Stylus hover on the left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); |
| spyWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); |
| |
| // Touch down on the right window. Spy doesn't receive this touch because it already has |
| // stylus hovering there. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .build()); |
| leftWindow->assertNoEvents(); |
| spyWindow->assertNoEvents(); |
| rightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| |
| // Stylus movements continue. They should be delivered to the left window and the spy. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(110).y(110)) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); |
| spyWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); |
| |
| // Touch movements continue. They should be delivered to the right window only |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(301).y(101)) |
| .build()); |
| rightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); |
| |
| spyWindow->assertNoEvents(); |
| leftWindow->assertNoEvents(); |
| rightWindow->assertNoEvents(); |
| } |
| |
| /** |
| * On a single window, use two different devices: mouse and touch. |
| * Touch happens first, with two pointers going down, and then the first pointer leaving. |
| * Mouse is clicked next, which causes the touch stream to be aborted with ACTION_CANCEL. |
| * Finally, a second touch pointer goes down again. Ensure the second touch pointer is ignored, |
| * because the mouse is currently down, and a POINTER_DOWN event from the touchscreen does not |
| * represent a new gesture. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, MixedTouchAndMouseWithPointerDown) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 400, 400)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| const int32_t touchDeviceId = 4; |
| const int32_t mouseDeviceId = 6; |
| |
| // First touch pointer down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .build()); |
| // Second touch pointer down |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) |
| .build()); |
| // First touch pointer lifts. The second one remains down |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); |
| window->consumeMotionEvent(WithMotionAction(POINTER_0_UP)); |
| |
| // Mouse down. The touch should be canceled |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100)) |
| .build()); |
| |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId), |
| WithPointerCount(1u))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); |
| |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); |
| |
| // Second touch pointer down. |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) |
| .build()); |
| // Since we already canceled this touch gesture, it will be ignored until a completely new |
| // gesture is started. This is easier to implement than trying to keep track of the new pointer |
| // and generating an ACTION_DOWN instead of ACTION_POINTER_DOWN. |
| // However, mouse movements should continue to work. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(330).y(110)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(mouseDeviceId))); |
| |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * Inject a touch down and then send a new event via 'notifyMotion'. Ensure the new event cancels |
| * the injected event. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, UnfinishedInjectedEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 400, 400)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| const int32_t touchDeviceId = 4; |
| // Pretend a test injects an ACTION_DOWN mouse event, but forgets to lift up the touch after |
| // completion. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .deviceId(ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) |
| .build())); |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(VIRTUAL_KEYBOARD_ID))); |
| |
| // Now a real touch comes. Rather than crashing or dropping the real event, the injected pointer |
| // should be canceled and the new gesture should take over. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .build()); |
| |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(VIRTUAL_KEYBOARD_ID))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| } |
| |
| /** |
| * This test is similar to the test above, but the sequence of injected events is different. |
| * |
| * Two windows: a window on the left and a window on the right. |
| * Mouse is hovered over the left window. |
| * Next, we tap on the left window, where the cursor was last seen. |
| * |
| * After that, we inject one finger down onto the right window, and then a second finger down onto |
| * the left window. |
| * The touch is split, so this last gesture should cause 2 ACTION_DOWN events, one in the right |
| * window (first), and then another on the left window (second). |
| * This test reproduces a crash where there is a mismatch between the downTime and eventTime. |
| * In the buggy implementation, second finger down on the left window would cause a crash. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, HoverTapAndSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); |
| |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); |
| |
| const int32_t mouseDeviceId = 6; |
| const int32_t touchDeviceId = 4; |
| // Hover over the left window. Keep the cursor there. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, |
| AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) |
| .build())); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| |
| // Tap on left window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build())); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build())); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); |
| |
| // First finger down on right window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .build())); |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); |
| |
| // Second finger down on the left window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) |
| .build())); |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_MOVE)); |
| |
| // No more events |
| leftWindow->assertNoEvents(); |
| rightWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Start hovering with a stylus device, and then tap with a touch device. Ensure no crash occurs. |
| * While the touch is down, new hover events from the stylus device should be ignored. After the |
| * touch is gone, stylus hovering should start working again. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, StylusHoverIgnoresTouchTap) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| const int32_t stylusDeviceId = 5; |
| const int32_t touchDeviceId = 4; |
| // Start hovering with stylus |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build())); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| // Finger down on the window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build())); |
| // The touch device should be ignored! |
| |
| // Continue hovering with stylus. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(60).y(60)) |
| .build())); |
| // Hovers continue to work |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); |
| |
| // Lift up the finger |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build())); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(70).y(70)) |
| .build())); |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * If stylus is down anywhere on the screen, then touches should not be delivered to windows that |
| * have InputConfig::GLOBAL_STYLUS_BLOCKS_TOUCH. |
| * |
| * Two windows: one on the left and one on the right. |
| * The window on the right has GLOBAL_STYLUS_BLOCKS_TOUCH config. |
| * Stylus down on the left window, and then touch down on the right window. |
| * Check that the right window doesn't get touches while the stylus is down on the left window. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, GlobalStylusDownBlocksTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left window", |
| ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| sp<FakeWindowHandle> sbtRightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Stylus blocks touch (right) window", ADISPLAY_ID_DEFAULT); |
| sbtRightWindow->setFrame(Rect(100, 100, 200, 200)); |
| sbtRightWindow->setGlobalStylusBlocksTouch(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*leftWindow->getInfo(), *sbtRightWindow->getInfo()}, {}, 0, 0}); |
| |
| const int32_t stylusDeviceId = 5; |
| const int32_t touchDeviceId = 4; |
| |
| // Stylus down in the left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(52)) |
| .deviceId(stylusDeviceId) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); |
| |
| // Finger tap on the right window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(151)) |
| .deviceId(touchDeviceId) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(151)) |
| .deviceId(touchDeviceId) |
| .build()); |
| |
| // The touch should be blocked, because stylus is down somewhere else on screen! |
| sbtRightWindow->assertNoEvents(); |
| |
| // Continue stylus motion, and ensure it's not impacted. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(53)) |
| .deviceId(stylusDeviceId) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(53)) |
| .deviceId(stylusDeviceId) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_UP), WithDeviceId(stylusDeviceId))); |
| |
| // Now that the stylus gesture is done, touches should be getting delivered correctly. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(153)) |
| .deviceId(touchDeviceId) |
| .build()); |
| sbtRightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| } |
| |
| /** |
| * If stylus is hovering anywhere on the screen, then touches should not be delivered to windows |
| * that have InputConfig::GLOBAL_STYLUS_BLOCKS_TOUCH. |
| * |
| * Two windows: one on the left and one on the right. |
| * The window on the right has GLOBAL_STYLUS_BLOCKS_TOUCH config. |
| * Stylus hover on the left window, and then touch down on the right window. |
| * Check that the right window doesn't get touches while the stylus is hovering on the left window. |
| */ |
| TEST_F(InputDispatcherMultiDeviceTest, GlobalStylusHoverBlocksTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left window", |
| ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| sp<FakeWindowHandle> sbtRightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Stylus blocks touch (right) window", ADISPLAY_ID_DEFAULT); |
| sbtRightWindow->setFrame(Rect(100, 100, 200, 200)); |
| sbtRightWindow->setGlobalStylusBlocksTouch(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*leftWindow->getInfo(), *sbtRightWindow->getInfo()}, {}, 0, 0}); |
| |
| const int32_t stylusDeviceId = 5; |
| const int32_t touchDeviceId = 4; |
| |
| // Stylus hover in the left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(52)) |
| .deviceId(stylusDeviceId) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); |
| |
| // Finger tap on the right window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(151)) |
| .deviceId(touchDeviceId) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(151)) |
| .deviceId(touchDeviceId) |
| .build()); |
| |
| // The touch should be blocked, because stylus is hovering somewhere else on screen! |
| sbtRightWindow->assertNoEvents(); |
| |
| // Continue stylus motion, and ensure it's not impacted. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(53)) |
| .deviceId(stylusDeviceId) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(53)) |
| .deviceId(stylusDeviceId) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(stylusDeviceId))); |
| |
| // Now that the stylus gesture is done, touches should be getting delivered correctly. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(153)) |
| .deviceId(touchDeviceId) |
| .build()); |
| sbtRightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| } |
| |
| /** |
| * A spy window above a window with no input channel. |
| * Start hovering with a stylus device, and then tap with it. |
| * Ensure spy window receives the entire sequence. |
| */ |
| TEST_F(InputDispatcherTest, StylusHoverAndDownNoInputChannel) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> spyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); |
| spyWindow->setTrustedOverlay(true); |
| spyWindow->setSpy(true); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setNoInputChannel(true); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // Start hovering with stylus |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| // Stop hovering |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| |
| // Stylus touches down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| // Stylus goes up |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_UP)); |
| |
| // Again hover |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| // Stop hovering |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| |
| // No more events |
| spyWindow->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * A stale stylus HOVER_EXIT event is injected. Since it's a stale event, it should generally be |
| * rejected. But since we already have an ongoing gesture, this event should be processed. |
| * This prevents inconsistent events being handled inside the dispatcher. |
| */ |
| TEST_F(InputDispatcherTest, StaleStylusHoverGestureIsComplete) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Start hovering with stylus |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| NotifyMotionArgs hoverExit = MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build(); |
| // Make this 'hoverExit' event stale |
| mFakePolicy->setStaleEventTimeout(100ms); |
| std::this_thread::sleep_for(100ms); |
| |
| // It shouldn't be dropped by the dispatcher, even though it's stale. |
| mDispatcher->notifyMotion(hoverExit); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| |
| // Stylus starts hovering again! There should be no crash. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(51)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| } |
| |
| /** |
| * Start hovering with a mouse, and then tap with a touch device. Pilfer the touch stream. |
| * Next, click with the mouse device. Both windows (spy and regular) should receive the new mouse |
| * ACTION_DOWN event because that's a new gesture, and pilfering should no longer be active. |
| * While the mouse is down, new move events from the touch device should be ignored. |
| */ |
| TEST_F(InputDispatcherTest, TouchPilferAndMouseMove) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> spyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); |
| spyWindow->setTrustedOverlay(true); |
| spyWindow->setSpy(true); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| const int32_t mouseDeviceId = 7; |
| const int32_t touchDeviceId = 4; |
| |
| // Hover a bit with mouse first |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) |
| .build()); |
| spyWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); |
| |
| // Start touching |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(55).y(55)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| window->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| |
| // Pilfer the stream |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken())); |
| window->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(60).y(60)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| |
| // Mouse down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) |
| .build()); |
| |
| spyWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId))); |
| spyWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); |
| |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); |
| |
| // Mouse move! |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110)) |
| .build()); |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| window->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| |
| // Touch move! |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(65).y(65)) |
| .build()); |
| |
| // No more events |
| spyWindow->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * On the display, have a single window, and also an area where there's no window. |
| * First pointer touches the "no window" area of the screen. Second pointer touches the window. |
| * Make sure that the window receives the second pointer, and first pointer is simply ignored. |
| */ |
| TEST_F(InputDispatcherTest, SplitWorksWhenEmptyAreaIsTouched) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", DISPLAY_ID); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Touch down on the empty space |
| mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{-1, -1}})); |
| |
| mDispatcher->waitForIdle(); |
| window->assertNoEvents(); |
| |
| // Now touch down on the window with another pointer |
| mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{-1, -1}, {10, 10}})); |
| mDispatcher->waitForIdle(); |
| window->consumeMotionDown(); |
| } |
| |
| /** |
| * Same test as above, but instead of touching the empty space, the first touch goes to |
| * non-touchable window. |
| */ |
| TEST_F(InputDispatcherTest, SplitWorksWhenNonTouchableWindowIsTouched) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window1 = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window1", DISPLAY_ID); |
| window1->setTouchableRegion(Region{{0, 0, 100, 100}}); |
| window1->setTouchable(false); |
| sp<FakeWindowHandle> window2 = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window2", DISPLAY_ID); |
| window2->setTouchableRegion(Region{{100, 0, 200, 100}}); |
| |
| mDispatcher->onWindowInfosChanged({{*window1->getInfo(), *window2->getInfo()}, {}, 0, 0}); |
| |
| // Touch down on the non-touchable window |
| mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}})); |
| |
| mDispatcher->waitForIdle(); |
| window1->assertNoEvents(); |
| window2->assertNoEvents(); |
| |
| // Now touch down on the window with another pointer |
| mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}})); |
| mDispatcher->waitForIdle(); |
| window2->consumeMotionDown(); |
| } |
| |
| /** |
| * When splitting touch events the downTime should be adjusted such that the downTime corresponds |
| * to the event time of the first ACTION_DOWN sent to the particular window. |
| */ |
| TEST_F(InputDispatcherTest, SplitTouchesSendCorrectActionDownTime) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window1 = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window1", DISPLAY_ID); |
| window1->setTouchableRegion(Region{{0, 0, 100, 100}}); |
| sp<FakeWindowHandle> window2 = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window2", DISPLAY_ID); |
| window2->setTouchableRegion(Region{{100, 0, 200, 100}}); |
| |
| mDispatcher->onWindowInfosChanged({{*window1->getInfo(), *window2->getInfo()}, {}, 0, 0}); |
| |
| // Touch down on the first window |
| mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}})); |
| mDispatcher->waitForIdle(); |
| |
| const std::unique_ptr<MotionEvent> firstDown = |
| window1->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN))); |
| ASSERT_EQ(firstDown->getDownTime(), firstDown->getEventTime()); |
| window2->assertNoEvents(); |
| |
| // Now touch down on the window with another pointer |
| mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}})); |
| mDispatcher->waitForIdle(); |
| |
| const std::unique_ptr<MotionEvent> secondDown = |
| window2->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN))); |
| ASSERT_EQ(secondDown->getDownTime(), secondDown->getEventTime()); |
| ASSERT_NE(firstDown->getDownTime(), secondDown->getDownTime()); |
| // We currently send MOVE events to all windows receiving a split touch when there is any change |
| // in the touch state, even when none of the pointers in the split window actually moved. |
| // Document this behavior in the test. |
| window1->consumeMotionMove(); |
| |
| // Now move the pointer on the second window |
| mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{50, 50}, {151, 51}})); |
| mDispatcher->waitForIdle(); |
| |
| window2->consumeMotionEvent(WithDownTime(secondDown->getDownTime())); |
| window1->consumeMotionEvent(WithDownTime(firstDown->getDownTime())); |
| |
| // Now add new touch down on the second window |
| mDispatcher->notifyMotion(generateTouchArgs(POINTER_2_DOWN, {{50, 50}, {151, 51}, {150, 50}})); |
| mDispatcher->waitForIdle(); |
| |
| window2->consumeMotionEvent( |
| AllOf(WithMotionAction(POINTER_1_DOWN), WithDownTime(secondDown->getDownTime()))); |
| window1->consumeMotionEvent(WithDownTime(firstDown->getDownTime())); |
| |
| // Now move the pointer on the first window |
| mDispatcher->notifyMotion( |
| generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{51, 51}, {151, 51}, {150, 50}})); |
| mDispatcher->waitForIdle(); |
| |
| window1->consumeMotionEvent(WithDownTime(firstDown->getDownTime())); |
| window2->consumeMotionEvent(WithDownTime(secondDown->getDownTime())); |
| |
| // Now add new touch down on the first window |
| mDispatcher->notifyMotion( |
| generateTouchArgs(POINTER_3_DOWN, {{51, 51}, {151, 51}, {150, 50}, {50, 50}})); |
| mDispatcher->waitForIdle(); |
| |
| window1->consumeMotionEvent( |
| AllOf(WithMotionAction(POINTER_1_DOWN), WithDownTime(firstDown->getDownTime()))); |
| window2->consumeMotionEvent(WithDownTime(secondDown->getDownTime())); |
| } |
| |
| TEST_F(InputDispatcherTest, HoverMoveEnterMouseClickAndHoverMoveExit) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowLeft = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| windowLeft->setFrame(Rect(0, 0, 600, 800)); |
| sp<FakeWindowHandle> windowRight = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| windowRight->setFrame(Rect(600, 0, 1200, 800)); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0}); |
| |
| // Start cursor position in right window so that we can move the cursor to left window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(900).y(400)) |
| .build())); |
| windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| |
| // Move cursor into left window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); |
| windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| |
| // Inject a series of mouse events for a mouse click |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| windowLeft->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| windowLeft->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, |
| AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, |
| AINPUT_SOURCE_MOUSE) |
| .buttonState(0) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE)); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) |
| .buttonState(0) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| windowLeft->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| // Move mouse cursor back to right window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(900).y(400)) |
| .build())); |
| windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| |
| // No more events |
| windowLeft->assertNoEvents(); |
| windowRight->assertNoEvents(); |
| } |
| |
| /** |
| * Put two fingers down (and don't release them) and click the mouse button. |
| * The clicking of mouse is a new ACTION_DOWN event. Since it's from a different device, the |
| * currently active gesture should be canceled, and the new one should proceed. |
| */ |
| TEST_F(InputDispatcherTest, TwoPointersDownMouseClick) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 600, 800)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| const int32_t touchDeviceId = 4; |
| const int32_t mouseDeviceId = 6; |
| |
| // Two pointers down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build()); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); |
| |
| // Inject a series of mouse events for a mouse click |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build()); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId), |
| WithPointerCount(2u))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); |
| |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); |
| |
| // Try to send more touch events while the mouse is down. Since it's a continuation of an |
| // already canceled gesture, it should be ignored. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(101).y(101)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(121).y(121)) |
| .build()); |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, HoverWithSpyWindows) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> spyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindow->setFrame(Rect(0, 0, 600, 800)); |
| spyWindow->setTrustedOverlay(true); |
| spyWindow->setSpy(true); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 600, 800)); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // Send mouse cursor to the window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) |
| .build())); |
| |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), |
| WithSource(AINPUT_SOURCE_MOUSE))); |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), |
| WithSource(AINPUT_SOURCE_MOUSE))); |
| |
| window->assertNoEvents(); |
| spyWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, MouseAndTouchWithSpyWindows) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> spyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindow->setFrame(Rect(0, 0, 600, 800)); |
| spyWindow->setTrustedOverlay(true); |
| spyWindow->setSpy(true); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 600, 800)); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // Send mouse cursor to the window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) |
| .build())); |
| |
| // Move mouse cursor |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110)) |
| .build())); |
| |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), |
| WithSource(AINPUT_SOURCE_MOUSE))); |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), |
| WithSource(AINPUT_SOURCE_MOUSE))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), |
| WithSource(AINPUT_SOURCE_MOUSE))); |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), |
| WithSource(AINPUT_SOURCE_MOUSE))); |
| // Touch down on the window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(SECOND_DEVICE_ID) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200)) |
| .build())); |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), |
| WithSource(AINPUT_SOURCE_MOUSE))); |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), |
| WithSource(AINPUT_SOURCE_MOUSE))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); |
| |
| // pilfer the motion, retaining the gesture on the spy window. |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken())); |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); |
| |
| // Touch UP on the window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(SECOND_DEVICE_ID) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200)) |
| .build())); |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); |
| |
| // Previously, a touch was pilfered. However, that gesture was just finished. Now, we are going |
| // to send a new gesture. It should again go to both windows (spy and the window below), just |
| // like the first gesture did, before pilfering. The window configuration has not changed. |
| |
| // One more tap - DOWN |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(SECOND_DEVICE_ID) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250)) |
| .build())); |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); |
| |
| // Touch UP on the window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(SECOND_DEVICE_ID) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250)) |
| .build())); |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); |
| |
| window->assertNoEvents(); |
| spyWindow->assertNoEvents(); |
| } |
| |
| // This test is different from the test above that HOVER_ENTER and HOVER_EXIT events are injected |
| // directly in this test. |
| TEST_F(InputDispatcherTest, HoverEnterMouseClickAndHoverExit) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 1200, 800)); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| // Inject a series of mouse events for a mouse click |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, |
| AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, |
| AINPUT_SOURCE_MOUSE) |
| .buttonState(0) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE)); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) |
| .buttonState(0) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| window->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| // We already canceled the hovering implicitly by injecting the "DOWN" event without lifting the |
| // hover first. Therefore, injection of HOVER_EXIT is inconsistent, and should fail. |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_EXIT, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * Hover over a window, and then remove that window. Make sure that HOVER_EXIT for that event |
| * is generated. |
| */ |
| TEST_F(InputDispatcherTest, HoverExitIsSentToRemovedWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 1200, 800)); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .build())); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| |
| // Remove the window, but keep the channel. |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); |
| } |
| |
| /** |
| * Test that invalid HOVER events sent by accessibility do not cause a fatal crash. |
| */ |
| TEST_F_WITH_FLAGS(InputDispatcherTest, InvalidA11yHoverStreamDoesNotCrash, |
| REQUIRES_FLAGS_DISABLED(ACONFIG_FLAG(com::android::input::flags, |
| a11y_crash_on_inconsistent_event_stream))) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 1200, 800)); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| MotionEventBuilder hoverEnterBuilder = |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) |
| .addFlag(AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, hoverEnterBuilder.build())); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, hoverEnterBuilder.build())); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| } |
| |
| /** |
| * If mouse is hovering when the touch goes down, the hovering should be stopped via HOVER_EXIT. |
| */ |
| TEST_F(InputDispatcherTest, TouchDownAfterMouseHover) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| const int32_t mouseDeviceId = 7; |
| const int32_t touchDeviceId = 4; |
| |
| // Start hovering with the mouse |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) |
| .deviceId(mouseDeviceId) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(10).y(10)) |
| .build()); |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); |
| |
| // Touch goes down |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId))); |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| } |
| |
| /** |
| * Inject a mouse hover event followed by a tap from touchscreen. |
| * The tap causes a HOVER_EXIT event to be generated because the current event |
| * stream's source has been switched. |
| */ |
| TEST_F(InputDispatcherTest, MouseHoverAndTouchTap) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) |
| .build()); |
| ASSERT_NO_FATAL_FAILURE( |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), |
| WithSource(AINPUT_SOURCE_MOUSE)))); |
| |
| // Tap on the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(10).y(10)) |
| .build()); |
| ASSERT_NO_FATAL_FAILURE( |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), |
| WithSource(AINPUT_SOURCE_MOUSE)))); |
| |
| ASSERT_NO_FATAL_FAILURE( |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN)))); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(10).y(10)) |
| .build()); |
| ASSERT_NO_FATAL_FAILURE( |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN)))); |
| } |
| |
| TEST_F(InputDispatcherTest, HoverEnterMoveRemoveWindowsInSecondDisplay) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowDefaultDisplay = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay", |
| ADISPLAY_ID_DEFAULT); |
| windowDefaultDisplay->setFrame(Rect(0, 0, 600, 800)); |
| sp<FakeWindowHandle> windowSecondDisplay = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "SecondDisplay", |
| SECOND_DISPLAY_ID); |
| windowSecondDisplay->setFrame(Rect(0, 0, 600, 800)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*windowDefaultDisplay->getInfo(), *windowSecondDisplay->getInfo()}, {}, 0, 0}); |
| |
| // Set cursor position in window in default display and check that hover enter and move |
| // events are generated. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(600)) |
| .build())); |
| windowDefaultDisplay->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); |
| |
| // Remove all windows in secondary display and check that no event happens on window in |
| // primary display. |
| mDispatcher->onWindowInfosChanged({{*windowDefaultDisplay->getInfo()}, {}, 0, 0}); |
| |
| windowDefaultDisplay->assertNoEvents(); |
| |
| // Move cursor position in window in default display and check that only hover move |
| // event is generated and not hover enter event. |
| mDispatcher->onWindowInfosChanged( |
| {{*windowDefaultDisplay->getInfo(), *windowSecondDisplay->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(400).y(700)) |
| .build())); |
| windowDefaultDisplay->consumeMotionEvent( |
| AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), |
| WithSource(AINPUT_SOURCE_MOUSE))); |
| windowDefaultDisplay->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> windowLeft = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| windowLeft->setFrame(Rect(0, 0, 600, 800)); |
| sp<FakeWindowHandle> windowRight = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| windowRight->setFrame(Rect(600, 0, 1200, 800)); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0}); |
| |
| // Inject an event with coordinate in the area of right window, with mouse cursor in the area of |
| // left window. This event should be dispatched to the left window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE, |
| ADISPLAY_ID_DEFAULT, {610, 400}, {599, 400})); |
| windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowRight->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| window->setFocusable(true); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| |
| // Window should receive key down event. |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| |
| // When device reset happens, that key stream should be terminated with FLAG_CANCELED |
| // on the app side. |
| mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); |
| window->consumeKeyUp(ADISPLAY_ID_DEFAULT, AKEY_EVENT_FLAG_CANCELED); |
| } |
| |
| TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| |
| // Window should receive motion down event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| // When device reset happens, that motion stream should be terminated with ACTION_CANCEL |
| // on the app side. |
| mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| } |
| |
| TEST_F(InputDispatcherTest, NotifyDeviceResetCancelsHoveringStream) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(10).y(10)) |
| .build()); |
| |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| // When device reset happens, that hover stream should be terminated with ACTION_HOVER_EXIT |
| mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| |
| // After the device has been reset, a new hovering stream can be sent to the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(15).y(15)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| } |
| |
| TEST_F(InputDispatcherTest, InterceptKeyByPolicy) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| window->setFocusable(true); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| const NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); |
| const std::chrono::milliseconds interceptKeyTimeout = 50ms; |
| const nsecs_t injectTime = keyArgs.eventTime; |
| mFakePolicy->setInterceptKeyTimeout(interceptKeyTimeout); |
| mDispatcher->notifyKey(keyArgs); |
| // The dispatching time should be always greater than or equal to intercept key timeout. |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| ASSERT_TRUE((systemTime(SYSTEM_TIME_MONOTONIC) - injectTime) >= |
| std::chrono::nanoseconds(interceptKeyTimeout).count()); |
| } |
| |
| /** |
| * Keys with ACTION_UP are delivered immediately, even if a long 'intercept key timeout' is set. |
| */ |
| TEST_F(InputDispatcherTest, InterceptKeyIfKeyUp) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| window->setFocusable(true); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| |
| // Set a value that's significantly larger than the default consumption timeout. If the |
| // implementation is correct, the actual value doesn't matter; it won't slow down the test. |
| mFakePolicy->setInterceptKeyTimeout(600ms); |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT)); |
| // Window should receive key event immediately when same key up. |
| window->consumeKeyUp(ADISPLAY_ID_DEFAULT); |
| } |
| |
| /** |
| * Two windows. First is a regular window. Second does not overlap with the first, and has |
| * WATCH_OUTSIDE_TOUCH. |
| * Both windows are owned by the same UID. |
| * Tap first window. Make sure that the second window receives ACTION_OUTSIDE with correct, non-zero |
| * coordinates. The coordinates are not zeroed out because both windows are owned by the same UID. |
| */ |
| TEST_F(InputDispatcherTest, ActionOutsideForOwnedWindowHasValidCoordinates) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect{0, 0, 100, 100}); |
| |
| sp<FakeWindowHandle> outsideWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Outside Window", |
| ADISPLAY_ID_DEFAULT); |
| outsideWindow->setFrame(Rect{100, 100, 200, 200}); |
| outsideWindow->setWatchOutsideTouch(true); |
| // outsideWindow must be above 'window' to receive ACTION_OUTSIDE events when 'window' is tapped |
| mDispatcher->onWindowInfosChanged({{*outsideWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // Tap on first window. |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {PointF{50, 50}})); |
| window->consumeMotionDown(); |
| // The coordinates of the tap in 'outsideWindow' are relative to its top left corner. |
| // Therefore, we should offset them by (100, 100) relative to the screen's top left corner. |
| outsideWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_OUTSIDE), WithCoords(-50, -50))); |
| |
| // Ensure outsideWindow doesn't get any more events for the gesture. |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {PointF{51, 51}})); |
| window->consumeMotionMove(); |
| outsideWindow->assertNoEvents(); |
| } |
| |
| /** |
| * This test documents the behavior of WATCH_OUTSIDE_TOUCH. The window will get ACTION_OUTSIDE when |
| * a another pointer causes ACTION_DOWN to be sent to another window for the first time. Only one |
| * ACTION_OUTSIDE event is sent per gesture. |
| */ |
| TEST_F(InputDispatcherTest, ActionOutsideSentOnlyWhenAWindowIsTouched) { |
| // There are three windows that do not overlap. `window` wants to WATCH_OUTSIDE_TOUCH. |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "First Window", ADISPLAY_ID_DEFAULT); |
| window->setWatchOutsideTouch(true); |
| window->setFrame(Rect{0, 0, 100, 100}); |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", |
| ADISPLAY_ID_DEFAULT); |
| secondWindow->setFrame(Rect{100, 100, 200, 200}); |
| sp<FakeWindowHandle> thirdWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Third Window", |
| ADISPLAY_ID_DEFAULT); |
| thirdWindow->setFrame(Rect{200, 200, 300, 300}); |
| mDispatcher->onWindowInfosChanged( |
| {{*window->getInfo(), *secondWindow->getInfo(), *thirdWindow->getInfo()}, {}, 0, 0}); |
| |
| // First pointer lands outside all windows. `window` does not get ACTION_OUTSIDE. |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {PointF{-10, -10}})); |
| window->assertNoEvents(); |
| secondWindow->assertNoEvents(); |
| |
| // The second pointer lands inside `secondWindow`, which should receive a DOWN event. |
| // Now, `window` should get ACTION_OUTSIDE. |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, |
| {PointF{-10, -10}, PointF{105, 105}})); |
| const std::map<int32_t, PointF> expectedPointers{{0, PointF{-10, -10}}, {1, PointF{105, 105}}}; |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_OUTSIDE), WithPointers(expectedPointers))); |
| secondWindow->consumeMotionDown(); |
| thirdWindow->assertNoEvents(); |
| |
| // The third pointer lands inside `thirdWindow`, which should receive a DOWN event. There is |
| // no ACTION_OUTSIDE sent to `window` because one has already been sent for this gesture. |
| mDispatcher->notifyMotion( |
| generateMotionArgs(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {PointF{-10, -10}, PointF{105, 105}, PointF{205, 205}})); |
| window->assertNoEvents(); |
| secondWindow->consumeMotionMove(); |
| thirdWindow->consumeMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherTest, OnWindowInfosChanged_RemoveAllWindowsOnDisplay) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| window->setFocusable(true); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| const NotifyKeyArgs keyDown = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); |
| const NotifyKeyArgs keyUp = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyKey(keyDown); |
| mDispatcher->notifyKey(keyUp); |
| |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| window->consumeKeyUp(ADISPLAY_ID_DEFAULT); |
| |
| // All windows are removed from the display. Ensure that we can no longer dispatch to it. |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); |
| |
| window->consumeFocusEvent(false); |
| |
| mDispatcher->notifyKey(keyDown); |
| mDispatcher->notifyKey(keyUp); |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, NonSplitTouchableWindowReceivesMultiTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| // Ensure window is non-split and have some transform. |
| window->setPreventSplitting(true); |
| window->setWindowOffset(20, 40); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(-30).y(-50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| std::unique_ptr<MotionEvent> event = window->consumeMotionEvent(); |
| ASSERT_NE(nullptr, event); |
| EXPECT_EQ(POINTER_1_DOWN, event->getAction()); |
| EXPECT_EQ(70, event->getX(0)); // 50 + 20 |
| EXPECT_EQ(90, event->getY(0)); // 50 + 40 |
| EXPECT_EQ(-10, event->getX(1)); // -30 + 20 |
| EXPECT_EQ(-10, event->getY(1)); // -50 + 40 |
| } |
| |
| /** |
| * Two windows: a splittable and a non-splittable. |
| * The non-splittable window shouldn't receive any "incomplete" gestures. |
| * Send the first pointer to the splittable window, and then touch the non-splittable window. |
| * The second pointer should be dropped because the initial window is splittable, so it won't get |
| * any pointers outside of it, and the second window is non-splittable, so it shouldn't get any |
| * "incomplete" gestures. |
| */ |
| TEST_F(InputDispatcherTest, SplittableAndNonSplittableWindows) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left splittable Window", |
| ADISPLAY_ID_DEFAULT); |
| leftWindow->setPreventSplitting(false); |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right non-splittable Window", |
| ADISPLAY_ID_DEFAULT); |
| rightWindow->setPreventSplitting(true); |
| rightWindow->setFrame(Rect(100, 100, 200, 200)); |
| mDispatcher->onWindowInfosChanged( |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); |
| |
| // Touch down on left, splittable window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| leftWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) |
| .build()); |
| leftWindow->assertNoEvents(); |
| rightWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, TouchpadThreeFingerSwipeOnlySentToTrustedOverlays) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 400, 400)); |
| sp<FakeWindowHandle> trustedOverlay = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Trusted Overlay", |
| ADISPLAY_ID_DEFAULT); |
| trustedOverlay->setSpy(true); |
| trustedOverlay->setTrustedOverlay(true); |
| |
| mDispatcher->onWindowInfosChanged({{*trustedOverlay->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // Start a three-finger touchpad swipe |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_DOWN, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(100)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| |
| trustedOverlay->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); |
| trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_2_DOWN)); |
| |
| // Move the swipe a bit |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| |
| trustedOverlay->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| |
| // End the swipe |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_UP, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| |
| trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_2_UP)); |
| trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_1_UP)); |
| trustedOverlay->consumeMotionEvent(WithMotionAction(ACTION_UP)); |
| |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, TouchpadThreeFingerSwipeNotSentToSingleWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 400, 400)); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Start a three-finger touchpad swipe |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_DOWN, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(100)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| |
| // Move the swipe a bit |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| |
| // End the swipe |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_UP, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) |
| .build()); |
| |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * Send a two-pointer gesture to a single window. The window's orientation changes in response to |
| * the first pointer. |
| * Ensure that the second pointer and the subsequent gesture is correctly delivered to the window. |
| */ |
| TEST_F(InputDispatcherTest, MultiplePointersWithRotatingWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 400, 400)); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| const nsecs_t baseTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .downTime(baseTime + 10) |
| .eventTime(baseTime + 10) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build()); |
| |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| // Change the transform so that the orientation is now different from original. |
| window->setWindowTransform(0, -1, 1, 0); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .downTime(baseTime + 10) |
| .eventTime(baseTime + 30) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(200).y(200)) |
| .build()); |
| |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); |
| |
| // Finish the gesture and start a new one. Ensure all events are sent to the window. |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .downTime(baseTime + 10) |
| .eventTime(baseTime + 40) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(200).y(200)) |
| .build()); |
| |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_UP)); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .downTime(baseTime + 10) |
| .eventTime(baseTime + 50) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build()); |
| |
| window->consumeMotionEvent(WithMotionAction(ACTION_UP)); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .downTime(baseTime + 60) |
| .eventTime(baseTime + 60) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(40)) |
| .build()); |
| |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| } |
| |
| /** |
| * When there are multiple screens, such as screen projection to TV or screen recording, if the |
| * cancel event occurs, the coordinates of the cancel event should be sent to the target screen, and |
| * its coordinates should be converted by the transform of the windows of target screen. |
| */ |
| TEST_F(InputDispatcherTest, WhenMultiDisplayWindowSameToken_DispatchCancelToTargetDisplay) { |
| // This case will create a window and a spy window on the default display and mirror |
| // window on the second display. cancel event is sent through spy window pilferPointers |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> spyWindowDefaultDisplay = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindowDefaultDisplay->setTrustedOverlay(true); |
| spyWindowDefaultDisplay->setSpy(true); |
| |
| sp<FakeWindowHandle> windowDefaultDisplay = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay", |
| ADISPLAY_ID_DEFAULT); |
| windowDefaultDisplay->setWindowTransform(1, 0, 0, 1); |
| |
| sp<FakeWindowHandle> windowSecondDisplay = windowDefaultDisplay->clone(SECOND_DISPLAY_ID); |
| windowSecondDisplay->setWindowTransform(2, 0, 0, 2); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->onWindowInfosChanged( |
| {{*spyWindowDefaultDisplay->getInfo(), *windowDefaultDisplay->getInfo(), |
| *windowSecondDisplay->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| |
| // Send down to ADISPLAY_ID_DEFAULT |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 100})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| spyWindowDefaultDisplay->consumeMotionDown(); |
| windowDefaultDisplay->consumeMotionDown(); |
| |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindowDefaultDisplay->getToken())); |
| |
| // windowDefaultDisplay gets cancel |
| std::unique_ptr<MotionEvent> event = windowDefaultDisplay->consumeMotionEvent(); |
| ASSERT_NE(nullptr, event); |
| EXPECT_EQ(AMOTION_EVENT_ACTION_CANCEL, event->getAction()); |
| |
| // The cancel event is sent to windowDefaultDisplay of the ADISPLAY_ID_DEFAULT display, so the |
| // coordinates of the cancel are converted by windowDefaultDisplay's transform, the x and y |
| // coordinates are both 100, otherwise if the cancel event is sent to windowSecondDisplay of |
| // SECOND_DISPLAY_ID, the x and y coordinates are 200 |
| EXPECT_EQ(100, event->getX(0)); |
| EXPECT_EQ(100, event->getY(0)); |
| } |
| |
| /** |
| * Ensure the correct coordinate spaces are used by InputDispatcher. |
| * |
| * InputDispatcher works in the display space, so its coordinate system is relative to the display |
| * panel. Windows get events in the window space, and get raw coordinates in the logical display |
| * space. |
| */ |
| class InputDispatcherDisplayProjectionTest : public InputDispatcherTest { |
| public: |
| void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| removeAllWindowsAndDisplays(); |
| } |
| |
| void addDisplayInfo(int displayId, const ui::Transform& transform) { |
| gui::DisplayInfo info; |
| info.displayId = displayId; |
| info.transform = transform; |
| mDisplayInfos.push_back(std::move(info)); |
| mDispatcher->onWindowInfosChanged({mWindowInfos, mDisplayInfos, 0, 0}); |
| } |
| |
| void addWindow(const sp<WindowInfoHandle>& windowHandle) { |
| mWindowInfos.push_back(*windowHandle->getInfo()); |
| mDispatcher->onWindowInfosChanged({mWindowInfos, mDisplayInfos, 0, 0}); |
| } |
| |
| void removeAllWindowsAndDisplays() { |
| mDisplayInfos.clear(); |
| mWindowInfos.clear(); |
| } |
| |
| // Set up a test scenario where the display has a scaled projection and there are two windows |
| // on the display. |
| std::pair<sp<FakeWindowHandle>, sp<FakeWindowHandle>> setupScaledDisplayScenario() { |
| // The display has a projection that has a scale factor of 2 and 4 in the x and y directions |
| // respectively. |
| ui::Transform displayTransform; |
| displayTransform.set(2, 0, 0, 4); |
| addDisplayInfo(ADISPLAY_ID_DEFAULT, displayTransform); |
| |
| std::shared_ptr<FakeApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| |
| // Add two windows to the display. Their frames are represented in the display space. |
| sp<FakeWindowHandle> firstWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", |
| ADISPLAY_ID_DEFAULT); |
| firstWindow->setFrame(Rect(0, 0, 100, 200), displayTransform); |
| addWindow(firstWindow); |
| |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", |
| ADISPLAY_ID_DEFAULT); |
| secondWindow->setFrame(Rect(100, 200, 200, 400), displayTransform); |
| addWindow(secondWindow); |
| return {std::move(firstWindow), std::move(secondWindow)}; |
| } |
| |
| private: |
| std::vector<gui::DisplayInfo> mDisplayInfos; |
| std::vector<gui::WindowInfo> mWindowInfos; |
| }; |
| |
| TEST_F(InputDispatcherDisplayProjectionTest, HitTestCoordinateSpaceConsistency) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| // Send down to the first window. The point is represented in the display space. The point is |
| // selected so that if the hit test was performed with the point and the bounds being in |
| // different coordinate spaces, the event would end up in the incorrect window. |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {PointF{75, 55}})); |
| |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| } |
| |
| // Ensure that when a MotionEvent is injected through the InputDispatcher::injectInputEvent() API, |
| // the event should be treated as being in the logical display space. |
| TEST_F(InputDispatcherDisplayProjectionTest, InjectionInLogicalDisplaySpace) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| // Send down to the first window. The point is represented in the logical display space. The |
| // point is selected so that if the hit test was done in logical display space, then it would |
| // end up in the incorrect window. |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| PointF{75 * 2, 55 * 4}); |
| |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| } |
| |
| // Ensure that when a MotionEvent that has a custom transform is injected, the post-transformed |
| // event should be treated as being in the logical display space. |
| TEST_F(InputDispatcherDisplayProjectionTest, InjectionWithTransformInLogicalDisplaySpace) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| |
| const std::array<float, 9> matrix = {1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0.0, 0.0, 1.0}; |
| ui::Transform injectedEventTransform; |
| injectedEventTransform.set(matrix); |
| const vec2 expectedPoint{75, 55}; // The injected point in the logical display space. |
| const vec2 untransformedPoint = injectedEventTransform.inverse().transform(expectedPoint); |
| |
| MotionEvent event = MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER) |
| .x(untransformedPoint.x) |
| .y(untransformedPoint.y)) |
| .build(); |
| event.transform(matrix); |
| |
| injectMotionEvent(*mDispatcher, event, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT); |
| |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDisplayProjectionTest, WindowGetsEventsInCorrectCoordinateSpace) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| |
| // Send down to the second window. |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {PointF{150, 220}})); |
| |
| firstWindow->assertNoEvents(); |
| std::unique_ptr<MotionEvent> event = secondWindow->consumeMotionEvent(); |
| ASSERT_NE(nullptr, event); |
| EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, event->getAction()); |
| |
| // Ensure that the events from the "getRaw" API are in logical display coordinates. |
| EXPECT_EQ(300, event->getRawX(0)); |
| EXPECT_EQ(880, event->getRawY(0)); |
| |
| // Ensure that the x and y values are in the window's coordinate space. |
| // The left-top of the second window is at (100, 200) in display space, which is (200, 800) in |
| // the logical display space. This will be the origin of the window space. |
| EXPECT_EQ(100, event->getX(0)); |
| EXPECT_EQ(80, event->getY(0)); |
| } |
| |
| TEST_F(InputDispatcherDisplayProjectionTest, CancelMotionWithCorrectCoordinates) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| // The monitor will always receive events in the logical display's coordinate space, because |
| // it does not have a window. |
| FakeMonitorReceiver monitor{*mDispatcher, "Monitor", ADISPLAY_ID_DEFAULT}; |
| |
| // Send down to the first window. |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {PointF{50, 100}})); |
| firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 400))); |
| monitor.consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 400))); |
| |
| // Second pointer goes down on second window. |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, |
| {PointF{50, 100}, PointF{150, 220}})); |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 80))); |
| const std::map<int32_t, PointF> expectedMonitorPointers{{0, PointF{100, 400}}, |
| {1, PointF{300, 880}}}; |
| monitor.consumeMotionEvent( |
| AllOf(WithMotionAction(POINTER_1_DOWN), WithPointers(expectedMonitorPointers))); |
| |
| mDispatcher->cancelCurrentTouch(); |
| |
| firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithCoords(100, 400))); |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithCoords(100, 80))); |
| monitor.consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithPointers(expectedMonitorPointers))); |
| } |
| |
| TEST_F(InputDispatcherDisplayProjectionTest, SynthesizeDownWithCorrectCoordinates) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| |
| // Send down to the first window. |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {PointF{50, 100}})); |
| firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 400))); |
| |
| // The pointer is transferred to the second window, and the second window receives it in the |
| // correct coordinate space. |
| mDispatcher->transferTouchGesture(firstWindow->getToken(), secondWindow->getToken()); |
| firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithCoords(100, 400))); |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(-100, -400))); |
| } |
| |
| TEST_F(InputDispatcherDisplayProjectionTest, SynthesizeHoverEnterExitWithCorrectCoordinates) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| |
| // Send hover move to the second window, and ensure it shows up as hover enter. |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS, |
| ADISPLAY_ID_DEFAULT, {PointF{150, 220}})); |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), |
| WithCoords(100, 80), WithRawCoords(300, 880))); |
| |
| // Touch down at the same location and ensure a hover exit is synthesized. |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_STYLUS, |
| ADISPLAY_ID_DEFAULT, {PointF{150, 220}})); |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80), |
| WithRawCoords(300, 880))); |
| secondWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 80), WithRawCoords(300, 880))); |
| secondWindow->assertNoEvents(); |
| firstWindow->assertNoEvents(); |
| } |
| |
| // Same as above, but while the window is being mirrored. |
| TEST_F(InputDispatcherDisplayProjectionTest, |
| SynthesizeHoverEnterExitWithCorrectCoordinatesWhenMirrored) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| |
| const std::array<float, 9> matrix = {1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0.0, 0.0, 1.0}; |
| ui::Transform secondDisplayTransform; |
| secondDisplayTransform.set(matrix); |
| addDisplayInfo(SECOND_DISPLAY_ID, secondDisplayTransform); |
| |
| sp<FakeWindowHandle> secondWindowClone = secondWindow->clone(SECOND_DISPLAY_ID); |
| secondWindowClone->setWindowTransform(1.1, 2.2, 3.3, 4.4); |
| addWindow(secondWindowClone); |
| |
| // Send hover move to the second window, and ensure it shows up as hover enter. |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS, |
| ADISPLAY_ID_DEFAULT, {PointF{150, 220}})); |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), |
| WithCoords(100, 80), WithRawCoords(300, 880))); |
| |
| // Touch down at the same location and ensure a hover exit is synthesized for the correct |
| // display. |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_STYLUS, |
| ADISPLAY_ID_DEFAULT, {PointF{150, 220}})); |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80), |
| WithRawCoords(300, 880))); |
| secondWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 80), WithRawCoords(300, 880))); |
| secondWindow->assertNoEvents(); |
| firstWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDisplayProjectionTest, SynthesizeHoverCancelationWithCorrectCoordinates) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| |
| // Send hover enter to second window |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS, |
| ADISPLAY_ID_DEFAULT, {PointF{150, 220}})); |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), |
| WithCoords(100, 80), WithRawCoords(300, 880))); |
| |
| mDispatcher->cancelCurrentTouch(); |
| |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80), |
| WithRawCoords(300, 880))); |
| secondWindow->assertNoEvents(); |
| firstWindow->assertNoEvents(); |
| } |
| |
| // Same as above, but while the window is being mirrored. |
| TEST_F(InputDispatcherDisplayProjectionTest, |
| SynthesizeHoverCancelationWithCorrectCoordinatesWhenMirrored) { |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); |
| |
| const std::array<float, 9> matrix = {1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0.0, 0.0, 1.0}; |
| ui::Transform secondDisplayTransform; |
| secondDisplayTransform.set(matrix); |
| addDisplayInfo(SECOND_DISPLAY_ID, secondDisplayTransform); |
| |
| sp<FakeWindowHandle> secondWindowClone = secondWindow->clone(SECOND_DISPLAY_ID); |
| secondWindowClone->setWindowTransform(1.1, 2.2, 3.3, 4.4); |
| addWindow(secondWindowClone); |
| |
| // Send hover enter to second window |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS, |
| ADISPLAY_ID_DEFAULT, {PointF{150, 220}})); |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), |
| WithCoords(100, 80), WithRawCoords(300, 880), |
| WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| |
| mDispatcher->cancelCurrentTouch(); |
| |
| // Ensure the cancelation happens with the correct displayId and the correct coordinates. |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80), |
| WithRawCoords(300, 880), |
| WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| secondWindow->assertNoEvents(); |
| firstWindow->assertNoEvents(); |
| } |
| |
| /** Ensure consistent behavior of InputDispatcher in all orientations. */ |
| class InputDispatcherDisplayOrientationFixture |
| : public InputDispatcherDisplayProjectionTest, |
| public ::testing::WithParamInterface<ui::Rotation> {}; |
| |
| // This test verifies the touchable region of a window for all rotations of the display by tapping |
| // in different locations on the display, specifically points close to the four corners of a |
| // window. |
| TEST_P(InputDispatcherDisplayOrientationFixture, HitTestInDifferentOrientations) { |
| constexpr static int32_t displayWidth = 400; |
| constexpr static int32_t displayHeight = 800; |
| |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| const auto rotation = GetParam(); |
| |
| // Set up the display with the specified rotation. |
| const bool isRotated = rotation == ui::ROTATION_90 || rotation == ui::ROTATION_270; |
| const int32_t logicalDisplayWidth = isRotated ? displayHeight : displayWidth; |
| const int32_t logicalDisplayHeight = isRotated ? displayWidth : displayHeight; |
| const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation), |
| logicalDisplayWidth, logicalDisplayHeight); |
| addDisplayInfo(ADISPLAY_ID_DEFAULT, displayTransform); |
| |
| // Create a window with its bounds determined in the logical display. |
| const Rect frameInLogicalDisplay(100, 100, 200, 300); |
| const Rect frameInDisplay = displayTransform.inverse().transform(frameInLogicalDisplay); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(frameInDisplay, displayTransform); |
| addWindow(window); |
| |
| // The following points in logical display space should be inside the window. |
| static const std::array<vec2, 4> insidePoints{ |
| {{100, 100}, {199.99, 100}, {100, 299.99}, {199.99, 299.99}}}; |
| for (const auto pointInsideWindow : insidePoints) { |
| const vec2 p = displayTransform.inverse().transform(pointInsideWindow); |
| const PointF pointInDisplaySpace{p.x, p.y}; |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInDisplaySpace})); |
| window->consumeMotionDown(); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInDisplaySpace})); |
| window->consumeMotionUp(); |
| } |
| |
| // The following points in logical display space should be outside the window. |
| static const std::array<vec2, 5> outsidePoints{ |
| {{200, 100}, {100, 300}, {200, 300}, {100, 99.99}, {99.99, 100}}}; |
| for (const auto pointOutsideWindow : outsidePoints) { |
| const vec2 p = displayTransform.inverse().transform(pointOutsideWindow); |
| const PointF pointInDisplaySpace{p.x, p.y}; |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInDisplaySpace})); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInDisplaySpace})); |
| } |
| window->assertNoEvents(); |
| } |
| |
| // Run the precision tests for all rotations. |
| INSTANTIATE_TEST_SUITE_P(InputDispatcherDisplayOrientationTests, |
| InputDispatcherDisplayOrientationFixture, |
| ::testing::Values(ui::ROTATION_0, ui::ROTATION_90, ui::ROTATION_180, |
| ui::ROTATION_270), |
| [](const testing::TestParamInfo<ui::Rotation>& testParamInfo) { |
| return ftl::enum_string(testParamInfo.param); |
| }); |
| |
| using TransferFunction = std::function<bool(const std::unique_ptr<InputDispatcher>& dispatcher, |
| sp<IBinder>, sp<IBinder>)>; |
| |
| class TransferTouchFixture : public InputDispatcherTest, |
| public ::testing::WithParamInterface<TransferFunction> {}; |
| |
| TEST_P(TransferTouchFixture, TransferTouch_OnePointer) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| // Create a couple of windows |
| sp<FakeWindowHandle> firstWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", |
| ADISPLAY_ID_DEFAULT); |
| firstWindow->setDupTouchToWallpaper(true); |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", |
| ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> wallpaper = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); |
| wallpaper->setIsWallpaper(true); |
| // Add the windows to the dispatcher, and ensure the first window is focused |
| mDispatcher->onWindowInfosChanged( |
| {{*firstWindow->getInfo(), *secondWindow->getInfo(), *wallpaper->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(firstWindow); |
| firstWindow->consumeFocusEvent(true); |
| |
| // Send down to the first window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| wallpaper->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| // Dispatcher reports pointer down outside focus for the wallpaper |
| mFakePolicy->assertOnPointerDownEquals(wallpaper->getToken()); |
| |
| // Transfer touch to the second window |
| TransferFunction f = GetParam(); |
| const bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); |
| ASSERT_TRUE(success); |
| // The first window gets cancel and the second gets down |
| firstWindow->consumeMotionCancel(); |
| secondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| wallpaper->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| // There should not be any changes to the focused window when transferring touch |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertOnPointerDownWasNotCalled()); |
| |
| // Send up event to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| // The first window gets no events and the second gets up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| wallpaper->assertNoEvents(); |
| } |
| |
| /** |
| * When 'transferTouchGesture' API is invoked, dispatcher needs to find the "best" window to take |
| * touch from. When we have spy windows, there are several windows to choose from: either spy, or |
| * the 'real' (non-spy) window. Always prefer the 'real' window because that's what would be most |
| * natural to the user. |
| * In this test, we are sending a pointer to both spy window and first window. We then try to |
| * transfer touch to the second window. The dispatcher should identify the first window as the |
| * one that should lose the gesture, and therefore the action should be to move the gesture from |
| * the first window to the second. |
| * The main goal here is to test the behaviour of 'transferTouchGesture' API, but it's still valid |
| * to test the other API, as well. |
| */ |
| TEST_P(TransferTouchFixture, TransferTouch_MultipleWindowsWithSpy) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| // Create a couple of windows + a spy window |
| sp<FakeWindowHandle> spyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spyWindow->setTrustedOverlay(true); |
| spyWindow->setSpy(true); |
| sp<FakeWindowHandle> firstWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->onWindowInfosChanged( |
| {{*spyWindow->getInfo(), *firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); |
| |
| // Send down to the first window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| // Only the first window and spy should get the down event |
| spyWindow->consumeMotionDown(); |
| firstWindow->consumeMotionDown(); |
| |
| // Transfer touch to the second window. Non-spy window should be preferred over the spy window |
| // if f === 'transferTouchGesture'. |
| TransferFunction f = GetParam(); |
| const bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); |
| ASSERT_TRUE(success); |
| // The first window gets cancel and the second gets down |
| firstWindow->consumeMotionCancel(); |
| secondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| // Send up event to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| // The first window gets no events and the second+spy get up |
| firstWindow->assertNoEvents(); |
| spyWindow->consumeMotionUp(); |
| secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| } |
| |
| TEST_P(TransferTouchFixture, TransferTouch_TwoPointersNonSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| PointF touchPoint = {10, 10}; |
| |
| // Create a couple of windows |
| sp<FakeWindowHandle> firstWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", |
| ADISPLAY_ID_DEFAULT); |
| firstWindow->setPreventSplitting(true); |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", |
| ADISPLAY_ID_DEFAULT); |
| secondWindow->setPreventSplitting(true); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->onWindowInfosChanged( |
| {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); |
| |
| // Send down to the first window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {touchPoint})); |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| |
| // Send pointer down to the first window |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint})); |
| // Only the first window should get the pointer down event |
| firstWindow->consumeMotionPointerDown(1); |
| secondWindow->assertNoEvents(); |
| |
| // Transfer touch focus to the second window |
| TransferFunction f = GetParam(); |
| bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); |
| ASSERT_TRUE(success); |
| // The first window gets cancel and the second gets down and pointer down |
| firstWindow->consumeMotionCancel(); |
| secondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| secondWindow->consumeMotionPointerDown(1, ADISPLAY_ID_DEFAULT, |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| // Send pointer up to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint})); |
| // The first window gets nothing and the second gets pointer up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionPointerUp(1, ADISPLAY_ID_DEFAULT, |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| // Send up event to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| // The first window gets nothing and the second gets up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| } |
| |
| TEST_P(TransferTouchFixture, TransferTouch_MultipleWallpapers) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| // Create a couple of windows |
| sp<FakeWindowHandle> firstWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", |
| ADISPLAY_ID_DEFAULT); |
| firstWindow->setDupTouchToWallpaper(true); |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", |
| ADISPLAY_ID_DEFAULT); |
| secondWindow->setDupTouchToWallpaper(true); |
| |
| sp<FakeWindowHandle> wallpaper1 = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper1", ADISPLAY_ID_DEFAULT); |
| wallpaper1->setIsWallpaper(true); |
| |
| sp<FakeWindowHandle> wallpaper2 = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper2", ADISPLAY_ID_DEFAULT); |
| wallpaper2->setIsWallpaper(true); |
| // Add the windows to the dispatcher |
| mDispatcher->onWindowInfosChanged({{*firstWindow->getInfo(), *wallpaper1->getInfo(), |
| *secondWindow->getInfo(), *wallpaper2->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| |
| // Send down to the first window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| wallpaper1->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| wallpaper2->assertNoEvents(); |
| |
| // Transfer touch focus to the second window |
| TransferFunction f = GetParam(); |
| bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); |
| ASSERT_TRUE(success); |
| |
| // The first window gets cancel and the second gets down |
| firstWindow->consumeMotionCancel(); |
| secondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| wallpaper1->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); |
| wallpaper2->consumeMotionDown(ADISPLAY_ID_DEFAULT, |
| expectedWallpaperFlags | AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| // Send up event to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| // The first window gets no events and the second gets up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| wallpaper1->assertNoEvents(); |
| wallpaper2->consumeMotionUp(ADISPLAY_ID_DEFAULT, |
| expectedWallpaperFlags | AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| } |
| |
| // For the cases of single pointer touch and two pointers non-split touch, the api's |
| // 'transferTouchGesture' and 'transferTouchOnDisplay' are equivalent in behaviour. They only differ |
| // for the case where there are multiple pointers split across several windows. |
| INSTANTIATE_TEST_SUITE_P( |
| InputDispatcherTransferFunctionTests, TransferTouchFixture, |
| ::testing::Values( |
| [&](const std::unique_ptr<InputDispatcher>& dispatcher, sp<IBinder> /*ignored*/, |
| sp<IBinder> destChannelToken) { |
| return dispatcher->transferTouchOnDisplay(destChannelToken, |
| ADISPLAY_ID_DEFAULT); |
| }, |
| [&](const std::unique_ptr<InputDispatcher>& dispatcher, sp<IBinder> from, |
| sp<IBinder> to) { |
| return dispatcher->transferTouchGesture(from, to, |
| /*isDragAndDrop=*/false); |
| })); |
| |
| TEST_F(InputDispatcherTest, TransferTouch_TwoPointersSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> firstWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", |
| ADISPLAY_ID_DEFAULT); |
| firstWindow->setFrame(Rect(0, 0, 600, 400)); |
| |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", |
| ADISPLAY_ID_DEFAULT); |
| secondWindow->setFrame(Rect(0, 400, 600, 800)); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->onWindowInfosChanged( |
| {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); |
| |
| PointF pointInFirst = {300, 200}; |
| PointF pointInSecond = {300, 600}; |
| |
| // Send down to the first window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst})); |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| |
| // Send down to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond})); |
| // The first window gets a move and the second a down |
| firstWindow->consumeMotionMove(); |
| secondWindow->consumeMotionDown(); |
| |
| // Transfer touch to the second window |
| mDispatcher->transferTouchGesture(firstWindow->getToken(), secondWindow->getToken()); |
| // The first window gets cancel and the new gets pointer down (it already saw down) |
| firstWindow->consumeMotionCancel(); |
| secondWindow->consumeMotionPointerDown(1, ADISPLAY_ID_DEFAULT, |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| // Send pointer up to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond})); |
| // The first window gets nothing and the second gets pointer up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionPointerUp(1, ADISPLAY_ID_DEFAULT, |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| // Send up event to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| // The first window gets nothing and the second gets up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| } |
| |
| // Same as TransferTouch_TwoPointersSplitTouch, but using 'transferTouchOnDisplay' api. |
| // Unlike 'transferTouchGesture', calling 'transferTouchOnDisplay' when there are two windows |
| // receiving touch is not supported, so the touch should continue on those windows and the |
| // transferred-to window should get nothing. |
| TEST_F(InputDispatcherTest, TransferTouchOnDisplay_TwoPointersSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> firstWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", |
| ADISPLAY_ID_DEFAULT); |
| firstWindow->setFrame(Rect(0, 0, 600, 400)); |
| |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", |
| ADISPLAY_ID_DEFAULT); |
| secondWindow->setFrame(Rect(0, 400, 600, 800)); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->onWindowInfosChanged( |
| {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); |
| |
| PointF pointInFirst = {300, 200}; |
| PointF pointInSecond = {300, 600}; |
| |
| // Send down to the first window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst})); |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| |
| // Send down to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond})); |
| // The first window gets a move and the second a down |
| firstWindow->consumeMotionMove(); |
| secondWindow->consumeMotionDown(); |
| |
| // Transfer touch focus to the second window |
| const bool transferred = |
| mDispatcher->transferTouchOnDisplay(secondWindow->getToken(), ADISPLAY_ID_DEFAULT); |
| // The 'transferTouchOnDisplay' call should not succeed, because there are 2 touched windows |
| ASSERT_FALSE(transferred); |
| firstWindow->assertNoEvents(); |
| secondWindow->assertNoEvents(); |
| |
| // The rest of the dispatch should proceed as normal |
| // Send pointer up to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond})); |
| // The first window gets MOVE and the second gets pointer up |
| firstWindow->consumeMotionMove(); |
| secondWindow->consumeMotionUp(); |
| |
| // Send up event to the first window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| // The first window gets nothing and the second gets up |
| firstWindow->consumeMotionUp(); |
| secondWindow->assertNoEvents(); |
| } |
| |
| // This case will create two windows and one mirrored window on the default display and mirror |
| // two windows on the second display. It will test if 'transferTouchGesture' works fine if we put |
| // the windows info of second display before default display. |
| TEST_F(InputDispatcherTest, TransferTouch_CloneSurface) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> firstWindowInPrimary = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1", ADISPLAY_ID_DEFAULT); |
| firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100)); |
| sp<FakeWindowHandle> secondWindowInPrimary = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT); |
| secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); |
| |
| sp<FakeWindowHandle> mirrorWindowInPrimary = firstWindowInPrimary->clone(ADISPLAY_ID_DEFAULT); |
| mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200)); |
| |
| sp<FakeWindowHandle> firstWindowInSecondary = firstWindowInPrimary->clone(SECOND_DISPLAY_ID); |
| firstWindowInSecondary->setFrame(Rect(0, 0, 100, 100)); |
| |
| sp<FakeWindowHandle> secondWindowInSecondary = secondWindowInPrimary->clone(SECOND_DISPLAY_ID); |
| secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); |
| |
| // Update window info, let it find window handle of second display first. |
| mDispatcher->onWindowInfosChanged( |
| {{*firstWindowInSecondary->getInfo(), *secondWindowInSecondary->getInfo(), |
| *mirrorWindowInPrimary->getInfo(), *firstWindowInPrimary->getInfo(), |
| *secondWindowInPrimary->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| firstWindowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| // Transfer touch |
| ASSERT_TRUE(mDispatcher->transferTouchGesture(firstWindowInPrimary->getToken(), |
| secondWindowInPrimary->getToken())); |
| // The first window gets cancel. |
| firstWindowInPrimary->consumeMotionCancel(); |
| secondWindowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT, |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| firstWindowInPrimary->assertNoEvents(); |
| secondWindowInPrimary->consumeMotionMove(ADISPLAY_ID_DEFAULT, |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| firstWindowInPrimary->assertNoEvents(); |
| secondWindowInPrimary->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| } |
| |
| // Same as TransferTouch_CloneSurface, but this touch on the secondary display and use |
| // 'transferTouchOnDisplay' api. |
| TEST_F(InputDispatcherTest, TransferTouchOnDisplay_CloneSurface) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> firstWindowInPrimary = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1", ADISPLAY_ID_DEFAULT); |
| firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100)); |
| sp<FakeWindowHandle> secondWindowInPrimary = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT); |
| secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); |
| |
| sp<FakeWindowHandle> mirrorWindowInPrimary = firstWindowInPrimary->clone(ADISPLAY_ID_DEFAULT); |
| mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200)); |
| |
| sp<FakeWindowHandle> firstWindowInSecondary = firstWindowInPrimary->clone(SECOND_DISPLAY_ID); |
| firstWindowInSecondary->setFrame(Rect(0, 0, 100, 100)); |
| |
| sp<FakeWindowHandle> secondWindowInSecondary = secondWindowInPrimary->clone(SECOND_DISPLAY_ID); |
| secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); |
| |
| // Update window info, let it find window handle of second display first. |
| mDispatcher->onWindowInfosChanged( |
| {{*firstWindowInSecondary->getInfo(), *secondWindowInSecondary->getInfo(), |
| *mirrorWindowInPrimary->getInfo(), *firstWindowInPrimary->getInfo(), |
| *secondWindowInPrimary->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| |
| // Touch on second display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| firstWindowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); |
| |
| // Transfer touch focus |
| ASSERT_TRUE(mDispatcher->transferTouchOnDisplay(secondWindowInSecondary->getToken(), |
| SECOND_DISPLAY_ID)); |
| |
| // The first window gets cancel. |
| firstWindowInSecondary->consumeMotionCancel(SECOND_DISPLAY_ID); |
| secondWindowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID, |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| SECOND_DISPLAY_ID, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| firstWindowInSecondary->assertNoEvents(); |
| secondWindowInSecondary->consumeMotionMove(SECOND_DISPLAY_ID, |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| firstWindowInSecondary->assertNoEvents(); |
| secondWindowInSecondary->consumeMotionUp(SECOND_DISPLAY_ID, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| } |
| |
| TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| |
| // Window should receive key down event. |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| |
| // Should have poked user activity |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertUserActivityPoked(); |
| } |
| |
| TEST_F(InputDispatcherTest, FocusedWindow_DisableUserActivity) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| window->setDisableUserActivity(true); |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| |
| // Window should receive key down event. |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| |
| // Should have poked user activity |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertUserActivityNotPoked(); |
| } |
| |
| TEST_F(InputDispatcherTest, FocusedWindow_DoesNotReceiveSystemShortcut) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| mDispatcher->notifyKey(generateSystemShortcutArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| mDispatcher->waitForIdle(); |
| |
| // System key is not passed down |
| window->assertNoEvents(); |
| |
| // Should have poked user activity |
| mFakePolicy->assertUserActivityPoked(); |
| } |
| |
| TEST_F(InputDispatcherTest, FocusedWindow_DoesNotReceiveAssistantKey) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| mDispatcher->notifyKey(generateAssistantKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| mDispatcher->waitForIdle(); |
| |
| // System key is not passed down |
| window->assertNoEvents(); |
| |
| // Should have poked user activity |
| mFakePolicy->assertUserActivityPoked(); |
| } |
| |
| TEST_F(InputDispatcherTest, FocusedWindow_SystemKeyIgnoresDisableUserActivity) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| window->setDisableUserActivity(true); |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| mDispatcher->notifyKey(generateSystemShortcutArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| mDispatcher->waitForIdle(); |
| |
| // System key is not passed down |
| window->assertNoEvents(); |
| |
| // Should have poked user activity |
| mFakePolicy->assertUserActivityPoked(); |
| } |
| |
| TEST_F(InputDispatcherTest, InjectedTouchesPokeUserActivity) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {100, 100})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| window->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| |
| // Should have poked user activity |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertUserActivityPoked(); |
| } |
| |
| TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| mDispatcher->waitForIdle(); |
| |
| window->assertNoEvents(); |
| } |
| |
| // If a window is touchable, but does not have focus, it should receive motion events, but not keys |
| TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Send key |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| // Send motion |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| |
| // Window should receive only the motion event |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| window->assertNoEvents(); // Key event or focus event will not be received |
| } |
| |
| TEST_F(InputDispatcherTest, PointerCancel_SendCancelWhenSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> firstWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", |
| ADISPLAY_ID_DEFAULT); |
| firstWindow->setFrame(Rect(0, 0, 600, 400)); |
| |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", |
| ADISPLAY_ID_DEFAULT); |
| secondWindow->setFrame(Rect(0, 400, 600, 800)); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->onWindowInfosChanged( |
| {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); |
| |
| PointF pointInFirst = {300, 200}; |
| PointF pointInSecond = {300, 600}; |
| |
| // Send down to the first window |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst})); |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| |
| // Send down to the second window |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond})); |
| // The first window gets a move and the second a down |
| firstWindow->consumeMotionMove(); |
| secondWindow->consumeMotionDown(); |
| |
| // Send pointer cancel to the second window |
| NotifyMotionArgs pointerUpMotionArgs = |
| generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond}); |
| pointerUpMotionArgs.flags |= AMOTION_EVENT_FLAG_CANCELED; |
| mDispatcher->notifyMotion(pointerUpMotionArgs); |
| // The first window gets move and the second gets cancel. |
| firstWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); |
| secondWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); |
| |
| // Send up event. |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| // The first window gets up and the second gets nothing. |
| firstWindow->consumeMotionUp(); |
| secondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SendTimeline_DoesNotCrashDispatcher) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; |
| graphicsTimeline[GraphicsTimeline::GPU_COMPLETED_TIME] = 2; |
| graphicsTimeline[GraphicsTimeline::PRESENT_TIME] = 3; |
| |
| window->sendTimeline(/*inputEventId=*/1, graphicsTimeline); |
| window->assertNoEvents(); |
| mDispatcher->waitForIdle(); |
| } |
| |
| using InputDispatcherMonitorTest = InputDispatcherTest; |
| |
| /** |
| * Two entities that receive touch: A window, and a global monitor. |
| * The touch goes to the window, and then the window disappears. |
| * The monitor does not get cancel right away. But if more events come in, the touch gets canceled |
| * for the monitor, as well. |
| * 1. foregroundWindow |
| * 2. monitor <-- global monitor (doesn't observe z order, receives all events) |
| */ |
| TEST_F(InputDispatcherMonitorTest, MonitorTouchIsCanceledWhenForegroundWindowDisappears) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 200})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Both the foreground window and the global monitor should receive the touch down |
| window->consumeMotionDown(); |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {110, 200})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| window->consumeMotionMove(); |
| monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| |
| // Now the foreground window goes away |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); |
| window->consumeMotionCancel(); |
| monitor.assertNoEvents(); // Global monitor does not get a cancel yet |
| |
| // If more events come in, there will be no more foreground window to send them to. This will |
| // cause a cancel for the monitor, as well. |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {120, 200})) |
| << "Injection should fail because the window was removed"; |
| window->assertNoEvents(); |
| // Global monitor now gets the cancel |
| monitor.consumeMotionCancel(ADISPLAY_ID_DEFAULT); |
| } |
| |
| TEST_F(InputDispatcherMonitorTest, ReceivesMotionEvents) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| TEST_F(InputDispatcherMonitorTest, MonitorCannotPilferPointers) { |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| // Pilfer pointers from the monitor. |
| // This should not do anything and the window should continue to receive events. |
| EXPECT_NE(OK, mDispatcher->pilferPointers(monitor.getToken())); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| window->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| } |
| |
| TEST_F(InputDispatcherMonitorTest, NoWindowTransform) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| window->setWindowOffset(20, 40); |
| window->setWindowTransform(0, 1, -1, 0); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| std::unique_ptr<MotionEvent> event = monitor.consumeMotion(); |
| ASSERT_NE(nullptr, event); |
| // Even though window has transform, gesture monitor must not. |
| ASSERT_EQ(ui::Transform(), event->getTransform()); |
| } |
| |
| TEST_F(InputDispatcherMonitorTest, InjectionFailsWithNoWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Injection should fail if there is a monitor, but no touchable window"; |
| monitor.assertNoEvents(); |
| } |
| |
| /** |
| * Two displays |
| * The first monitor has a foreground window, a monitor |
| * The second window has only one monitor. |
| * We first inject a Down event into the first display, this injection should succeed and both |
| * the foreground window and monitor should receive a down event, then inject a Down event into |
| * the second display as well, this injection should fail, at this point, the first display |
| * window and monitor should not receive a cancel or any other event. |
| * Continue to inject Move and UP events to the first display, the events should be received |
| * normally by the foreground window and monitor. |
| */ |
| TEST_F(InputDispatcherMonitorTest, MonitorTouchIsNotCanceledWhenAnotherEmptyDisplayReceiveEvents) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| FakeMonitorReceiver secondMonitor = FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 200})) |
| << "The down event injected into the first display should succeed"; |
| |
| window->consumeMotionDown(); |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, |
| {100, 200})) |
| << "The down event injected into the second display should fail since there's no " |
| "touchable window"; |
| |
| // Continue to inject event to first display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {110, 220})) |
| << "The move event injected into the first display should succeed"; |
| |
| window->consumeMotionMove(); |
| monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {110, 220})) |
| << "The up event injected into the first display should succeed"; |
| |
| window->consumeMotionUp(); |
| monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| window->assertNoEvents(); |
| monitor.assertNoEvents(); |
| secondMonitor.assertNoEvents(); |
| } |
| |
| /** |
| * Two displays |
| * There is a monitor and foreground window on each display. |
| * First, we inject down events into each of the two displays, at this point, the foreground windows |
| * and monitors on both displays should receive down events. |
| * At this point, the foreground window of the second display goes away, the gone window should |
| * receive the cancel event, and the other windows and monitors should not receive any events. |
| * Inject a move event into the second display. At this point, the injection should fail because |
| * the second display no longer has a foreground window. At this point, the monitor on the second |
| * display should receive a cancel event, and any windows or monitors on the first display should |
| * not receive any events, and any subsequent injection of events into the second display should |
| * also fail. |
| * Continue to inject events into the first display, and the events should all be injected |
| * successfully and received normally. |
| */ |
| TEST_F(InputDispatcherMonitorTest, MonitorTouchIsNotCancelWhenAnotherDisplayMonitorTouchCanceled) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> secondWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "SecondForeground", |
| SECOND_DISPLAY_ID); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| FakeMonitorReceiver secondMonitor = FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); |
| |
| // There is a foreground window on both displays. |
| mDispatcher->onWindowInfosChanged({{*window->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 200})) |
| << "The down event injected into the first display should succeed"; |
| |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, |
| {100, 200})) |
| << "The down event injected into the second display should succeed"; |
| |
| secondWindow->consumeMotionDown(SECOND_DISPLAY_ID); |
| secondMonitor.consumeMotionDown(SECOND_DISPLAY_ID); |
| |
| // Now second window is gone away. |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // The gone window should receive a cancel, and the monitor on the second display should not |
| // receive any events. |
| secondWindow->consumeMotionCancel(SECOND_DISPLAY_ID); |
| secondMonitor.assertNoEvents(); |
| |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| SECOND_DISPLAY_ID, {110, 220})) |
| << "The move event injected into the second display should fail because there's no " |
| "touchable window"; |
| // Now the monitor on the second display should receive a cancel event. |
| secondMonitor.consumeMotionCancel(SECOND_DISPLAY_ID); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {110, 200})) |
| << "The move event injected into the first display should succeed"; |
| |
| window->consumeMotionMove(); |
| monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, |
| {110, 220})) |
| << "The up event injected into the second display should fail because there's no " |
| "touchable window"; |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {110, 220})) |
| << "The up event injected into the first display should succeed"; |
| |
| window->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| window->assertNoEvents(); |
| monitor.assertNoEvents(); |
| secondWindow->assertNoEvents(); |
| secondMonitor.assertNoEvents(); |
| } |
| |
| /** |
| * One display with transform |
| * There is a foreground window and a monitor on the display |
| * Inject down event and move event sequentially, the foreground window and monitor can receive down |
| * event and move event, then let the foreground window go away, the foreground window receives |
| * cancel event, inject move event again, the monitor receives cancel event, all the events received |
| * by the monitor should be with the same transform as the display |
| */ |
| TEST_F(InputDispatcherMonitorTest, MonitorTouchCancelEventWithDisplayTransform) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| |
| ui::Transform transform; |
| transform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1}); |
| |
| gui::DisplayInfo displayInfo; |
| displayInfo.displayId = ADISPLAY_ID_DEFAULT; |
| displayInfo.transform = transform; |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {displayInfo}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 200})) |
| << "The down event injected should succeed"; |
| |
| window->consumeMotionDown(); |
| std::unique_ptr<MotionEvent> downMotionEvent = monitor.consumeMotion(); |
| EXPECT_EQ(transform, downMotionEvent->getTransform()); |
| EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, downMotionEvent->getAction()); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {110, 220})) |
| << "The move event injected should succeed"; |
| |
| window->consumeMotionMove(); |
| std::unique_ptr<MotionEvent> moveMotionEvent = monitor.consumeMotion(); |
| EXPECT_EQ(transform, moveMotionEvent->getTransform()); |
| EXPECT_EQ(AMOTION_EVENT_ACTION_MOVE, moveMotionEvent->getAction()); |
| |
| // Let foreground window gone |
| mDispatcher->onWindowInfosChanged({{}, {displayInfo}, 0, 0}); |
| |
| // Foreground window should receive a cancel event, but not the monitor. |
| window->consumeMotionCancel(); |
| |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {110, 220})) |
| << "The move event injected should failed"; |
| // Now foreground should not receive any events, but monitor should receive a cancel event |
| // with transform that same as display's display. |
| std::unique_ptr<MotionEvent> cancelMotionEvent = monitor.consumeMotion(); |
| EXPECT_EQ(transform, cancelMotionEvent->getTransform()); |
| EXPECT_EQ(ADISPLAY_ID_DEFAULT, cancelMotionEvent->getDisplayId()); |
| EXPECT_EQ(AMOTION_EVENT_ACTION_CANCEL, cancelMotionEvent->getAction()); |
| |
| // Other event inject to this display should fail. |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {110, 220})) |
| << "The up event injected should fail because the touched window was removed"; |
| window->assertNoEvents(); |
| monitor.assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, TestMoveEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->notifyMotion(motionArgs); |
| // Window should receive motion down event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| motionArgs.action = AMOTION_EVENT_ACTION_MOVE; |
| motionArgs.id += 1; |
| motionArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, |
| motionArgs.pointerCoords[0].getX() - 10); |
| |
| mDispatcher->notifyMotion(motionArgs); |
| window->consumeMotionMove(ADISPLAY_ID_DEFAULT, /*expectedFlags=*/0); |
| } |
| |
| /** |
| * Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to |
| * the device default right away. In the test scenario, we check both the default value, |
| * and the action of enabling / disabling. |
| */ |
| TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Test window", ADISPLAY_ID_DEFAULT); |
| const WindowInfo& windowInfo = *window->getInfo(); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| window->setFocusable(true); |
| |
| SCOPED_TRACE("Check default value of touch mode"); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); |
| |
| SCOPED_TRACE("Remove the window to trigger focus loss"); |
| window->setFocusable(false); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| window->consumeFocusEvent(/*hasFocus=*/false, /*inTouchMode=*/true); |
| |
| SCOPED_TRACE("Disable touch mode"); |
| mDispatcher->setInTouchMode(false, windowInfo.ownerPid, windowInfo.ownerUid, |
| /*hasPermission=*/true, ADISPLAY_ID_DEFAULT); |
| window->consumeTouchModeEvent(false); |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/false); |
| |
| SCOPED_TRACE("Remove the window to trigger focus loss"); |
| window->setFocusable(false); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| window->consumeFocusEvent(/*hasFocus=*/false, /*inTouchMode=*/false); |
| |
| SCOPED_TRACE("Enable touch mode again"); |
| mDispatcher->setInTouchMode(true, windowInfo.ownerPid, windowInfo.ownerUid, |
| /*hasPermission=*/true, ADISPLAY_ID_DEFAULT); |
| window->consumeTouchModeEvent(true); |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); |
| |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Test window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| window->setFocusable(true); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); |
| |
| const NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); |
| mDispatcher->notifyKey(keyArgs); |
| |
| std::unique_ptr<KeyEvent> event = window->consumeKey(); |
| ASSERT_NE(event, nullptr); |
| std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); |
| ASSERT_NE(verified, nullptr); |
| ASSERT_EQ(verified->type, VerifiedInputEvent::Type::KEY); |
| |
| ASSERT_EQ(keyArgs.eventTime, verified->eventTimeNanos); |
| ASSERT_EQ(keyArgs.deviceId, verified->deviceId); |
| ASSERT_EQ(keyArgs.source, verified->source); |
| ASSERT_EQ(keyArgs.displayId, verified->displayId); |
| |
| const VerifiedKeyEvent& verifiedKey = static_cast<const VerifiedKeyEvent&>(*verified); |
| |
| ASSERT_EQ(keyArgs.action, verifiedKey.action); |
| ASSERT_EQ(keyArgs.flags & VERIFIED_KEY_EVENT_FLAGS, verifiedKey.flags); |
| ASSERT_EQ(keyArgs.downTime, verifiedKey.downTimeNanos); |
| ASSERT_EQ(keyArgs.keyCode, verifiedKey.keyCode); |
| ASSERT_EQ(keyArgs.scanCode, verifiedKey.scanCode); |
| ASSERT_EQ(keyArgs.metaState, verifiedKey.metaState); |
| ASSERT_EQ(0, verifiedKey.repeatCount); |
| } |
| |
| TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Test window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| ui::Transform transform; |
| transform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1}); |
| |
| gui::DisplayInfo displayInfo; |
| displayInfo.displayId = ADISPLAY_ID_DEFAULT; |
| displayInfo.transform = transform; |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {displayInfo}, 0, 0}); |
| |
| const NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(motionArgs); |
| |
| std::unique_ptr<MotionEvent> event = window->consumeMotionEvent(); |
| ASSERT_NE(nullptr, event); |
| std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); |
| ASSERT_NE(verified, nullptr); |
| ASSERT_EQ(verified->type, VerifiedInputEvent::Type::MOTION); |
| |
| EXPECT_EQ(motionArgs.eventTime, verified->eventTimeNanos); |
| EXPECT_EQ(motionArgs.deviceId, verified->deviceId); |
| EXPECT_EQ(motionArgs.source, verified->source); |
| EXPECT_EQ(motionArgs.displayId, verified->displayId); |
| |
| const VerifiedMotionEvent& verifiedMotion = static_cast<const VerifiedMotionEvent&>(*verified); |
| |
| const vec2 rawXY = |
| MotionEvent::calculateTransformedXY(motionArgs.source, transform, |
| motionArgs.pointerCoords[0].getXYValue()); |
| EXPECT_EQ(rawXY.x, verifiedMotion.rawX); |
| EXPECT_EQ(rawXY.y, verifiedMotion.rawY); |
| EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked); |
| EXPECT_EQ(motionArgs.flags & VERIFIED_MOTION_EVENT_FLAGS, verifiedMotion.flags); |
| EXPECT_EQ(motionArgs.downTime, verifiedMotion.downTimeNanos); |
| EXPECT_EQ(motionArgs.metaState, verifiedMotion.metaState); |
| EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState); |
| } |
| |
| /** |
| * Ensure that separate calls to sign the same data are generating the same key. |
| * We avoid asserting against INVALID_HMAC. Since the key is random, there is a non-zero chance |
| * that a specific key and data combination would produce INVALID_HMAC, which would cause flaky |
| * tests. |
| */ |
| TEST_F(InputDispatcherTest, GeneratedHmac_IsConsistent) { |
| KeyEvent event = getTestKeyEvent(); |
| VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); |
| |
| std::array<uint8_t, 32> hmac1 = mDispatcher->sign(verifiedEvent); |
| std::array<uint8_t, 32> hmac2 = mDispatcher->sign(verifiedEvent); |
| ASSERT_EQ(hmac1, hmac2); |
| } |
| |
| /** |
| * Ensure that changes in VerifiedKeyEvent produce a different hmac. |
| */ |
| TEST_F(InputDispatcherTest, GeneratedHmac_ChangesWhenFieldsChange) { |
| KeyEvent event = getTestKeyEvent(); |
| VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); |
| std::array<uint8_t, 32> initialHmac = mDispatcher->sign(verifiedEvent); |
| |
| verifiedEvent.deviceId += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.source += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.eventTimeNanos += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.displayId += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.action += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.downTimeNanos += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.flags += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.keyCode += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.scanCode += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.metaState += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.repeatCount += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowTop = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| // Top window is also focusable but is not granted focus. |
| windowTop->setFocusable(true); |
| windowSecond->setFocusable(true); |
| mDispatcher->onWindowInfosChanged( |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(windowSecond); |
| |
| windowSecond->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Focused window should receive event. |
| windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); |
| windowTop->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestInvalidChannel) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| window->setFocusable(true); |
| // Release channel for window is no longer valid. |
| window->releaseChannel(); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| // Test inject a key down, should timeout. |
| ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); |
| |
| // window channel is invalid, so it should not receive any input event. |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestNoFocusableWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| window->setFocusable(false); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| |
| // Test inject a key down, should timeout. |
| ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); |
| |
| // window is not focusable, so it should not receive any input event. |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_CheckFocusedToken) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowTop = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| windowTop->setFocusable(true); |
| windowSecond->setFocusable(true); |
| mDispatcher->onWindowInfosChanged( |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(windowTop); |
| windowTop->consumeFocusEvent(true); |
| |
| windowTop->editInfo()->focusTransferTarget = windowSecond->getToken(); |
| mDispatcher->onWindowInfosChanged( |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); |
| windowSecond->consumeFocusEvent(true); |
| windowTop->consumeFocusEvent(false); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Focused window should receive event. |
| windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_TransferFocusTokenNotFocusable) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowTop = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| windowTop->setFocusable(true); |
| windowSecond->setFocusable(false); |
| windowTop->editInfo()->focusTransferTarget = windowSecond->getToken(); |
| mDispatcher->onWindowInfosChanged( |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(windowTop); |
| windowTop->consumeFocusEvent(true); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Event should be dropped. |
| windowTop->consumeKeyDown(ADISPLAY_ID_NONE); |
| windowSecond->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DeferInvisibleWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> previousFocusedWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "previousFocusedWindow", |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| window->setFocusable(true); |
| previousFocusedWindow->setFocusable(true); |
| window->setVisible(false); |
| mDispatcher->onWindowInfosChanged( |
| {{*window->getInfo(), *previousFocusedWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(previousFocusedWindow); |
| previousFocusedWindow->consumeFocusEvent(true); |
| |
| // Requesting focus on invisible window takes focus from currently focused window. |
| setFocusedWindow(window); |
| previousFocusedWindow->consumeFocusEvent(false); |
| |
| // Injected key goes to pending queue. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, |
| ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); |
| |
| // Window does not get focus event or key down. |
| window->assertNoEvents(); |
| |
| // Window becomes visible. |
| window->setVisible(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| // Window receives focus event. |
| window->consumeFocusEvent(true); |
| // Focused window receives key down. |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| TEST_F(InputDispatcherTest, DisplayRemoved) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| // window is granted focus. |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(true); |
| |
| // When a display is removed window loses focus. |
| mDispatcher->displayRemoved(ADISPLAY_ID_DEFAULT); |
| window->consumeFocusEvent(false); |
| } |
| |
| /** |
| * Launch two windows, with different owners. One window (slipperyExitWindow) has Flag::SLIPPERY, |
| * and overlaps the other window, slipperyEnterWindow. The window 'slipperyExitWindow' is on top |
| * of the 'slipperyEnterWindow'. |
| * |
| * Inject touch down into the top window. Upon receipt of the DOWN event, move the window in such |
| * a way so that the touched location is no longer covered by the top window. |
| * |
| * Next, inject a MOVE event. Because the top window already moved earlier, this event is now |
| * positioned over the bottom (slipperyEnterWindow) only. And because the top window had |
| * Flag::SLIPPERY, this will cause the top window to lose the touch event (it will receive |
| * ACTION_CANCEL instead), and the bottom window will receive a newly generated gesture (starting |
| * with ACTION_DOWN). |
| * Thus, the touch has been transferred from the top window into the bottom window, because the top |
| * window moved itself away from the touched location and had Flag::SLIPPERY. |
| * |
| * Even though the top window moved away from the touched location, it is still obscuring the bottom |
| * window. It's just not obscuring it at the touched location. That means, FLAG_WINDOW_IS_PARTIALLY_ |
| * OBSCURED should be set for the MotionEvent that reaches the bottom window. |
| * |
| * In this test, we ensure that the event received by the bottom window has |
| * FLAG_WINDOW_IS_PARTIALLY_OBSCURED. |
| */ |
| TEST_F(InputDispatcherTest, SlipperyWindow_SetsFlagPartiallyObscured) { |
| constexpr gui::Pid SLIPPERY_PID{WINDOW_PID.val() + 1}; |
| constexpr gui::Uid SLIPPERY_UID{WINDOW_UID.val() + 1}; |
| |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| sp<FakeWindowHandle> slipperyExitWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| slipperyExitWindow->setSlippery(true); |
| // Make sure this one overlaps the bottom window |
| slipperyExitWindow->setFrame(Rect(25, 25, 75, 75)); |
| // Change the owner uid/pid of the window so that it is considered to be occluding the bottom |
| // one. Windows with the same owner are not considered to be occluding each other. |
| slipperyExitWindow->setOwnerInfo(SLIPPERY_PID, SLIPPERY_UID); |
| |
| sp<FakeWindowHandle> slipperyEnterWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| slipperyExitWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*slipperyExitWindow->getInfo(), *slipperyEnterWindow->getInfo()}, {}, 0, 0}); |
| |
| // Use notifyMotion instead of injecting to avoid dealing with injection permissions |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {{50, 50}})); |
| slipperyExitWindow->consumeMotionDown(); |
| slipperyExitWindow->setFrame(Rect(70, 70, 100, 100)); |
| mDispatcher->onWindowInfosChanged( |
| {{*slipperyExitWindow->getInfo(), *slipperyEnterWindow->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {{51, 51}})); |
| |
| slipperyExitWindow->consumeMotionCancel(); |
| |
| slipperyEnterWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, |
| AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); |
| } |
| |
| /** |
| * Two windows, one on the left and another on the right. The left window is slippery. The right |
| * window isn't eligible to receive touch because it specifies InputConfig::DROP_INPUT. When the |
| * touch moves from the left window into the right window, the gesture should continue to go to the |
| * left window. Touch shouldn't slip because the right window can't receive touches. This test |
| * reproduces a crash. |
| */ |
| TEST_F(InputDispatcherTest, TouchSlippingIntoWindowThatDropsTouches) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> leftSlipperyWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftSlipperyWindow->setSlippery(true); |
| leftSlipperyWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| sp<FakeWindowHandle> rightDropTouchesWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| rightDropTouchesWindow->setFrame(Rect(100, 0, 200, 100)); |
| rightDropTouchesWindow->setDropInput(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*leftSlipperyWindow->getInfo(), *rightDropTouchesWindow->getInfo()}, {}, 0, 0}); |
| |
| // Start touch in the left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| leftSlipperyWindow->consumeMotionDown(); |
| |
| // And move it into the right window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) |
| .build()); |
| |
| // Since the right window isn't eligible to receive input, touch does not slip. |
| // The left window continues to receive the gesture. |
| leftSlipperyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| rightDropTouchesWindow->assertNoEvents(); |
| } |
| |
| /** |
| * A single window is on screen first. Touch is injected into that window. Next, a second window |
| * appears. Since the first window is slippery, touch will move from the first window to the second. |
| */ |
| TEST_F(InputDispatcherTest, InjectedTouchSlips) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> originalWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Original", ADISPLAY_ID_DEFAULT); |
| originalWindow->setFrame(Rect(0, 0, 200, 200)); |
| originalWindow->setSlippery(true); |
| |
| sp<FakeWindowHandle> appearingWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Appearing", ADISPLAY_ID_DEFAULT); |
| appearingWindow->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*originalWindow->getInfo()}, {}, 0, 0}); |
| |
| // Touch down on the original window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) |
| .build())); |
| originalWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| // Now, a new window appears. This could be, for example, a notification shade that appears |
| // after user starts to drag down on the launcher window. |
| mDispatcher->onWindowInfosChanged( |
| {{*appearingWindow->getInfo(), *originalWindow->getInfo()}, {}, 0, 0}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(110)) |
| .build())); |
| originalWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); |
| appearingWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) |
| .build())); |
| appearingWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| |
| originalWindow->assertNoEvents(); |
| appearingWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, NotifiesDeviceInteractionsWithMotions) { |
| using Uid = gui::Uid; |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> leftWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); |
| leftWindow->setOwnerInfo(gui::Pid{1}, Uid{101}); |
| |
| sp<FakeWindowHandle> rightSpy = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right spy", ADISPLAY_ID_DEFAULT); |
| rightSpy->setFrame(Rect(100, 0, 200, 100)); |
| rightSpy->setOwnerInfo(gui::Pid{2}, Uid{102}); |
| rightSpy->setSpy(true); |
| rightSpy->setTrustedOverlay(true); |
| |
| sp<FakeWindowHandle> rightWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| rightWindow->setFrame(Rect(100, 0, 200, 100)); |
| rightWindow->setOwnerInfo(gui::Pid{3}, Uid{103}); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*rightSpy->getInfo(), *rightWindow->getInfo(), *leftWindow->getInfo()}, {}, 0, 0}); |
| |
| // Touch in the left window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| ASSERT_NO_FATAL_FAILURE(leftWindow->consumeMotionDown()); |
| mDispatcher->waitForIdle(); |
| ASSERT_NO_FATAL_FAILURE( |
| mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {Uid{101}})); |
| |
| // Touch another finger over the right windows |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) |
| .build()); |
| ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionDown()); |
| ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionDown()); |
| ASSERT_NO_FATAL_FAILURE(leftWindow->consumeMotionMove()); |
| mDispatcher->waitForIdle(); |
| ASSERT_NO_FATAL_FAILURE( |
| mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, |
| {Uid{101}, Uid{102}, Uid{103}})); |
| |
| // Release finger over left window. The UP actions are not treated as device interaction. |
| // The windows that did not receive the UP pointer will receive MOVE events, but since this |
| // is part of the UP action, we do not treat this as device interaction. |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) |
| .build()); |
| ASSERT_NO_FATAL_FAILURE(leftWindow->consumeMotionUp()); |
| ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionMove()); |
| ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionMove()); |
| mDispatcher->waitForIdle(); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled()); |
| |
| // Move remaining finger |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) |
| .build()); |
| ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionMove()); |
| ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionMove()); |
| mDispatcher->waitForIdle(); |
| ASSERT_NO_FATAL_FAILURE( |
| mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {Uid{102}, Uid{103}})); |
| |
| // Release all fingers |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) |
| .build()); |
| ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionUp()); |
| ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionUp()); |
| mDispatcher->waitForIdle(); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled()); |
| } |
| |
| TEST_F(InputDispatcherTest, NotifiesDeviceInteractionsWithKeys) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 100, 100)); |
| window->setOwnerInfo(gui::Pid{1}, gui::Uid{101}); |
| |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| ASSERT_NO_FATAL_FAILURE(window->consumeFocusEvent(true)); |
| |
| mDispatcher->notifyKey(KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).build()); |
| ASSERT_NO_FATAL_FAILURE(window->consumeKeyDown(ADISPLAY_ID_DEFAULT)); |
| mDispatcher->waitForIdle(); |
| ASSERT_NO_FATAL_FAILURE( |
| mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {gui::Uid{101}})); |
| |
| // The UP actions are not treated as device interaction. |
| mDispatcher->notifyKey(KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).build()); |
| ASSERT_NO_FATAL_FAILURE(window->consumeKeyUp(ADISPLAY_ID_DEFAULT)); |
| mDispatcher->waitForIdle(); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled()); |
| } |
| |
| TEST_F(InputDispatcherTest, HoverEnterExitSynthesisUsesNewEventId) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", |
| ADISPLAY_ID_DEFAULT); |
| left->setFrame(Rect(0, 0, 100, 100)); |
| sp<FakeWindowHandle> right = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Right Window", ADISPLAY_ID_DEFAULT); |
| right->setFrame(Rect(100, 0, 200, 100)); |
| sp<FakeWindowHandle> spy = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", ADISPLAY_ID_DEFAULT); |
| spy->setFrame(Rect(0, 0, 200, 100)); |
| spy->setTrustedOverlay(true); |
| spy->setSpy(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*spy->getInfo(), *left->getInfo(), *right->getInfo()}, {}, 0, 0}); |
| |
| // Send hover move to the left window, and ensure hover enter is synthesized with a new eventId. |
| NotifyMotionArgs notifyArgs = generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS, |
| ADISPLAY_ID_DEFAULT, {PointF{50, 50}}); |
| mDispatcher->notifyMotion(notifyArgs); |
| |
| std::unique_ptr<MotionEvent> leftEnter = left->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), Not(WithEventId(notifyArgs.id)), |
| WithEventIdSource(IdGenerator::Source::INPUT_DISPATCHER))); |
| ASSERT_NE(nullptr, leftEnter); |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), |
| Not(WithEventId(notifyArgs.id)), |
| Not(WithEventId(leftEnter->getId())), |
| WithEventIdSource(IdGenerator::Source::INPUT_DISPATCHER))); |
| |
| // Send move to the right window, and ensure hover exit and enter are synthesized with new ids. |
| notifyArgs = generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS, ADISPLAY_ID_DEFAULT, |
| {PointF{150, 50}}); |
| mDispatcher->notifyMotion(notifyArgs); |
| |
| std::unique_ptr<MotionEvent> leftExit = left->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), Not(WithEventId(notifyArgs.id)), |
| WithEventIdSource(IdGenerator::Source::INPUT_DISPATCHER))); |
| ASSERT_NE(nullptr, leftExit); |
| right->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), |
| Not(WithEventId(notifyArgs.id)), |
| Not(WithEventId(leftExit->getId())), |
| WithEventIdSource(IdGenerator::Source::INPUT_DISPATCHER))); |
| |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithEventId(notifyArgs.id))); |
| } |
| |
| class InputDispatcherFallbackKeyTest : public InputDispatcherTest { |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| sp<FakeWindowHandle> mWindow; |
| |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| mWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mWindow); |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeFocusEvent(/*hasFocus=*/true)); |
| } |
| |
| void setFallback(int32_t keycode) { |
| mFakePolicy->setUnhandledKeyHandler([keycode](const KeyEvent& event) { |
| return KeyEventBuilder(event).keyCode(keycode).build(); |
| }); |
| } |
| |
| void consumeKey(bool handled, const ::testing::Matcher<KeyEvent>& matcher) { |
| std::unique_ptr<KeyEvent> event = mWindow->consumeKey(handled); |
| ASSERT_NE(nullptr, event); |
| ASSERT_THAT(*event, matcher); |
| } |
| }; |
| |
| TEST_F(InputDispatcherFallbackKeyTest, PolicyNotNotifiedForHandledKey) { |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| consumeKey(/*handled=*/true, AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, PolicyNotifiedForUnhandledKey) { |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| consumeKey(/*handled=*/false, AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, NoFallbackRequestedByPolicy) { |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| |
| // Do not handle this key event. |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| |
| // Since the policy did not request any fallback to be generated, ensure there are no events. |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, FallbackDispatchForUnhandledKey) { |
| setFallback(AKEYCODE_B); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| |
| // Do not handle this key event. |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| |
| // Since the key was not handled, ensure the fallback event was dispatched instead. |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| // Release the original key, and ensure the fallback key is also released. |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, AppHandlesPreviouslyUnhandledKey) { |
| setFallback(AKEYCODE_B); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| |
| // Do not handle this key event, but handle the fallback. |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| // Release the original key, and ensure the fallback key is also released. |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| // But this time, the app handles the original key. |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| // Ensure the fallback key is canceled. |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); |
| |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, AppDoesNotHandleFallback) { |
| setFallback(AKEYCODE_B); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| |
| // Do not handle this key event. |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| // App does not handle the fallback either, so ensure another fallback is not generated. |
| setFallback(AKEYCODE_C); |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| // Release the original key, and ensure the fallback key is also released. |
| setFallback(AKEYCODE_B); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, InconsistentPolicyCancelsFallback) { |
| setFallback(AKEYCODE_B); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| |
| // Do not handle this key event, so fallback is generated. |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| // Release the original key, but assume the policy is misbehaving and it |
| // generates an inconsistent fallback to the one from the DOWN event. |
| setFallback(AKEYCODE_C); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| // Ensure the fallback key reported before as DOWN is canceled due to the inconsistency. |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); |
| |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, CanceledKeyCancelsFallback) { |
| setFallback(AKEYCODE_B); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| |
| // Do not handle this key event, so fallback is generated. |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| // The original key is canceled. |
| mDispatcher->notifyKey(KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD) |
| .keyCode(AKEYCODE_A) |
| .addFlag(AKEY_EVENT_FLAG_CANCELED) |
| .build()); |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), |
| WithFlags(AKEY_EVENT_FLAG_CANCELED))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| // Ensure the fallback key is also canceled due to the original key being canceled. |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); |
| |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, InputChannelRemovedDuringPolicyCall) { |
| setFallback(AKEYCODE_B); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| |
| // Do not handle this key event. |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| mFakePolicy->setUnhandledKeyHandler([&](const KeyEvent& event) { |
| // When the unhandled key is reported to the policy next, remove the input channel. |
| mDispatcher->removeInputChannel(mWindow->getToken()); |
| return KeyEventBuilder(event).keyCode(AKEYCODE_B).build(); |
| }); |
| // Release the original key, and let the app now handle the previously unhandled key. |
| // This should result in the previously generated fallback key to be cancelled. |
| // Since the policy was notified of the unhandled DOWN event earlier, it will also be notified |
| // of the UP event for consistency. The Dispatcher calls into the policy from its own thread |
| // without holding the lock, because it need to synchronously fetch the fallback key. While in |
| // the policy call, we will now remove the input channel. Once the policy call returns, the |
| // Dispatcher will no longer have a channel to send cancellation events to. Ensure this does |
| // not cause any crashes. |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, WindowRemovedDuringPolicyCall) { |
| setFallback(AKEYCODE_B); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| |
| // Do not handle this key event. |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| mFakePolicy->setUnhandledKeyHandler([&](const KeyEvent& event) { |
| // When the unhandled key is reported to the policy next, remove the window. |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); |
| return KeyEventBuilder(event).keyCode(AKEYCODE_B).build(); |
| }); |
| // Release the original key, which the app will not handle. When this unhandled key is reported |
| // to the policy, the window will be removed. |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| |
| // Since the window was removed, it loses focus, and the channel state will be reset. |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); |
| mWindow->consumeFocusEvent(false); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherFallbackKeyTest, WindowRemovedWhileAwaitingFinishedSignal) { |
| setFallback(AKEYCODE_B); |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); |
| |
| // Do not handle this key event. |
| consumeKey(/*handled=*/false, |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); |
| const auto [seq, event] = mWindow->receiveEvent(); |
| ASSERT_TRUE(seq.has_value() && event != nullptr) << "Failed to receive fallback event"; |
| ASSERT_EQ(event->getType(), InputEventType::KEY); |
| ASSERT_THAT(static_cast<const KeyEvent&>(*event), |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); |
| |
| // Remove the window now, which should generate a cancellations and make the window lose focus. |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), |
| WithFlags(AKEY_EVENT_FLAG_CANCELED))); |
| consumeKey(/*handled=*/true, |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); |
| mWindow->consumeFocusEvent(false); |
| |
| // Finish the event by reporting it as handled. |
| mWindow->finishEvent(*seq); |
| mWindow->assertNoEvents(); |
| } |
| |
| class InputDispatcherKeyRepeatTest : public InputDispatcherTest { |
| protected: |
| static constexpr std::chrono::nanoseconds KEY_REPEAT_TIMEOUT = 40ms; |
| static constexpr std::chrono::nanoseconds KEY_REPEAT_DELAY = 40ms; |
| |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| sp<FakeWindowHandle> mWindow; |
| |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| mDispatcher->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY); |
| setUpWindow(); |
| } |
| |
| void setUpWindow() { |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mWindow->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mWindow); |
| mWindow->consumeFocusEvent(true); |
| } |
| |
| void sendAndConsumeKeyDown(int32_t deviceId) { |
| NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); |
| keyArgs.deviceId = deviceId; |
| keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event |
| mDispatcher->notifyKey(keyArgs); |
| |
| // Window should receive key down event. |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| void expectKeyRepeatOnce(int32_t repeatCount) { |
| SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount)); |
| mWindow->consumeKeyEvent( |
| AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN), WithRepeatCount(repeatCount))); |
| } |
| |
| void sendAndConsumeKeyUp(int32_t deviceId) { |
| NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT); |
| keyArgs.deviceId = deviceId; |
| keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event |
| mDispatcher->notifyKey(keyArgs); |
| |
| // Window should receive key down event. |
| mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT, |
| /*expectedFlags=*/0); |
| } |
| }; |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) { |
| sendAndConsumeKeyDown(/*deviceId=*/1); |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| expectKeyRepeatOnce(repeatCount); |
| } |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeatFromTwoDevices) { |
| sendAndConsumeKeyDown(/*deviceId=*/1); |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| expectKeyRepeatOnce(repeatCount); |
| } |
| sendAndConsumeKeyDown(/*deviceId=*/2); |
| /* repeatCount will start from 1 for deviceId 2 */ |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| expectKeyRepeatOnce(repeatCount); |
| } |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) { |
| sendAndConsumeKeyDown(/*deviceId=*/1); |
| expectKeyRepeatOnce(/*repeatCount=*/1); |
| sendAndConsumeKeyUp(/*deviceId=*/1); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp) { |
| sendAndConsumeKeyDown(/*deviceId=*/1); |
| expectKeyRepeatOnce(/*repeatCount=*/1); |
| sendAndConsumeKeyDown(/*deviceId=*/2); |
| expectKeyRepeatOnce(/*repeatCount=*/1); |
| // Stale key up from device 1. |
| sendAndConsumeKeyUp(/*deviceId=*/1); |
| // Device 2 is still down, keep repeating |
| expectKeyRepeatOnce(/*repeatCount=*/2); |
| expectKeyRepeatOnce(/*repeatCount=*/3); |
| // Device 2 key up |
| sendAndConsumeKeyUp(/*deviceId=*/2); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp) { |
| sendAndConsumeKeyDown(/*deviceId=*/1); |
| expectKeyRepeatOnce(/*repeatCount=*/1); |
| sendAndConsumeKeyDown(/*deviceId=*/2); |
| expectKeyRepeatOnce(/*repeatCount=*/1); |
| // Device 2 which holds the key repeating goes up, expect the repeating to stop. |
| sendAndConsumeKeyUp(/*deviceId=*/2); |
| // Device 1 still holds key down, but the repeating was already stopped |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterDisableInputDevice) { |
| sendAndConsumeKeyDown(DEVICE_ID); |
| expectKeyRepeatOnce(/*repeatCount=*/1); |
| mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); |
| mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT, |
| AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_LONG_PRESS); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) { |
| GTEST_SKIP() << "Flaky test (b/270393106)"; |
| sendAndConsumeKeyDown(/*deviceId=*/1); |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| std::unique_ptr<KeyEvent> repeatEvent = mWindow->consumeKey(); |
| ASSERT_NE(nullptr, repeatEvent); |
| EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER, |
| IdGenerator::getSource(repeatEvent->getId())); |
| } |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) { |
| GTEST_SKIP() << "Flaky test (b/270393106)"; |
| sendAndConsumeKeyDown(/*deviceId=*/1); |
| |
| std::unordered_set<int32_t> idSet; |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| std::unique_ptr<KeyEvent> repeatEvent = mWindow->consumeKey(); |
| ASSERT_NE(nullptr, repeatEvent); |
| int32_t id = repeatEvent->getId(); |
| EXPECT_EQ(idSet.end(), idSet.find(id)); |
| idSet.insert(id); |
| } |
| } |
| |
| /* Test InputDispatcher for MultiDisplay */ |
| class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest { |
| public: |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| application1 = std::make_shared<FakeApplicationHandle>(); |
| windowInPrimary = |
| sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1", ADISPLAY_ID_DEFAULT); |
| |
| // Set focus window for primary display, but focused display would be second one. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1); |
| windowInPrimary->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*windowInPrimary->getInfo()}, {}, 0, 0}); |
| |
| setFocusedWindow(windowInPrimary); |
| windowInPrimary->consumeFocusEvent(true); |
| |
| application2 = std::make_shared<FakeApplicationHandle>(); |
| windowInSecondary = |
| sp<FakeWindowHandle>::make(application2, mDispatcher, "D_2", SECOND_DISPLAY_ID); |
| // Set focus to second display window. |
| // Set focus display to second one. |
| mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); |
| // Set focus window for second display. |
| mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2); |
| windowInSecondary->setFocusable(true); |
| mDispatcher->onWindowInfosChanged( |
| {{*windowInPrimary->getInfo(), *windowInSecondary->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(windowInSecondary); |
| windowInSecondary->consumeFocusEvent(true); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| |
| application1.reset(); |
| windowInPrimary.clear(); |
| application2.reset(); |
| windowInSecondary.clear(); |
| } |
| |
| protected: |
| std::shared_ptr<FakeApplicationHandle> application1; |
| sp<FakeWindowHandle> windowInPrimary; |
| std::shared_ptr<FakeApplicationHandle> application2; |
| sp<FakeWindowHandle> windowInSecondary; |
| }; |
| |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) { |
| // Test touch down on primary display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->assertNoEvents(); |
| |
| // Test touch down on second display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); |
| } |
| |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) { |
| // Test inject a key down with display id specified. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKeyDownNoRepeat(*mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->assertNoEvents(); |
| |
| // Test inject a key down without display id specified. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); |
| |
| // Remove all windows in secondary display. |
| mDispatcher->onWindowInfosChanged({{*windowInPrimary->getInfo()}, {}, 0, 0}); |
| |
| // Old focus should receive a cancel event. |
| windowInSecondary->consumeKeyUp(ADISPLAY_ID_NONE, AKEY_EVENT_FLAG_CANCELED); |
| |
| // Test inject a key down, should timeout because of no target window. |
| ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->consumeFocusEvent(false); |
| windowInSecondary->assertNoEvents(); |
| } |
| |
| // Test per-display input monitors for motion event. |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) { |
| FakeMonitorReceiver monitorInPrimary = |
| FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| FakeMonitorReceiver monitorInSecondary = |
| FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); |
| |
| // Test touch down on primary display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->assertNoEvents(); |
| monitorInSecondary.assertNoEvents(); |
| |
| // Test touch down on second display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary.assertNoEvents(); |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); |
| monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID); |
| |
| // Lift up the touch from the second display |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInSecondary->consumeMotionUp(SECOND_DISPLAY_ID); |
| monitorInSecondary.consumeMotionUp(SECOND_DISPLAY_ID); |
| |
| // Test inject a non-pointer motion event. |
| // If specific a display, it will dispatch to the focused window of particular display, |
| // or it will dispatch to the focused window of focused display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary.assertNoEvents(); |
| windowInSecondary->consumeMotionDown(ADISPLAY_ID_NONE); |
| monitorInSecondary.consumeMotionDown(ADISPLAY_ID_NONE); |
| } |
| |
| // Test per-display input monitors for key event. |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) { |
| // Input monitor per display. |
| FakeMonitorReceiver monitorInPrimary = |
| FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| FakeMonitorReceiver monitorInSecondary = |
| FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); |
| |
| // Test inject a key down. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary.assertNoEvents(); |
| windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); |
| monitorInSecondary.consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CanFocusWindowOnUnfocusedDisplay) { |
| sp<FakeWindowHandle> secondWindowInPrimary = |
| sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT); |
| secondWindowInPrimary->setFocusable(true); |
| mDispatcher->onWindowInfosChanged( |
| {{*windowInPrimary->getInfo(), *secondWindowInPrimary->getInfo(), |
| *windowInSecondary->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| setFocusedWindow(secondWindowInPrimary); |
| windowInPrimary->consumeFocusEvent(false); |
| secondWindowInPrimary->consumeFocusEvent(true); |
| |
| // Test inject a key down. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->assertNoEvents(); |
| secondWindowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CancelTouch_MultiDisplay) { |
| FakeMonitorReceiver monitorInPrimary = |
| FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| FakeMonitorReceiver monitorInSecondary = |
| FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); |
| |
| // Test touch down on primary display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| // Test touch down on second display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); |
| monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID); |
| |
| // Trigger cancel touch. |
| mDispatcher->cancelCurrentTouch(); |
| windowInPrimary->consumeMotionCancel(ADISPLAY_ID_DEFAULT); |
| monitorInPrimary.consumeMotionCancel(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->consumeMotionCancel(SECOND_DISPLAY_ID); |
| monitorInSecondary.consumeMotionCancel(SECOND_DISPLAY_ID); |
| |
| // Test inject a move motion event, no window/monitor should receive the event. |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {110, 200})) |
| << "Inject motion event should return InputEventInjectionResult::FAILED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary.assertNoEvents(); |
| |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| SECOND_DISPLAY_ID, {110, 200})) |
| << "Inject motion event should return InputEventInjectionResult::FAILED"; |
| windowInSecondary->assertNoEvents(); |
| monitorInSecondary.assertNoEvents(); |
| } |
| |
| /** |
| * Send a key to the primary display and to the secondary display. |
| * Then cause the key on the primary display to be canceled by sending in a stale key. |
| * Ensure that the key on the primary display is canceled, and that the key on the secondary display |
| * does not get canceled. |
| */ |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, WhenDropKeyEvent_OnlyCancelCorrespondingKeyGesture) { |
| // Send a key down on primary display |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(AKEY_EVENT_ACTION_DOWN, AINPUT_SOURCE_KEYBOARD) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) |
| .build()); |
| windowInPrimary->consumeKeyEvent( |
| AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| windowInSecondary->assertNoEvents(); |
| |
| // Send a key down on second display |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(AKEY_EVENT_ACTION_DOWN, AINPUT_SOURCE_KEYBOARD) |
| .displayId(SECOND_DISPLAY_ID) |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) |
| .build()); |
| windowInSecondary->consumeKeyEvent( |
| AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN), WithDisplayId(SECOND_DISPLAY_ID))); |
| windowInPrimary->assertNoEvents(); |
| |
| // Send a valid key up event on primary display that will be dropped because it is stale |
| NotifyKeyArgs staleKeyUp = |
| KeyArgsBuilder(AKEY_EVENT_ACTION_UP, AINPUT_SOURCE_KEYBOARD) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) |
| .build(); |
| static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 10ms; |
| mFakePolicy->setStaleEventTimeout(STALE_EVENT_TIMEOUT); |
| std::this_thread::sleep_for(STALE_EVENT_TIMEOUT); |
| mDispatcher->notifyKey(staleKeyUp); |
| |
| // Only the key gesture corresponding to the dropped event should receive the cancel event. |
| // Therefore, windowInPrimary should get the cancel event and windowInSecondary should not |
| // receive any events. |
| windowInPrimary->consumeKeyEvent(AllOf(WithKeyAction(AKEY_EVENT_ACTION_UP), |
| WithDisplayId(ADISPLAY_ID_DEFAULT), |
| WithFlags(AKEY_EVENT_FLAG_CANCELED))); |
| windowInSecondary->assertNoEvents(); |
| } |
| |
| /** |
| * Similar to 'WhenDropKeyEvent_OnlyCancelCorrespondingKeyGesture' but for motion events. |
| */ |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, WhenDropMotionEvent_OnlyCancelCorrespondingGesture) { |
| // Send touch down on primary display. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .build()); |
| windowInPrimary->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| windowInSecondary->assertNoEvents(); |
| |
| // Send touch down on second display. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) |
| .displayId(SECOND_DISPLAY_ID) |
| .build()); |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(SECOND_DISPLAY_ID))); |
| |
| // inject a valid MotionEvent on primary display that will be stale when it arrives. |
| NotifyMotionArgs staleMotionUp = |
| MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) |
| .build(); |
| static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 10ms; |
| mFakePolicy->setStaleEventTimeout(STALE_EVENT_TIMEOUT); |
| std::this_thread::sleep_for(STALE_EVENT_TIMEOUT); |
| mDispatcher->notifyMotion(staleMotionUp); |
| |
| // For stale motion events, we let the gesture to complete. This behaviour is different from key |
| // events, where we would cancel the current keys instead. |
| windowInPrimary->consumeMotionEvent(WithMotionAction(ACTION_UP)); |
| windowInSecondary->assertNoEvents(); |
| } |
| |
| class InputFilterTest : public InputDispatcherTest { |
| protected: |
| void testNotifyMotion(int32_t displayId, bool expectToBeFiltered, |
| const ui::Transform& transform = ui::Transform()) { |
| NotifyMotionArgs motionArgs; |
| |
| motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); |
| mDispatcher->notifyMotion(motionArgs); |
| motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId); |
| mDispatcher->notifyMotion(motionArgs); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| if (expectToBeFiltered) { |
| const auto xy = transform.transform(motionArgs.pointerCoords[0].getXYValue()); |
| mFakePolicy->assertFilterInputEventWasCalled(motionArgs, xy); |
| } else { |
| mFakePolicy->assertFilterInputEventWasNotCalled(); |
| } |
| } |
| |
| void testNotifyKey(bool expectToBeFiltered) { |
| NotifyKeyArgs keyArgs; |
| |
| keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); |
| mDispatcher->notifyKey(keyArgs); |
| keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP); |
| mDispatcher->notifyKey(keyArgs); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| |
| if (expectToBeFiltered) { |
| mFakePolicy->assertFilterInputEventWasCalled(keyArgs); |
| } else { |
| mFakePolicy->assertFilterInputEventWasNotCalled(); |
| } |
| } |
| }; |
| |
| // Test InputFilter for MotionEvent |
| TEST_F(InputFilterTest, MotionEvent_InputFilter) { |
| // Since the InputFilter is disabled by default, check if touch events aren't filtered. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/false); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/false); |
| |
| // Enable InputFilter |
| mDispatcher->setInputFilterEnabled(true); |
| // Test touch on both primary and second display, and check if both events are filtered. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/true); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/true); |
| |
| // Disable InputFilter |
| mDispatcher->setInputFilterEnabled(false); |
| // Test touch on both primary and second display, and check if both events aren't filtered. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/false); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/false); |
| } |
| |
| // Test InputFilter for KeyEvent |
| TEST_F(InputFilterTest, KeyEvent_InputFilter) { |
| // Since the InputFilter is disabled by default, check if key event aren't filtered. |
| testNotifyKey(/*expectToBeFiltered=*/false); |
| |
| // Enable InputFilter |
| mDispatcher->setInputFilterEnabled(true); |
| // Send a key event, and check if it is filtered. |
| testNotifyKey(/*expectToBeFiltered=*/true); |
| |
| // Disable InputFilter |
| mDispatcher->setInputFilterEnabled(false); |
| // Send a key event, and check if it isn't filtered. |
| testNotifyKey(/*expectToBeFiltered=*/false); |
| } |
| |
| // Ensure that MotionEvents sent to the InputFilter through InputListener are converted to the |
| // logical display coordinate space. |
| TEST_F(InputFilterTest, MotionEvent_UsesLogicalDisplayCoordinates_notifyMotion) { |
| ui::Transform firstDisplayTransform; |
| firstDisplayTransform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1}); |
| ui::Transform secondDisplayTransform; |
| secondDisplayTransform.set({-6.6, -5.5, -4.4, -3.3, -2.2, -1.1, 0, 0, 1}); |
| |
| std::vector<gui::DisplayInfo> displayInfos(2); |
| displayInfos[0].displayId = ADISPLAY_ID_DEFAULT; |
| displayInfos[0].transform = firstDisplayTransform; |
| displayInfos[1].displayId = SECOND_DISPLAY_ID; |
| displayInfos[1].transform = secondDisplayTransform; |
| |
| mDispatcher->onWindowInfosChanged({{}, displayInfos, 0, 0}); |
| |
| // Enable InputFilter |
| mDispatcher->setInputFilterEnabled(true); |
| |
| // Ensure the correct transforms are used for the displays. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/true, firstDisplayTransform); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/true, secondDisplayTransform); |
| } |
| |
| class InputFilterInjectionPolicyTest : public InputDispatcherTest { |
| protected: |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| /** |
| * We don't need to enable input filter to test the injected event policy, but we enabled it |
| * here to make the tests more realistic, since this policy only matters when inputfilter is |
| * on. |
| */ |
| mDispatcher->setInputFilterEnabled(true); |
| |
| std::shared_ptr<InputApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Test Window", |
| ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| mWindow->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mWindow); |
| mWindow->consumeFocusEvent(true); |
| } |
| |
| void testInjectedKey(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId, |
| int32_t flags) { |
| KeyEvent event; |
| |
| const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_KEYBOARD, |
| ADISPLAY_ID_NONE, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, |
| KEY_A, AMETA_NONE, /*repeatCount=*/0, eventTime, eventTime); |
| const int32_t additionalPolicyFlags = |
| POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT; |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, |
| InputEventInjectionSync::WAIT_FOR_RESULT, 100ms, |
| policyFlags | additionalPolicyFlags)); |
| |
| mWindow->consumeKeyEvent(AllOf(WithDeviceId(resolvedDeviceId), WithFlags(flags))); |
| } |
| |
| void testInjectedMotion(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId, |
| int32_t flags) { |
| MotionEvent event; |
| PointerProperties pointerProperties[1]; |
| PointerCoords pointerCoords[1]; |
| pointerProperties[0].clear(); |
| pointerProperties[0].id = 0; |
| pointerCoords[0].clear(); |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 300); |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 400); |
| |
| ui::Transform identityTransform; |
| const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_TOUCHSCREEN, |
| DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, |
| AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, MotionClassification::NONE, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, eventTime, |
| eventTime, |
| /*pointerCount=*/1, pointerProperties, pointerCoords); |
| |
| const int32_t additionalPolicyFlags = POLICY_FLAG_PASS_TO_USER; |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, |
| InputEventInjectionSync::WAIT_FOR_RESULT, 100ms, |
| policyFlags | additionalPolicyFlags)); |
| |
| mWindow->consumeMotionEvent(AllOf(WithFlags(flags), WithDeviceId(resolvedDeviceId))); |
| } |
| |
| private: |
| sp<FakeWindowHandle> mWindow; |
| }; |
| |
| TEST_F(InputFilterInjectionPolicyTest, TrustedFilteredEvents_KeepOriginalDeviceId) { |
| // Must have POLICY_FLAG_FILTERED here to indicate that the event has gone through the input |
| // filter. Without it, the event will no different from a regularly injected event, and the |
| // injected device id will be overwritten. |
| testInjectedKey(POLICY_FLAG_FILTERED, /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3, |
| /*flags=*/0); |
| } |
| |
| TEST_F(InputFilterInjectionPolicyTest, KeyEventsInjectedFromAccessibility_HaveAccessibilityFlag) { |
| testInjectedKey(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, |
| /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3, |
| AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); |
| } |
| |
| TEST_F(InputFilterInjectionPolicyTest, |
| MotionEventsInjectedFromAccessibility_HaveAccessibilityFlag) { |
| testInjectedMotion(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, |
| /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3, |
| AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); |
| } |
| |
| TEST_F(InputFilterInjectionPolicyTest, RegularInjectedEvents_ReceiveVirtualDeviceId) { |
| testInjectedKey(/*policyFlags=*/0, /*injectedDeviceId=*/3, |
| /*resolvedDeviceId=*/VIRTUAL_KEYBOARD_ID, /*flags=*/0); |
| } |
| |
| class InputDispatcherUserActivityPokeTests : public InputDispatcherTest { |
| protected: |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| std::shared_ptr<FakeApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| application->setDispatchingTimeout(100ms); |
| mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", |
| ADISPLAY_ID_DEFAULT); |
| mWindow->setFrame(Rect(0, 0, 100, 100)); |
| mWindow->setDispatchingTimeout(100ms); |
| mWindow->setFocusable(true); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mWindow); |
| mWindow->consumeFocusEvent(true); |
| } |
| |
| void notifyAndConsumeMotion(int32_t action, uint32_t source, int32_t displayId, |
| nsecs_t eventTime) { |
| mDispatcher->notifyMotion(MotionArgsBuilder(action, source) |
| .displayId(displayId) |
| .eventTime(eventTime) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| mWindow->consumeMotionEvent(WithMotionAction(action)); |
| } |
| |
| private: |
| sp<FakeWindowHandle> mWindow; |
| }; |
| |
| TEST_F_WITH_FLAGS( |
| InputDispatcherUserActivityPokeTests, MinPokeTimeObserved, |
| REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(com::android::input::flags, |
| rate_limit_user_activity_poke_in_dispatcher))) { |
| mDispatcher->setMinTimeBetweenUserActivityPokes(50ms); |
| |
| // First event of type TOUCH. Should poke. |
| notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(50)); |
| mFakePolicy->assertUserActivityPoked( |
| {{milliseconds_to_nanoseconds(50), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}}); |
| |
| // 80ns > 50ns has passed since previous TOUCH event. Should poke. |
| notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(130)); |
| mFakePolicy->assertUserActivityPoked( |
| {{milliseconds_to_nanoseconds(130), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}}); |
| |
| // First event of type OTHER. Should poke (despite being within 50ns of previous TOUCH event). |
| notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(135)); |
| mFakePolicy->assertUserActivityPoked( |
| {{milliseconds_to_nanoseconds(135), USER_ACTIVITY_EVENT_OTHER, ADISPLAY_ID_DEFAULT}}); |
| |
| // Within 50ns of previous TOUCH event. Should NOT poke. |
| notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(140)); |
| mFakePolicy->assertUserActivityNotPoked(); |
| |
| // Within 50ns of previous OTHER event. Should NOT poke. |
| notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(150)); |
| mFakePolicy->assertUserActivityNotPoked(); |
| |
| // Within 50ns of previous TOUCH event (which was at time 130). Should NOT poke. |
| // Note that STYLUS is mapped to TOUCH user activity, since it's a pointer-type source. |
| notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_STYLUS, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(160)); |
| mFakePolicy->assertUserActivityNotPoked(); |
| |
| // 65ns > 50ns has passed since previous OTHER event. Should poke. |
| notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(200)); |
| mFakePolicy->assertUserActivityPoked( |
| {{milliseconds_to_nanoseconds(200), USER_ACTIVITY_EVENT_OTHER, ADISPLAY_ID_DEFAULT}}); |
| |
| // 170ns > 50ns has passed since previous TOUCH event. Should poke. |
| notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_STYLUS, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(300)); |
| mFakePolicy->assertUserActivityPoked( |
| {{milliseconds_to_nanoseconds(300), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}}); |
| |
| // Assert that there's no more user activity poke event. |
| mFakePolicy->assertUserActivityNotPoked(); |
| } |
| |
| TEST_F_WITH_FLAGS( |
| InputDispatcherUserActivityPokeTests, DefaultMinPokeTimeOf100MsUsed, |
| REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(com::android::input::flags, |
| rate_limit_user_activity_poke_in_dispatcher))) { |
| notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(200)); |
| mFakePolicy->assertUserActivityPoked( |
| {{milliseconds_to_nanoseconds(200), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}}); |
| |
| notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(280)); |
| mFakePolicy->assertUserActivityNotPoked(); |
| |
| notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| milliseconds_to_nanoseconds(340)); |
| mFakePolicy->assertUserActivityPoked( |
| {{milliseconds_to_nanoseconds(340), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}}); |
| } |
| |
| TEST_F_WITH_FLAGS( |
| InputDispatcherUserActivityPokeTests, ZeroMinPokeTimeDisablesRateLimiting, |
| REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(com::android::input::flags, |
| rate_limit_user_activity_poke_in_dispatcher))) { |
| mDispatcher->setMinTimeBetweenUserActivityPokes(0ms); |
| |
| notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, 20); |
| mFakePolicy->assertUserActivityPoked(); |
| |
| notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, 30); |
| mFakePolicy->assertUserActivityPoked(); |
| } |
| |
| class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| std::shared_ptr<FakeApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| mUnfocusedWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); |
| |
| mFocusedWindow = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| mFocusedWindow->setFocusable(true); |
| |
| // Expect one focus window exist in display. |
| mDispatcher->onWindowInfosChanged( |
| {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mFocusedWindow); |
| mFocusedWindow->consumeFocusEvent(true); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| |
| mUnfocusedWindow.clear(); |
| mFocusedWindow.clear(); |
| } |
| |
| protected: |
| sp<FakeWindowHandle> mUnfocusedWindow; |
| sp<FakeWindowHandle> mFocusedWindow; |
| static constexpr PointF FOCUSED_WINDOW_TOUCH_POINT = {60, 60}; |
| }; |
| |
| // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action |
| // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received |
| // the onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {20, 20})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mUnfocusedWindow->consumeMotionDown(); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken()); |
| } |
| |
| // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action |
| // DOWN on the window that doesn't have focus. Ensure no window received the |
| // onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, |
| {20, 20})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mFocusedWindow->consumeMotionDown(); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownWasNotCalled(); |
| } |
| |
| // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't |
| // have focus. Ensure no window received the onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKeyDownNoRepeat(*mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownWasNotCalled(); |
| } |
| |
| // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action |
| // DOWN on the window that already has focus. Ensure no window received the |
| // onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_TOUCH_POINT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mFocusedWindow->consumeMotionDown(); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownWasNotCalled(); |
| } |
| |
| // Have two windows, one with focus. Injecting a trusted DOWN MotionEvent with the flag |
| // NO_FOCUS_CHANGE on the unfocused window should not call the onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, NoFocusChangeFlag) { |
| const MotionEvent event = |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(20).y(20)) |
| .addFlag(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(*mDispatcher, event)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mUnfocusedWindow->consumeAnyMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownWasNotCalled(); |
| // Ensure that the unfocused window did not receive any FOCUS events. |
| mUnfocusedWindow->assertNoEvents(); |
| } |
| |
| // These tests ensures we can send touch events to a single client when there are multiple input |
| // windows that point to the same client token. |
| class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| std::shared_ptr<FakeApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| mWindow1 = sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window 1", |
| ADISPLAY_ID_DEFAULT); |
| mWindow1->setFrame(Rect(0, 0, 100, 100)); |
| |
| mWindow2 = mWindow1->clone(ADISPLAY_ID_DEFAULT); |
| mWindow2->setFrame(Rect(100, 100, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| } |
| |
| protected: |
| sp<FakeWindowHandle> mWindow1; |
| sp<FakeWindowHandle> mWindow2; |
| |
| // Helper function to convert the point from screen coordinates into the window's space |
| static PointF getPointInWindow(const WindowInfo* windowInfo, const PointF& point) { |
| vec2 vals = windowInfo->transform.transform(point.x, point.y); |
| return {vals.x, vals.y}; |
| } |
| |
| void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction, |
| const std::vector<PointF>& points) { |
| const std::string name = window->getName(); |
| std::unique_ptr<MotionEvent> motionEvent = |
| window->consumeMotionEvent(WithMotionAction(expectedAction)); |
| ASSERT_NE(nullptr, motionEvent); |
| ASSERT_EQ(points.size(), motionEvent->getPointerCount()); |
| |
| for (size_t i = 0; i < points.size(); i++) { |
| float expectedX = points[i].x; |
| float expectedY = points[i].y; |
| |
| EXPECT_EQ(expectedX, motionEvent->getX(i)) |
| << "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str() |
| << ", got " << motionEvent->getX(i); |
| EXPECT_EQ(expectedY, motionEvent->getY(i)) |
| << "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str() |
| << ", got " << motionEvent->getY(i); |
| } |
| } |
| |
| void touchAndAssertPositions(sp<FakeWindowHandle> touchedWindow, int32_t action, |
| const std::vector<PointF>& touchedPoints, |
| std::vector<PointF> expectedPoints) { |
| mDispatcher->notifyMotion(generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, touchedPoints)); |
| |
| consumeMotionEvent(touchedWindow, action, expectedPoints); |
| } |
| }; |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchSameScale) { |
| // Touch Window 1 |
| PointF touchedPoint = {10, 10}; |
| PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| |
| // Release touch on Window 1 |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); |
| |
| // Touch Window 2 |
| touchedPoint = {150, 150}; |
| expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); |
| touchAndAssertPositions(mWindow2, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| } |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchDifferentTransform) { |
| // Set scale value for window2 |
| mWindow2->setWindowScale(0.5f, 0.5f); |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| |
| // Touch Window 1 |
| PointF touchedPoint = {10, 10}; |
| PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| // Release touch on Window 1 |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); |
| |
| // Touch Window 2 |
| touchedPoint = {150, 150}; |
| expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); |
| touchAndAssertPositions(mWindow2, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| touchAndAssertPositions(mWindow2, AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); |
| |
| // Update the transform so rotation is set |
| mWindow2->setWindowTransform(0, -1, 1, 0); |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); |
| touchAndAssertPositions(mWindow2, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| } |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentTransform) { |
| mWindow2->setWindowScale(0.5f, 0.5f); |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| |
| // Touch Window 1 |
| std::vector<PointF> touchedPoints = {PointF{10, 10}}; |
| std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); |
| |
| // Touch Window 2 |
| // Since this is part of the same touch gesture that has already been dispatched to Window 1, |
| // the touch stream from Window 2 will be merged with the stream in Window 1. The merged stream |
| // will continue to be dispatched through Window 1. |
| touchedPoints.push_back(PointF{150, 150}); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); |
| |
| // Release Window 2 |
| touchAndAssertPositions(mWindow1, POINTER_1_UP, touchedPoints, expectedPoints); |
| expectedPoints.pop_back(); |
| |
| // Update the transform so rotation is set for Window 2 |
| mWindow2->setWindowTransform(0, -1, 1, 0); |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); |
| } |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentTransform) { |
| mWindow2->setWindowScale(0.5f, 0.5f); |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| |
| // Touch Window 1 |
| std::vector<PointF> touchedPoints = {PointF{10, 10}}; |
| std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); |
| |
| // Touch Window 2 |
| touchedPoints.push_back(PointF{150, 150}); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); |
| |
| // Move both windows |
| touchedPoints = {{20, 20}, {175, 175}}; |
| expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), |
| getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; |
| |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); |
| |
| // Release Window 2 |
| touchAndAssertPositions(mWindow1, POINTER_1_UP, touchedPoints, expectedPoints); |
| expectedPoints.pop_back(); |
| |
| // Touch Window 2 |
| mWindow2->setWindowTransform(0, -1, 1, 0); |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); |
| |
| // Move both windows |
| touchedPoints = {{20, 20}, {175, 175}}; |
| expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), |
| getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; |
| |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); |
| } |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) { |
| mWindow1->setWindowScale(0.5f, 0.5f); |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| |
| // Touch Window 1 |
| std::vector<PointF> touchedPoints = {PointF{10, 10}}; |
| std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); |
| |
| // Touch Window 2 |
| touchedPoints.push_back(PointF{150, 150}); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); |
| |
| // Move both windows |
| touchedPoints = {{20, 20}, {175, 175}}; |
| expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), |
| getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; |
| |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); |
| } |
| |
| /** |
| * When one of the windows is slippery, the touch should not slip into the other window with the |
| * same input channel. |
| */ |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, TouchDoesNotSlipEvenIfSlippery) { |
| mWindow1->setSlippery(true); |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| |
| // Touch down in window 1 |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {{50, 50}})); |
| consumeMotionEvent(mWindow1, ACTION_DOWN, {{50, 50}}); |
| |
| // Move touch to be above window 2. Even though window 1 is slippery, touch should not slip. |
| // That means the gesture should continue normally, without any ACTION_CANCEL or ACTION_DOWN |
| // getting generated. |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {{150, 150}})); |
| |
| consumeMotionEvent(mWindow1, ACTION_MOVE, {{150, 150}}); |
| } |
| |
| /** |
| * When hover starts in one window and continues into the other, there should be a HOVER_EXIT and |
| * a HOVER_ENTER generated, even if the windows have the same token. This is because the new window |
| * that the pointer is hovering over may have a different transform. |
| */ |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, HoverIntoClone) { |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); |
| |
| // Start hover in window 1 |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| consumeMotionEvent(mWindow1, ACTION_HOVER_ENTER, |
| {getPointInWindow(mWindow1->getInfo(), PointF{50, 50})}); |
| // Move hover to window 2. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(150)) |
| .build()); |
| consumeMotionEvent(mWindow1, ACTION_HOVER_EXIT, {{50, 50}}); |
| consumeMotionEvent(mWindow2, ACTION_HOVER_ENTER, |
| {getPointInWindow(mWindow2->getInfo(), PointF{150, 150})}); |
| } |
| |
| class InputDispatcherSingleWindowAnr : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| mApplication = std::make_shared<FakeApplicationHandle>(); |
| mApplication->setDispatchingTimeout(100ms); |
| mWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "TestWindow", |
| ADISPLAY_ID_DEFAULT); |
| mWindow->setFrame(Rect(0, 0, 30, 30)); |
| mWindow->setDispatchingTimeout(100ms); |
| mWindow->setFocusable(true); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); |
| |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mWindow); |
| mWindow->consumeFocusEvent(true); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| mWindow.clear(); |
| } |
| |
| protected: |
| static constexpr std::chrono::duration SPY_TIMEOUT = 200ms; |
| std::shared_ptr<FakeApplicationHandle> mApplication; |
| sp<FakeWindowHandle> mWindow; |
| static constexpr PointF WINDOW_LOCATION = {20, 20}; |
| |
| void tapOnWindow() { |
| const auto touchingPointer = PointerBuilder(/*id=*/0, ToolType::FINGER) |
| .x(WINDOW_LOCATION.x) |
| .y(WINDOW_LOCATION.y); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(touchingPointer) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(touchingPointer) |
| .build()); |
| } |
| |
| sp<FakeWindowHandle> addSpyWindow() { |
| sp<FakeWindowHandle> spy = |
| sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); |
| spy->setTrustedOverlay(true); |
| spy->setFocusable(false); |
| spy->setSpy(true); |
| spy->setDispatchingTimeout(SPY_TIMEOUT); |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *mWindow->getInfo()}, {}, 0, 0}); |
| return spy; |
| } |
| }; |
| |
| // Send a tap and respond, which should not cause an ANR. |
| TEST_F(InputDispatcherSingleWindowAnr, WhenTouchIsConsumed_NoAnr) { |
| tapOnWindow(); |
| mWindow->consumeMotionDown(); |
| mWindow->consumeMotionUp(); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // Send a regular key and respond, which should not cause an ANR. |
| TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher)); |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| TEST_F(InputDispatcherSingleWindowAnr, WhenFocusedApplicationChanges_NoAnr) { |
| mWindow->setFocusable(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| mWindow->consumeFocusEvent(false); |
| |
| InputEventInjectionResult result = |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::NONE, CONSUME_TIMEOUT_EVENT_EXPECTED, |
| /*allowKeyRepeat=*/false); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); |
| // Key will not go to window because we have no focused window. |
| // The 'no focused window' ANR timer should start instead. |
| |
| // Now, the focused application goes away. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, nullptr); |
| // The key should get dropped and there should be no ANR. |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // Send an event to the app and have the app not respond right away. |
| // When ANR is raised, policy will tell the dispatcher to cancel the events for that window. |
| // So InputDispatcher will enqueue ACTION_CANCEL event as well. |
| TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN |
| ASSERT_TRUE(sequenceNum); |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); |
| |
| mWindow->finishEvent(*sequenceNum); |
| mWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); |
| } |
| |
| // Send a key to the app and have the app not respond right away. |
| TEST_F(InputDispatcherSingleWindowAnr, OnKeyDown_BasicAnr) { |
| // Inject a key, and don't respond - expect that ANR is called. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher)); |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); |
| ASSERT_TRUE(sequenceNum); |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| } |
| |
| // We have a focused application, but no focused window |
| TEST_F(InputDispatcherSingleWindowAnr, FocusedApplication_NoFocusedWindow) { |
| mWindow->setFocusable(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| mWindow->consumeFocusEvent(false); |
| |
| // taps on the window work as normal |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown()); |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| // Once a focused event arrives, we get an ANR for this application |
| // We specify the injection timeout to be smaller than the application timeout, to ensure that |
| // injection times out (instead of failing). |
| const InputEventInjectionResult result = |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::WAIT_FOR_RESULT, 50ms, /*allowKeyRepeat=*/false); |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); |
| const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| } |
| |
| /** |
| * Make sure the stale key is dropped before causing an ANR. So even if there's no focused window, |
| * there will not be an ANR. |
| */ |
| TEST_F(InputDispatcherSingleWindowAnr, StaleKeyEventDoesNotAnr) { |
| mWindow->setFocusable(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| mWindow->consumeFocusEvent(false); |
| |
| KeyEvent event; |
| static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 1000ms; |
| mFakePolicy->setStaleEventTimeout(STALE_EVENT_TIMEOUT); |
| const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC) - |
| std::chrono::nanoseconds(STALE_EVENT_TIMEOUT).count(); |
| |
| // Define a valid key down event that is stale (too old). |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, |
| INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, /*flags=*/0, AKEYCODE_A, KEY_A, |
| AMETA_NONE, /*repeatCount=*/1, eventTime, eventTime); |
| |
| const int32_t policyFlags = POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER; |
| |
| InputEventInjectionResult result = |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, |
| InputEventInjectionSync::WAIT_FOR_RESULT, |
| INJECT_EVENT_TIMEOUT, policyFlags); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, result) |
| << "Injection should fail because the event is stale"; |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| mWindow->assertNoEvents(); |
| } |
| |
| // We have a focused application, but no focused window |
| // Make sure that we don't notify policy twice about the same ANR. |
| TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DoesNotSendDuplicateAnr) { |
| const std::chrono::duration appTimeout = 400ms; |
| mApplication->setDispatchingTimeout(appTimeout); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); |
| |
| mWindow->setFocusable(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| mWindow->consumeFocusEvent(false); |
| |
| // Once a focused event arrives, we get an ANR for this application |
| // We specify the injection timeout to be smaller than the application timeout, to ensure that |
| // injection times out (instead of failing). |
| const std::chrono::duration eventInjectionTimeout = 100ms; |
| ASSERT_LT(eventInjectionTimeout, appTimeout); |
| const InputEventInjectionResult result = |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::WAIT_FOR_RESULT, eventInjectionTimeout, |
| /*allowKeyRepeat=*/false); |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result) |
| << "result=" << ftl::enum_string(result); |
| // We already waited for 'eventInjectionTimeout`, because the countdown started when the event |
| // was first injected. So now we have (appTimeout - eventInjectionTimeout) left to wait. |
| std::chrono::duration remainingWaitTime = appTimeout - eventInjectionTimeout; |
| mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(remainingWaitTime, mApplication); |
| |
| std::this_thread::sleep_for(appTimeout); |
| // ANR should not be raised again. It is up to policy to do that if it desires. |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| // If we now get a focused window, the ANR should stop, but the policy handles that via |
| // 'notifyFocusChanged' callback. This is implemented in the policy so we can't test it here. |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| } |
| |
| // We have a focused application, but no focused window |
| TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DropsFocusedEvents) { |
| mWindow->setFocusable(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| mWindow->consumeFocusEvent(false); |
| |
| // Once a focused event arrives, we get an ANR for this application |
| ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); |
| |
| const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); |
| |
| // Future focused events get dropped right away |
| ASSERT_EQ(InputEventInjectionResult::FAILED, injectKeyDown(*mDispatcher)); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Ensure that the implementation is valid. Since we are using multiset to keep track of the |
| * ANR timeouts, we are allowing entries with identical timestamps in the same connection. |
| * If we process 1 of the events, but ANR on the second event with the same timestamp, |
| * the ANR mechanism should still work. |
| * |
| * In this test, we are injecting DOWN and UP events with the same timestamps, and acknowledging the |
| * DOWN event, while not responding on the second one. |
| */ |
| TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) { |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, WINDOW_LOCATION, |
| {AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, |
| 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); |
| |
| // Now send ACTION_UP, with identical timestamp |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, WINDOW_LOCATION, |
| {AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, |
| 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); |
| |
| // We have now sent down and up. Let's consume first event and then ANR on the second. |
| mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); |
| } |
| |
| // A spy window can receive an ANR |
| TEST_F(InputDispatcherSingleWindowAnr, SpyWindowAnr) { |
| sp<FakeWindowHandle> spy = addSpyWindow(); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| mWindow->consumeMotionDown(); |
| |
| const auto [sequenceNum, _] = spy->receiveEvent(); // ACTION_DOWN |
| ASSERT_TRUE(sequenceNum); |
| const std::chrono::duration timeout = spy->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, spy); |
| |
| spy->finishEvent(*sequenceNum); |
| spy->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(spy->getToken(), mWindow->getPid()); |
| } |
| |
| // If an app is not responding to a key event, spy windows should continue to receive |
| // new motion events |
| TEST_F(InputDispatcherSingleWindowAnr, SpyWindowReceivesEventsDuringAppAnrOnKey) { |
| sp<FakeWindowHandle> spy = addSpyWindow(); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT)); |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher, ADISPLAY_ID_DEFAULT)); |
| |
| // Stuck on the ACTION_UP |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); |
| |
| // New tap will go to the spy window, but not to the window |
| tapOnWindow(); |
| spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| spy->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT); // still the previous motion |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); |
| mWindow->assertNoEvents(); |
| spy->assertNoEvents(); |
| } |
| |
| // If an app is not responding to a motion event, spy windows should continue to receive |
| // new motion events |
| TEST_F(InputDispatcherSingleWindowAnr, SpyWindowReceivesEventsDuringAppAnrOnMotion) { |
| sp<FakeWindowHandle> spy = addSpyWindow(); |
| |
| tapOnWindow(); |
| spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| spy->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| mWindow->consumeMotionDown(); |
| // Stuck on the ACTION_UP |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); |
| |
| // New tap will go to the spy window, but not to the window |
| tapOnWindow(); |
| spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| spy->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| mWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); // still the previous motion |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); |
| mWindow->assertNoEvents(); |
| spy->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherSingleWindowAnr, UnresponsiveMonitorAnr) { |
| mDispatcher->setMonitorDispatchingTimeoutForTest(SPY_TIMEOUT); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| |
| mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| const std::optional<uint32_t> consumeSeq = monitor.receiveEvent(); |
| ASSERT_TRUE(consumeSeq); |
| |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(SPY_TIMEOUT, monitor.getToken(), |
| MONITOR_PID); |
| |
| monitor.finishEvent(*consumeSeq); |
| monitor.consumeMotionCancel(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(monitor.getToken(), MONITOR_PID); |
| } |
| |
| // If a window is unresponsive, then you get anr. if the window later catches up and starts to |
| // process events, you don't get an anr. When the window later becomes unresponsive again, you |
| // get an ANR again. |
| // 1. tap -> block on ACTION_UP -> receive ANR |
| // 2. consume all pending events (= queue becomes healthy again) |
| // 3. tap again -> block on ACTION_UP again -> receive ANR second time |
| TEST_F(InputDispatcherSingleWindowAnr, SameWindow_CanReceiveAnrTwice) { |
| tapOnWindow(); |
| |
| mWindow->consumeMotionDown(); |
| // Block on ACTION_UP |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); |
| mWindow->consumeMotionUp(); // Now the connection should be healthy again |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); |
| mWindow->assertNoEvents(); |
| |
| tapOnWindow(); |
| mWindow->consumeMotionDown(); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); |
| mWindow->consumeMotionUp(); |
| |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| mWindow->assertNoEvents(); |
| } |
| |
| // If a connection remains unresponsive for a while, make sure policy is only notified once about |
| // it. |
| TEST_F(InputDispatcherSingleWindowAnr, Policy_DoesNotGetDuplicateAnr) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| |
| const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(windowTimeout, mWindow); |
| std::this_thread::sleep_for(windowTimeout); |
| // 'notifyConnectionUnresponsive' should only be called once per connection |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| // When the ANR happened, dispatcher should abort the current event stream via ACTION_CANCEL |
| mWindow->consumeMotionDown(); |
| mWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| mWindow->assertNoEvents(); |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| /** |
| * If a window is processing a motion event, and then a key event comes in, the key event should |
| * not get delivered to the focused window until the motion is processed. |
| */ |
| TEST_F(InputDispatcherSingleWindowAnr, Key_StaysPendingWhileMotionIsProcessed) { |
| // The timeouts in this test are established by relying on the fact that the "key waiting for |
| // events timeout" is equal to 500ms. |
| ASSERT_EQ(mFakePolicy->getKeyWaitingForEventsTimeout(), 500ms); |
| mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| |
| tapOnWindow(); |
| const auto& [downSequenceNum, downEvent] = mWindow->receiveEvent(); |
| ASSERT_TRUE(downSequenceNum); |
| const auto& [upSequenceNum, upEvent] = mWindow->receiveEvent(); |
| ASSERT_TRUE(upSequenceNum); |
| |
| // Don't finish the events yet, and send a key |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(AKEY_EVENT_ACTION_DOWN, AINPUT_SOURCE_KEYBOARD) |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) |
| .build()); |
| // Key will not be sent to the window, yet, because the window is still processing events |
| // and the key remains pending, waiting for the touch events to be processed |
| // Make sure that `assertNoEvents` doesn't wait too long, because it could cause an ANR. |
| mWindow->assertNoEvents(100ms); |
| |
| std::this_thread::sleep_for(400ms); |
| // if we wait long enough though, dispatcher will give up, and still send the key |
| // to the focused window, even though we have not yet finished the motion event |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| mWindow->finishEvent(*downSequenceNum); |
| mWindow->finishEvent(*upSequenceNum); |
| } |
| |
| /** |
| * If a window is processing a motion event, and then a key event comes in, the key event should |
| * not go to the focused window until the motion is processed. |
| * If then a new motion comes in, then the pending key event should be going to the currently |
| * focused window right away. |
| */ |
| TEST_F(InputDispatcherSingleWindowAnr, |
| PendingKey_IsDeliveredWhileMotionIsProcessingAndNewTouchComesIn) { |
| // The timeouts in this test are established by relying on the fact that the "key waiting for |
| // events timeout" is equal to 500ms. |
| ASSERT_EQ(mFakePolicy->getKeyWaitingForEventsTimeout(), 500ms); |
| mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| |
| tapOnWindow(); |
| const auto& [downSequenceNum, _] = mWindow->receiveEvent(); |
| ASSERT_TRUE(downSequenceNum); |
| const auto& [upSequenceNum, upEvent] = mWindow->receiveEvent(); |
| ASSERT_TRUE(upSequenceNum); |
| // Don't finish the events yet, and send a key |
| mDispatcher->notifyKey( |
| KeyArgsBuilder(AKEY_EVENT_ACTION_DOWN, AINPUT_SOURCE_KEYBOARD) |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) |
| .build()); |
| // At this point, key is still pending, and should not be sent to the application yet. |
| mWindow->assertNoEvents(100ms); |
| |
| // Now tap down again. It should cause the pending key to go to the focused window right away. |
| tapOnWindow(); |
| // Now that we tapped, we should receive the key immediately. |
| // Since there's still room for slowness, we use 200ms, which is much less than |
| // the "key waiting for events' timeout of 500ms minus the already waited 100ms duration. |
| std::unique_ptr<InputEvent> keyEvent = mWindow->consume(200ms); |
| ASSERT_NE(nullptr, keyEvent); |
| ASSERT_EQ(InputEventType::KEY, keyEvent->getType()); |
| ASSERT_THAT(static_cast<KeyEvent&>(*keyEvent), WithKeyAction(AKEY_EVENT_ACTION_DOWN)); |
| // it doesn't matter that we haven't ack'd the other events yet. We can finish events in any |
| // order. |
| mWindow->finishEvent(*downSequenceNum); // first tap's ACTION_DOWN |
| mWindow->finishEvent(*upSequenceNum); // first tap's ACTION_UP |
| mWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| mWindow->consumeMotionEvent(WithMotionAction(ACTION_UP)); |
| mWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Send an event to the app and have the app not respond right away. |
| * When ANR is raised, policy will tell the dispatcher to cancel the events for that window. |
| * So InputDispatcher will enqueue ACTION_CANCEL event as well. |
| * At some point, the window becomes responsive again. |
| * Ensure that subsequent events get dropped, and the next gesture is delivered. |
| */ |
| TEST_F(InputDispatcherSingleWindowAnr, TwoGesturesWithAnr) { |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(10).y(10)) |
| .build()); |
| |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN |
| ASSERT_TRUE(sequenceNum); |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); |
| |
| mWindow->finishEvent(*sequenceNum); |
| mWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); |
| |
| // Now that the window is responsive, let's continue the gesture. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) |
| .build()); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(3).y(3)) |
| .build()); |
| |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(3).y(3)) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) |
| .build()); |
| // We already canceled this pointer, so the window shouldn't get any new events. |
| mWindow->assertNoEvents(); |
| |
| // Start another one. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(15).y(15)) |
| .build()); |
| mWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| } |
| |
| // Send an event to the app and have the app not respond right away. Then remove the app window. |
| // When the window is removed, the dispatcher will cancel the events for that window. |
| // So InputDispatcher will enqueue ACTION_CANCEL event as well. |
| TEST_F(InputDispatcherSingleWindowAnr, AnrAfterWindowRemoval) { |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {WINDOW_LOCATION})); |
| |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN |
| ASSERT_TRUE(sequenceNum); |
| |
| // Remove the window, but the input channel should remain alive. |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); |
| |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| // Since the window was removed, Dispatcher does not know the PID associated with the window |
| // anymore, so the policy is notified without the PID. |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken(), |
| /*pid=*/std::nullopt); |
| |
| mWindow->finishEvent(*sequenceNum); |
| // The cancellation was generated when the window was removed, along with the focus event. |
| mWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| mWindow->consumeFocusEvent(false); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), /*pid=*/std::nullopt); |
| } |
| |
| // Send an event to the app and have the app not respond right away. Wait for the policy to be |
| // notified of the unresponsive window, then remove the app window. |
| TEST_F(InputDispatcherSingleWindowAnr, AnrFollowedByWindowRemoval) { |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {WINDOW_LOCATION})); |
| |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN |
| ASSERT_TRUE(sequenceNum); |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); |
| |
| // Remove the window, but the input channel should remain alive. |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); |
| |
| mWindow->finishEvent(*sequenceNum); |
| // The cancellation was generated during the ANR, and the window lost focus when it was removed. |
| mWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); |
| mWindow->consumeFocusEvent(false); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| // Since the window was removed, Dispatcher does not know the PID associated with the window |
| // becoming responsive, so the policy is notified without the PID. |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), /*pid=*/std::nullopt); |
| } |
| |
| class InputDispatcherMultiWindowAnr : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| mApplication = std::make_shared<FakeApplicationHandle>(); |
| mApplication->setDispatchingTimeout(100ms); |
| mUnfocusedWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Unfocused", |
| ADISPLAY_ID_DEFAULT); |
| mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); |
| // Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped |
| mUnfocusedWindow->setWatchOutsideTouch(true); |
| |
| mFocusedWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Focused", |
| ADISPLAY_ID_DEFAULT); |
| mFocusedWindow->setDispatchingTimeout(100ms); |
| mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); |
| mFocusedWindow->setFocusable(true); |
| |
| // Expect one focus window exist in display. |
| mDispatcher->onWindowInfosChanged( |
| {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mFocusedWindow); |
| mFocusedWindow->consumeFocusEvent(true); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| |
| mUnfocusedWindow.clear(); |
| mFocusedWindow.clear(); |
| } |
| |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApplication; |
| sp<FakeWindowHandle> mUnfocusedWindow; |
| sp<FakeWindowHandle> mFocusedWindow; |
| static constexpr PointF UNFOCUSED_WINDOW_LOCATION = {20, 20}; |
| static constexpr PointF FOCUSED_WINDOW_LOCATION = {75, 75}; |
| static constexpr PointF LOCATION_OUTSIDE_ALL_WINDOWS = {40, 40}; |
| |
| void tapOnFocusedWindow() { tap(FOCUSED_WINDOW_LOCATION); } |
| |
| void tapOnUnfocusedWindow() { tap(UNFOCUSED_WINDOW_LOCATION); } |
| |
| private: |
| void tap(const PointF& location) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| location)); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| location)); |
| } |
| }; |
| |
| // If we have 2 windows that are both unresponsive, the one with the shortest timeout |
| // should be ANR'd first. |
| TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsive) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER) |
| .x(FOCUSED_WINDOW_LOCATION.x) |
| .y(FOCUSED_WINDOW_LOCATION.y)) |
| .build())); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER) |
| .x(FOCUSED_WINDOW_LOCATION.x) |
| .y(FOCUSED_WINDOW_LOCATION.y)) |
| .build())); |
| mFocusedWindow->consumeMotionDown(); |
| mFocusedWindow->consumeMotionUp(); |
| mUnfocusedWindow->consumeMotionOutside(ADISPLAY_ID_DEFAULT, /*flags=*/0); |
| // We consumed all events, so no ANR |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER) |
| .x(FOCUSED_WINDOW_LOCATION.x) |
| .y(FOCUSED_WINDOW_LOCATION.y)) |
| .build())); |
| const auto [unfocusedSequenceNum, _] = mUnfocusedWindow->receiveEvent(); |
| ASSERT_TRUE(unfocusedSequenceNum); |
| |
| const std::chrono::duration timeout = |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow); |
| |
| mUnfocusedWindow->finishEvent(*unfocusedSequenceNum); |
| mFocusedWindow->consumeMotionDown(); |
| // This cancel is generated because the connection was unresponsive |
| mFocusedWindow->consumeMotionCancel(); |
| mFocusedWindow->assertNoEvents(); |
| mUnfocusedWindow->assertNoEvents(); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken(), |
| mFocusedWindow->getPid()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // If we have 2 windows with identical timeouts that are both unresponsive, |
| // it doesn't matter which order they should have ANR. |
| // But we should receive ANR for both. |
| TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsiveWithSameTimeout) { |
| // Set the timeout for unfocused window to match the focused window |
| mUnfocusedWindow->setDispatchingTimeout( |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT)); |
| mDispatcher->onWindowInfosChanged( |
| {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); |
| |
| tapOnFocusedWindow(); |
| // we should have ACTION_DOWN/ACTION_UP on focused window and ACTION_OUTSIDE on unfocused window |
| // We don't know which window will ANR first. But both of them should happen eventually. |
| std::array<sp<IBinder>, 2> anrConnectionTokens = {mFakePolicy->getUnresponsiveWindowToken( |
| mFocusedWindow->getDispatchingTimeout( |
| DISPATCHING_TIMEOUT)), |
| mFakePolicy->getUnresponsiveWindowToken(0ms)}; |
| |
| ASSERT_THAT(anrConnectionTokens, |
| ::testing::UnorderedElementsAre(testing::Eq(mFocusedWindow->getToken()), |
| testing::Eq(mUnfocusedWindow->getToken()))); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| mFocusedWindow->consumeMotionDown(); |
| mFocusedWindow->consumeMotionUp(); |
| mUnfocusedWindow->consumeMotionOutside(); |
| |
| std::array<sp<IBinder>, 2> responsiveTokens = {mFakePolicy->getResponsiveWindowToken(), |
| mFakePolicy->getResponsiveWindowToken()}; |
| |
| // Both applications should be marked as responsive, in any order |
| ASSERT_THAT(responsiveTokens, |
| ::testing::UnorderedElementsAre(testing::Eq(mFocusedWindow->getToken()), |
| testing::Eq(mUnfocusedWindow->getToken()))); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // If a window is already not responding, the second tap on the same window should be ignored. |
| // We should also log an error to account for the dropped event (not tested here). |
| // At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events. |
| TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) { |
| tapOnFocusedWindow(); |
| mUnfocusedWindow->consumeMotionOutside(ADISPLAY_ID_DEFAULT, /*flags=*/0); |
| // Receive the events, but don't respond |
| const auto [downEventSequenceNum, downEvent] = mFocusedWindow->receiveEvent(); // ACTION_DOWN |
| ASSERT_TRUE(downEventSequenceNum); |
| const auto [upEventSequenceNum, upEvent] = mFocusedWindow->receiveEvent(); // ACTION_UP |
| ASSERT_TRUE(upEventSequenceNum); |
| const std::chrono::duration timeout = |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow); |
| |
| // Tap once again |
| // We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_LOCATION)); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_LOCATION)); |
| // Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a |
| // valid touch target |
| mUnfocusedWindow->assertNoEvents(); |
| |
| // Consume the first tap |
| mFocusedWindow->finishEvent(*downEventSequenceNum); |
| mFocusedWindow->finishEvent(*upEventSequenceNum); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| // The second tap did not go to the focused window |
| mFocusedWindow->assertNoEvents(); |
| // Since all events are finished, connection should be deemed healthy again |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken(), |
| mFocusedWindow->getPid()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // If you tap outside of all windows, there will not be ANR |
| TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) { |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| LOCATION_OUTSIDE_ALL_WINDOWS)); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // Since the focused window is paused, tapping on it should not produce any events |
| TEST_F(InputDispatcherMultiWindowAnr, Window_CanBePaused) { |
| mFocusedWindow->setPaused(true); |
| mDispatcher->onWindowInfosChanged( |
| {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_LOCATION)); |
| |
| std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT)); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| // Should not ANR because the window is paused, and touches shouldn't go to it |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| mFocusedWindow->assertNoEvents(); |
| mUnfocusedWindow->assertNoEvents(); |
| } |
| |
| /** |
| * If a window is processing a motion event, and then a key event comes in, the key event should |
| * not get delivered to the focused window until the motion is processed. |
| * If a different window becomes focused at this time, the key should go to that window instead. |
| * |
| * Warning!!! |
| * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT |
| * and the injection timeout that we specify when injecting the key. |
| * We must have the injection timeout (100ms) be smaller than |
| * KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms). |
| * |
| * If that value changes, this test should also change. |
| */ |
| TEST_F(InputDispatcherMultiWindowAnr, PendingKey_GoesToNewlyFocusedWindow) { |
| // Set a long ANR timeout to prevent it from triggering |
| mFocusedWindow->setDispatchingTimeout(2s); |
| mDispatcher->onWindowInfosChanged( |
| {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); |
| |
| tapOnUnfocusedWindow(); |
| const auto [downSequenceNum, downEvent] = mUnfocusedWindow->receiveEvent(); |
| ASSERT_TRUE(downSequenceNum); |
| const auto [upSequenceNum, upEvent] = mUnfocusedWindow->receiveEvent(); |
| ASSERT_TRUE(upSequenceNum); |
| // Don't finish the events yet, and send a key |
| // Injection will succeed because we will eventually give up and send the key to the focused |
| // window even if motions are still being processed. |
| |
| InputEventInjectionResult result = |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::NONE, /*injectionTimeout=*/100ms); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); |
| // Key will not be sent to the window, yet, because the window is still processing events |
| // and the key remains pending, waiting for the touch events to be processed. |
| // Make sure `assertNoEvents` doesn't take too long. It uses CONSUME_TIMEOUT_NO_EVENT_EXPECTED |
| // under the hood. |
| static_assert(CONSUME_TIMEOUT_NO_EVENT_EXPECTED < 100ms); |
| mFocusedWindow->assertNoEvents(); |
| |
| // Switch the focus to the "unfocused" window that we tapped. Expect the key to go there |
| mFocusedWindow->setFocusable(false); |
| mUnfocusedWindow->setFocusable(true); |
| mDispatcher->onWindowInfosChanged( |
| {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mUnfocusedWindow); |
| |
| // Focus events should precede the key events |
| mUnfocusedWindow->consumeFocusEvent(true); |
| mFocusedWindow->consumeFocusEvent(false); |
| |
| // Finish the tap events, which should unblock dispatcher |
| mUnfocusedWindow->finishEvent(*downSequenceNum); |
| mUnfocusedWindow->finishEvent(*upSequenceNum); |
| |
| // Now that all queues are cleared and no backlog in the connections, the key event |
| // can finally go to the newly focused "mUnfocusedWindow". |
| mUnfocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| mFocusedWindow->assertNoEvents(); |
| mUnfocusedWindow->assertNoEvents(); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // When the touch stream is split across 2 windows, and one of them does not respond, |
| // then ANR should be raised and the touch should be canceled for the unresponsive window. |
| // The other window should not be affected by that. |
| TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) { |
| // Touch Window 1 |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {FOCUSED_WINDOW_LOCATION})); |
| mUnfocusedWindow->consumeMotionOutside(ADISPLAY_ID_DEFAULT, /*flags=*/0); |
| |
| // Touch Window 2 |
| mDispatcher->notifyMotion( |
| generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION})); |
| |
| const std::chrono::duration timeout = |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow); |
| |
| mUnfocusedWindow->consumeMotionDown(); |
| mFocusedWindow->consumeMotionDown(); |
| // Focused window may or may not receive ACTION_MOVE |
| // But it should definitely receive ACTION_CANCEL due to the ANR |
| const auto [moveOrCancelSequenceNum, event] = mFocusedWindow->receiveEvent(); |
| ASSERT_TRUE(moveOrCancelSequenceNum); |
| mFocusedWindow->finishEvent(*moveOrCancelSequenceNum); |
| ASSERT_NE(nullptr, event); |
| ASSERT_EQ(event->getType(), InputEventType::MOTION); |
| MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); |
| if (motionEvent.getAction() == AMOTION_EVENT_ACTION_MOVE) { |
| mFocusedWindow->consumeMotionCancel(); |
| } else { |
| ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, motionEvent.getAction()); |
| } |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken(), |
| mFocusedWindow->getPid()); |
| |
| mUnfocusedWindow->assertNoEvents(); |
| mFocusedWindow->assertNoEvents(); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| /** |
| * If we have no focused window, and a key comes in, we start the ANR timer. |
| * The focused application should add a focused window before the timer runs out to prevent ANR. |
| * |
| * If the user touches another application during this time, the key should be dropped. |
| * Next, if a new focused window comes in, without toggling the focused application, |
| * then no ANR should occur. |
| * |
| * Normally, we would expect the new focused window to be accompanied by 'setFocusedApplication', |
| * but in some cases the policy may not update the focused application. |
| */ |
| TEST_F(InputDispatcherMultiWindowAnr, FocusedWindowWithoutSetFocusedApplication_NoAnr) { |
| std::shared_ptr<FakeApplicationHandle> focusedApplication = |
| std::make_shared<FakeApplicationHandle>(); |
| focusedApplication->setDispatchingTimeout(300ms); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, focusedApplication); |
| // The application that owns 'mFocusedWindow' and 'mUnfocusedWindow' is not focused. |
| mFocusedWindow->setFocusable(false); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); |
| mFocusedWindow->consumeFocusEvent(false); |
| |
| // Send a key. The ANR timer should start because there is no focused window. |
| // 'focusedApplication' will get blamed if this timer completes. |
| // Key will not be sent anywhere because we have no focused window. It will remain pending. |
| InputEventInjectionResult result = |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::NONE, /*injectionTimeout=*/100ms, |
| /*allowKeyRepeat=*/false); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); |
| |
| // Wait until dispatcher starts the "no focused window" timer. If we don't wait here, |
| // then the injected touches won't cause the focused event to get dropped. |
| // The dispatcher only checks for whether the queue should be pruned upon queueing. |
| // If we inject the touch right away and the ANR timer hasn't started, the touch event would |
| // simply be added to the queue without 'shouldPruneInboundQueueLocked' returning 'true'. |
| // For this test, it means that the key would get delivered to the window once it becomes |
| // focused. |
| std::this_thread::sleep_for(100ms); |
| |
| // Touch unfocused window. This should force the pending key to get dropped. |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {UNFOCUSED_WINDOW_LOCATION})); |
| |
| // We do not consume the motion right away, because that would require dispatcher to first |
| // process (== drop) the key event, and by that time, ANR will be raised. |
| // Set the focused window first. |
| mFocusedWindow->setFocusable(true); |
| mDispatcher->onWindowInfosChanged( |
| {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mFocusedWindow); |
| mFocusedWindow->consumeFocusEvent(true); |
| // We do not call "setFocusedApplication" here, even though the newly focused window belongs |
| // to another application. This could be a bug / behaviour in the policy. |
| |
| mUnfocusedWindow->consumeMotionDown(); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| // Should not ANR because we actually have a focused window. It was just added too slowly. |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyAnrWasNotCalled()); |
| } |
| |
| /** |
| * If we are pruning input queue, we should never drop pointer events. Otherwise, we risk having |
| * an inconsistent event stream inside the dispatcher. In this test, we make sure that the |
| * dispatcher doesn't prune pointer events incorrectly. |
| * |
| * This test reproduces a crash in InputDispatcher. |
| * To reproduce the crash, we need to simulate the conditions for "pruning input queue" to occur. |
| * |
| * Keep the currently focused application (mApplication), and have no focused window. |
| * We set up two additional windows: |
| * 1) The navigation bar window. This simulates the system "NavigationBar", which is used in the |
| * 3-button navigation mode. This window injects a BACK button when it's touched. 2) The application |
| * window. This window is not focusable, but is touchable. |
| * |
| * We first touch the navigation bar, which causes it to inject a key. Since there's no focused |
| * window, the dispatcher doesn't process this key, and all other events inside dispatcher are now |
| * blocked. The dispatcher is waiting for 'mApplication' to add a focused window. |
| * |
| * Now, we touch "Another window". This window is owned by a different application than |
| * 'mApplication'. This causes the dispatcher to stop waiting for 'mApplication' to add a focused |
| * window. Now, the "pruning input queue" behaviour should kick in, and the dispatcher should start |
| * dropping the events from its queue. Ensure that no crash occurs. |
| * |
| * In this test, we are setting long timeouts to prevent ANRs and events dropped due to being stale. |
| * This does not affect the test running time. |
| */ |
| TEST_F(InputDispatcherMultiWindowAnr, PruningInputQueueShouldNotDropPointerEvents) { |
| std::shared_ptr<FakeApplicationHandle> systemUiApplication = |
| std::make_shared<FakeApplicationHandle>(); |
| systemUiApplication->setDispatchingTimeout(3000ms); |
| mFakePolicy->setStaleEventTimeout(3000ms); |
| sp<FakeWindowHandle> navigationBar = |
| sp<FakeWindowHandle>::make(systemUiApplication, mDispatcher, "NavigationBar", |
| ADISPLAY_ID_DEFAULT); |
| navigationBar->setFocusable(false); |
| navigationBar->setWatchOutsideTouch(true); |
| navigationBar->setFrame(Rect(0, 0, 100, 100)); |
| |
| mApplication->setDispatchingTimeout(3000ms); |
| // 'mApplication' is already focused, but we call it again here to make it explicit. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); |
| |
| std::shared_ptr<FakeApplicationHandle> anotherApplication = |
| std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> appWindow = |
| sp<FakeWindowHandle>::make(anotherApplication, mDispatcher, "Another window", |
| ADISPLAY_ID_DEFAULT); |
| appWindow->setFocusable(false); |
| appWindow->setFrame(Rect(100, 100, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*navigationBar->getInfo(), *appWindow->getInfo()}, {}, 0, 0}); |
| // 'mFocusedWindow' is no longer in the dispatcher window list, and therefore loses focus |
| mFocusedWindow->consumeFocusEvent(false); |
| |
| // Touch down the navigation bar. It consumes the touch and injects a key into the dispatcher |
| // in response. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| navigationBar->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| // Key will not be sent anywhere because we have no focused window. It will remain pending. |
| // Pretend we are injecting KEYCODE_BACK, but it doesn't actually matter what key it is. |
| InputEventInjectionResult result = |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::NONE, /*injectionTimeout=*/100ms, |
| /*allowKeyRepeat=*/false); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); |
| |
| // Finish the gesture - lift up finger and inject ACTION_UP key event |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| result = injectKey(*mDispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::NONE, /*injectionTimeout=*/100ms, |
| /*allowKeyRepeat=*/false); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); |
| // The key that was injected is blocking the dispatcher, so the navigation bar shouldn't be |
| // getting any events yet. |
| navigationBar->assertNoEvents(); |
| |
| // Now touch "Another window". This touch is going to a different application than the one we |
| // are waiting for (which is 'mApplication'). |
| // This should cause the dispatcher to drop the pending focus-dispatched events (like the key |
| // trying to be injected) and to continue processing the rest of the events in the original |
| // order. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(150)) |
| .build()); |
| navigationBar->consumeMotionEvent(WithMotionAction(ACTION_UP)); |
| navigationBar->consumeMotionEvent(WithMotionAction(ACTION_OUTSIDE)); |
| appWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); |
| |
| appWindow->assertNoEvents(); |
| navigationBar->assertNoEvents(); |
| } |
| |
| // These tests ensure we cannot send touch events to a window that's positioned behind a window |
| // that has feature NO_INPUT_CHANNEL. |
| // Layout: |
| // Top (closest to user) |
| // mNoInputWindow (above all windows) |
| // mBottomWindow |
| // Bottom (furthest from user) |
| class InputDispatcherMultiWindowOcclusionTests : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| mApplication = std::make_shared<FakeApplicationHandle>(); |
| mNoInputWindow = |
| sp<FakeWindowHandle>::make(mApplication, mDispatcher, |
| "Window without input channel", ADISPLAY_ID_DEFAULT, |
| /*createInputChannel=*/false); |
| mNoInputWindow->setNoInputChannel(true); |
| mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); |
| // It's perfectly valid for this window to not have an associated input channel |
| |
| mBottomWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Bottom window", |
| ADISPLAY_ID_DEFAULT); |
| mBottomWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*mNoInputWindow->getInfo(), *mBottomWindow->getInfo()}, {}, 0, 0}); |
| } |
| |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApplication; |
| sp<FakeWindowHandle> mNoInputWindow; |
| sp<FakeWindowHandle> mBottomWindow; |
| }; |
| |
| TEST_F(InputDispatcherMultiWindowOcclusionTests, NoInputChannelFeature_DropsTouches) { |
| PointF touchedPoint = {10, 10}; |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {touchedPoint})); |
| |
| mNoInputWindow->assertNoEvents(); |
| // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have |
| // an input channel, it is not marked as FLAG_NOT_TOUCHABLE, |
| // and therefore should prevent mBottomWindow from receiving touches |
| mBottomWindow->assertNoEvents(); |
| } |
| |
| /** |
| * If a window has feature NO_INPUT_CHANNEL, and somehow (by mistake) still has an input channel, |
| * ensure that this window does not receive any touches, and blocks touches to windows underneath. |
| */ |
| TEST_F(InputDispatcherMultiWindowOcclusionTests, |
| NoInputChannelFeature_DropsTouchesWithValidChannel) { |
| mNoInputWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, |
| "Window with input channel and NO_INPUT_CHANNEL", |
| ADISPLAY_ID_DEFAULT); |
| |
| mNoInputWindow->setNoInputChannel(true); |
| mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); |
| mDispatcher->onWindowInfosChanged( |
| {{*mNoInputWindow->getInfo(), *mBottomWindow->getInfo()}, {}, 0, 0}); |
| |
| PointF touchedPoint = {10, 10}; |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {touchedPoint})); |
| |
| mNoInputWindow->assertNoEvents(); |
| mBottomWindow->assertNoEvents(); |
| } |
| |
| class InputDispatcherMirrorWindowFocusTests : public InputDispatcherTest { |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| sp<FakeWindowHandle> mWindow; |
| sp<FakeWindowHandle> mMirror; |
| |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mMirror = mWindow->clone(ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); |
| mWindow->setFocusable(true); |
| mMirror->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); |
| } |
| }; |
| |
| TEST_F(InputDispatcherMirrorWindowFocusTests, CanGetFocus) { |
| // Request focus on a mirrored window |
| setFocusedWindow(mMirror); |
| |
| // window gets focused |
| mWindow->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| // A focused & mirrored window remains focused only if the window and its mirror are both |
| // focusable. |
| TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAllWindowsFocusable) { |
| setFocusedWindow(mMirror); |
| |
| // window gets focused because it is above the mirror |
| mWindow->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| mMirror->setFocusable(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); |
| |
| // window loses focus since one of the windows associated with the token in not focusable |
| mWindow->consumeFocusEvent(false); |
| |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| mWindow->assertNoEvents(); |
| } |
| |
| // A focused & mirrored window remains focused until the window and its mirror both become |
| // invisible. |
| TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAnyWindowVisible) { |
| setFocusedWindow(mMirror); |
| |
| // window gets focused |
| mWindow->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| mMirror->setVisible(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| mWindow->setVisible(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); |
| |
| // window loses focus only after all windows associated with the token become invisible. |
| mWindow->consumeFocusEvent(false); |
| |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| mWindow->assertNoEvents(); |
| } |
| |
| // A focused & mirrored window remains focused until both windows are removed. |
| TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedWhileWindowsAlive) { |
| setFocusedWindow(mMirror); |
| |
| // window gets focused |
| mWindow->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| // single window is removed but the window token remains focused |
| mDispatcher->onWindowInfosChanged({{*mMirror->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mMirror->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mMirror->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| // Both windows are removed |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); |
| mWindow->consumeFocusEvent(false); |
| |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| mWindow->assertNoEvents(); |
| } |
| |
| // Focus request can be pending until one window becomes visible. |
| TEST_F(InputDispatcherMirrorWindowFocusTests, DeferFocusWhenInvisible) { |
| // Request focus on an invisible mirror. |
| mWindow->setVisible(false); |
| mMirror->setVisible(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(mMirror); |
| |
| // Injected key goes to pending queue. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, |
| ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); |
| |
| mMirror->setVisible(true); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); |
| |
| // window gets focused |
| mWindow->consumeFocusEvent(true); |
| // window gets the pending key event |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| class InputDispatcherPointerCaptureTests : public InputDispatcherTest { |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| sp<FakeWindowHandle> mWindow; |
| sp<FakeWindowHandle> mSecondWindow; |
| |
| void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mWindow->setFocusable(true); |
| mSecondWindow = |
| sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT); |
| mSecondWindow->setFocusable(true); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); |
| mDispatcher->onWindowInfosChanged( |
| {{*mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0}); |
| |
| setFocusedWindow(mWindow); |
| mWindow->consumeFocusEvent(true); |
| } |
| |
| void notifyPointerCaptureChanged(const PointerCaptureRequest& request) { |
| mDispatcher->notifyPointerCaptureChanged(generatePointerCaptureChangedArgs(request)); |
| } |
| |
| PointerCaptureRequest requestAndVerifyPointerCapture(const sp<FakeWindowHandle>& window, |
| bool enabled) { |
| mDispatcher->requestPointerCapture(window->getToken(), enabled); |
| auto request = mFakePolicy->assertSetPointerCaptureCalled(enabled); |
| notifyPointerCaptureChanged(request); |
| window->consumeCaptureEvent(enabled); |
| return request; |
| } |
| }; |
| |
| TEST_F(InputDispatcherPointerCaptureTests, EnablePointerCaptureWhenFocused) { |
| // Ensure that capture cannot be obtained for unfocused windows. |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true); |
| mFakePolicy->assertSetPointerCaptureNotCalled(); |
| mSecondWindow->assertNoEvents(); |
| |
| // Ensure that capture can be enabled from the focus window. |
| requestAndVerifyPointerCapture(mWindow, true); |
| |
| // Ensure that capture cannot be disabled from a window that does not have capture. |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), false); |
| mFakePolicy->assertSetPointerCaptureNotCalled(); |
| |
| // Ensure that capture can be disabled from the window with capture. |
| requestAndVerifyPointerCapture(mWindow, false); |
| } |
| |
| TEST_F(InputDispatcherPointerCaptureTests, DisablesPointerCaptureAfterWindowLosesFocus) { |
| auto request = requestAndVerifyPointerCapture(mWindow, true); |
| |
| setFocusedWindow(mSecondWindow); |
| |
| // Ensure that the capture disabled event was sent first. |
| mWindow->consumeCaptureEvent(false); |
| mWindow->consumeFocusEvent(false); |
| mSecondWindow->consumeFocusEvent(true); |
| mFakePolicy->assertSetPointerCaptureCalled(false); |
| |
| // Ensure that additional state changes from InputReader are not sent to the window. |
| notifyPointerCaptureChanged({}); |
| notifyPointerCaptureChanged(request); |
| notifyPointerCaptureChanged({}); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| mFakePolicy->assertSetPointerCaptureNotCalled(); |
| } |
| |
| TEST_F(InputDispatcherPointerCaptureTests, UnexpectedStateChangeDisablesPointerCapture) { |
| auto request = requestAndVerifyPointerCapture(mWindow, true); |
| |
| // InputReader unexpectedly disables and enables pointer capture. |
| notifyPointerCaptureChanged({}); |
| notifyPointerCaptureChanged(request); |
| |
| // Ensure that Pointer Capture is disabled. |
| mFakePolicy->assertSetPointerCaptureCalled(false); |
| mWindow->consumeCaptureEvent(false); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherPointerCaptureTests, OutOfOrderRequests) { |
| requestAndVerifyPointerCapture(mWindow, true); |
| |
| // The first window loses focus. |
| setFocusedWindow(mSecondWindow); |
| mFakePolicy->assertSetPointerCaptureCalled(false); |
| mWindow->consumeCaptureEvent(false); |
| |
| // Request Pointer Capture from the second window before the notification from InputReader |
| // arrives. |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true); |
| auto request = mFakePolicy->assertSetPointerCaptureCalled(true); |
| |
| // InputReader notifies Pointer Capture was disabled (because of the focus change). |
| notifyPointerCaptureChanged({}); |
| |
| // InputReader notifies Pointer Capture was enabled (because of mSecondWindow's request). |
| notifyPointerCaptureChanged(request); |
| |
| mSecondWindow->consumeFocusEvent(true); |
| mSecondWindow->consumeCaptureEvent(true); |
| } |
| |
| TEST_F(InputDispatcherPointerCaptureTests, EnableRequestFollowsSequenceNumbers) { |
| // App repeatedly enables and disables capture. |
| mDispatcher->requestPointerCapture(mWindow->getToken(), true); |
| auto firstRequest = mFakePolicy->assertSetPointerCaptureCalled(true); |
| mDispatcher->requestPointerCapture(mWindow->getToken(), false); |
| mFakePolicy->assertSetPointerCaptureCalled(false); |
| mDispatcher->requestPointerCapture(mWindow->getToken(), true); |
| auto secondRequest = mFakePolicy->assertSetPointerCaptureCalled(true); |
| |
| // InputReader notifies that PointerCapture has been enabled for the first request. Since the |
| // first request is now stale, this should do nothing. |
| notifyPointerCaptureChanged(firstRequest); |
| mWindow->assertNoEvents(); |
| |
| // InputReader notifies that the second request was enabled. |
| notifyPointerCaptureChanged(secondRequest); |
| mWindow->consumeCaptureEvent(true); |
| } |
| |
| TEST_F(InputDispatcherPointerCaptureTests, RapidToggleRequests) { |
| requestAndVerifyPointerCapture(mWindow, true); |
| |
| // App toggles pointer capture off and on. |
| mDispatcher->requestPointerCapture(mWindow->getToken(), false); |
| mFakePolicy->assertSetPointerCaptureCalled(false); |
| |
| mDispatcher->requestPointerCapture(mWindow->getToken(), true); |
| auto enableRequest = mFakePolicy->assertSetPointerCaptureCalled(true); |
| |
| // InputReader notifies that the latest "enable" request was processed, while skipping over the |
| // preceding "disable" request. |
| notifyPointerCaptureChanged(enableRequest); |
| |
| // Since pointer capture was never disabled during the rapid toggle, the window does not receive |
| // any notifications. |
| mWindow->assertNoEvents(); |
| } |
| |
| /** |
| * One window. Hover mouse in the window, and then start capture. Make sure that the relative |
| * mouse movements don't affect the previous mouse hovering state. |
| * When pointer capture is enabled, the incoming events are always ACTION_MOVE (there are no |
| * HOVER_MOVE events). |
| */ |
| TEST_F(InputDispatcherPointerCaptureTests, MouseHoverAndPointerCapture) { |
| // Mouse hover on the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) |
| .build()); |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) |
| .build()); |
| |
| mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER))); |
| mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE))); |
| |
| // Start pointer capture |
| requestAndVerifyPointerCapture(mWindow, true); |
| |
| // Send some relative mouse movements and receive them in the window. |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE_RELATIVE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(10).y(11)) |
| .build()); |
| mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithCoords(10, 11), |
| WithSource(AINPUT_SOURCE_MOUSE_RELATIVE))); |
| |
| // Stop pointer capture |
| requestAndVerifyPointerCapture(mWindow, false); |
| |
| // Continue hovering on the window |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(105).y(115)) |
| .build()); |
| mWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithSource(AINPUT_SOURCE_MOUSE))); |
| |
| mWindow->assertNoEvents(); |
| } |
| |
| class InputDispatcherUntrustedTouchesTest : public InputDispatcherTest { |
| protected: |
| constexpr static const float MAXIMUM_OBSCURING_OPACITY = 0.8; |
| |
| constexpr static const float OPACITY_ABOVE_THRESHOLD = 0.9; |
| static_assert(OPACITY_ABOVE_THRESHOLD > MAXIMUM_OBSCURING_OPACITY); |
| |
| constexpr static const float OPACITY_BELOW_THRESHOLD = 0.7; |
| static_assert(OPACITY_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY); |
| |
| // When combined twice, ie 1 - (1 - 0.5)*(1 - 0.5) = 0.75 < 8, is still below the threshold |
| constexpr static const float OPACITY_FAR_BELOW_THRESHOLD = 0.5; |
| static_assert(OPACITY_FAR_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY); |
| static_assert(1 - (1 - OPACITY_FAR_BELOW_THRESHOLD) * (1 - OPACITY_FAR_BELOW_THRESHOLD) < |
| MAXIMUM_OBSCURING_OPACITY); |
| |
| static constexpr gui::Uid TOUCHED_APP_UID{10001}; |
| static constexpr gui::Uid APP_B_UID{10002}; |
| static constexpr gui::Uid APP_C_UID{10003}; |
| |
| sp<FakeWindowHandle> mTouchWindow; |
| |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| mTouchWindow = getWindow(TOUCHED_APP_UID, "Touched"); |
| mDispatcher->setMaximumObscuringOpacityForTouch(MAXIMUM_OBSCURING_OPACITY); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| mTouchWindow.clear(); |
| } |
| |
| sp<FakeWindowHandle> getOccludingWindow(gui::Uid uid, std::string name, TouchOcclusionMode mode, |
| float alpha = 1.0f) { |
| sp<FakeWindowHandle> window = getWindow(uid, name); |
| window->setTouchable(false); |
| window->setTouchOcclusionMode(mode); |
| window->setAlpha(alpha); |
| return window; |
| } |
| |
| sp<FakeWindowHandle> getWindow(gui::Uid uid, std::string name) { |
| std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(app, mDispatcher, name, ADISPLAY_ID_DEFAULT); |
| // Generate an arbitrary PID based on the UID |
| window->setOwnerInfo(gui::Pid{static_cast<pid_t>(1777 + (uid.val() % 10000))}, uid); |
| return window; |
| } |
| |
| void touch(const std::vector<PointF>& points = {PointF{100, 200}}) { |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| points)); |
| } |
| }; |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithBlockUntrustedOcclusionMode_BlocksTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithBlockUntrustedOcclusionModeWithOpacityBelowThreshold_BlocksTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.7f); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithBlockUntrustedOcclusionMode_DoesNotReceiveTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| w->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithAllowOcclusionMode_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::ALLOW); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, TouchOutsideOccludingWindow_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| w->setFrame(Rect(0, 0, 50, 50)); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch({PointF{100, 100}}); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowFromSameUid_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(TOUCHED_APP_UID, "A", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_DoesNotReceiveTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| w->assertNoEvents(); |
| } |
| |
| /** |
| * This is important to make sure apps can't indirectly learn the position of touches (outside vs |
| * inside) while letting them pass-through. Note that even though touch passes through the occluding |
| * window, the occluding window will still receive ACTION_OUTSIDE event. |
| */ |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithZeroOpacityAndWatchOutside_ReceivesOutsideEvent) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); |
| w->setWatchOutsideTouch(true); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| w->consumeMotionOutside(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, OutsideEvent_HasZeroCoordinates) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); |
| w->setWatchOutsideTouch(true); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| w->consumeMotionOutsideWithZeroedCoords(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityBelowThreshold_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAtThreshold_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| MAXIMUM_OBSCURING_OPACITY); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAboveThreshold_BlocksTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityAboveThreshold_BlocksTouch) { |
| // Resulting opacity = 1 - (1 - 0.7)*(1 - 0.7) = .91 |
| const sp<FakeWindowHandle>& w1 = |
| getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& w2 = |
| getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->onWindowInfosChanged( |
| {{*w1->getInfo(), *w2->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityBelowThreshold_AllowsTouch) { |
| // Resulting opacity = 1 - (1 - 0.5)*(1 - 0.5) = .75 |
| const sp<FakeWindowHandle>& w1 = |
| getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_FAR_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& w2 = |
| getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_FAR_BELOW_THRESHOLD); |
| mDispatcher->onWindowInfosChanged( |
| {{*w1->getInfo(), *w2->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowsFromDifferentAppsEachBelowThreshold_AllowsTouch) { |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& wC = |
| getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->onWindowInfosChanged( |
| {{*wB->getInfo(), *wC->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowsFromDifferentAppsOneAboveThreshold_BlocksTouch) { |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& wC = |
| getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->onWindowInfosChanged( |
| {{*wB->getInfo(), *wC->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithOpacityAboveThresholdAndSelfWindow_BlocksTouch) { |
| const sp<FakeWindowHandle>& wA = |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->onWindowInfosChanged( |
| {{*wA->getInfo(), *wB->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithOpacityBelowThresholdAndSelfWindow_AllowsTouch) { |
| const sp<FakeWindowHandle>& wA = |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->onWindowInfosChanged( |
| {{*wA->getInfo(), *wB->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithOpacityAboveThreshold_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithBlockUntrustedMode_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| OpacityThresholdIs0AndWindowAboveThreshold_BlocksTouch) { |
| mDispatcher->setMaximumObscuringOpacityForTouch(0.0f); |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.1f); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, OpacityThresholdIs0AndWindowAtThreshold_AllowsTouch) { |
| mDispatcher->setMaximumObscuringOpacityForTouch(0.0f); |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.0f); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| OpacityThresholdIs1AndWindowBelowThreshold_AllowsTouch) { |
| mDispatcher->setMaximumObscuringOpacityForTouch(1.0f); |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromSameApp_BlocksTouch) { |
| const sp<FakeWindowHandle>& w1 = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& w2 = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->onWindowInfosChanged( |
| {{*w1->getInfo(), *w2->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Window B of BLOCK_UNTRUSTED occlusion mode is enough to block the touch, we're testing that the |
| * addition of another window (C) of USE_OPACITY occlusion mode and opacity below the threshold |
| * (which alone would result in allowing touches) does not affect the blocking behavior. |
| */ |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromDifferentApps_BlocksTouch) { |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& wC = |
| getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->onWindowInfosChanged( |
| {{*wB->getInfo(), *wC->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| /** |
| * This test is testing that a window from a different UID but with same application token doesn't |
| * block the touch. Apps can share the application token for close UI collaboration for example. |
| */ |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithSameApplicationTokenFromDifferentApp_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| w->setApplicationToken(mTouchWindow->getApplicationToken()); |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| class InputDispatcherDragTests : public InputDispatcherTest { |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| sp<FakeWindowHandle> mWindow; |
| sp<FakeWindowHandle> mSecondWindow; |
| sp<FakeWindowHandle> mDragWindow; |
| sp<FakeWindowHandle> mSpyWindow; |
| // Mouse would force no-split, set the id as non-zero to verify if drag state could track it. |
| static constexpr int32_t MOUSE_POINTER_ID = 1; |
| |
| void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| mSecondWindow = |
| sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT); |
| mSecondWindow->setFrame(Rect(100, 0, 200, 100)); |
| |
| mSpyWindow = |
| sp<FakeWindowHandle>::make(mApp, mDispatcher, "SpyWindow", ADISPLAY_ID_DEFAULT); |
| mSpyWindow->setSpy(true); |
| mSpyWindow->setTrustedOverlay(true); |
| mSpyWindow->setFrame(Rect(0, 0, 200, 100)); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); |
| mDispatcher->onWindowInfosChanged( |
| {{*mSpyWindow->getInfo(), *mWindow->getInfo(), *mSecondWindow->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| } |
| |
| void injectDown(int fromSource = AINPUT_SOURCE_TOUCHSCREEN) { |
| switch (fromSource) { |
| case AINPUT_SOURCE_TOUCHSCREEN: |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| break; |
| case AINPUT_SOURCE_STYLUS: |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_STYLUS) |
| .buttonState( |
| AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::STYLUS) |
| .x(50) |
| .y(50)) |
| .build())); |
| break; |
| case AINPUT_SOURCE_MOUSE: |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(MOUSE_POINTER_ID, |
| ToolType::MOUSE) |
| .x(50) |
| .y(50)) |
| .build())); |
| break; |
| default: |
| FAIL() << "Source " << fromSource << " doesn't support drag and drop"; |
| } |
| |
| // Window should receive motion event. |
| mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| // Spy window should also receive motion event |
| mSpyWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| // Start performing drag, we will create a drag window and transfer touch to it. |
| // @param sendDown : if true, send a motion down on first window before perform drag and drop. |
| // Returns true on success. |
| bool startDrag(bool sendDown = true, int fromSource = AINPUT_SOURCE_TOUCHSCREEN) { |
| if (sendDown) { |
| injectDown(fromSource); |
| } |
| |
| // The drag window covers the entire display |
| mDragWindow = |
| sp<FakeWindowHandle>::make(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT); |
| mDragWindow->setTouchableRegion(Region{{0, 0, 0, 0}}); |
| mDispatcher->onWindowInfosChanged({{*mDragWindow->getInfo(), *mSpyWindow->getInfo(), |
| *mWindow->getInfo(), *mSecondWindow->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| |
| // Transfer touch focus to the drag window |
| bool transferred = |
| mDispatcher->transferTouchGesture(mWindow->getToken(), mDragWindow->getToken(), |
| /*isDragDrop=*/true); |
| if (transferred) { |
| mWindow->consumeMotionCancel(); |
| mDragWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| } |
| return transferred; |
| } |
| }; |
| |
| TEST_F(InputDispatcherDragTests, DragEnterAndDragExit) { |
| startDrag(); |
| |
| // Move on window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(true, 150, 50); |
| mSecondWindow->consumeDragEvent(false, 50, 50); |
| |
| // Move back to original window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->consumeDragEvent(true, -50, 50); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, DragEnterAndPointerDownPilfersPointers) { |
| startDrag(); |
| |
| // No cancel event after drag start |
| mSpyWindow->assertNoEvents(); |
| |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(60).y(60)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Receives cancel for first pointer after next pointer down |
| mSpyWindow->consumeMotionCancel(); |
| mSpyWindow->consumeMotionDown(); |
| |
| mSpyWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, DragAndDrop) { |
| startDrag(); |
| |
| // Move on window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(true, 150, 50); |
| mSecondWindow->consumeDragEvent(false, 50, 50); |
| |
| // drop to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, DragAndDropNotCancelledIfSomeOtherPointerIsPilfered) { |
| startDrag(); |
| |
| // No cancel event after drag start |
| mSpyWindow->assertNoEvents(); |
| |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(60).y(60)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Receives cancel for first pointer after next pointer down |
| mSpyWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); |
| mSpyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithPointerIds({1}))); |
| mDragWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); |
| |
| mSpyWindow->assertNoEvents(); |
| |
| // Spy window calls pilfer pointers |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(mSpyWindow->getToken())); |
| mDragWindow->assertNoEvents(); |
| |
| const MotionEvent firstFingerMoveEvent = |
| MotionEventBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(60).y(60)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(60).y(60)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, firstFingerMoveEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Drag window should still receive the new event |
| mDragWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_MOVE), WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE))); |
| mDragWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, StylusDragAndDrop) { |
| startDrag(true, AINPUT_SOURCE_STYLUS); |
| |
| // Move on window and keep button pressed. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window and release button, expect to drop item. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .buttonState(0) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); |
| |
| // nothing to the window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_STYLUS) |
| .buttonState(0) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, DragAndDropOnInvalidWindow) { |
| startDrag(); |
| |
| // Set second window invisible. |
| mSecondWindow->setVisible(false); |
| mDispatcher->onWindowInfosChanged( |
| {{*mDragWindow->getInfo(), *mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0}); |
| |
| // Move on window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(true, 150, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // drop to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, nullptr); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, NoDragAndDropWhenMultiFingers) { |
| // Ensure window could track pointerIds if it didn't support split touch. |
| mWindow->setPreventSplitting(true); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(75).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeMotionPointerDown(/*pointerIndex=*/1); |
| |
| // Should not perform drag and drop when window has multi fingers. |
| ASSERT_FALSE(startDrag(false)); |
| } |
| |
| TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouch) { |
| // First down on second window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| mSecondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| // Second down on first window. |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| mSecondWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| |
| // Perform drag and drop from first window. |
| ASSERT_TRUE(startDrag(false)); |
| |
| // Move on window. |
| const MotionEvent secondFingerMoveEvent = |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)); |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->consumeMotionMove(); |
| |
| // Release the drag pointer should perform drop. |
| const MotionEvent secondFingerUpEvent = |
| MotionEventBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)); |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mWindow->getToken()); |
| mWindow->assertNoEvents(); |
| mSecondWindow->consumeMotionMove(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, DragAndDropWhenMultiDisplays) { |
| startDrag(); |
| |
| // Update window of second display. |
| sp<FakeWindowHandle> windowInSecondary = |
| sp<FakeWindowHandle>::make(mApp, mDispatcher, "D_2", SECOND_DISPLAY_ID); |
| mDispatcher->onWindowInfosChanged( |
| {{*mDragWindow->getInfo(), *mSpyWindow->getInfo(), *mWindow->getInfo(), |
| *mSecondWindow->getInfo(), *windowInSecondary->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| |
| // Let second display has a touch state. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(SECOND_DISPLAY_ID) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) |
| .build())); |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID, /*expectedFlag=*/0); |
| // Update window again. |
| mDispatcher->onWindowInfosChanged( |
| {{*mDragWindow->getInfo(), *mSpyWindow->getInfo(), *mWindow->getInfo(), |
| *mSecondWindow->getInfo(), *windowInSecondary->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| |
| // Move on window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(true, 150, 50); |
| mSecondWindow->consumeDragEvent(false, 50, 50); |
| |
| // drop to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, MouseDragAndDrop) { |
| startDrag(true, AINPUT_SOURCE_MOUSE); |
| // Move on window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE) |
| .x(50) |
| .y(50)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE) |
| .x(150) |
| .y(50)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mWindow->consumeDragEvent(true, 150, 50); |
| mSecondWindow->consumeDragEvent(false, 50, 50); |
| |
| // drop to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) |
| .buttonState(0) |
| .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE) |
| .x(150) |
| .y(50)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Start drag and drop with a pointer whose id is not 0, cancel the current touch, and ensure drag |
| * and drop is also canceled. Then inject a simple gesture, and ensure dispatcher does not crash. |
| */ |
| TEST_F(InputDispatcherDragTests, DragAndDropFinishedWhenCancelCurrentTouch) { |
| // Down on second window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| ASSERT_NO_FATAL_FAILURE(mSecondWindow->consumeMotionDown()); |
| ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionDown()); |
| |
| // Down on first window |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown()); |
| ASSERT_NO_FATAL_FAILURE(mSecondWindow->consumeMotionMove()); |
| ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionPointerDown(1)); |
| |
| // Start drag on first window |
| ASSERT_TRUE(startDrag(/*sendDown=*/false, AINPUT_SOURCE_TOUCHSCREEN)); |
| |
| // Trigger cancel |
| mDispatcher->cancelCurrentTouch(); |
| ASSERT_NO_FATAL_FAILURE(mSecondWindow->consumeMotionCancel()); |
| ASSERT_NO_FATAL_FAILURE(mDragWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE)); |
| ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionCancel()); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| // The D&D finished with nullptr |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, nullptr); |
| |
| // Remove drag window |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0}); |
| |
| // Inject a simple gesture, ensure dispatcher not crashed |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| PointF{50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown()); |
| |
| const MotionEvent moveEvent = |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, moveEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionMove()); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionUp()); |
| } |
| |
| TEST_F(InputDispatcherDragTests, NoDragAndDropWithHoveringPointer) { |
| // Start hovering over the window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE, |
| ADISPLAY_ID_DEFAULT, {50, 50})); |
| |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER))); |
| ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER))); |
| |
| ASSERT_FALSE(startDrag(/*sendDown=*/false)) |
| << "Drag and drop should not work with a hovering pointer"; |
| } |
| |
| class InputDispatcherDropInputFeatureTest : public InputDispatcherTest {}; |
| |
| TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Test window", ADISPLAY_ID_DEFAULT); |
| window->setDropInput(true); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); |
| |
| // With the flag set, window should not get any input |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| window->assertNoEvents(); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| mDispatcher->waitForIdle(); |
| window->assertNoEvents(); |
| |
| // With the flag cleared, the window should get input |
| window->setDropInput(false); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT)); |
| window->consumeKeyUp(ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDropInputFeatureTest, ObscuredWindowDropsInput) { |
| std::shared_ptr<FakeApplicationHandle> obscuringApplication = |
| std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> obscuringWindow = |
| sp<FakeWindowHandle>::make(obscuringApplication, mDispatcher, "obscuringWindow", |
| ADISPLAY_ID_DEFAULT); |
| obscuringWindow->setFrame(Rect(0, 0, 50, 50)); |
| obscuringWindow->setOwnerInfo(gui::Pid{111}, gui::Uid{111}); |
| obscuringWindow->setTouchable(false); |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Test window", ADISPLAY_ID_DEFAULT); |
| window->setDropInputIfObscured(true); |
| window->setOwnerInfo(gui::Pid{222}, gui::Uid{222}); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged( |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); |
| |
| // With the flag set, window should not get any input |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| window->assertNoEvents(); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| window->assertNoEvents(); |
| |
| // With the flag cleared, the window should get input |
| window->setDropInputIfObscured(false); |
| mDispatcher->onWindowInfosChanged( |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT)); |
| window->consumeKeyUp(ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDropInputFeatureTest, UnobscuredWindowGetsInput) { |
| std::shared_ptr<FakeApplicationHandle> obscuringApplication = |
| std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> obscuringWindow = |
| sp<FakeWindowHandle>::make(obscuringApplication, mDispatcher, "obscuringWindow", |
| ADISPLAY_ID_DEFAULT); |
| obscuringWindow->setFrame(Rect(0, 0, 50, 50)); |
| obscuringWindow->setOwnerInfo(gui::Pid{111}, gui::Uid{111}); |
| obscuringWindow->setTouchable(false); |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Test window", ADISPLAY_ID_DEFAULT); |
| window->setDropInputIfObscured(true); |
| window->setOwnerInfo(gui::Pid{222}, gui::Uid{222}); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| window->setFocusable(true); |
| mDispatcher->onWindowInfosChanged( |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); |
| |
| // With the flag set, window should not get any input |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); |
| window->assertNoEvents(); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| window->assertNoEvents(); |
| |
| // When the window is no longer obscured because it went on top, it should get input |
| mDispatcher->onWindowInfosChanged( |
| {{*window->getInfo(), *obscuringWindow->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT)); |
| window->consumeKeyUp(ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| window->assertNoEvents(); |
| } |
| |
| class InputDispatcherTouchModeChangedTests : public InputDispatcherTest { |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| std::shared_ptr<FakeApplicationHandle> mSecondaryApp; |
| sp<FakeWindowHandle> mWindow; |
| sp<FakeWindowHandle> mSecondWindow; |
| sp<FakeWindowHandle> mThirdWindow; |
| |
| void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| mSecondaryApp = std::make_shared<FakeApplicationHandle>(); |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mWindow->setFocusable(true); |
| setFocusedWindow(mWindow); |
| mSecondWindow = |
| sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT); |
| mSecondWindow->setFocusable(true); |
| mThirdWindow = |
| sp<FakeWindowHandle>::make(mSecondaryApp, mDispatcher, |
| "TestWindow3_SecondaryDisplay", SECOND_DISPLAY_ID); |
| mThirdWindow->setFocusable(true); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); |
| mDispatcher->onWindowInfosChanged( |
| {{*mWindow->getInfo(), *mSecondWindow->getInfo(), *mThirdWindow->getInfo()}, |
| {}, |
| 0, |
| 0}); |
| mThirdWindow->setOwnerInfo(SECONDARY_WINDOW_PID, SECONDARY_WINDOW_UID); |
| mWindow->consumeFocusEvent(true); |
| |
| // Set main display initial touch mode to InputDispatcher::kDefaultInTouchMode. |
| if (mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, WINDOW_PID, |
| WINDOW_UID, /*hasPermission=*/true, ADISPLAY_ID_DEFAULT)) { |
| mWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode); |
| mSecondWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode); |
| mThirdWindow->assertNoEvents(); |
| } |
| |
| // Set secondary display initial touch mode to InputDispatcher::kDefaultInTouchMode. |
| if (mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, SECONDARY_WINDOW_PID, |
| SECONDARY_WINDOW_UID, /*hasPermission=*/true, |
| SECOND_DISPLAY_ID)) { |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| mThirdWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode); |
| } |
| } |
| |
| void changeAndVerifyTouchModeInMainDisplayOnly(bool inTouchMode, gui::Pid pid, gui::Uid uid, |
| bool hasPermission) { |
| ASSERT_TRUE(mDispatcher->setInTouchMode(inTouchMode, pid, uid, hasPermission, |
| ADISPLAY_ID_DEFAULT)); |
| mWindow->consumeTouchModeEvent(inTouchMode); |
| mSecondWindow->consumeTouchModeEvent(inTouchMode); |
| mThirdWindow->assertNoEvents(); |
| } |
| }; |
| |
| TEST_F(InputDispatcherTouchModeChangedTests, FocusedWindowCanChangeTouchMode) { |
| const WindowInfo& windowInfo = *mWindow->getInfo(); |
| changeAndVerifyTouchModeInMainDisplayOnly(!InputDispatcher::kDefaultInTouchMode, |
| windowInfo.ownerPid, windowInfo.ownerUid, |
| /* hasPermission=*/false); |
| } |
| |
| TEST_F(InputDispatcherTouchModeChangedTests, NonFocusedWindowOwnerCannotChangeTouchMode) { |
| const WindowInfo& windowInfo = *mWindow->getInfo(); |
| gui::Pid ownerPid = windowInfo.ownerPid; |
| gui::Uid ownerUid = windowInfo.ownerUid; |
| mWindow->setOwnerInfo(gui::Pid::INVALID, gui::Uid::INVALID); |
| ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, ownerPid, |
| ownerUid, /*hasPermission=*/false, |
| ADISPLAY_ID_DEFAULT)); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTouchModeChangedTests, NonWindowOwnerMayChangeTouchModeOnPermissionGranted) { |
| const WindowInfo& windowInfo = *mWindow->getInfo(); |
| gui::Pid ownerPid = windowInfo.ownerPid; |
| gui::Uid ownerUid = windowInfo.ownerUid; |
| mWindow->setOwnerInfo(gui::Pid::INVALID, gui::Uid::INVALID); |
| changeAndVerifyTouchModeInMainDisplayOnly(!InputDispatcher::kDefaultInTouchMode, ownerPid, |
| ownerUid, /*hasPermission=*/true); |
| } |
| |
| TEST_F(InputDispatcherTouchModeChangedTests, EventIsNotGeneratedIfNotChangingTouchMode) { |
| const WindowInfo& windowInfo = *mWindow->getInfo(); |
| ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, |
| windowInfo.ownerPid, windowInfo.ownerUid, |
| /*hasPermission=*/true, ADISPLAY_ID_DEFAULT)); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTouchModeChangedTests, ChangeTouchOnSecondaryDisplayOnly) { |
| const WindowInfo& windowInfo = *mThirdWindow->getInfo(); |
| ASSERT_TRUE(mDispatcher->setInTouchMode(!InputDispatcher::kDefaultInTouchMode, |
| windowInfo.ownerPid, windowInfo.ownerUid, |
| /*hasPermission=*/true, SECOND_DISPLAY_ID)); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| mThirdWindow->consumeTouchModeEvent(!InputDispatcher::kDefaultInTouchMode); |
| } |
| |
| TEST_F(InputDispatcherTouchModeChangedTests, CanChangeTouchModeWhenOwningLastInteractedWindow) { |
| // Interact with the window first. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| |
| // Then remove focus. |
| mWindow->setFocusable(false); |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); |
| |
| // Assert that caller can switch touch mode by owning one of the last interacted window. |
| const WindowInfo& windowInfo = *mWindow->getInfo(); |
| ASSERT_TRUE(mDispatcher->setInTouchMode(!InputDispatcher::kDefaultInTouchMode, |
| windowInfo.ownerPid, windowInfo.ownerUid, |
| /*hasPermission=*/false, ADISPLAY_ID_DEFAULT)); |
| } |
| |
| class InputDispatcherSpyWindowTest : public InputDispatcherTest { |
| public: |
| sp<FakeWindowHandle> createSpy() { |
| std::shared_ptr<FakeApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| std::string name = "Fake Spy "; |
| name += std::to_string(mSpyCount++); |
| sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(application, mDispatcher, |
| name.c_str(), ADISPLAY_ID_DEFAULT); |
| spy->setSpy(true); |
| spy->setTrustedOverlay(true); |
| return spy; |
| } |
| |
| sp<FakeWindowHandle> createForeground() { |
| std::shared_ptr<FakeApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", |
| ADISPLAY_ID_DEFAULT); |
| window->setFocusable(true); |
| return window; |
| } |
| |
| private: |
| int mSpyCount{0}; |
| }; |
| |
| using InputDispatcherSpyWindowDeathTest = InputDispatcherSpyWindowTest; |
| /** |
| * Adding a spy window that is not a trusted overlay causes Dispatcher to abort. |
| */ |
| TEST_F(InputDispatcherSpyWindowDeathTest, UntrustedSpy_AbortsDispatcher) { |
| testing::GTEST_FLAG(death_test_style) = "threadsafe"; |
| ScopedSilentDeath _silentDeath; |
| |
| auto spy = createSpy(); |
| spy->setTrustedOverlay(false); |
| ASSERT_DEATH(mDispatcher->onWindowInfosChanged({{*spy->getInfo()}, {}, 0, 0}), |
| ".* not a trusted overlay"); |
| } |
| |
| /** |
| * Input injection into a display with a spy window but no foreground windows should succeed. |
| */ |
| TEST_F(InputDispatcherSpyWindowTest, NoForegroundWindow) { |
| auto spy = createSpy(); |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| /** |
| * Verify the order in which different input windows receive events. The touched foreground window |
| * (if there is one) should always receive the event first. When there are multiple spy windows, the |
| * spy windows will receive the event according to their Z-order, where the top-most spy window will |
| * receive events before ones belows it. |
| * |
| * Here, we set up a scenario with four windows in the following Z order from the top: |
| * spy1, spy2, window, spy3. |
| * We then inject an event and verify that the foreground "window" receives it first, followed by |
| * "spy1" and "spy2". The "spy3" does not receive the event because it is underneath the foreground |
| * window. |
| */ |
| TEST_F(InputDispatcherSpyWindowTest, ReceivesInputInOrder) { |
| auto window = createForeground(); |
| auto spy1 = createSpy(); |
| auto spy2 = createSpy(); |
| auto spy3 = createSpy(); |
| mDispatcher->onWindowInfosChanged( |
| {{*spy1->getInfo(), *spy2->getInfo(), *window->getInfo(), *spy3->getInfo()}, {}, 0, 0}); |
| const std::vector<sp<FakeWindowHandle>> channels{spy1, spy2, window, spy3}; |
| const size_t numChannels = channels.size(); |
| |
| base::unique_fd epollFd(epoll_create1(EPOLL_CLOEXEC)); |
| if (!epollFd.ok()) { |
| FAIL() << "Failed to create epoll fd"; |
| } |
| |
| for (size_t i = 0; i < numChannels; i++) { |
| struct epoll_event event = {.events = EPOLLIN, .data.u64 = i}; |
| if (epoll_ctl(epollFd.get(), EPOLL_CTL_ADD, channels[i]->getChannelFd(), &event) < 0) { |
| FAIL() << "Failed to add fd to epoll"; |
| } |
| } |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| std::vector<size_t> eventOrder; |
| std::vector<struct epoll_event> events(numChannels); |
| for (;;) { |
| const int nFds = epoll_wait(epollFd.get(), events.data(), static_cast<int>(numChannels), |
| (100ms).count()); |
| if (nFds < 0) { |
| FAIL() << "Failed to call epoll_wait"; |
| } |
| if (nFds == 0) { |
| break; // epoll_wait timed out |
| } |
| for (int i = 0; i < nFds; i++) { |
| ASSERT_EQ(static_cast<uint32_t>(EPOLLIN), events[i].events); |
| eventOrder.push_back(static_cast<size_t>(events[i].data.u64)); |
| channels[i]->consumeMotionDown(); |
| } |
| } |
| |
| // Verify the order in which the events were received. |
| EXPECT_EQ(3u, eventOrder.size()); |
| EXPECT_EQ(2u, eventOrder[0]); // index 2: window |
| EXPECT_EQ(0u, eventOrder[1]); // index 0: spy1 |
| EXPECT_EQ(1u, eventOrder[2]); // index 1: spy2 |
| } |
| |
| /** |
| * A spy window using the NOT_TOUCHABLE flag does not receive events. |
| */ |
| TEST_F(InputDispatcherSpyWindowTest, NotTouchable) { |
| auto window = createForeground(); |
| auto spy = createSpy(); |
| spy->setTouchable(false); |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| spy->assertNoEvents(); |
| } |
| |
| /** |
| * A spy window will only receive gestures that originate within its touchable region. Gestures that |
| * have their ACTION_DOWN outside of the touchable region of the spy window will not be dispatched |
| * to the window. |
| */ |
| TEST_F(InputDispatcherSpyWindowTest, TouchableRegion) { |
| auto window = createForeground(); |
| auto spy = createSpy(); |
| spy->setTouchableRegion(Region{{0, 0, 20, 20}}); |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // Inject an event outside the spy window's touchable region. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(); |
| spy->assertNoEvents(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionUp(); |
| spy->assertNoEvents(); |
| |
| // Inject an event inside the spy window's touchable region. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {5, 10})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(); |
| spy->consumeMotionDown(); |
| } |
| |
| /** |
| * A spy window can listen for touches outside its touchable region using the WATCH_OUTSIDE_TOUCHES |
| * flag, but it will get zero-ed out coordinates if the foreground has a different owner. |
| */ |
| TEST_F(InputDispatcherSpyWindowTest, WatchOutsideTouches) { |
| auto window = createForeground(); |
| window->setOwnerInfo(gui::Pid{12}, gui::Uid{34}); |
| auto spy = createSpy(); |
| spy->setWatchOutsideTouch(true); |
| spy->setOwnerInfo(gui::Pid{56}, gui::Uid{78}); |
| spy->setFrame(Rect{0, 0, 20, 20}); |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // Inject an event outside the spy window's frame and touchable region. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 200})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(); |
| spy->consumeMotionOutsideWithZeroedCoords(); |
| } |
| |
| /** |
| * Even when a spy window spans over multiple foreground windows, the spy should receive all |
| * pointers that are down within its bounds. |
| */ |
| TEST_F(InputDispatcherSpyWindowTest, ReceivesMultiplePointers) { |
| auto windowLeft = createForeground(); |
| windowLeft->setFrame({0, 0, 100, 200}); |
| auto windowRight = createForeground(); |
| windowRight->setFrame({100, 0, 200, 200}); |
| auto spy = createSpy(); |
| spy->setFrame({0, 0, 200, 200}); |
| mDispatcher->onWindowInfosChanged( |
| {{*spy->getInfo(), *windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowLeft->consumeMotionDown(); |
| spy->consumeMotionDown(); |
| |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowRight->consumeMotionDown(); |
| spy->consumeMotionPointerDown(/*pointerIndex=*/1); |
| } |
| |
| /** |
| * When the first pointer lands outside the spy window and the second pointer lands inside it, the |
| * the spy should receive the second pointer with ACTION_DOWN. |
| */ |
| TEST_F(InputDispatcherSpyWindowTest, ReceivesSecondPointerAsDown) { |
| auto window = createForeground(); |
| window->setFrame({0, 0, 200, 200}); |
| auto spyRight = createSpy(); |
| spyRight->setFrame({100, 0, 200, 200}); |
| mDispatcher->onWindowInfosChanged({{*spyRight->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(); |
| spyRight->assertNoEvents(); |
| |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionPointerDown(/*pointerIndex=*/1); |
| spyRight->consumeMotionDown(); |
| } |
| |
| /** |
| * The spy window should not be able to affect whether or not touches are split. Only the foreground |
| * windows should be allowed to control split touch. |
| */ |
| TEST_F(InputDispatcherSpyWindowTest, SplitIfNoForegroundWindowTouched) { |
| // This spy window prevents touch splitting. However, we still expect to split touches |
| // because a foreground window has not disabled splitting. |
| auto spy = createSpy(); |
| spy->setPreventSplitting(true); |
| |
| auto window = createForeground(); |
| window->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // First finger down, no window touched. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 200})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| window->assertNoEvents(); |
| |
| // Second finger down on window, the window should receive touch down. |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| spy->consumeMotionPointerDown(/*pointerIndex=*/1); |
| } |
| |
| /** |
| * A spy window will usually be implemented as an un-focusable window. Verify that these windows |
| * do not receive key events. |
| */ |
| TEST_F(InputDispatcherSpyWindowTest, UnfocusableSpyDoesNotReceiveKeyEvents) { |
| auto spy = createSpy(); |
| spy->setFocusable(false); |
| |
| auto window = createForeground(); |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(true); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeKeyDown(ADISPLAY_ID_NONE); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| spy->assertNoEvents(); |
| } |
| |
| using InputDispatcherPilferPointersTest = InputDispatcherSpyWindowTest; |
| |
| /** |
| * A spy window can pilfer pointers. When this happens, touch gestures used by the spy window that |
| * are currently sent to any other windows - including other spy windows - will also be cancelled. |
| */ |
| TEST_F(InputDispatcherPilferPointersTest, PilferPointers) { |
| auto window = createForeground(); |
| auto spy1 = createSpy(); |
| auto spy2 = createSpy(); |
| mDispatcher->onWindowInfosChanged( |
| {{*spy1->getInfo(), *spy2->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(); |
| spy1->consumeMotionDown(); |
| spy2->consumeMotionDown(); |
| |
| // Pilfer pointers from the second spy window. |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy2->getToken())); |
| spy2->assertNoEvents(); |
| spy1->consumeMotionCancel(); |
| window->consumeMotionCancel(); |
| |
| // The rest of the gesture should only be sent to the second spy window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| spy2->consumeMotionMove(); |
| spy1->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * A spy window can pilfer pointers for a gesture even after the foreground window has been removed |
| * in the middle of the gesture. |
| */ |
| TEST_F(InputDispatcherPilferPointersTest, CanPilferAfterWindowIsRemovedMidStream) { |
| auto window = createForeground(); |
| auto spy = createSpy(); |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| window->releaseChannel(); |
| |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| spy->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| } |
| |
| /** |
| * After a spy window pilfers pointers, new pointers that go down in its bounds should be sent to |
| * the spy, but not to any other windows. |
| */ |
| TEST_F(InputDispatcherPilferPointersTest, ContinuesToReceiveGestureAfterPilfer) { |
| auto spy = createSpy(); |
| auto window = createForeground(); |
| |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // First finger down on the window and the spy. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {100, 200})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| spy->consumeMotionDown(); |
| window->consumeMotionDown(); |
| |
| // Spy window pilfers the pointers. |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); |
| window->consumeMotionCancel(); |
| |
| // Second finger down on the window and spy, but the window should not receive the pointer down. |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| spy->consumeMotionPointerDown(/*pointerIndex=*/1); |
| |
| // Third finger goes down outside all windows, so injection should fail. |
| const MotionEvent thirdFingerDownEvent = |
| MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/2, ToolType::FINGER).x(-5).y(-5)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionEvent(*mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::FAILED"; |
| |
| spy->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * After a spy window pilfers pointers, only the pointers used by the spy should be canceled |
| */ |
| TEST_F(InputDispatcherPilferPointersTest, PartiallyPilferRequiredPointers) { |
| auto spy = createSpy(); |
| spy->setFrame(Rect(0, 0, 100, 100)); |
| auto window = createForeground(); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // First finger down on the window only |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {150, 150})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(); |
| |
| // Second finger down on the spy and window |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(10)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| spy->consumeMotionDown(); |
| window->consumeMotionPointerDown(1); |
| |
| // Third finger down on the spy and window |
| const MotionEvent thirdFingerDownEvent = |
| MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(10)) |
| .pointer(PointerBuilder(/*id=*/2, ToolType::FINGER).x(50).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| spy->consumeMotionPointerDown(1); |
| window->consumeMotionPointerDown(2); |
| |
| // Spy window pilfers the pointers. |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); |
| window->consumeMotionPointerUp(/*idx=*/2, ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); |
| window->consumeMotionPointerUp(/*idx=*/1, ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); |
| |
| spy->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * After a spy window pilfers pointers, all pilfered pointers that have already been dispatched to |
| * other windows should be canceled. If this results in the cancellation of all pointers for some |
| * window, then that window should receive ACTION_CANCEL. |
| */ |
| TEST_F(InputDispatcherPilferPointersTest, PilferAllRequiredPointers) { |
| auto spy = createSpy(); |
| spy->setFrame(Rect(0, 0, 100, 100)); |
| auto window = createForeground(); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // First finger down on both spy and window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {10, 10})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(); |
| spy->consumeMotionDown(); |
| |
| // Second finger down on the spy and window |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(10).y(10)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| spy->consumeMotionPointerDown(1); |
| window->consumeMotionPointerDown(1); |
| |
| // Spy window pilfers the pointers. |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); |
| window->consumeMotionCancel(); |
| |
| spy->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * After a spy window pilfers pointers, new pointers that are not touching the spy window can still |
| * be sent to other windows |
| */ |
| TEST_F(InputDispatcherPilferPointersTest, CanReceivePointersAfterPilfer) { |
| auto spy = createSpy(); |
| spy->setFrame(Rect(0, 0, 100, 100)); |
| auto window = createForeground(); |
| window->setFrame(Rect(0, 0, 200, 200)); |
| |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // First finger down on both window and spy |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {10, 10})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(); |
| spy->consumeMotionDown(); |
| |
| // Spy window pilfers the pointers. |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); |
| window->consumeMotionCancel(); |
| |
| // Second finger down on the window only |
| const MotionEvent secondFingerDownEvent = |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .displayId(ADISPLAY_ID_DEFAULT) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(10).y(10)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync::WAIT_FOR_RESULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(); |
| window->assertNoEvents(); |
| |
| // TODO(b/232530217): do not send the unnecessary MOVE event and delete the next line |
| spy->consumeMotionMove(); |
| spy->assertNoEvents(); |
| } |
| |
| /** |
| * A window on the left and a window on the right. Also, a spy window that's above all of the |
| * windows, and spanning both left and right windows. |
| * Send simultaneous motion streams from two different devices, one to the left window, and another |
| * to the right window. |
| * Pilfer from spy window. |
| * Check that the pilfering only affects the pointers that are actually being received by the spy. |
| */ |
| TEST_F(InputDispatcherPilferPointersTest, MultiDevicePilfer) { |
| sp<FakeWindowHandle> spy = createSpy(); |
| spy->setFrame(Rect(0, 0, 200, 200)); |
| sp<FakeWindowHandle> leftWindow = createForeground(); |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| sp<FakeWindowHandle> rightWindow = createForeground(); |
| rightWindow->setFrame(Rect(100, 0, 200, 100)); |
| |
| constexpr int32_t stylusDeviceId = 1; |
| constexpr int32_t touchDeviceId = 2; |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*spy->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); |
| |
| // Stylus down on left window and spy |
| mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) |
| .build()); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); |
| |
| // Finger down on right window and spy - but spy already has stylus |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) |
| .build()); |
| rightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); |
| spy->assertNoEvents(); |
| |
| // Act: pilfer from spy. Spy is currently receiving touch events. |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); |
| leftWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(stylusDeviceId))); |
| rightWindow->consumeMotionEvent( |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId))); |
| |
| // Continue movements from both stylus and touch. Touch will be delivered to spy, but not stylus |
| mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .deviceId(stylusDeviceId) |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(52)) |
| .build()); |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) |
| .deviceId(touchDeviceId) |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(52)) |
| .build()); |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); |
| |
| spy->assertNoEvents(); |
| leftWindow->assertNoEvents(); |
| rightWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherPilferPointersTest, NoPilferingWithHoveringPointers) { |
| auto window = createForeground(); |
| auto spy = createSpy(); |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) |
| .deviceId(1) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(100).y(200)) |
| .build()); |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| // Pilfer pointers from the spy window should fail. |
| EXPECT_NE(OK, mDispatcher->pilferPointers(spy->getToken())); |
| spy->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| class InputDispatcherStylusInterceptorTest : public InputDispatcherTest { |
| public: |
| std::pair<sp<FakeWindowHandle>, sp<FakeWindowHandle>> setupStylusOverlayScenario() { |
| std::shared_ptr<FakeApplicationHandle> overlayApplication = |
| std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> overlay = |
| sp<FakeWindowHandle>::make(overlayApplication, mDispatcher, |
| "Stylus interceptor window", ADISPLAY_ID_DEFAULT); |
| overlay->setFocusable(false); |
| overlay->setOwnerInfo(gui::Pid{111}, gui::Uid{111}); |
| overlay->setTouchable(false); |
| overlay->setInterceptsStylus(true); |
| overlay->setTrustedOverlay(true); |
| |
| std::shared_ptr<FakeApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Application window", |
| ADISPLAY_ID_DEFAULT); |
| window->setFocusable(true); |
| window->setOwnerInfo(gui::Pid{222}, gui::Uid{222}); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); |
| return {std::move(overlay), std::move(window)}; |
| } |
| |
| void sendFingerEvent(int32_t action) { |
| mDispatcher->notifyMotion( |
| generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS, |
| ADISPLAY_ID_DEFAULT, {PointF{20, 20}})); |
| } |
| |
| void sendStylusEvent(int32_t action) { |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS, |
| ADISPLAY_ID_DEFAULT, {PointF{30, 40}}); |
| motionArgs.pointerProperties[0].toolType = ToolType::STYLUS; |
| mDispatcher->notifyMotion(motionArgs); |
| } |
| }; |
| |
| using InputDispatcherStylusInterceptorDeathTest = InputDispatcherStylusInterceptorTest; |
| |
| TEST_F(InputDispatcherStylusInterceptorDeathTest, UntrustedOverlay_AbortsDispatcher) { |
| testing::GTEST_FLAG(death_test_style) = "threadsafe"; |
| ScopedSilentDeath _silentDeath; |
| |
| auto [overlay, window] = setupStylusOverlayScenario(); |
| overlay->setTrustedOverlay(false); |
| // Configuring an untrusted overlay as a stylus interceptor should cause Dispatcher to abort. |
| ASSERT_DEATH(mDispatcher->onWindowInfosChanged( |
| {{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}), |
| ".* not a trusted overlay"); |
| } |
| |
| TEST_F(InputDispatcherStylusInterceptorTest, ConsmesOnlyStylusEvents) { |
| auto [overlay, window] = setupStylusOverlayScenario(); |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| sendStylusEvent(AMOTION_EVENT_ACTION_DOWN); |
| overlay->consumeMotionDown(); |
| sendStylusEvent(AMOTION_EVENT_ACTION_UP); |
| overlay->consumeMotionUp(); |
| |
| sendFingerEvent(AMOTION_EVENT_ACTION_DOWN); |
| window->consumeMotionDown(); |
| sendFingerEvent(AMOTION_EVENT_ACTION_UP); |
| window->consumeMotionUp(); |
| |
| overlay->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherStylusInterceptorTest, SpyWindowStylusInterceptor) { |
| auto [overlay, window] = setupStylusOverlayScenario(); |
| overlay->setSpy(true); |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| sendStylusEvent(AMOTION_EVENT_ACTION_DOWN); |
| overlay->consumeMotionDown(); |
| window->consumeMotionDown(); |
| sendStylusEvent(AMOTION_EVENT_ACTION_UP); |
| overlay->consumeMotionUp(); |
| window->consumeMotionUp(); |
| |
| sendFingerEvent(AMOTION_EVENT_ACTION_DOWN); |
| window->consumeMotionDown(); |
| sendFingerEvent(AMOTION_EVENT_ACTION_UP); |
| window->consumeMotionUp(); |
| |
| overlay->assertNoEvents(); |
| window->assertNoEvents(); |
| } |
| |
| /** |
| * Set up a scenario to test the behavior used by the stylus handwriting detection feature. |
| * The scenario is as follows: |
| * - The stylus interceptor overlay is configured as a spy window. |
| * - The stylus interceptor spy receives the start of a new stylus gesture. |
| * - It pilfers pointers and then configures itself to no longer be a spy. |
| * - The stylus interceptor continues to receive the rest of the gesture. |
| */ |
| TEST_F(InputDispatcherStylusInterceptorTest, StylusHandwritingScenario) { |
| auto [overlay, window] = setupStylusOverlayScenario(); |
| overlay->setSpy(true); |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| sendStylusEvent(AMOTION_EVENT_ACTION_DOWN); |
| overlay->consumeMotionDown(); |
| window->consumeMotionDown(); |
| |
| // The interceptor pilfers the pointers. |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(overlay->getToken())); |
| window->consumeMotionCancel(); |
| |
| // The interceptor configures itself so that it is no longer a spy. |
| overlay->setSpy(false); |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // It continues to receive the rest of the stylus gesture. |
| sendStylusEvent(AMOTION_EVENT_ACTION_MOVE); |
| overlay->consumeMotionMove(); |
| sendStylusEvent(AMOTION_EVENT_ACTION_UP); |
| overlay->consumeMotionUp(); |
| |
| window->assertNoEvents(); |
| } |
| |
| struct User { |
| gui::Pid mPid; |
| gui::Uid mUid; |
| uint32_t mPolicyFlags{DEFAULT_POLICY_FLAGS}; |
| std::unique_ptr<InputDispatcher>& mDispatcher; |
| |
| User(std::unique_ptr<InputDispatcher>& dispatcher, gui::Pid pid, gui::Uid uid) |
| : mPid(pid), mUid(uid), mDispatcher(dispatcher) {} |
| |
| InputEventInjectionResult injectTargetedMotion(int32_t action) const { |
| return injectMotionEvent(*mDispatcher, action, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {100, 200}, |
| {AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, |
| INJECT_EVENT_TIMEOUT, InputEventInjectionSync::WAIT_FOR_RESULT, |
| systemTime(SYSTEM_TIME_MONOTONIC), {mUid}, mPolicyFlags); |
| } |
| |
| InputEventInjectionResult injectTargetedKey(int32_t action) const { |
| return inputdispatcher::injectKey(*mDispatcher, action, /*repeatCount=*/0, ADISPLAY_ID_NONE, |
| InputEventInjectionSync::WAIT_FOR_RESULT, |
| INJECT_EVENT_TIMEOUT, /*allowKeyRepeat=*/false, {mUid}, |
| mPolicyFlags); |
| } |
| |
| sp<FakeWindowHandle> createWindow(const char* name) const { |
| std::shared_ptr<FakeApplicationHandle> overlayApplication = |
| std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(overlayApplication, mDispatcher, |
| name, ADISPLAY_ID_DEFAULT); |
| window->setOwnerInfo(mPid, mUid); |
| return window; |
| } |
| }; |
| |
| using InputDispatcherTargetedInjectionTest = InputDispatcherTest; |
| |
| TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoOwnedWindow) { |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); |
| auto window = owner.createWindow("Owned window"); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, |
| owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); |
| window->consumeMotionDown(); |
| |
| setFocusedWindow(window); |
| window->consumeFocusEvent(true); |
| |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, |
| owner.injectTargetedKey(AKEY_EVENT_ACTION_DOWN)); |
| window->consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| TEST_F(InputDispatcherTargetedInjectionTest, CannotInjectIntoUnownedWindow) { |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); |
| auto window = owner.createWindow("Owned window"); |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); |
| |
| auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); |
| EXPECT_EQ(InputEventInjectionResult::TARGET_MISMATCH, |
| rando.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); |
| |
| setFocusedWindow(window); |
| window->consumeFocusEvent(true); |
| |
| EXPECT_EQ(InputEventInjectionResult::TARGET_MISMATCH, |
| rando.injectTargetedKey(AKEY_EVENT_ACTION_DOWN)); |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoOwnedSpyWindow) { |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); |
| auto window = owner.createWindow("Owned window"); |
| auto spy = owner.createWindow("Owned spy"); |
| spy->setSpy(true); |
| spy->setTrustedOverlay(true); |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, |
| owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); |
| spy->consumeMotionDown(); |
| window->consumeMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherTargetedInjectionTest, CannotInjectIntoUnownedSpyWindow) { |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); |
| auto window = owner.createWindow("Owned window"); |
| |
| auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); |
| auto randosSpy = rando.createWindow("Rando's spy"); |
| randosSpy->setSpy(true); |
| randosSpy->setTrustedOverlay(true); |
| mDispatcher->onWindowInfosChanged({{*randosSpy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // The event is targeted at owner's window, so injection should succeed, but the spy should |
| // not receive the event. |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, |
| owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); |
| randosSpy->assertNoEvents(); |
| window->consumeMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoAnyWindowWhenNotTargeting) { |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); |
| auto window = owner.createWindow("Owned window"); |
| |
| auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); |
| auto randosSpy = rando.createWindow("Rando's spy"); |
| randosSpy->setSpy(true); |
| randosSpy->setTrustedOverlay(true); |
| mDispatcher->onWindowInfosChanged({{*randosSpy->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // A user that has injection permission can inject into any window. |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT)); |
| randosSpy->consumeMotionDown(); |
| window->consumeMotionDown(); |
| |
| setFocusedWindow(randosSpy); |
| randosSpy->consumeFocusEvent(true); |
| |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)); |
| randosSpy->consumeKeyDown(ADISPLAY_ID_NONE); |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTargetedInjectionTest, CannotGenerateActionOutsideToOtherUids) { |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); |
| auto window = owner.createWindow("Owned window"); |
| |
| auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); |
| auto randosWindow = rando.createWindow("Rando's window"); |
| randosWindow->setFrame(Rect{-10, -10, -5, -5}); |
| randosWindow->setWatchOutsideTouch(true); |
| mDispatcher->onWindowInfosChanged({{*randosWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); |
| |
| // Do not allow generation of ACTION_OUTSIDE events into windows owned by different uids. |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, |
| owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); |
| window->consumeMotionDown(); |
| randosWindow->assertNoEvents(); |
| } |
| |
| using InputDispatcherPointerInWindowTest = InputDispatcherTest; |
| |
| TEST_F(InputDispatcherPointerInWindowTest, PointerInWindowWhenHovering) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", |
| ADISPLAY_ID_DEFAULT); |
| left->setFrame(Rect(0, 0, 100, 100)); |
| sp<FakeWindowHandle> right = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Right Window", ADISPLAY_ID_DEFAULT); |
| right->setFrame(Rect(100, 0, 200, 100)); |
| sp<FakeWindowHandle> spy = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", ADISPLAY_ID_DEFAULT); |
| spy->setFrame(Rect(0, 0, 200, 100)); |
| spy->setTrustedOverlay(true); |
| spy->setSpy(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*spy->getInfo(), *left->getInfo(), *right->getInfo()}, {}, 0, 0}); |
| |
| // Hover into the left window. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::STYLUS).x(50).y(50)) |
| .build()); |
| |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| |
| // Hover move to the right window. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::STYLUS).x(150).y(50)) |
| .build()); |
| |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); |
| |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| |
| // Stop hovering. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::STYLUS).x(150).y(50)) |
| .build()); |
| |
| right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| } |
| |
| TEST_F(InputDispatcherPointerInWindowTest, PointerInWindowWithSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", |
| ADISPLAY_ID_DEFAULT); |
| left->setFrame(Rect(0, 0, 100, 100)); |
| sp<FakeWindowHandle> right = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Right Window", ADISPLAY_ID_DEFAULT); |
| right->setFrame(Rect(100, 0, 200, 100)); |
| sp<FakeWindowHandle> spy = |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", ADISPLAY_ID_DEFAULT); |
| spy->setFrame(Rect(0, 0, 200, 100)); |
| spy->setTrustedOverlay(true); |
| spy->setSpy(true); |
| |
| mDispatcher->onWindowInfosChanged( |
| {{*spy->getInfo(), *left->getInfo(), *right->getInfo()}, {}, 0, 0}); |
| |
| // First pointer down on left window. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| |
| left->consumeMotionDown(); |
| spy->consumeMotionDown(); |
| |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| |
| // Second pointer down on right window. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) |
| .build()); |
| |
| left->consumeMotionMove(); |
| right->consumeMotionDown(); |
| spy->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); |
| |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/1)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/1)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/1)); |
| |
| // Second pointer up. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) |
| .build()); |
| |
| left->consumeMotionMove(); |
| right->consumeMotionUp(); |
| spy->consumeMotionEvent(WithMotionAction(POINTER_1_UP)); |
| |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/1)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/1)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/1)); |
| |
| // First pointer up. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) |
| .build()); |
| |
| left->consumeMotionUp(); |
| spy->consumeMotionUp(); |
| |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| } |
| |
| TEST_F(InputDispatcherPointerInWindowTest, MultipleDevicesControllingOneMouse) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", |
| ADISPLAY_ID_DEFAULT); |
| left->setFrame(Rect(0, 0, 100, 100)); |
| sp<FakeWindowHandle> right = sp<FakeWindowHandle>::make(application, mDispatcher, |
| "Right Window", ADISPLAY_ID_DEFAULT); |
| right->setFrame(Rect(100, 0, 200, 100)); |
| |
| mDispatcher->onWindowInfosChanged({{*left->getInfo(), *right->getInfo()}, {}, 0, 0}); |
| |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| |
| // Hover move into the window. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(50).y(50)) |
| .rawXCursorPosition(50) |
| .rawYCursorPosition(50) |
| .deviceId(DEVICE_ID) |
| .build()); |
| |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| |
| // Move the mouse with another device. This cancels the hovering pointer from the first device. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(51).y(50)) |
| .rawXCursorPosition(51) |
| .rawYCursorPosition(50) |
| .deviceId(SECOND_DEVICE_ID) |
| .build()); |
| |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| |
| // TODO(b/313689709): InputDispatcher's touch state is not updated, even though the window gets |
| // a HOVER_EXIT from the first device. |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, |
| SECOND_DEVICE_ID, |
| /*pointerId=*/0)); |
| |
| // Move the mouse outside the window. Document the current behavior, where the window does not |
| // receive HOVER_EXIT even though the mouse left the window. |
| mDispatcher->notifyMotion( |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(150).y(50)) |
| .rawXCursorPosition(150) |
| .rawYCursorPosition(50) |
| .deviceId(SECOND_DEVICE_ID) |
| .build()); |
| |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); |
| right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID, |
| /*pointerId=*/0)); |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, |
| SECOND_DEVICE_ID, |
| /*pointerId=*/0)); |
| } |
| |
| } // namespace android::inputdispatcher |