blob: c44486fc012da9749e1c08741062cfc8695cd406 [file] [log] [blame]
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <input/DisplayViewport.h>
#include <input/Input.h>
#include <utils/BitSet.h>
namespace android {
struct SpriteIcon;
struct FloatPoint {
float x;
float y;
inline FloatPoint(float x, float y) : x(x), y(y) {}
inline explicit FloatPoint(vec2 p) : x(p.x), y(p.y) {}
template <typename T, typename U>
operator std::tuple<T, U>() {
return {x, y};
}
};
/**
* Interface for tracking a mouse / touch pad pointer and touch pad spots.
*
* The spots are sprites on screen that visually represent the positions of
* fingers
*
* The pointer controller is responsible for providing synchronization and for tracking
* display orientation changes if needed. It works in the display panel's coordinate space, which
* is the same coordinate space used by InputReader.
*/
class PointerControllerInterface {
protected:
PointerControllerInterface() {}
virtual ~PointerControllerInterface() {}
public:
/**
* Enum used to differentiate various types of PointerControllers for the transition to
* using PointerChoreographer.
*
* TODO(b/293587049): Refactor the PointerController class into different controller types.
*/
enum class ControllerType {
// The PointerController that is responsible for drawing all icons.
LEGACY,
// Represents a single mouse pointer.
MOUSE,
// Represents multiple touch spots.
TOUCH,
// Represents a single stylus pointer.
STYLUS,
};
/* Dumps the state of the pointer controller. */
virtual std::string dump() = 0;
/* Gets the bounds of the region that the pointer can traverse.
* Returns true if the bounds are available. */
virtual std::optional<FloatRect> getBounds() const = 0;
/* Move the pointer. */
virtual void move(float deltaX, float deltaY) = 0;
/* Sets the absolute location of the pointer. */
virtual void setPosition(float x, float y) = 0;
/* Gets the absolute location of the pointer. */
virtual FloatPoint getPosition() const = 0;
enum class Transition {
// Fade/unfade immediately.
IMMEDIATE,
// Fade/unfade gradually.
GRADUAL,
};
/* Fades the pointer out now. */
virtual void fade(Transition transition) = 0;
/* Makes the pointer visible if it has faded out.
* The pointer never unfades itself automatically. This method must be called
* by the client whenever the pointer is moved or a button is pressed and it
* wants to ensure that the pointer becomes visible again. */
virtual void unfade(Transition transition) = 0;
enum class Presentation {
// Show the mouse pointer.
POINTER,
// Show spots and a spot anchor in place of the mouse pointer.
SPOT,
// Show the stylus hover pointer.
STYLUS_HOVER,
ftl_last = STYLUS_HOVER,
};
/* Sets the mode of the pointer controller. */
virtual void setPresentation(Presentation presentation) = 0;
/* Sets the spots for the current gesture.
* The spots are not subject to the inactivity timeout like the pointer
* itself it since they are expected to remain visible for so long as
* the fingers are on the touch pad.
*
* The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant.
* For spotCoords, pressure != 0 indicates that the spot's location is being
* pressed (not hovering).
*/
virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
BitSet32 spotIdBits, int32_t displayId) = 0;
/* Removes all spots. */
virtual void clearSpots() = 0;
/* Gets the id of the display where the pointer should be shown. */
virtual int32_t getDisplayId() const = 0;
/* Sets the associated display of this pointer. Pointer should show on that display. */
virtual void setDisplayViewport(const DisplayViewport& displayViewport) = 0;
/* Sets the pointer icon type for mice or styluses. */
virtual void updatePointerIcon(PointerIconStyle iconId) = 0;
/* Sets the custom pointer icon for mice or styluses. */
virtual void setCustomPointerIcon(const SpriteIcon& icon) = 0;
};
} // namespace android