| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <stdint.h> |
| #include "InputDispatcherInterface.h" |
| |
| namespace android { |
| |
| namespace inputdispatcher { |
| |
| struct InjectionState { |
| const std::optional<gui::Uid> targetUid; |
| const bool injectionIsAsync; // set to true if injection is not waiting for the result |
| android::os::InputEventInjectionResult injectionResult; // initially PENDING |
| int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress |
| |
| explicit InjectionState(const std::optional<gui::Uid>& targetUid, bool isAsync); |
| }; |
| |
| } // namespace inputdispatcher |
| } // namespace android |