| #ifndef __gl_h_ |
| #define __gl_h_ 1 |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* |
| ** Copyright (c) 2013-2017 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| /* |
| ** This header is generated from the Khronos OpenGL / OpenGL ES XML |
| ** API Registry. The current version of the Registry, generator scripts |
| ** used to make the header, and the header can be found at |
| ** https://github.com/KhronosGroup/OpenGL-Registry |
| */ |
| |
| #include <GLES/glplatform.h> |
| |
| /* Generated on date 20170613 */ |
| |
| /* Generated C header for: |
| * API: gles1 |
| * Profile: common |
| * Versions considered: .* |
| * Versions emitted: .* |
| * Default extensions included: None |
| * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ |
| * Extensions removed: _nomatch_^ |
| */ |
| |
| #ifndef GL_VERSION_ES_CM_1_0 |
| #define GL_VERSION_ES_CM_1_0 1 |
| typedef void GLvoid; |
| typedef char GLchar; |
| typedef unsigned int GLenum; |
| #include <KHR/khrplatform.h> |
| typedef khronos_float_t GLfloat; |
| typedef khronos_int32_t GLfixed; |
| typedef unsigned int GLuint; |
| typedef khronos_ssize_t GLsizeiptr; |
| typedef khronos_intptr_t GLintptr; |
| typedef unsigned int GLbitfield; |
| typedef int GLint; |
| typedef unsigned short GLushort; |
| typedef short GLshort; |
| typedef khronos_int8_t GLbyte; |
| typedef khronos_uint8_t GLubyte; |
| typedef unsigned char GLboolean; |
| typedef int GLsizei; |
| typedef khronos_float_t GLclampf; |
| typedef khronos_int32_t GLclampx; |
| #define GL_VERSION_ES_CL_1_0 1 |
| #define GL_VERSION_ES_CM_1_1 1 |
| #define GL_VERSION_ES_CL_1_1 1 |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #define GL_FALSE 0 |
| #define GL_TRUE 1 |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| #define GL_ZERO 0 |
| #define GL_ONE 1 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define GL_DST_COLOR 0x0306 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_CLIP_PLANE0 0x3000 |
| #define GL_CLIP_PLANE1 0x3001 |
| #define GL_CLIP_PLANE2 0x3002 |
| #define GL_CLIP_PLANE3 0x3003 |
| #define GL_CLIP_PLANE4 0x3004 |
| #define GL_CLIP_PLANE5 0x3005 |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_FOG 0x0B60 |
| #define GL_LIGHTING 0x0B50 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_ALPHA_TEST 0x0BC0 |
| #define GL_BLEND 0x0BE2 |
| #define GL_COLOR_LOGIC_OP 0x0BF2 |
| #define GL_DITHER 0x0BD0 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_POINT_SMOOTH 0x0B10 |
| #define GL_LINE_SMOOTH 0x0B20 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_COLOR_MATERIAL 0x0B57 |
| #define GL_NORMALIZE 0x0BA1 |
| #define GL_RESCALE_NORMAL 0x803A |
| #define GL_VERTEX_ARRAY 0x8074 |
| #define GL_NORMAL_ARRAY 0x8075 |
| #define GL_COLOR_ARRAY 0x8076 |
| #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| #define GL_MULTISAMPLE 0x809D |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| #define GL_EXP 0x0800 |
| #define GL_EXP2 0x0801 |
| #define GL_FOG_DENSITY 0x0B62 |
| #define GL_FOG_START 0x0B63 |
| #define GL_FOG_END 0x0B64 |
| #define GL_FOG_MODE 0x0B65 |
| #define GL_FOG_COLOR 0x0B66 |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| #define GL_CURRENT_COLOR 0x0B00 |
| #define GL_CURRENT_NORMAL 0x0B02 |
| #define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
| #define GL_POINT_SIZE 0x0B11 |
| #define GL_POINT_SIZE_MIN 0x8126 |
| #define GL_POINT_SIZE_MAX 0x8127 |
| #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
| #define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
| #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_SHADE_MODEL 0x0B54 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_MATRIX_MODE 0x0BA0 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
| #define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
| #define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
| #define GL_MODELVIEW_MATRIX 0x0BA6 |
| #define GL_PROJECTION_MATRIX 0x0BA7 |
| #define GL_TEXTURE_MATRIX 0x0BA8 |
| #define GL_ALPHA_TEST_FUNC 0x0BC1 |
| #define GL_ALPHA_TEST_REF 0x0BC2 |
| #define GL_BLEND_DST 0x0BE0 |
| #define GL_BLEND_SRC 0x0BE1 |
| #define GL_LOGIC_OP_MODE 0x0BF0 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_MAX_LIGHTS 0x0D31 |
| #define GL_MAX_CLIP_PLANES 0x0D32 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_VERTEX_ARRAY_SIZE 0x807A |
| #define GL_VERTEX_ARRAY_TYPE 0x807B |
| #define GL_VERTEX_ARRAY_STRIDE 0x807C |
| #define GL_NORMAL_ARRAY_TYPE 0x807E |
| #define GL_NORMAL_ARRAY_STRIDE 0x807F |
| #define GL_COLOR_ARRAY_SIZE 0x8081 |
| #define GL_COLOR_ARRAY_TYPE 0x8082 |
| #define GL_COLOR_ARRAY_STRIDE 0x8083 |
| #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| #define GL_VERTEX_ARRAY_POINTER 0x808E |
| #define GL_NORMAL_ARRAY_POINTER 0x808F |
| #define GL_COLOR_ARRAY_POINTER 0x8090 |
| #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| #define GL_POINT_SMOOTH_HINT 0x0C51 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| #define GL_FOG_HINT 0x0C54 |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| #define GL_AMBIENT 0x1200 |
| #define GL_DIFFUSE 0x1201 |
| #define GL_SPECULAR 0x1202 |
| #define GL_POSITION 0x1203 |
| #define GL_SPOT_DIRECTION 0x1204 |
| #define GL_SPOT_EXPONENT 0x1205 |
| #define GL_SPOT_CUTOFF 0x1206 |
| #define GL_CONSTANT_ATTENUATION 0x1207 |
| #define GL_LINEAR_ATTENUATION 0x1208 |
| #define GL_QUADRATIC_ATTENUATION 0x1209 |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_FLOAT 0x1406 |
| #define GL_FIXED 0x140C |
| #define GL_CLEAR 0x1500 |
| #define GL_AND 0x1501 |
| #define GL_AND_REVERSE 0x1502 |
| #define GL_COPY 0x1503 |
| #define GL_AND_INVERTED 0x1504 |
| #define GL_NOOP 0x1505 |
| #define GL_XOR 0x1506 |
| #define GL_OR 0x1507 |
| #define GL_NOR 0x1508 |
| #define GL_EQUIV 0x1509 |
| #define GL_INVERT 0x150A |
| #define GL_OR_REVERSE 0x150B |
| #define GL_COPY_INVERTED 0x150C |
| #define GL_OR_INVERTED 0x150D |
| #define GL_NAND 0x150E |
| #define GL_SET 0x150F |
| #define GL_EMISSION 0x1600 |
| #define GL_SHININESS 0x1601 |
| #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| #define GL_MODELVIEW 0x1700 |
| #define GL_PROJECTION 0x1701 |
| #define GL_TEXTURE 0x1702 |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define GL_FLAT 0x1D00 |
| #define GL_SMOOTH 0x1D01 |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| #define GL_MODULATE 0x2100 |
| #define GL_DECAL 0x2101 |
| #define GL_ADD 0x0104 |
| #define GL_TEXTURE_ENV_MODE 0x2200 |
| #define GL_TEXTURE_ENV_COLOR 0x2201 |
| #define GL_TEXTURE_ENV 0x2300 |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_GENERATE_MIPMAP 0x8191 |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
| #define GL_REPEAT 0x2901 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_LIGHT0 0x4000 |
| #define GL_LIGHT1 0x4001 |
| #define GL_LIGHT2 0x4002 |
| #define GL_LIGHT3 0x4003 |
| #define GL_LIGHT4 0x4004 |
| #define GL_LIGHT5 0x4005 |
| #define GL_LIGHT6 0x4006 |
| #define GL_LIGHT7 0x4007 |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
| #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| #define GL_SUBTRACT 0x84E7 |
| #define GL_COMBINE 0x8570 |
| #define GL_COMBINE_RGB 0x8571 |
| #define GL_COMBINE_ALPHA 0x8572 |
| #define GL_RGB_SCALE 0x8573 |
| #define GL_ADD_SIGNED 0x8574 |
| #define GL_INTERPOLATE 0x8575 |
| #define GL_CONSTANT 0x8576 |
| #define GL_PRIMARY_COLOR 0x8577 |
| #define GL_PREVIOUS 0x8578 |
| #define GL_OPERAND0_RGB 0x8590 |
| #define GL_OPERAND1_RGB 0x8591 |
| #define GL_OPERAND2_RGB 0x8592 |
| #define GL_OPERAND0_ALPHA 0x8598 |
| #define GL_OPERAND1_ALPHA 0x8599 |
| #define GL_OPERAND2_ALPHA 0x859A |
| #define GL_ALPHA_SCALE 0x0D1C |
| #define GL_SRC0_RGB 0x8580 |
| #define GL_SRC1_RGB 0x8581 |
| #define GL_SRC2_RGB 0x8582 |
| #define GL_SRC0_ALPHA 0x8588 |
| #define GL_SRC1_ALPHA 0x8589 |
| #define GL_SRC2_ALPHA 0x858A |
| #define GL_DOT3_RGB 0x86AE |
| #define GL_DOT3_RGBA 0x86AF |
| GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); |
| GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GL_API void GL_APIENTRY glClearDepthf (GLfloat d); |
| GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); |
| GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
| GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); |
| GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation); |
| GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); |
| GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); |
| GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
| GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
| GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
| GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); |
| GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); |
| GL_API void GL_APIENTRY glLineWidth (GLfloat width); |
| GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); |
| GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); |
| GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); |
| GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); |
| GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); |
| GL_API void GL_APIENTRY glPointSize (GLfloat size); |
| GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); |
| GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); |
| GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
| GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
| GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); |
| GL_API void GL_APIENTRY glActiveTexture (GLenum texture); |
| GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref); |
| GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
| GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
| GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
| GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
| GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
| GL_API void GL_APIENTRY glClear (GLbitfield mask); |
| GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| GL_API void GL_APIENTRY glClearDepthx (GLfixed depth); |
| GL_API void GL_APIENTRY glClearStencil (GLint s); |
| GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); |
| GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); |
| GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); |
| GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
| GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
| GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GL_API void GL_APIENTRY glCullFace (GLenum mode); |
| GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
| GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
| GL_API void GL_APIENTRY glDepthFunc (GLenum func); |
| GL_API void GL_APIENTRY glDepthMask (GLboolean flag); |
| GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f); |
| GL_API void GL_APIENTRY glDisable (GLenum cap); |
| GL_API void GL_APIENTRY glDisableClientState (GLenum array); |
| GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
| GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
| GL_API void GL_APIENTRY glEnable (GLenum cap); |
| GL_API void GL_APIENTRY glEnableClientState (GLenum array); |
| GL_API void GL_APIENTRY glFinish (void); |
| GL_API void GL_APIENTRY glFlush (void); |
| GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param); |
| GL_API void GL_APIENTRY glFrontFace (GLenum mode); |
| GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); |
| GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
| GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation); |
| GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
| GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
| GL_API GLenum GL_APIENTRY glGetError (void); |
| GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); |
| GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); |
| GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); |
| GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); |
| GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); |
| GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name); |
| GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); |
| GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params); |
| GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
| GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); |
| GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); |
| GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
| GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
| GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
| GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param); |
| GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); |
| GL_API void GL_APIENTRY glLineWidthx (GLfixed width); |
| GL_API void GL_APIENTRY glLoadIdentity (void); |
| GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); |
| GL_API void GL_APIENTRY glLogicOp (GLenum opcode); |
| GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param); |
| GL_API void GL_APIENTRY glMatrixMode (GLenum mode); |
| GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); |
| GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
| GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); |
| GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); |
| GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
| GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); |
| GL_API void GL_APIENTRY glPointSizex (GLfixed size); |
| GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); |
| GL_API void GL_APIENTRY glPopMatrix (void); |
| GL_API void GL_APIENTRY glPushMatrix (void); |
| GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
| GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
| GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); |
| GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); |
| GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
| GL_API void GL_APIENTRY glShadeModel (GLenum mode); |
| GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
| GL_API void GL_APIENTRY glStencilMask (GLuint mask); |
| GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
| GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); |
| GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); |
| GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); |
| GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); |
| GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
| GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
| GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); |
| GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
| GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); |
| GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
| GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); |
| GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); |
| GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
| #endif /* GL_VERSION_ES_CM_1_0 */ |
| |
| #ifndef GL_OES_compressed_paletted_texture |
| #define GL_OES_compressed_paletted_texture 1 |
| #define GL_PALETTE4_RGB8_OES 0x8B90 |
| #define GL_PALETTE4_RGBA8_OES 0x8B91 |
| #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
| #define GL_PALETTE4_RGBA4_OES 0x8B93 |
| #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
| #define GL_PALETTE8_RGB8_OES 0x8B95 |
| #define GL_PALETTE8_RGBA8_OES 0x8B96 |
| #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
| #define GL_PALETTE8_RGBA4_OES 0x8B98 |
| #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
| #endif /* GL_OES_compressed_paletted_texture */ |
| |
| #ifndef GL_OES_point_size_array |
| #define GL_OES_point_size_array 1 |
| #define GL_POINT_SIZE_ARRAY_OES 0x8B9C |
| #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A |
| #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B |
| #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C |
| #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F |
| GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer); |
| #endif /* GL_OES_point_size_array */ |
| |
| #ifndef GL_OES_point_sprite |
| #define GL_OES_point_sprite 1 |
| #define GL_POINT_SPRITE_OES 0x8861 |
| #define GL_COORD_REPLACE_OES 0x8862 |
| #endif /* GL_OES_point_sprite */ |
| |
| #ifndef GL_OES_read_format |
| #define GL_OES_read_format 1 |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
| #endif /* GL_OES_read_format */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |