| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef SF_RENDERENGINE_H_ |
| #define SF_RENDERENGINE_H_ |
| |
| #include <memory> |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <android-base/unique_fd.h> |
| #include <math/mat4.h> |
| #include <ui/GraphicTypes.h> |
| #include <ui/Transform.h> |
| |
| #define EGL_NO_CONFIG ((EGLConfig)0) |
| |
| struct ANativeWindowBuffer; |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| class String8; |
| class Rect; |
| class Region; |
| class Mesh; |
| class Texture; |
| |
| namespace RE { |
| |
| class Image; |
| class Surface; |
| class BindNativeBufferAsFramebuffer; |
| |
| namespace impl { |
| class RenderEngine; |
| } |
| |
| class RenderEngine { |
| public: |
| enum FeatureFlag { |
| USE_COLOR_MANAGEMENT = 1 << 0, // Device manages color |
| }; |
| |
| virtual ~RenderEngine() = 0; |
| |
| virtual std::unique_ptr<RE::Surface> createSurface() = 0; |
| virtual std::unique_ptr<RE::Image> createImage() = 0; |
| |
| virtual void primeCache() const = 0; |
| |
| // dump the extension strings. always call the base class. |
| virtual void dump(String8& result) = 0; |
| |
| virtual bool useNativeFenceSync() const = 0; |
| virtual bool useWaitSync() const = 0; |
| |
| virtual bool isCurrent() const = 0; |
| virtual bool setCurrentSurface(const RE::Surface& surface) = 0; |
| virtual void resetCurrentSurface() = 0; |
| |
| // helpers |
| // flush submits RenderEngine command stream for execution and returns a |
| // native fence fd that is signaled when the execution has completed. It |
| // returns -1 on errors. |
| virtual base::unique_fd flush() = 0; |
| // finish waits until RenderEngine command stream has been executed. It |
| // returns false on errors. |
| virtual bool finish() = 0; |
| // waitFence inserts a wait on an external fence fd to RenderEngine |
| // command stream. It returns false on errors. |
| virtual bool waitFence(base::unique_fd fenceFd) = 0; |
| |
| virtual void clearWithColor(float red, float green, float blue, float alpha) = 0; |
| virtual void fillRegionWithColor(const Region& region, uint32_t height, float red, float green, |
| float blue, float alpha) = 0; |
| |
| // common to all GL versions |
| virtual void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) = 0; |
| virtual void disableScissor() = 0; |
| virtual void genTextures(size_t count, uint32_t* names) = 0; |
| virtual void deleteTextures(size_t count, uint32_t const* names) = 0; |
| virtual void bindExternalTextureImage(uint32_t texName, const RE::Image& image) = 0; |
| virtual void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) = 0; |
| virtual void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer, |
| RE::BindNativeBufferAsFramebuffer* bindHelper) = 0; |
| virtual void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) = 0; |
| |
| // set-up |
| virtual void checkErrors() const; |
| virtual void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, |
| bool yswap, ui::Transform::orientation_flags rotation) = 0; |
| virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, |
| const half4& color) = 0; |
| virtual void setupLayerTexturing(const Texture& texture) = 0; |
| virtual void setupLayerBlackedOut() = 0; |
| virtual void setupFillWithColor(float r, float g, float b, float a) = 0; |
| |
| virtual void setupColorTransform(const mat4& /* colorTransform */) = 0; |
| |
| virtual void disableTexturing() = 0; |
| virtual void disableBlending() = 0; |
| |
| // HDR and wide color gamut support |
| virtual void setSourceY410BT2020(bool enable) = 0; |
| virtual void setSourceDataSpace(ui::Dataspace source) = 0; |
| virtual void setOutputDataSpace(ui::Dataspace dataspace) = 0; |
| virtual void setDisplayMaxLuminance(const float maxLuminance) = 0; |
| |
| // drawing |
| virtual void drawMesh(const Mesh& mesh) = 0; |
| |
| // queries |
| virtual size_t getMaxTextureSize() const = 0; |
| virtual size_t getMaxViewportDims() const = 0; |
| }; |
| |
| class BindNativeBufferAsFramebuffer { |
| public: |
| BindNativeBufferAsFramebuffer(RenderEngine& engine, ANativeWindowBuffer* buffer) |
| : mEngine(engine) { |
| mEngine.bindNativeBufferAsFrameBuffer(buffer, this); |
| } |
| ~BindNativeBufferAsFramebuffer() { mEngine.unbindNativeBufferAsFrameBuffer(this); } |
| status_t getStatus() const { return mStatus; } |
| |
| protected: |
| friend impl::RenderEngine; |
| |
| RenderEngine& mEngine; |
| EGLImageKHR mImage; |
| uint32_t mTexName, mFbName; |
| status_t mStatus; |
| }; |
| |
| namespace impl { |
| |
| class Image; |
| class Surface; |
| |
| class RenderEngine : public RE::RenderEngine { |
| enum GlesVersion { |
| GLES_VERSION_1_0 = 0x10000, |
| GLES_VERSION_1_1 = 0x10001, |
| GLES_VERSION_2_0 = 0x20000, |
| GLES_VERSION_3_0 = 0x30000, |
| }; |
| static GlesVersion parseGlesVersion(const char* str); |
| |
| EGLDisplay mEGLDisplay; |
| EGLConfig mEGLConfig; |
| EGLContext mEGLContext; |
| void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt); |
| |
| static bool overrideUseContextPriorityFromConfig(bool useContextPriority); |
| |
| protected: |
| RenderEngine(uint32_t featureFlags); |
| |
| const uint32_t mFeatureFlags; |
| |
| public: |
| virtual ~RenderEngine() = 0; |
| |
| static std::unique_ptr<RenderEngine> create(int hwcFormat, uint32_t featureFlags); |
| |
| static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); |
| |
| // RenderEngine interface implementation |
| |
| std::unique_ptr<RE::Surface> createSurface() override; |
| std::unique_ptr<RE::Image> createImage() override; |
| |
| void primeCache() const override; |
| |
| // dump the extension strings. always call the base class. |
| void dump(String8& result) override; |
| |
| bool useNativeFenceSync() const override; |
| bool useWaitSync() const override; |
| |
| bool isCurrent() const; |
| bool setCurrentSurface(const RE::Surface& surface) override; |
| void resetCurrentSurface() override; |
| |
| // synchronization |
| |
| // flush submits RenderEngine command stream for execution and returns a |
| // native fence fd that is signaled when the execution has completed. It |
| // returns -1 on errors. |
| base::unique_fd flush() override; |
| // finish waits until RenderEngine command stream has been executed. It |
| // returns false on errors. |
| bool finish() override; |
| // waitFence inserts a wait on an external fence fd to RenderEngine |
| // command stream. It returns false on errors. |
| bool waitFence(base::unique_fd fenceFd) override; |
| |
| // helpers |
| void clearWithColor(float red, float green, float blue, float alpha) override; |
| void fillRegionWithColor(const Region& region, uint32_t height, float red, float green, |
| float blue, float alpha) override; |
| |
| // common to all GL versions |
| void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) override; |
| void disableScissor() override; |
| void genTextures(size_t count, uint32_t* names) override; |
| void deleteTextures(size_t count, uint32_t const* names) override; |
| void bindExternalTextureImage(uint32_t texName, const RE::Image& image) override; |
| void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) override; |
| |
| void checkErrors() const override; |
| |
| void setupColorTransform(const mat4& /* colorTransform */) override {} |
| |
| // internal to RenderEngine |
| EGLDisplay getEGLDisplay() const; |
| EGLConfig getEGLConfig() const; |
| |
| // Common implementation |
| bool setCurrentSurface(const RE::impl::Surface& surface); |
| void bindExternalTextureImage(uint32_t texName, const RE::impl::Image& image); |
| |
| void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer, |
| RE::BindNativeBufferAsFramebuffer* bindHelper) override; |
| void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) override; |
| |
| // Overriden by each specialization |
| virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, |
| uint32_t* status) = 0; |
| virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0; |
| }; |
| |
| } // namespace impl |
| } // namespace RE |
| } // namespace android |
| |
| #endif /* SF_RENDERENGINE_H_ */ |