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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SF_RENDERENGINE_H_
#define SF_RENDERENGINE_H_
#include <memory>
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <android-base/unique_fd.h>
#include <math/mat4.h>
#include <ui/GraphicTypes.h>
#include <ui/Transform.h>
#define EGL_NO_CONFIG ((EGLConfig)0)
struct ANativeWindowBuffer;
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class String8;
class Rect;
class Region;
class Mesh;
class Texture;
namespace RE {
class Image;
class Surface;
class BindNativeBufferAsFramebuffer;
namespace impl {
class RenderEngine;
}
class RenderEngine {
public:
enum FeatureFlag {
USE_COLOR_MANAGEMENT = 1 << 0, // Device manages color
};
virtual ~RenderEngine() = 0;
virtual std::unique_ptr<RE::Surface> createSurface() = 0;
virtual std::unique_ptr<RE::Image> createImage() = 0;
virtual void primeCache() const = 0;
// dump the extension strings. always call the base class.
virtual void dump(String8& result) = 0;
virtual bool useNativeFenceSync() const = 0;
virtual bool useWaitSync() const = 0;
virtual bool isCurrent() const = 0;
virtual bool setCurrentSurface(const RE::Surface& surface) = 0;
virtual void resetCurrentSurface() = 0;
// helpers
// flush submits RenderEngine command stream for execution and returns a
// native fence fd that is signaled when the execution has completed. It
// returns -1 on errors.
virtual base::unique_fd flush() = 0;
// finish waits until RenderEngine command stream has been executed. It
// returns false on errors.
virtual bool finish() = 0;
// waitFence inserts a wait on an external fence fd to RenderEngine
// command stream. It returns false on errors.
virtual bool waitFence(base::unique_fd fenceFd) = 0;
virtual void clearWithColor(float red, float green, float blue, float alpha) = 0;
virtual void fillRegionWithColor(const Region& region, uint32_t height, float red, float green,
float blue, float alpha) = 0;
// common to all GL versions
virtual void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) = 0;
virtual void disableScissor() = 0;
virtual void genTextures(size_t count, uint32_t* names) = 0;
virtual void deleteTextures(size_t count, uint32_t const* names) = 0;
virtual void bindExternalTextureImage(uint32_t texName, const RE::Image& image) = 0;
virtual void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) = 0;
virtual void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer,
RE::BindNativeBufferAsFramebuffer* bindHelper) = 0;
virtual void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) = 0;
// set-up
virtual void checkErrors() const;
virtual void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, size_t hwh,
bool yswap, ui::Transform::orientation_flags rotation) = 0;
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
const half4& color) = 0;
virtual void setupLayerTexturing(const Texture& texture) = 0;
virtual void setupLayerBlackedOut() = 0;
virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
virtual void setupColorTransform(const mat4& /* colorTransform */) = 0;
virtual void disableTexturing() = 0;
virtual void disableBlending() = 0;
// HDR and wide color gamut support
virtual void setSourceY410BT2020(bool enable) = 0;
virtual void setSourceDataSpace(ui::Dataspace source) = 0;
virtual void setOutputDataSpace(ui::Dataspace dataspace) = 0;
virtual void setDisplayMaxLuminance(const float maxLuminance) = 0;
// drawing
virtual void drawMesh(const Mesh& mesh) = 0;
// queries
virtual size_t getMaxTextureSize() const = 0;
virtual size_t getMaxViewportDims() const = 0;
};
class BindNativeBufferAsFramebuffer {
public:
BindNativeBufferAsFramebuffer(RenderEngine& engine, ANativeWindowBuffer* buffer)
: mEngine(engine) {
mEngine.bindNativeBufferAsFrameBuffer(buffer, this);
}
~BindNativeBufferAsFramebuffer() { mEngine.unbindNativeBufferAsFrameBuffer(this); }
status_t getStatus() const { return mStatus; }
protected:
friend impl::RenderEngine;
RenderEngine& mEngine;
EGLImageKHR mImage;
uint32_t mTexName, mFbName;
status_t mStatus;
};
namespace impl {
class Image;
class Surface;
class RenderEngine : public RE::RenderEngine {
enum GlesVersion {
GLES_VERSION_1_0 = 0x10000,
GLES_VERSION_1_1 = 0x10001,
GLES_VERSION_2_0 = 0x20000,
GLES_VERSION_3_0 = 0x30000,
};
static GlesVersion parseGlesVersion(const char* str);
EGLDisplay mEGLDisplay;
EGLConfig mEGLConfig;
EGLContext mEGLContext;
void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt);
static bool overrideUseContextPriorityFromConfig(bool useContextPriority);
protected:
RenderEngine(uint32_t featureFlags);
const uint32_t mFeatureFlags;
public:
virtual ~RenderEngine() = 0;
static std::unique_ptr<RenderEngine> create(int hwcFormat, uint32_t featureFlags);
static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
// RenderEngine interface implementation
std::unique_ptr<RE::Surface> createSurface() override;
std::unique_ptr<RE::Image> createImage() override;
void primeCache() const override;
// dump the extension strings. always call the base class.
void dump(String8& result) override;
bool useNativeFenceSync() const override;
bool useWaitSync() const override;
bool isCurrent() const;
bool setCurrentSurface(const RE::Surface& surface) override;
void resetCurrentSurface() override;
// synchronization
// flush submits RenderEngine command stream for execution and returns a
// native fence fd that is signaled when the execution has completed. It
// returns -1 on errors.
base::unique_fd flush() override;
// finish waits until RenderEngine command stream has been executed. It
// returns false on errors.
bool finish() override;
// waitFence inserts a wait on an external fence fd to RenderEngine
// command stream. It returns false on errors.
bool waitFence(base::unique_fd fenceFd) override;
// helpers
void clearWithColor(float red, float green, float blue, float alpha) override;
void fillRegionWithColor(const Region& region, uint32_t height, float red, float green,
float blue, float alpha) override;
// common to all GL versions
void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) override;
void disableScissor() override;
void genTextures(size_t count, uint32_t* names) override;
void deleteTextures(size_t count, uint32_t const* names) override;
void bindExternalTextureImage(uint32_t texName, const RE::Image& image) override;
void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) override;
void checkErrors() const override;
void setupColorTransform(const mat4& /* colorTransform */) override {}
// internal to RenderEngine
EGLDisplay getEGLDisplay() const;
EGLConfig getEGLConfig() const;
// Common implementation
bool setCurrentSurface(const RE::impl::Surface& surface);
void bindExternalTextureImage(uint32_t texName, const RE::impl::Image& image);
void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer,
RE::BindNativeBufferAsFramebuffer* bindHelper) override;
void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) override;
// Overriden by each specialization
virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName,
uint32_t* status) = 0;
virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
};
} // namespace impl
} // namespace RE
} // namespace android
#endif /* SF_RENDERENGINE_H_ */