| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef SF_RENDER_ENGINE_MESH_H |
| #define SF_RENDER_ENGINE_MESH_H |
| |
| #include <stdint.h> |
| |
| namespace android { |
| |
| class Mesh { |
| public: |
| enum Primitive { |
| TRIANGLES = 0x0004, // GL_TRIANGLES |
| TRIANGLE_STRIP = 0x0005, // GL_TRIANGLE_STRIP |
| TRIANGLE_FAN = 0x0006 // GL_TRIANGLE_FAN |
| }; |
| |
| Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0); |
| ~Mesh(); |
| |
| /* |
| * VertexArray handles the stride automatically. |
| */ |
| template <typename TYPE> |
| class VertexArray { |
| friend class Mesh; |
| float* mData; |
| size_t mStride; |
| VertexArray(float* data, size_t stride) : mData(data), mStride(stride) {} |
| |
| public: |
| TYPE& operator[](size_t index) { return *reinterpret_cast<TYPE*>(&mData[index * mStride]); } |
| TYPE const& operator[](size_t index) const { |
| return *reinterpret_cast<TYPE const*>(&mData[index * mStride]); |
| } |
| }; |
| |
| template <typename TYPE> |
| VertexArray<TYPE> getPositionArray() { |
| return VertexArray<TYPE>(getPositions(), mStride); |
| } |
| |
| template <typename TYPE> |
| VertexArray<TYPE> getTexCoordArray() { |
| return VertexArray<TYPE>(getTexCoords(), mStride); |
| } |
| |
| Primitive getPrimitive() const; |
| |
| // returns a pointer to the vertices positions |
| float const* getPositions() const; |
| |
| // returns a pointer to the vertices texture coordinates |
| float const* getTexCoords() const; |
| |
| // number of vertices in this mesh |
| size_t getVertexCount() const; |
| |
| // dimension of vertices |
| size_t getVertexSize() const; |
| |
| // dimension of texture coordinates |
| size_t getTexCoordsSize() const; |
| |
| // return stride in bytes |
| size_t getByteStride() const; |
| |
| // return stride in floats |
| size_t getStride() const; |
| |
| private: |
| Mesh(const Mesh&); |
| Mesh& operator=(const Mesh&); |
| Mesh const& operator=(const Mesh&) const; |
| |
| float* getPositions(); |
| float* getTexCoords(); |
| float* mVertices; |
| size_t mVertexCount; |
| size_t mVertexSize; |
| size_t mTexCoordsSize; |
| size_t mStride; |
| Primitive mPrimitive; |
| }; |
| |
| } /* namespace android */ |
| #endif /* SF_RENDER_ENGINE_MESH_H */ |