| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <chrono> |
| #include <mutex> |
| |
| #include "Scheduler.h" |
| |
| namespace android::scheduler { |
| |
| /* |
| * Modulates the vsync-offsets depending on current SurfaceFlinger state. |
| */ |
| class VSyncModulator { |
| private: |
| // Number of frames we'll keep the early phase offsets once they are activated for a |
| // transaction. This acts as a low-pass filter in case the client isn't quick enough in |
| // sending new transactions. |
| static constexpr int MIN_EARLY_FRAME_COUNT_TRANSACTION = 2; |
| |
| // Number of frames we'll keep the early gl phase offsets once they are activated. |
| // This acts as a low-pass filter to avoid scenarios where we rapidly |
| // switch in and out of gl composition. |
| static constexpr int MIN_EARLY_GL_FRAME_COUNT_TRANSACTION = 2; |
| |
| // Margin used to account for potential data races |
| static const constexpr std::chrono::nanoseconds MARGIN_FOR_TX_APPLY = 1ms; |
| |
| public: |
| // Wrapper for a collection of surfaceflinger/app offsets for a particular |
| // configuration. |
| struct Offsets { |
| nsecs_t sf; |
| nsecs_t app; |
| |
| bool operator==(const Offsets& other) const { return sf == other.sf && app == other.app; } |
| |
| bool operator!=(const Offsets& other) const { return !(*this == other); } |
| }; |
| |
| struct OffsetsConfig { |
| Offsets early; // For transactions with the eEarlyWakeup flag. |
| Offsets earlyGl; // As above but while compositing with GL. |
| Offsets late; // Default. |
| |
| bool operator==(const OffsetsConfig& other) const { |
| return early == other.early && earlyGl == other.earlyGl && late == other.late; |
| } |
| |
| bool operator!=(const OffsetsConfig& other) const { return !(*this == other); } |
| }; |
| |
| VSyncModulator(IPhaseOffsetControl&, ConnectionHandle appConnectionHandle, |
| ConnectionHandle sfConnectionHandle, const OffsetsConfig&); |
| |
| void setPhaseOffsets(const OffsetsConfig&) EXCLUDES(mMutex); |
| |
| // Signals that a transaction has started, and changes offsets accordingly. |
| void setTransactionStart(Scheduler::TransactionStart transactionStart); |
| |
| // Signals that a transaction has been completed, so that we can finish |
| // special handling for a transaction. |
| void onTransactionHandled(); |
| |
| // Called when we send a refresh rate change to hardware composer, so that |
| // we can move into early offsets. |
| void onRefreshRateChangeInitiated(); |
| |
| // Called when we detect from vsync signals that the refresh rate changed. |
| // This way we can move out of early offsets if no longer necessary. |
| void onRefreshRateChangeCompleted(); |
| |
| // Called when the display is presenting a new frame. usedRenderEngine |
| // should be set to true if RenderEngine was involved with composing the new |
| // frame. |
| void onRefreshed(bool usedRenderEngine); |
| |
| // Returns the offsets that we are currently using |
| Offsets getOffsets() const EXCLUDES(mMutex); |
| |
| private: |
| friend class VSyncModulatorTest; |
| // Returns the next offsets that we should be using |
| const Offsets& getNextOffsets() const REQUIRES(mMutex); |
| // Updates offsets and persists them into the scheduler framework. |
| void updateOffsets() EXCLUDES(mMutex); |
| void updateOffsetsLocked() REQUIRES(mMutex); |
| |
| IPhaseOffsetControl& mPhaseOffsetControl; |
| const ConnectionHandle mAppConnectionHandle; |
| const ConnectionHandle mSfConnectionHandle; |
| |
| mutable std::mutex mMutex; |
| OffsetsConfig mOffsetsConfig GUARDED_BY(mMutex); |
| |
| Offsets mOffsets GUARDED_BY(mMutex){mOffsetsConfig.late}; |
| |
| std::atomic<Scheduler::TransactionStart> mTransactionStart = |
| Scheduler::TransactionStart::Normal; |
| std::atomic<bool> mRefreshRateChangePending = false; |
| std::atomic<bool> mExplicitEarlyWakeup = false; |
| std::atomic<int> mRemainingEarlyFrameCount = 0; |
| std::atomic<int> mRemainingRenderEngineUsageCount = 0; |
| std::atomic<std::chrono::steady_clock::time_point> mEarlyTxnStartTime = {}; |
| std::atomic<std::chrono::steady_clock::time_point> mTxnAppliedTime = {}; |
| |
| bool mTraceDetailedInfo = false; |
| }; |
| |
| } // namespace android::scheduler |