| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <unordered_map> |
| |
| #include "RefreshRateConfigs.h" |
| #include "VSyncModulator.h" |
| |
| namespace android::scheduler { |
| |
| /* |
| * This class encapsulates offsets for different refresh rates. Depending |
| * on what refresh rate we are using, and wheter we are composing in GL, |
| * different offsets will help us with latency. This class keeps track of |
| * which mode the device is on, and returns approprate offsets when needed. |
| */ |
| class PhaseConfiguration { |
| public: |
| using Offsets = VSyncModulator::OffsetsConfig; |
| |
| virtual ~PhaseConfiguration(); |
| |
| virtual Offsets getCurrentOffsets() const = 0; |
| virtual Offsets getOffsetsForRefreshRate(float fps) const = 0; |
| |
| virtual void setRefreshRateFps(float fps) = 0; |
| |
| virtual void dump(std::string& result) const = 0; |
| }; |
| |
| namespace impl { |
| |
| /* |
| * This is the old implementation of phase offsets and considered as deprecated. |
| * PhaseDurations is the new implementation. |
| */ |
| class PhaseOffsets : public scheduler::PhaseConfiguration { |
| public: |
| PhaseOffsets(const scheduler::RefreshRateConfigs&); |
| |
| // Returns early, early GL, and late offsets for Apps and SF for a given refresh rate. |
| Offsets getOffsetsForRefreshRate(float fps) const override; |
| |
| // Returns early, early GL, and late offsets for Apps and SF. |
| Offsets getCurrentOffsets() const override { return getOffsetsForRefreshRate(mRefreshRateFps); } |
| |
| // This function should be called when the device is switching between different |
| // refresh rates, to properly update the offsets. |
| void setRefreshRateFps(float fps) override { mRefreshRateFps = fps; } |
| |
| // Returns current offsets in human friendly format. |
| void dump(std::string& result) const override; |
| |
| protected: |
| // Used for unit tests |
| PhaseOffsets(const std::vector<float>& refreshRates, float currentFps, |
| nsecs_t vsyncPhaseOffsetNs, nsecs_t sfVSyncPhaseOffsetNs, |
| std::optional<nsecs_t> earlySfOffsetNs, std::optional<nsecs_t> earlyGlSfOffsetNs, |
| std::optional<nsecs_t> earlyAppOffsetNs, std::optional<nsecs_t> earlyGlAppOffsetNs, |
| nsecs_t thresholdForNextVsync); |
| std::unordered_map<float, Offsets> initializeOffsets( |
| const std::vector<float>& refreshRates) const; |
| Offsets getDefaultOffsets(nsecs_t vsyncPeriod) const; |
| Offsets getHighFpsOffsets(nsecs_t vsyncPeriod) const; |
| Offsets getPhaseOffsets(float fps, nsecs_t vsyncPeriod) const; |
| |
| const nsecs_t mVSyncPhaseOffsetNs; |
| const nsecs_t mSfVSyncPhaseOffsetNs; |
| const std::optional<nsecs_t> mEarlySfOffsetNs; |
| const std::optional<nsecs_t> mEarlyGlSfOffsetNs; |
| const std::optional<nsecs_t> mEarlyAppOffsetNs; |
| const std::optional<nsecs_t> mEarlyGlAppOffsetNs; |
| const nsecs_t mThresholdForNextVsync; |
| const std::unordered_map<float, Offsets> mOffsets; |
| |
| std::atomic<float> mRefreshRateFps; |
| }; |
| |
| /* |
| * Class that encapsulates the phase offsets for SurfaceFlinger and App. |
| * The offsets are calculated from durations for each one of the (late, early, earlyGL) |
| * offset types. |
| */ |
| class PhaseDurations : public scheduler::PhaseConfiguration { |
| public: |
| PhaseDurations(const scheduler::RefreshRateConfigs&); |
| |
| // Returns early, early GL, and late offsets for Apps and SF for a given refresh rate. |
| Offsets getOffsetsForRefreshRate(float fps) const override; |
| |
| // Returns early, early GL, and late offsets for Apps and SF. |
| Offsets getCurrentOffsets() const override { return getOffsetsForRefreshRate(mRefreshRateFps); } |
| |
| // This function should be called when the device is switching between different |
| // refresh rates, to properly update the offsets. |
| void setRefreshRateFps(float fps) override { mRefreshRateFps = fps; } |
| |
| // Returns current offsets in human friendly format. |
| void dump(std::string& result) const override; |
| |
| protected: |
| // Used for unit tests |
| PhaseDurations(const std::vector<float>& refreshRates, float currentFps, nsecs_t sfDuration, |
| nsecs_t appDuration, nsecs_t sfEarlyDuration, nsecs_t appEarlyDuration, |
| nsecs_t sfEarlyGlDuration, nsecs_t appEarlyGlDuration); |
| |
| private: |
| std::unordered_map<float, Offsets> initializeOffsets(const std::vector<float>&) const; |
| PhaseDurations::Offsets constructOffsets(nsecs_t vsyncDuration) const; |
| |
| const nsecs_t mSfDuration; |
| const nsecs_t mAppDuration; |
| |
| const nsecs_t mSfEarlyDuration; |
| const nsecs_t mAppEarlyDuration; |
| |
| const nsecs_t mSfEarlyGlDuration; |
| const nsecs_t mAppEarlyGlDuration; |
| |
| const std::unordered_map<float, Offsets> mOffsets; |
| |
| std::atomic<float> mRefreshRateFps; |
| }; |
| |
| } // namespace impl |
| } // namespace android::scheduler |