| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <input/InputWindow.h> |
| |
| #include "InputTarget.h" |
| |
| #include "TouchState.h" |
| |
| using android::InputWindowHandle; |
| |
| namespace android::inputdispatcher { |
| |
| TouchState::TouchState() |
| : down(false), split(false), deviceId(-1), source(0), displayId(ADISPLAY_ID_NONE) {} |
| |
| TouchState::~TouchState() {} |
| |
| void TouchState::reset() { |
| down = false; |
| split = false; |
| deviceId = -1; |
| source = 0; |
| displayId = ADISPLAY_ID_NONE; |
| windows.clear(); |
| portalWindows.clear(); |
| gestureMonitors.clear(); |
| } |
| |
| void TouchState::copyFrom(const TouchState& other) { |
| down = other.down; |
| split = other.split; |
| deviceId = other.deviceId; |
| source = other.source; |
| displayId = other.displayId; |
| windows = other.windows; |
| portalWindows = other.portalWindows; |
| gestureMonitors = other.gestureMonitors; |
| } |
| |
| void TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, |
| BitSet32 pointerIds) { |
| if (targetFlags & InputTarget::FLAG_SPLIT) { |
| split = true; |
| } |
| |
| for (size_t i = 0; i < windows.size(); i++) { |
| TouchedWindow& touchedWindow = windows[i]; |
| if (touchedWindow.windowHandle == windowHandle) { |
| touchedWindow.targetFlags |= targetFlags; |
| if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { |
| touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; |
| } |
| touchedWindow.pointerIds.value |= pointerIds.value; |
| return; |
| } |
| } |
| |
| TouchedWindow touchedWindow; |
| touchedWindow.windowHandle = windowHandle; |
| touchedWindow.targetFlags = targetFlags; |
| touchedWindow.pointerIds = pointerIds; |
| windows.push_back(touchedWindow); |
| } |
| |
| void TouchState::addPortalWindow(const sp<InputWindowHandle>& windowHandle) { |
| size_t numWindows = portalWindows.size(); |
| for (size_t i = 0; i < numWindows; i++) { |
| if (portalWindows[i] == windowHandle) { |
| return; |
| } |
| } |
| portalWindows.push_back(windowHandle); |
| } |
| |
| void TouchState::addGestureMonitors(const std::vector<TouchedMonitor>& newMonitors) { |
| const size_t newSize = gestureMonitors.size() + newMonitors.size(); |
| gestureMonitors.reserve(newSize); |
| gestureMonitors.insert(std::end(gestureMonitors), std::begin(newMonitors), |
| std::end(newMonitors)); |
| } |
| |
| void TouchState::removeWindowByToken(const sp<IBinder>& token) { |
| for (size_t i = 0; i < windows.size(); i++) { |
| if (windows[i].windowHandle->getToken() == token) { |
| windows.erase(windows.begin() + i); |
| return; |
| } |
| } |
| } |
| |
| void TouchState::filterNonAsIsTouchWindows() { |
| for (size_t i = 0; i < windows.size();) { |
| TouchedWindow& window = windows[i]; |
| if (window.targetFlags & |
| (InputTarget::FLAG_DISPATCH_AS_IS | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { |
| window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; |
| window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; |
| i += 1; |
| } else { |
| windows.erase(windows.begin() + i); |
| } |
| } |
| } |
| |
| void TouchState::filterNonMonitors() { |
| windows.clear(); |
| portalWindows.clear(); |
| } |
| |
| sp<InputWindowHandle> TouchState::getFirstForegroundWindowHandle() const { |
| for (size_t i = 0; i < windows.size(); i++) { |
| const TouchedWindow& window = windows[i]; |
| if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { |
| return window.windowHandle; |
| } |
| } |
| return nullptr; |
| } |
| |
| bool TouchState::isSlippery() const { |
| // Must have exactly one foreground window. |
| bool haveSlipperyForegroundWindow = false; |
| for (const TouchedWindow& window : windows) { |
| if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { |
| if (haveSlipperyForegroundWindow || |
| !(window.windowHandle->getInfo()->layoutParamsFlags & |
| InputWindowInfo::FLAG_SLIPPERY)) { |
| return false; |
| } |
| haveSlipperyForegroundWindow = true; |
| } |
| } |
| return haveSlipperyForegroundWindow; |
| } |
| |
| } // namespace android::inputdispatcher |