| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <gui/OccupancyTracker.h> |
| |
| #include <binder/IInterface.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <ui/PixelFormat.h> |
| |
| #include <utils/Errors.h> |
| |
| namespace android { |
| |
| class BufferItem; |
| class Fence; |
| class GraphicBuffer; |
| class IConsumerListener; |
| class NativeHandle; |
| |
| class IGraphicBufferConsumer : public IInterface { |
| public: |
| DECLARE_META_INTERFACE(GraphicBufferConsumer) |
| |
| enum { |
| // Returned by releaseBuffer, after which the consumer must free any references to the |
| // just-released buffer that it might have. |
| STALE_BUFFER_SLOT = 1, |
| // Returned by dequeueBuffer if there are no pending buffers available. |
| NO_BUFFER_AVAILABLE, |
| // Returned by dequeueBuffer if it's too early for the buffer to be acquired. |
| PRESENT_LATER, |
| }; |
| |
| // acquireBuffer attempts to acquire ownership of the next pending buffer in the BufferQueue. |
| // If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a buffer is successfully |
| // acquired, the information about the buffer is returned in BufferItem. |
| // |
| // If the buffer returned had previously been acquired then the BufferItem::mGraphicBuffer field |
| // of buffer is set to NULL and it is assumed that the consumer still holds a reference to the |
| // buffer. |
| // |
| // If presentWhen is non-zero, it indicates the time when the buffer will be displayed on |
| // screen. If the buffer's timestamp is farther in the future, the buffer won't be acquired, and |
| // PRESENT_LATER will be returned. The presentation time is in nanoseconds, and the time base |
| // is CLOCK_MONOTONIC. |
| // |
| // If maxFrameNumber is non-zero, it indicates that acquireBuffer should only return a buffer |
| // with a frame number less than or equal to maxFrameNumber. If no such frame is available |
| // (such as when a buffer has been replaced but the consumer has not received the |
| // onFrameReplaced callback), then PRESENT_LATER will be returned. |
| // |
| // Return of NO_ERROR means the operation completed as normal. |
| // |
| // Return of a positive value means the operation could not be completed at this time, but the |
| // user should try again later: |
| // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer) |
| // * PRESENT_LATER - the buffer's timestamp is farther in the future |
| // |
| // Return of a negative value means an error has occurred: |
| // * INVALID_OPERATION - too many buffers have been acquired |
| virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen, |
| uint64_t maxFrameNumber = 0) = 0; |
| |
| // detachBuffer attempts to remove all ownership of the buffer in the given slot from the buffer |
| // queue. If this call succeeds, the slot will be freed, and there will be no way to obtain the |
| // buffer from this interface. The freed slot will remain unallocated until either it is |
| // selected to hold a freshly allocated buffer in dequeueBuffer or a buffer is attached to the |
| // slot. The buffer must have already been acquired. |
| // |
| // Return of a value other than NO_ERROR means an error has occurred: |
| // * BAD_VALUE - the given slot number is invalid, either because it is out of the range |
| // [0, NUM_BUFFER_SLOTS) or because the slot it refers to is not |
| // currently acquired. |
| virtual status_t detachBuffer(int slot) = 0; |
| |
| // attachBuffer attempts to transfer ownership of a buffer to the BufferQueue. If this call |
| // succeeds, it will be as if this buffer was acquired from the returned slot number. As such, |
| // this call will fail if attaching this buffer would cause too many buffers to be |
| // simultaneously acquired. |
| // |
| // If the buffer is successfully attached, its frameNumber is initialized to 0. This must be |
| // passed into the releaseBuffer call or else the buffer will be deallocated as stale. |
| // |
| // Return of a value other than NO_ERROR means an error has occurred: |
| // * BAD_VALUE - outSlot or buffer were NULL, or the generation number of the buffer did not |
| // match the BufferQueue. |
| // * INVALID_OPERATION - cannot attach the buffer because it would cause too many buffers |
| // to be acquired. |
| // * NO_MEMORY - no free slots available |
| virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer) = 0; |
| |
| // releaseBuffer releases a buffer slot from the consumer back to the BufferQueue. This may be |
| // done while the buffer's contents are still being accessed. The fence will signal when the |
| // buffer is no longer in use. frameNumber is used to identify the exact buffer returned. |
| // |
| // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free any references to the |
| // just-released buffer that it might have, as if it had received a onBuffersReleased() call |
| // with a mask set for the released buffer. |
| // |
| // Note that the dependencies on EGL will be removed once we switch to using the Android HW |
| // Sync HAL. |
| // |
| // Return of NO_ERROR means the operation completed as normal. |
| // |
| // Return of a positive value means the operation could not be completed at this time, but the |
| // user should try again later: |
| // * STALE_BUFFER_SLOT - see above (second paragraph) |
| // |
| // Return of a negative value means an error has occurred: |
| // * BAD_VALUE - one of the following could've happened: |
| // * the buffer slot was invalid |
| // * the fence was NULL |
| // * the buffer slot specified is not in the acquired state |
| virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display, |
| EGLSyncKHR fence, const sp<Fence>& releaseFence) = 0; |
| |
| // consumerConnect connects a consumer to the BufferQueue. Only one consumer may be connected, |
| // and when that consumer disconnects the BufferQueue is placed into the "abandoned" state, |
| // causing most interactions with the BufferQueue by the producer to fail. controlledByApp |
| // indicates whether the consumer is controlled by the application. |
| // |
| // consumer may not be NULL. |
| // |
| // Return of a value other than NO_ERROR means an error has occurred: |
| // * NO_INIT - the BufferQueue has been abandoned |
| // * BAD_VALUE - a NULL consumer was provided |
| virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, |
| bool controlledByApp) = 0; |
| |
| // consumerDisconnect disconnects a consumer from the BufferQueue. All buffers will be freed and |
| // the BufferQueue is placed in the "abandoned" state, causing most interactions with the |
| // BufferQueue by the producer to fail. |
| // |
| // Return of a value other than NO_ERROR means an error has occurred: |
| // * BAD_VALUE - no consumer is currently connected |
| virtual status_t consumerDisconnect() = 0; |
| |
| // getReleasedBuffers sets the value pointed to by slotMask to a bit set. Each bit index with a |
| // 1 corresponds to a released buffer slot with that index value. In particular, a released |
| // buffer is one that has been released by the BufferQueue but has not yet been released by |
| // the consumer. |
| // |
| // This should be called from the onBuffersReleased() callback. |
| // |
| // Return of a value other than NO_ERROR means an error has occurred: |
| // * NO_INIT - the BufferQueue has been abandoned. |
| virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0; |
| |
| // setDefaultBufferSize is used to set the size of buffers returned by dequeueBuffer when a |
| // width and height of zero is requested. Default is 1x1. |
| // |
| // Return of a value other than NO_ERROR means an error has occurred: |
| // * BAD_VALUE - either w or h was zero |
| virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0; |
| |
| // setMaxBufferCount sets the maximum value for the number of buffers used in the BufferQueue |
| // (the initial default is NUM_BUFFER_SLOTS). If a call to setMaxAcquiredBufferCount (by the |
| // consumer), or a call to setAsyncMode or setMaxDequeuedBufferCount (by the producer), would |
| // cause this value to be exceeded then that call will fail. This call will fail if a producer |
| // is connected to the BufferQueue. |
| // |
| // The count must be between 1 and NUM_BUFFER_SLOTS, inclusive. The count cannot be less than |
| // maxAcquiredBufferCount. |
| // |
| // Return of a value other than NO_ERROR means an error has occurred: |
| // * BAD_VALUE - one of the below conditions occurred: |
| // * bufferCount was out of range (see above). |
| // * failure to adjust the number of available slots. |
| // * INVALID_OPERATION - attempting to call this after a producer connected. |
| virtual status_t setMaxBufferCount(int bufferCount) = 0; |
| |
| // setMaxAcquiredBufferCount sets the maximum number of buffers that can be acquired by the |
| // consumer at one time (default 1). If this method succeeds, any new buffer slots will be both |
| // unallocated and owned by the BufferQueue object (i.e. they are not owned by the producer or |
| // consumer). Calling this may also cause some buffer slots to be emptied. |
| // |
| // This function should not be called with a value of maxAcquiredBuffers that is less than the |
| // number of currently acquired buffer slots. Doing so will result in a BAD_VALUE error. |
| // |
| // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS. It also cannot |
| // cause the maxBufferCount value to be exceeded. |
| // |
| // Return of a value other than NO_ERROR means an error has occurred: |
| // * NO_INIT - the BufferQueue has been abandoned |
| // * BAD_VALUE - one of the below conditions occurred: |
| // * maxAcquiredBuffers was out of range (see above). |
| // * failure to adjust the number of available slots. |
| // * client would have more than the requested number of acquired buffers after |
| // this call |
| // * INVALID_OPERATION - attempting to call this after a producer connected. |
| virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0; |
| |
| // setConsumerName sets the name used in logging |
| virtual status_t setConsumerName(const String8& name) = 0; |
| |
| // setDefaultBufferFormat allows the BufferQueue to create GraphicBuffers of a defaultFormat if |
| // no format is specified in dequeueBuffer. The initial default is PIXEL_FORMAT_RGBA_8888. |
| // |
| // Return of a value other than NO_ERROR means an unknown error has occurred. |
| virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat) = 0; |
| |
| // setDefaultBufferDataSpace is a request to the producer to provide buffers of the indicated |
| // dataSpace. The producer may ignore this request. The initial default is |
| // HAL_DATASPACE_UNKNOWN. |
| // |
| // Return of a value other than NO_ERROR means an unknown error has occurred. |
| virtual status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace) = 0; |
| |
| // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. These are merged |
| // with the bits passed to dequeueBuffer. The values are enumerated in gralloc.h, |
| // e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. |
| // |
| // Return of a value other than NO_ERROR means an unknown error has occurred. |
| virtual status_t setConsumerUsageBits(uint32_t usage) = 0; |
| |
| // setTransformHint bakes in rotation to buffers so overlays can be used. The values are |
| // enumerated in window.h, e.g. NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 |
| // (no transform). |
| // |
| // Return of a value other than NO_ERROR means an unknown error has occurred. |
| virtual status_t setTransformHint(uint32_t hint) = 0; |
| |
| // Retrieve the sideband buffer stream, if any. |
| virtual status_t getSidebandStream(sp<NativeHandle>* outStream) const = 0; |
| |
| // Retrieves any stored segments of the occupancy history of this BufferQueue and clears them. |
| // Optionally closes out the pending segment if forceFlush is true. |
| virtual status_t getOccupancyHistory(bool forceFlush, |
| std::vector<OccupancyTracker::Segment>* outHistory) = 0; |
| |
| // discardFreeBuffers releases all currently-free buffers held by the BufferQueue, in order to |
| // reduce the memory consumption of the BufferQueue to the minimum possible without |
| // discarding data. |
| virtual status_t discardFreeBuffers() = 0; |
| |
| // dump state into a string |
| virtual status_t dumpState(const String8& prefix, String8* outResult) const = 0; |
| |
| // Provide backwards source compatibility |
| void dumpState(String8& result, const char* prefix) { |
| String8 returned; |
| dumpState(String8(prefix), &returned); |
| result.append(returned); |
| } |
| }; |
| |
| class BnGraphicBufferConsumer : public BnInterface<IGraphicBufferConsumer> { |
| public: |
| status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, |
| uint32_t flags = 0) override; |
| }; |
| |
| } // namespace android |