Greg Daniel | cd55852 | 2016-11-17 13:31:40 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2016 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "Frame.h" |
| 18 | #include <SkRect.h> |
| 19 | |
| 20 | namespace android { |
| 21 | namespace uirenderer { |
| 22 | namespace renderthread { |
| 23 | |
| 24 | void Frame::map(const SkRect& in, int32_t* out) const { |
| 25 | /* The rectangles are specified relative to the bottom-left of the surface |
| 26 | * and the x and y components of each rectangle specify the bottom-left |
| 27 | * position of that rectangle. |
| 28 | * |
| 29 | * HWUI does everything with 0,0 being top-left, so need to map |
| 30 | * the rect |
| 31 | */ |
| 32 | SkIRect idirty; |
| 33 | in.roundOut(&idirty); |
| 34 | int32_t y = mHeight - (idirty.y() + idirty.height()); |
| 35 | // layout: {x, y, width, height} |
| 36 | out[0] = idirty.x(); |
| 37 | out[1] = y; |
| 38 | out[2] = idirty.width(); |
| 39 | out[3] = idirty.height(); |
| 40 | } |
| 41 | |
| 42 | } /* namespace renderthread */ |
| 43 | } /* namespace uirenderer */ |
| 44 | } /* namespace android */ |