| page.title=Managing Projects Overview |
| meta.tags="project, mipmap" |
| page.tags="project", "mipmap" |
| @jd:body |
| |
| <div id="qv-wrapper"> |
| <div id="qv"> |
| <h2>In this document</h2> |
| |
| <ol> |
| <li><a href="#ProjectFiles">Android Project Files</a></li> |
| <li><a href="#ApplicationModules">Android Application Modules</a></li> |
| <ol> |
| <li><a href="#mipmap">Managing Launcher Icons as mipmap Resources</a></li> |
| </ol> |
| <li><a href="#LibraryModules">Library Modules</a> |
| <ol> |
| <li><a href="#considerations">Development considerations</a></li> |
| </ol> |
| </li> |
| |
| <li><a href="#TestModules">Test Modules</a></li> |
| |
| <li><a href="#testing">Testing a Library Module</a></li> |
| </ol> |
| </div> |
| </div> |
| |
| <p>An Android <em>project</em> contains everything that defines your Android app, from app |
| source code to build configurations and test code. The SDK tools require that your projects |
| follow a specific structure so it can compile and package your application correctly. |
| If you're using Android Studio, it takes care of all this for you.</p> |
| |
| <p>A <em>module</em> is the first level of containment within a project that encapsulates |
| specific types of source code files and resources. There are several types of modules |
| with a project:</p> |
| |
| <dl> |
| |
| <dt><strong>Android Application Modules</strong></dt> |
| |
| <dd>An Android Application Module is the container for your application's source code, resource |
| files, and application level settings, such as the module-level build file, resource files, and |
| Android Manifest file. The application module contents are eventually |
| built into the <code>.apk</code> file that gets installed on a device.</dd> |
| |
| <dt><strong>Test Modules</strong></dt> |
| |
| <dd>These modules contain code to test your application projects and are built into |
| test applications that run on a device. By default, Android Studio creates the |
| <em>androidTest</em> module for inserting JUnit tests. </dd> |
| |
| <dt><strong>Library Modules</strong></dt> |
| |
| <dd>These modules contain shareable Android source code and resources that you can reference |
| in Android projects. This is useful when you have common code that you want to reuse. |
| Library modules cannot be installed onto a device, however, they are |
| pulled into the <code>.apk</code> file at build time.</dd> |
| |
| |
| <dt><strong>App Engine Modules</strong></dt> |
| |
| <dd>Android Studio lets you easily add a cloud backend to your application. A backend allows you |
| to implement functionality such as backing up user data to the cloud, serving content to client |
| apps, real-time interactions, sending push notifications through Google Cloud Messaging for |
| Android (GCM), and more. App Engine modules are App Engine java Servlet Module for backend |
| development, App Engine java Endpoints Module to convert server-side Java code annotations into |
| RESTful backend APIs, and App Engine Backend with Google Cloud Messaging to send push notifications |
| from your server to your Android devices. </dd> |
| |
| </dl> |
| |
| <p>When you use the Android development tools to create a new project and the module, the essential files |
| and folders will be created for you. There are only a handful of files and folders generated for you, |
| and some of them depend on whether you use Android Studio or the {@code android} tool to |
| generate your module. As your application grows in complexity, you might require new kinds of |
| resources, directories, and files.</p> |
| |
| <p class="note"><strong>Note:</strong> Project folders and files apply across the entire Android |
| project and override similar module file settings.</p> |
| |
| |
| |
| |
| <h2 id="ProjectFiles">Android Project Files</h2> |
| |
| <p>Android Studio project files and settings provide project-wide settings that apply across all |
| modules in the project. </p> |
| |
| <dl> |
| <dt><code>.idea</code></dt> |
| |
| <dd>Directory for IntelliJ IDEA settings.</dd> |
| |
| |
| <dt><code>app</code></dt> |
| |
| <dd>Application module directories and files. </dd> |
| |
| |
| <dt><code>build</code></dt> |
| |
| <dd>This directory stories the build output for all project modules.</dd> |
| |
| |
| <dt><code>gradle</code></dt> |
| |
| <dd>Contains the gradler-wrapper files. </dd> |
| |
| |
| <dt><code>.gitignore</code></dt> |
| |
| <dd>Specifies the untracked files that Git should ignore.</dd> |
| |
| |
| <dt><code>build.gradle</code></dt> |
| |
| <dd>Customizable properties for the build system. You can edit this file to specify the default |
| build settings used by the application modules and also set the location of your keystore and key alias |
| so that the build tools can sign your application when building in release mode. This file is |
| integral to the project, so maintain it in a source revision control system. </dd> |
| |
| <dt><code>gradle.properties</code></dt> |
| |
| <dd>Project-wide Gradle settings.</dd> |
| |
| |
| <dt><code>gradlew</code></dt> |
| |
| <dd>Gradle startup script for Unix.</dd> |
| |
| |
| <dt><code>gradlew.bat</code></dt> |
| |
| <dd>Gradle startup script for Windows. </dd> |
| |
| <dt><code>local.properties</code></dt> |
| |
| <dd>Customizable computer-specific properties for the build system, such as the path to the SDK |
| installation. Because the content of the file is specific to the local installation of the SDK, |
| the <code>local.properties</code> should not be maintained in a source revision control system. </dd> |
| |
| |
| <dt><code><project>.iml</code></dt> |
| |
| <dd>Module file created by the IntelliJ IDEA to store module information.</dd> |
| |
| <dt><code>settings.gradle</code></dt> |
| |
| <dd>Specifies the sub-projects to build.</dd> |
| |
| </dl> |
| |
| |
| <h2 id="ApplicationModules">Android Application Modules</h2> |
| |
| <p>Android Application Modules are the modules that eventually get built into the <code>.apk</code> |
| files based on your build settings. They contain things such as application source code and resource |
| files. Most code and resource files are generated for you by default, while others should be created if |
| required. The following directories and files comprise an Android application module:</p> |
| |
| <dl> |
| |
| <dt><code>build/</code></dt> |
| |
| <dd>Contains build folders for the specified build variants. Stored in the main application module.</dd> |
| |
| |
| <dt><code>libs/</code></dt> |
| |
| <dd>Contains private libraries. Stored in the main application module.</dd> |
| |
| |
| |
| |
| <dt><code>src/</code></dt> |
| |
| <dd>Contains your stub Activity file, which is stored at |
| <code>src<em>/main/java/<namespace.applicationname>/ActivityName></em>.java</code>. All other source |
| code files (such as <code>.java</code> or <code>.aidl</code> files) go here as well.</dd> |
| |
| <dl> |
| <dt><code>androidTest/</code></dt> |
| |
| <dd>Contains the instrumentation tests. For more information, see the |
| <a href="{@docRoot}tools/testing/index.html">Android Test documentation</a>.</dd> |
| |
| <dt><code>main/java/com.>project<.>app<</code></dt> |
| |
| <dd>Contains Java code source for the app activities.</dd> |
| |
| <dt><code>main/jni/</code></dt> |
| |
| <dd>Contains native code using the Java Native Interface (JNI). For more information, see the |
| <a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK documentation</a>.</dd> |
| |
| <dt><code>main/gen/</code></dt> |
| |
| <dd>Contains the Java files generated by Android Studio, such as your <code>R.java</code> file and |
| interfaces created from AIDL files.</dd> |
| |
| <dt><code>main/assets/</code></dt> |
| |
| <dd>This is empty. You can use it to store raw asset files. Files that you save here are |
| compiled into an <code>.apk</code> file as-is, and the original filename is preserved. You can |
| navigate this directory in the same way as a typical file system using URIs and read files as a |
| stream of bytes using the {@link android.content.res.AssetManager}. For example, this is a good |
| location for textures and game data.</dd> |
| |
| <dt><code>main/res/</code></dt> |
| |
| <dd>Contains application resources, such as drawable files, layout files, and string values |
| in the following directories. See |
| <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> for more |
| information. |
| |
| <dl> |
| <dt><code>anim/</code></dt> |
| |
| <dd>For XML files that are compiled into animation objects. See the <a href= |
| "{@docRoot}guide/topics/resources/animation-resource.html">Animation</a> resource |
| type.</dd> |
| |
| <dt><code>color/</code></dt> |
| |
| <dd>For XML files that describe colors. See the <a href= |
| " {@docRoot}guide/topics/resources/color-list-resource.html">Color Values</a> resource |
| type.</dd> |
| |
| <dt><code>drawable/</code></dt> |
| |
| <dd>For bitmap files (PNG, JPEG, or GIF), 9-Patch image files, and XML files that describe |
| Drawable shapes or Drawable objects that contain multiple states (normal, pressed, or |
| focused). See the <a href= |
| "{@docRoot}guide/topics/resources/drawable-resource.html">Drawable</a> resource type.</dd> |
| |
| |
| <dt><code>mipmap/</code></dt> |
| |
| <dd>For app launcher icons. The Android system retains the resources in this folder |
| (and density-specific folders such as mipmap-xxxhdpi) regardless of the screen resolution |
| of the device where your app is installed. This behavior allows launcher apps to pick |
| the best resolution icon for your app to display on the home screen. For more information |
| about using the <code>mipmap</code> folders, see |
| <a href="#mipmap">Managing Launcher Icons as mipmap Resources</a>. </p> |
| |
| |
| <dt><code>layout/</code></dt> |
| |
| <dd>XML files that are compiled into screen layouts (or part of a screen). See the <a href= |
| "{@docRoot}guide/topics/resources/layout-resource.html">Layout</a> resource type.</dd> |
| |
| <dt><code>menu/</code></dt> |
| |
| <dd>For XML files that define application menus. |
| See the <a href="{@docRoot}guide/topics/resources/menu-resource.html">Menus</a> |
| resource type.</dd> |
| |
| <dt><code>raw/</code></dt> |
| |
| <dd>For arbitrary raw asset files. Saving asset files here is essentially the same as |
| saving them in the <code>assets/</code> directory. The only difference is how you |
| access them. These files |
| are processed by aapt and must be referenced from the application using a resource |
| identifier in the {@code R} class. For example, this is a good place for media, such as MP3 |
| or Ogg files.</dd> |
| |
| <dt><code>values/</code></dt> |
| |
| <dd>For XML files that define resources by XML element type. Unlike other resources in |
| the <code>res/</code> directory, resources written to XML files in this folder are not |
| referenced by the file name. Instead, the XML element type controls how the resources |
| defined within the XML files are placed into the {@code R} class.</dd> |
| |
| <dt><code>xml/</code></dt> |
| |
| <dd>For miscellaneous XML files that configure application components. For example, an XML |
| file that defines a {@link android.preference.PreferenceScreen}, {@link |
| android.appwidget.AppWidgetProviderInfo}, or |
| <a href="{@docRoot}reference/android/app/SearchManager.html#SearchabilityMetadata"> |
| Searchability Metadata</a>. See |
| <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> |
| for more information about configuring these application components.</dd> |
| |
| </dl> |
| |
| <dt><code>AndroidManifest.xml</code></dt> |
| |
| <dd>The control file that describes the nature of the application and each of its components. |
| For instance, it describes: certain qualities about the activities, services, intent receivers, |
| and content providers; what permissions are requested; what external libraries are needed; what |
| device features are required, what API Levels are supported or required; and others. See the |
| <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a> |
| documentation for more information</dd> |
| |
| </dl> |
| |
| <dt><code>.gitignore/</code></dt> |
| |
| <dd>Specifies the untracked files ignored by git.</dd> |
| |
| <dt><code>app.iml/</code></dt> |
| |
| <dd>IntelliJ IDEA module</dd> |
| |
| <dt><code>build.gradle</code></dt> |
| |
| <dd>Customizable properties for the build system. You can edit this file to override default |
| build settings used by the manifest file and also set the location of your keystore and key alias |
| so that the build tools can sign your application when building in release mode. This file is |
| integral to the project, so maintain it in a source revision control system. </dd> |
| |
| <dt><code>proguard-rules.pro</code></dt> |
| |
| <dd>ProGuard settings file. </dd> |
| |
| |
| </dl> |
| |
| |
| |
| <h2 id="mipmap">Managing Launcher Icons as mipmap Resources</h2> |
| |
| <p>Different home screen launcher apps on different devices show app launcher icons at various |
| resolutions. When app resource optimization techniques remove resources for unused |
| screen densities, launcher icons can wind up looking fuzzy because the launcher app has to upscale |
| a lower-resolution icon for display. To avoid these display issues, apps should use the |
| <code>mipmap/</code> resource folders for launcher icons. The Android system |
| preserves these resources regardless of density stripping, and ensures that launcher apps can |
| pick icons with the best resolution for display. </p> |
| |
| <p>Make sure launcher apps show a high-resolution icon for your app by moving all densities of your |
| launcher icons to density-specific <code>res/mipmap/</code> folders |
| (for example <code>res/mipmap-mdpi/</code> and <code>res/mipmap-xxxhdpi/</code>). The |
| <code>mipmap/</code> folders replace the <code>drawable/</code> folders for launcher icons. For |
| xxhpdi launcher icons, be sure to add the higher resolution xxxhdpi versions of the |
| icons to enhance the visual experience of the icons on higher resolution devices.</p> |
| |
| <p class="note"><strong>Note:</strong> Even if you build a single APK for all devices, it is still |
| best practice to move your launcher icons to the <code>mipmap/</code> folders.</p> |
| |
| |
| <h3>Manifest update</h3> |
| |
| <p>When you move your launcher icons to the <code>mipmap-[density]</code> folders, change the |
| launcher icon references in the <code>AndroidManifest.xml</code> file so your manifest references |
| the <code>mipmap/</code> location. This example changes the manifest file to reference the |
| <code>ic_launcher</code> icon in the <code>mipmap/</code> folder. </p> |
| |
| <pre> |
| ... |
| <application android:name="ApplicationTitle" |
| android:label="@string/app_label" |
| android:icon="@mipmap/ic_launcher" > |
| ... |
| </pre> |
| |
| |
| |
| |
| |
| <h2 id="LibraryModules">Library Module</h2> |
| |
| <div class="sidebox-wrapper"> |
| <div class="sidebox"> |
| <h2>Library module example code</h2> |
| |
| <p>The SDK includes an example application called <code>TicTacToeMain</code> that shows how a |
| dependent application can use code and resources from an Android Library module. The TicTacToeMain |
| application uses code and resources from an example library module called TicTacToeLib.</p> |
| |
| <p>To download the sample applications and run them as modules in |
| your environment, use the <em>Android SDK Manager</em> to download the "Samples for |
| SDK API 8" (or later) module into your SDK.</p> |
| |
| <p>For more information and to browse the code of the samples, see |
| the <a href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain |
| application</a>.</p> |
| </div> |
| </div> |
| |
| <p>An Android <em>library module</em> is a development module that holds shared Android |
| source code and resources. Other Android application modules can reference the library module |
| and, at build time, include its compiled sources in their <code>.apk</code> files. Multiple |
| application modules can reference the same library module and any single application module |
| can reference multiple library modules.</p> |
| |
| <p class="note"><strong>Note:</strong> You need SDK Tools r14 or newer to use the new library |
| module feature that generates each library module into its own JAR file. |
| You can download the tools and platforms using the |
| <em>Android SDK Manager</em>, as described in |
| <a href="{@docRoot}tools/help/sdk-manager.html">SDK tools help</a>.</p> |
| |
| <p>If you have source code and resources that are common to multiple Android projects, you |
| can move them to a library module so that it is easier to maintain across applications and |
| versions. Here are some common scenarios in which you could make use of library modules:</p> |
| |
| <ul> |
| <li>If you are developing multiple related applications that use some of the same components, |
| you move the redundant components out of their respective application module and create a |
| single, reusable set of the same components in a library module.</li> |
| |
| <li>If you are creating an application that exists in both free and paid versions. You move |
| the part of the application that is common to both versions into a library module. The two |
| dependent modules, with their different package names, will reference the library module |
| and provide only the difference between the two application versions.</li> |
| </ul> |
| |
| <p>Structurally, a library module is similar to a standard Android application module. For |
| example, it includes a manifest file at the module root, as well as <code>src/</code>, |
| <code>res/</code> and similar directories. The module can contain the same types of source |
| code and resources as a standard Android module, stored in the same way. For example, source |
| code in the library module can access its own resources through its <code>R</code> class.</p> |
| |
| <p>However, a library module differs from a standard Android application module in that you |
| cannot compile it directly to its own <code>.apk</code> and run it on an Android device. |
| Similarly, you cannot export the library module to a self-contained JAR file, as you would do |
| for a true library. Instead, you must compile the library indirectly, by referencing the |
| library in the dependent application and building that application.</p> |
| |
| <p>When you build an application that depends on a library module, the SDK tools compile the |
| library into a temporary JAR file and use it in the main module, then uses the |
| result to generate the <code>.apk</code>. In cases where a resource ID is defined in both the |
| application and the library, the tools ensure that the resource declared in the application gets |
| priority and that the resource in the library module is not compiled into the application |
| <code>.apk</code>. This gives your application the flexibility to either use or redefine any |
| resource behaviors or values that are defined in any library.</p> |
| |
| <p>To organize your code further, your application can add references to multiple library |
| modules, then specify the relative priority of the resources in each library. This lets you |
| build up the resources actually used in your application in a cumulative manner. When two |
| libraries referenced from an application define the same resource ID, the tools select the |
| resource from the library with higher priority and discard the other.</p> |
| |
| <p>Once you have added references to library modules to your Android application module, |
| you can set their relative priority. At build time, the |
| libraries are merged with the application one at a time, starting from the lowest priority to |
| the highest.</p> |
| |
| <p>Library modules can reference other library modules and can import an external library |
| (JAR) in the normal way.</p> |
| |
| <h3 id="considerations">Development considerations</h3> |
| |
| <p>As you develop your library modules and dependent applications, keep the points listed below |
| in mind:</p> |
| |
| <ul> |
| <li><p><strong>Resource conflicts</strong></p> |
| <p>Since the tools merge the resources of a library module with those of a dependent application |
| module, a given resource ID might be defined in both modules. In this case, the tools select |
| the resource from the application, or the library with highest priority, and discard the other |
| resource. As you develop your applications, be aware that common resource IDs are likely to be |
| defined in more than one project and will be merged, with the resource from the application or |
| highest-priority library taking precedence.</p> |
| </li> |
| |
| <li><p><strong>Use prefixes to avoid resource conflicts</strong></p> |
| |
| <p>To avoid resource conflicts for common resource IDs, consider using a prefix or other |
| consistent naming scheme that is unique to the module (or is unique across all project modules).</p></li> |
| |
| <li><p><strong>You cannot export a library module to a JAR file</strong></p> |
| |
| <p>A library cannot be distributed as a binary file (such as a JAR file). This will be added in a |
| future version of the SDK Tools.</p></li> |
| |
| <li><p><strong>A library module can include a JAR library</strong></p> |
| |
| <p>You can develop a library module that itself includes a JAR library; however you need to |
| manually edit the dependent application modules's build path and add a path to the JAR file.</p></li> |
| |
| <li><p><strong>A library module can depend on an external JAR library</strong></p> |
| |
| <p>You can develop a library module that depends on an external library (for example, the Maps |
| external library). In this case, the dependent application must build against a target that |
| includes the external library (for example, the Google APIs Add-On). Note also that both the |
| library module and the dependent application must declare the external library in their manifest |
| files, in a <a href= |
| "{@docRoot}guide/topics/manifest/uses-library-element.html"><code><uses-library></code></a> |
| element.</p></li> |
| |
| <li> <p><strong>Library modules cannot include raw assets</strong></p> |
| |
| <p>The tools do not support the use of raw asset files (saved in the <code>assets/</code> directory) |
| in a library module. Any asset resources |
| used by an application must be stored in the <code>assets/</code> directory of the application |
| module itself. However, resource files saved in the <code>res/</code> directory are supported.</p></li> |
| |
| <li><p><strong>Platform version must be lower than or equal to the Android module</strong></p> |
| |
| <p>A library is compiled as part of the dependent application module, so the API used in the |
| library module must be compatible with the version of the Android library used to compile the |
| application module. In general, the library module should use an <a href= |
| "{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a> that is the same as — or lower |
| than — that used by the application. If the library module uses an API level that is |
| higher than that of the application, the application module will not compile. It is |
| perfectly acceptable to have a library that uses the Android 1.5 API (API level 3) and that is |
| used in an Android 1.6 (API level 4) or Android 2.1 (API level 7) module, for instance.</p></li> |
| |
| <li> <p><strong>No restriction on library module names</strong></p> |
| |
| <p>There is no requirement for the package name of a library to be the same as that of |
| applications that use it.</p></li> |
| |
| <li><p><strong>Each library module creates its own R class </strong></p> |
| |
| <p>When you build the dependent application modules, library modules are compiled and |
| merged with the application module. Each library has its own <code>R</code> class, named according |
| to the library's package name. The <code>R</code> class generated from main |
| module and the library module is created in all the packages that are needed including the main |
| module's package and the libraries' packages.</p></li> |
| |
| <li><p><strong>Library module storage location</strong></p> |
| |
| <p>There are no specific requirements on where you should store a library module, relative to a |
| dependent application module, as long as the application module can reference the library |
| module by a relative link. What is important is that the main |
| module can reference the library module through a relative link.</p></li> |
| </ul> |
| |
| <h2 id="TestProjects">Test Projects</h2> |
| |
| <p>Test projects contain Android applications that you write using the |
| <a href="{@docRoot}tools/testing/index.html">Testing and |
| Instrumentation framework</a>. The framework is an extension of the JUnit test framework and adds |
| access to Android system objects. </p> |
| |
| <p>The test projects are now automatically part of the app source folder. When a new application |
| module is created, Android Studio creates the <code>src/androidTest</code> source set. This |
| source set contains tests for the default configuration and is combined with the <em>debug</em> |
| build type to generate a test application. </p> |
| |
| <img src="{@docRoot}images/tools/studio-androidtest-folder.png"> |
| <p class="img-caption"><strong>Figure 1.</strong> androidTest Folder.</p> |
| |
| <p class="note"><strong>Note:</strong> The <code>src/androidTest</code> source set may not be |
| created for every type of available module template. If this source set is not created, you |
| can just create it for that module.</p> |
| |
| <p>For each product flavor, create a test folder specific to that product flavor. </p> |
| |
| <dl> |
| <dt><code>src/main/</code></dt> |
| <dd><code>src/androidTest/</code></dt> |
| |
| <dt><code>src/productFlavor1/</code></dt> |
| <dd><code>src/testproductFlavor1/</code></dd> |
| |
| <dt><code>src/productFlavor2/</code></dt> |
| <dd><code>src/testproductFlavor2/</code></dd> |
| |
| </dl> |
| |
| <p>The test manifests are always generated so a manifest in a test source set is optional.</p> |
| |
| <p>The test applications run against the <em>debug</em> build type. This can be configured |
| using the <code>testBuildType</code> property in the build file.</p> |
| |
| |
| <p>For more information, see the |
| <a href="{@docRoot}tools/testing/index.html">Testing</a> section.</p> |
| |
| |
| <h2 id="testing">Testing a Library Module</h2> |
| |
| <p>There are two recommended ways of setting up testing on code and resources in a library |
| module:</p> |
| |
| <ul> |
| <li>You can set up a <a href="{@docRoot}tools/testing/testing_otheride.html">test |
| module</a> that instruments an application module that depends on the library module. You |
| can then add tests to the module for library-specific features.</li> |
| |
| <li>You can set up a standard application module that depends on the library and put |
| the instrumentation in that module. This lets you create a self-contained module that |
| contains both the tests/instrumentations and the code to test.</li> |
| </ul> |