| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <SkCanvas.h> |
| |
| #include <utils/Trace.h> |
| #include <ui/Rect.h> |
| #include <ui/Region.h> |
| |
| #include "Caches.h" |
| #include "Debug.h" |
| #include "DeferredDisplayList.h" |
| #include "DisplayListOp.h" |
| #include "OpenGLRenderer.h" |
| #include "Properties.h" |
| #include "utils/MathUtils.h" |
| |
| #if DEBUG_DEFER |
| #define DEFER_LOGD(...) ALOGD(__VA_ARGS__) |
| #else |
| #define DEFER_LOGD(...) |
| #endif |
| |
| namespace android { |
| namespace uirenderer { |
| |
| // Depth of the save stack at the beginning of batch playback at flush time |
| #define FLUSH_SAVE_STACK_DEPTH 2 |
| |
| #define DEBUG_COLOR_BARRIER 0x1f000000 |
| #define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff |
| #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f |
| |
| ///////////////////////////////////////////////////////////////////////////////// |
| // Operation Batches |
| ///////////////////////////////////////////////////////////////////////////////// |
| |
| class Batch { |
| public: |
| virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0; |
| virtual ~Batch() {} |
| virtual bool purelyDrawBatch() { return false; } |
| virtual bool coversBounds(const Rect& bounds) { return false; } |
| }; |
| |
| class DrawBatch : public Batch { |
| public: |
| DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true), |
| mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) { |
| mOps.clear(); |
| } |
| |
| virtual ~DrawBatch() { mOps.clear(); } |
| |
| virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) { |
| // NOTE: ignore empty bounds special case, since we don't merge across those ops |
| mBounds.unionWith(state->mBounds); |
| mAllOpsOpaque &= opaqueOverBounds; |
| mOps.push_back(OpStatePair(op, state)); |
| } |
| |
| bool intersects(const Rect& rect) { |
| if (!rect.intersects(mBounds)) return false; |
| |
| for (unsigned int i = 0; i < mOps.size(); i++) { |
| if (rect.intersects(mOps[i].state->mBounds)) { |
| #if DEBUG_DEFER |
| DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op, |
| mOps[i].state->mBounds.left, mOps[i].state->mBounds.top, |
| mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom); |
| mOps[i].op->output(2); |
| #endif |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { |
| DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)", |
| index, this, mOps.size(), getBatchId(), getMergeId()); |
| |
| for (unsigned int i = 0; i < mOps.size(); i++) { |
| DrawOp* op = mOps[i].op; |
| const DeferredDisplayState* state = mOps[i].state; |
| renderer.restoreDisplayState(*state); |
| |
| #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS |
| renderer.eventMark(op->name()); |
| #endif |
| op->applyDraw(renderer, dirty); |
| |
| #if DEBUG_MERGE_BEHAVIOR |
| const Rect& bounds = state->mBounds; |
| int batchColor = 0x1f000000; |
| if (getBatchId() & 0x1) batchColor |= 0x0000ff; |
| if (getBatchId() & 0x2) batchColor |= 0x00ff00; |
| if (getBatchId() & 0x4) batchColor |= 0xff0000; |
| renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom, |
| batchColor); |
| #endif |
| } |
| } |
| |
| virtual bool purelyDrawBatch() override { return true; } |
| |
| virtual bool coversBounds(const Rect& bounds) override { |
| if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false; |
| |
| Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom)); |
| for (unsigned int i = 0; i < mOps.size(); i++) { |
| const Rect &r = mOps[i].state->mBounds; |
| uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom)); |
| } |
| return uncovered.isEmpty(); |
| } |
| |
| inline int getBatchId() const { return mBatchId; } |
| inline mergeid_t getMergeId() const { return mMergeId; } |
| inline int count() const { return mOps.size(); } |
| |
| protected: |
| std::vector<OpStatePair> mOps; |
| Rect mBounds; // union of bounds of contained ops |
| private: |
| bool mAllOpsOpaque; |
| int mBatchId; |
| mergeid_t mMergeId; |
| }; |
| |
| class MergingDrawBatch : public DrawBatch { |
| public: |
| MergingDrawBatch(DeferInfo& deferInfo, int width, int height) : |
| DrawBatch(deferInfo), mClipRect(width, height), |
| mClipSideFlags(kClipSide_None) {} |
| |
| /* |
| * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds |
| * and clip side flags. Positive bounds delta means new bounds fit in old. |
| */ |
| static inline bool checkSide(const int currentFlags, const int newFlags, const int side, |
| float boundsDelta) { |
| bool currentClipExists = currentFlags & side; |
| bool newClipExists = newFlags & side; |
| |
| // if current is clipped, we must be able to fit new bounds in current |
| if (boundsDelta > 0 && currentClipExists) return false; |
| |
| // if new is clipped, we must be able to fit current bounds in new |
| if (boundsDelta < 0 && newClipExists) return false; |
| |
| return true; |
| } |
| |
| /* |
| * Checks if a (mergeable) op can be merged into this batch |
| * |
| * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is |
| * important to consider all paint attributes used in the draw calls in deciding both a) if an |
| * op tries to merge at all, and b) if the op can merge with another set of ops |
| * |
| * False positives can lead to information from the paints of subsequent merged operations being |
| * dropped, so we make simplifying qualifications on the ops that can merge, per op type. |
| */ |
| bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) { |
| bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text || |
| getBatchId() == DeferredDisplayList::kOpBatch_ColorText; |
| |
| // Overlapping other operations is only allowed for text without shadow. For other ops, |
| // multiDraw isn't guaranteed to overdraw correctly |
| if (!isTextBatch || op->hasTextShadow()) { |
| if (intersects(state->mBounds)) return false; |
| } |
| const DeferredDisplayState* lhs = state; |
| const DeferredDisplayState* rhs = mOps[0].state; |
| |
| if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false; |
| |
| // Identical round rect clip state means both ops will clip in the same way, or not at all. |
| // As the state objects are const, we can compare their pointers to determine mergeability |
| if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false; |
| if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false; |
| |
| /* Clipping compatibility check |
| * |
| * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its |
| * clip for that side. |
| */ |
| const int currentFlags = mClipSideFlags; |
| const int newFlags = state->mClipSideFlags; |
| if (currentFlags != kClipSide_None || newFlags != kClipSide_None) { |
| const Rect& opBounds = state->mBounds; |
| float boundsDelta = mBounds.left - opBounds.left; |
| if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false; |
| boundsDelta = mBounds.top - opBounds.top; |
| if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false; |
| |
| // right and bottom delta calculation reversed to account for direction |
| boundsDelta = opBounds.right - mBounds.right; |
| if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false; |
| boundsDelta = opBounds.bottom - mBounds.bottom; |
| if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false; |
| } |
| |
| // if paints are equal, then modifiers + paint attribs don't need to be compared |
| if (op->mPaint == mOps[0].op->mPaint) return true; |
| |
| if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false; |
| |
| if (op->mPaint && mOps[0].op->mPaint && |
| op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) { |
| return false; |
| } |
| |
| if (op->mPaint && mOps[0].op->mPaint && |
| op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| virtual void add(DrawOp* op, const DeferredDisplayState* state, |
| bool opaqueOverBounds) override { |
| DrawBatch::add(op, state, opaqueOverBounds); |
| |
| const int newClipSideFlags = state->mClipSideFlags; |
| mClipSideFlags |= newClipSideFlags; |
| if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left; |
| if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top; |
| if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right; |
| if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom; |
| } |
| |
| virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { |
| DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops," |
| " clip flags %x (batch id %x, merge id %p)", |
| index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId()); |
| if (mOps.size() == 1) { |
| DrawBatch::replay(renderer, dirty, -1); |
| return; |
| } |
| |
| // clipping in the merged case is done ahead of time since all ops share the clip (if any) |
| renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr); |
| |
| DrawOp* op = mOps[0].op; |
| #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS |
| renderer.eventMark("multiDraw"); |
| renderer.eventMark(op->name()); |
| #endif |
| op->multiDraw(renderer, dirty, mOps, mBounds); |
| |
| #if DEBUG_MERGE_BEHAVIOR |
| renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom, |
| DEBUG_COLOR_MERGEDBATCH); |
| #endif |
| } |
| |
| private: |
| /* |
| * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport, |
| * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in |
| * mClipSideFlags. |
| */ |
| Rect mClipRect; |
| int mClipSideFlags; |
| }; |
| |
| class StateOpBatch : public Batch { |
| public: |
| // creates a single operation batch |
| StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {} |
| |
| virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { |
| DEFER_LOGD("replaying state op batch %p", this); |
| renderer.restoreDisplayState(*mState); |
| |
| // use invalid save count because it won't be used at flush time - RestoreToCountOp is the |
| // only one to use it, and we don't use that class at flush time, instead calling |
| // renderer.restoreToCount directly |
| int saveCount = -1; |
| mOp->applyState(renderer, saveCount); |
| } |
| |
| private: |
| const StateOp* mOp; |
| const DeferredDisplayState* mState; |
| }; |
| |
| class RestoreToCountBatch : public Batch { |
| public: |
| RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) : |
| mState(state), mRestoreCount(restoreCount) {} |
| |
| virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { |
| DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount); |
| |
| renderer.restoreDisplayState(*mState); |
| renderer.restoreToCount(mRestoreCount); |
| } |
| |
| private: |
| // we use the state storage for the RestoreToCountOp, but don't replay the op itself |
| const DeferredDisplayState* mState; |
| |
| /* |
| * The count used here represents the flush() time saveCount. This is as opposed to the |
| * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and |
| * (saveCount + mCount) respectively). Since the count is different from the original |
| * RestoreToCountOp, we don't store a pointer to the op, as elsewhere. |
| */ |
| const int mRestoreCount; |
| }; |
| |
| #if DEBUG_MERGE_BEHAVIOR |
| class BarrierDebugBatch : public Batch { |
| virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) { |
| renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER); |
| } |
| }; |
| #endif |
| |
| ///////////////////////////////////////////////////////////////////////////////// |
| // DeferredDisplayList |
| ///////////////////////////////////////////////////////////////////////////////// |
| |
| void DeferredDisplayList::resetBatchingState() { |
| for (int i = 0; i < kOpBatch_Count; i++) { |
| mBatchLookup[i] = nullptr; |
| mMergingBatches[i].clear(); |
| } |
| #if DEBUG_MERGE_BEHAVIOR |
| if (mBatches.size() != 0) { |
| mBatches.add(new BarrierDebugBatch()); |
| } |
| #endif |
| mEarliestBatchIndex = mBatches.size(); |
| } |
| |
| void DeferredDisplayList::clear() { |
| resetBatchingState(); |
| mComplexClipStackStart = -1; |
| |
| for (unsigned int i = 0; i < mBatches.size(); i++) { |
| delete mBatches[i]; |
| } |
| mBatches.clear(); |
| mSaveStack.clear(); |
| mEarliestBatchIndex = 0; |
| mEarliestUnclearedIndex = 0; |
| } |
| |
| ///////////////////////////////////////////////////////////////////////////////// |
| // Operation adding |
| ///////////////////////////////////////////////////////////////////////////////// |
| |
| int DeferredDisplayList::getStateOpDeferFlags() const { |
| // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save |
| // the clip if we aren't recording a complex clip (and can thus trust it to be a rect) |
| return recordingComplexClip() ? 0 : kStateDeferFlag_Clip; |
| } |
| |
| int DeferredDisplayList::getDrawOpDeferFlags() const { |
| return kStateDeferFlag_Draw | getStateOpDeferFlags(); |
| } |
| |
| /** |
| * When an clipping operation occurs that could cause a complex clip, record the operation and all |
| * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading |
| * the clip from deferred state, we play back all of the relevant state operations that generated |
| * the complex clip. |
| * |
| * Note that we don't need to record the associated restore operation, since operations at defer |
| * time record whether they should store the renderer's current clip |
| */ |
| void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) { |
| if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) { |
| DEFER_LOGD("%p Received complex clip operation %p", this, op); |
| |
| // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded |
| storeStateOpBarrier(renderer, op); |
| |
| if (!recordingComplexClip()) { |
| mComplexClipStackStart = renderer.getSaveCount() - 1; |
| DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart); |
| } |
| } |
| } |
| |
| /** |
| * For now, we record save layer operations as barriers in the batch list, preventing drawing |
| * operations from reordering around the saveLayer and it's associated restore() |
| * |
| * In the future, we should send saveLayer commands (if they can be played out of order) and their |
| * contained drawing operations to a seperate list of batches, so that they may draw at the |
| * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame. |
| * |
| * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a |
| * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set. |
| */ |
| void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer, |
| SaveLayerOp* op, int newSaveCount) { |
| DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d", |
| this, op, op->getFlags(), newSaveCount); |
| |
| storeStateOpBarrier(renderer, op); |
| mSaveStack.push_back(newSaveCount); |
| } |
| |
| /** |
| * Takes save op and it's return value - the new save count - and stores it into the stream as a |
| * barrier if it's needed to properly modify a complex clip |
| */ |
| void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { |
| int saveFlags = op->getFlags(); |
| DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); |
| |
| if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) { |
| // store and replay the save operation, as it may be needed to correctly playback the clip |
| DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); |
| storeStateOpBarrier(renderer, op); |
| mSaveStack.push_back(newSaveCount); |
| } |
| } |
| |
| /** |
| * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw |
| * the layer in the deferred list |
| * |
| * other save() commands which occur as children of a snapshot with complex clip will be deferred, |
| * and must be restored |
| * |
| * Either will act as a barrier to draw operation reordering, as we want to play back layer |
| * save/restore and complex canvas modifications (including save/restore) in order. |
| */ |
| void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, |
| int newSaveCount) { |
| DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); |
| |
| if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) { |
| mComplexClipStackStart = -1; |
| resetBatchingState(); |
| } |
| |
| if (mSaveStack.empty() || newSaveCount > mSaveStack.back()) { |
| return; |
| } |
| |
| while (!mSaveStack.empty() && mSaveStack.back() >= newSaveCount) mSaveStack.pop_back(); |
| |
| storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH); |
| } |
| |
| void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { |
| /* 1: op calculates local bounds */ |
| DeferredDisplayState* const state = createState(); |
| if (op->getLocalBounds(state->mBounds)) { |
| if (state->mBounds.isEmpty()) { |
| // valid empty bounds, don't bother deferring |
| tryRecycleState(state); |
| return; |
| } |
| } else { |
| state->mBounds.setEmpty(); |
| } |
| |
| /* 2: renderer calculates global bounds + stores state */ |
| if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) { |
| tryRecycleState(state); |
| return; // quick rejected |
| } |
| |
| /* 3: ask op for defer info, given renderer state */ |
| DeferInfo deferInfo; |
| op->onDefer(renderer, deferInfo, *state); |
| |
| // complex clip has a complex set of expectations on the renderer state - for now, avoid taking |
| // the merge path in those cases |
| deferInfo.mergeable &= !recordingComplexClip(); |
| deferInfo.opaqueOverBounds &= !recordingComplexClip() |
| && mSaveStack.empty() |
| && !state->mRoundRectClipState; |
| |
| if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() && |
| state->mClipSideFlags != kClipSide_ConservativeFull && |
| deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) { |
| // avoid overdraw by resetting drawing state + discarding drawing ops |
| discardDrawingBatches(mBatches.size() - 1); |
| resetBatchingState(); |
| } |
| |
| if (CC_UNLIKELY(Properties::drawReorderDisabled)) { |
| // TODO: elegant way to reuse batches? |
| DrawBatch* b = new DrawBatch(deferInfo); |
| b->add(op, state, deferInfo.opaqueOverBounds); |
| mBatches.push_back(b); |
| return; |
| } |
| |
| // find the latest batch of the new op's type, and try to merge the new op into it |
| DrawBatch* targetBatch = nullptr; |
| |
| // insertion point of a new batch, will hopefully be immediately after similar batch |
| // (eventually, should be similar shader) |
| int insertBatchIndex = mBatches.size(); |
| if (!mBatches.empty()) { |
| if (state->mBounds.isEmpty()) { |
| // don't know the bounds for op, so add to last batch and start from scratch on next op |
| DrawBatch* b = new DrawBatch(deferInfo); |
| b->add(op, state, deferInfo.opaqueOverBounds); |
| mBatches.push_back(b); |
| resetBatchingState(); |
| #if DEBUG_DEFER |
| DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches"); |
| op->output(2); |
| #endif |
| return; |
| } |
| |
| if (deferInfo.mergeable) { |
| // Try to merge with any existing batch with same mergeId. |
| if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) { |
| if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) { |
| targetBatch = nullptr; |
| } |
| } |
| } else { |
| // join with similar, non-merging batch |
| targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId]; |
| } |
| |
| if (targetBatch || deferInfo.mergeable) { |
| // iterate back toward target to see if anything drawn since should overlap the new op |
| // if no target, merging ops still interate to find similar batch to insert after |
| for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) { |
| DrawBatch* overBatch = (DrawBatch*)mBatches[i]; |
| |
| if (overBatch == targetBatch) break; |
| |
| // TODO: also consider shader shared between batch types |
| if (deferInfo.batchId == overBatch->getBatchId()) { |
| insertBatchIndex = i + 1; |
| if (!targetBatch) break; // found insert position, quit |
| } |
| |
| if (overBatch->intersects(state->mBounds)) { |
| // NOTE: it may be possible to optimize for special cases where two operations |
| // of the same batch/paint could swap order, such as with a non-mergeable |
| // (clipped) and a mergeable text operation |
| targetBatch = nullptr; |
| #if DEBUG_DEFER |
| DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d", |
| targetBatch, i); |
| op->output(2); |
| #endif |
| break; |
| } |
| } |
| } |
| } |
| |
| if (!targetBatch) { |
| if (deferInfo.mergeable) { |
| targetBatch = new MergingDrawBatch(deferInfo, |
| renderer.getViewportWidth(), renderer.getViewportHeight()); |
| mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch); |
| } else { |
| targetBatch = new DrawBatch(deferInfo); |
| mBatchLookup[deferInfo.batchId] = targetBatch; |
| } |
| |
| DEFER_LOGD("creating %singBatch %p, bid %x, at %d", |
| deferInfo.mergeable ? "Merg" : "Draw", |
| targetBatch, deferInfo.batchId, insertBatchIndex); |
| mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch); |
| } |
| |
| targetBatch->add(op, state, deferInfo.opaqueOverBounds); |
| } |
| |
| void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) { |
| DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size()); |
| |
| DeferredDisplayState* state = createState(); |
| renderer.storeDisplayState(*state, getStateOpDeferFlags()); |
| mBatches.push_back(new StateOpBatch(op, state)); |
| resetBatchingState(); |
| } |
| |
| void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, |
| int newSaveCount) { |
| DEFER_LOGD("%p adding restore to count %d barrier, pos %d", |
| this, newSaveCount, mBatches.size()); |
| |
| // store displayState for the restore operation, as it may be associated with a saveLayer that |
| // doesn't have kClip_SaveFlag set |
| DeferredDisplayState* state = createState(); |
| renderer.storeDisplayState(*state, getStateOpDeferFlags()); |
| mBatches.push_back(new RestoreToCountBatch(op, state, newSaveCount)); |
| resetBatchingState(); |
| } |
| |
| ///////////////////////////////////////////////////////////////////////////////// |
| // Replay / flush |
| ///////////////////////////////////////////////////////////////////////////////// |
| |
| static void replayBatchList(const std::vector<Batch*>& batchList, |
| OpenGLRenderer& renderer, Rect& dirty) { |
| |
| for (unsigned int i = 0; i < batchList.size(); i++) { |
| if (batchList[i]) { |
| batchList[i]->replay(renderer, dirty, i); |
| } |
| } |
| DEFER_LOGD("--flushed, drew %d batches", batchList.size()); |
| } |
| |
| void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) { |
| ATRACE_NAME("flush drawing commands"); |
| Caches::getInstance().fontRenderer->endPrecaching(); |
| |
| if (isEmpty()) return; // nothing to flush |
| renderer.restoreToCount(1); |
| |
| DEFER_LOGD("--flushing"); |
| renderer.eventMark("Flush"); |
| |
| // save and restore so that reordering doesn't affect final state |
| renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); |
| |
| if (CC_LIKELY(mAvoidOverdraw)) { |
| for (unsigned int i = 1; i < mBatches.size(); i++) { |
| if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) { |
| discardDrawingBatches(i - 1); |
| } |
| } |
| } |
| // NOTE: depth of the save stack at this point, before playback, should be reflected in |
| // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly |
| replayBatchList(mBatches, renderer, dirty); |
| |
| renderer.restoreToCount(1); |
| |
| DEFER_LOGD("--flush complete, returning %x", status); |
| clear(); |
| } |
| |
| void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) { |
| for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) { |
| // leave deferred state ops alone for simplicity (empty save restore pairs may now exist) |
| if (mBatches[i] && mBatches[i]->purelyDrawBatch()) { |
| delete mBatches[i]; |
| mBatches[i] = nullptr; |
| } |
| } |
| mEarliestUnclearedIndex = maxIndex + 1; |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |