| page.title=Best Practices |
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| page.landing.intro=Design and build apps the right way. Learn how to create apps that look great and perform well on as many devices as possible, from phones to tablets and more. |
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| @jd:body |
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| <div class="landing-docs"> |
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| <div class="col-12"> |
| <h3>Blog Articles</h3> |
| |
| <a href="android-developers.blogspot.com/2010/10/improving-app-quality.html"> |
| <h4>Improving App Quality</h4> |
| <p>One way of improving your app’s visibility in the ecosystem is by deploying well-targeted |
| mobile advertising campaigns and cross-app promotions. However, there’s another time-tested method |
| of fueling the impression-install-ranking cycle: improve the product!</p> |
| </a> |
| |
| <a href="http://android-developers.blogspot.com/2012/01/say-goodbye-to-menu-button.html"> |
| <h4>Say Goodbye to the Menu Button</h4> |
| <p>As Ice Cream Sandwich rolls out to more devices, it?s important that you begin to migrate |
| your designs to the action bar in order to promote a consistent Android user experience.</p> |
| </a> |
| |
| <a href="android-developers.blogspot.com/2011/07/new-tools-for-managing-screen-sizes.html"> |
| <h4>New Tools For Managing Screen Sizes</h4> |
| <p>Android 3.2 includes new tools for supporting devices with a wide range of screen sizes. |
| One important result is better support for a new size of screen; what is typically called a “7-inch” |
| tablet. This release also offers several new APIs to simplify developers’ work in adjusting to |
| different screen sizes.</p> |
| </a> |
| |
| <a href="android-developers.blogspot.com/2011/03/identifying-app-installations.html"> |
| <h4>Identifying App Installations</h4> |
| <p>It is very common, and perfectly reasonable, for a developer to want to track individual |
| installations of their apps. It sounds plausible just to call TelephonyManager.getDeviceId() and use |
| that value to identify the installation. There are problems with this</p> |
| </a> |
| |
| <a |
| href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html"> |
| <h4>Making Android Games that Play Nice</h4> |
| <p>Making a game on Android is easy. Making a <em>great</em> game for a mobile, multitasking, |
| often multi-core, multi-purpose system like Android is trickier. Even the best developers frequently |
| make mistakes in the way they interact with the Android system and with other applications</p> |
| </a> |
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| </div> |
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| </div> |