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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Properties.h"
#include "Debug.h"
#ifdef __ANDROID__
#include "HWUIProperties.sysprop.h"
#endif
#include "src/core/SkTraceEventCommon.h"
#include <algorithm>
#include <cstdlib>
#include <optional>
#include <android-base/properties.h>
#include <cutils/compiler.h>
#include <log/log.h>
namespace android {
namespace uirenderer {
#ifndef __ANDROID__ // Layoutlib does not compile HWUIProperties.sysprop as it depends on cutils properties
std::optional<bool> use_vulkan() {
return base::GetBoolProperty("ro.hwui.use_vulkan", false);
}
std::optional<std::int32_t> render_ahead() {
return base::GetIntProperty("ro.hwui.render_ahead", 0);
}
#endif
bool Properties::debugLayersUpdates = false;
bool Properties::debugOverdraw = false;
bool Properties::showDirtyRegions = false;
bool Properties::skipEmptyFrames = true;
bool Properties::useBufferAge = true;
bool Properties::enablePartialUpdates = true;
// Default true unless otherwise specified in RenderThread Configuration
bool Properties::enableRenderEffectCache = true;
DebugLevel Properties::debugLevel = kDebugDisabled;
OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
float Properties::overrideLightRadius = -1.0f;
float Properties::overrideLightPosY = -1.0f;
float Properties::overrideLightPosZ = -1.0f;
float Properties::overrideAmbientRatio = -1.0f;
int Properties::overrideAmbientShadowStrength = -1;
int Properties::overrideSpotShadowStrength = -1;
ProfileType Properties::sProfileType = ProfileType::None;
bool Properties::sDisableProfileBars = false;
RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
bool Properties::enableHighContrastText = false;
bool Properties::waitForGpuCompletion = false;
bool Properties::filterOutTestOverhead = false;
bool Properties::disableVsync = false;
bool Properties::skpCaptureEnabled = false;
bool Properties::enableRTAnimations = true;
bool Properties::runningInEmulator = false;
bool Properties::debuggingEnabled = false;
bool Properties::isolatedProcess = false;
int Properties::contextPriority = 0;
float Properties::defaultSdrWhitePoint = 200.f;
bool Properties::useHintManager = false;
int Properties::targetCpuTimePercentage = 70;
bool Properties::enableWebViewOverlays = true;
bool Properties::isHighEndGfx = true;
bool Properties::isLowRam = false;
bool Properties::isSystemOrPersistent = false;
float Properties::maxHdrHeadroomOn8bit = 5.f; // TODO: Refine this number
StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::ShaderHWUI;
DrawingEnabled Properties::drawingEnabled = DrawingEnabled::NotInitialized;
bool Properties::load() {
bool prevDebugLayersUpdates = debugLayersUpdates;
bool prevDebugOverdraw = debugOverdraw;
debugOverdraw = false;
std::string debugOverdrawProperty = base::GetProperty(PROPERTY_DEBUG_OVERDRAW, "");
if (debugOverdrawProperty != "") {
INIT_LOGD(" Overdraw debug enabled: %s", debugOverdrawProperty.c_str());
if (debugOverdrawProperty == "show") {
debugOverdraw = true;
overdrawColorSet = OverdrawColorSet::Default;
} else if (debugOverdrawProperty == "show_deuteranomaly") {
debugOverdraw = true;
overdrawColorSet = OverdrawColorSet::Deuteranomaly;
}
}
sProfileType = ProfileType::None;
std::string profileProperty = base::GetProperty(PROPERTY_PROFILE, "");
if (profileProperty != "") {
if (profileProperty == PROPERTY_PROFILE_VISUALIZE_BARS) {
sProfileType = ProfileType::Bars;
} else if (profileProperty == "true") {
sProfileType = ProfileType::Console;
}
}
debugLayersUpdates = base::GetBoolProperty(PROPERTY_DEBUG_LAYERS_UPDATES, false);
INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates);
showDirtyRegions = base::GetBoolProperty(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
debugLevel = (DebugLevel)base::GetIntProperty(PROPERTY_DEBUG, (int)kDebugDisabled);
skipEmptyFrames = base::GetBoolProperty(PROPERTY_SKIP_EMPTY_DAMAGE, true);
useBufferAge = base::GetBoolProperty(PROPERTY_USE_BUFFER_AGE, true);
enablePartialUpdates = base::GetBoolProperty(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
filterOutTestOverhead = base::GetBoolProperty(PROPERTY_FILTER_TEST_OVERHEAD, false);
skpCaptureEnabled = debuggingEnabled && base::GetBoolProperty(PROPERTY_CAPTURE_SKP_ENABLED, false);
SkAndroidFrameworkTraceUtil::setEnableTracing(
base::GetBoolProperty(PROPERTY_SKIA_TRACING_ENABLED, false));
SkAndroidFrameworkTraceUtil::setUsePerfettoTrackEvents(
base::GetBoolProperty(PROPERTY_SKIA_USE_PERFETTO_TRACK_EVENTS, false));
runningInEmulator = base::GetBoolProperty(PROPERTY_IS_EMULATOR, false);
useHintManager = base::GetBoolProperty(PROPERTY_USE_HINT_MANAGER, false);
targetCpuTimePercentage = base::GetIntProperty(PROPERTY_TARGET_CPU_TIME_PERCENTAGE, 70);
if (targetCpuTimePercentage <= 0 || targetCpuTimePercentage > 100) targetCpuTimePercentage = 70;
enableWebViewOverlays = base::GetBoolProperty(PROPERTY_WEBVIEW_OVERLAYS_ENABLED, true);
auto hdrHeadroom = (float)atof(base::GetProperty(PROPERTY_8BIT_HDR_HEADROOM, "").c_str());
if (hdrHeadroom >= 1.f) {
maxHdrHeadroomOn8bit = std::min(hdrHeadroom, 100.f);
}
// call isDrawingEnabled to force loading of the property
isDrawingEnabled();
return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
}
void Properties::overrideProperty(const char* name, const char* value) {
if (!strcmp(name, "disableProfileBars")) {
sDisableProfileBars = !strcmp(value, "true");
ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
return;
} else if (!strcmp(name, "ambientRatio")) {
overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
return;
} else if (!strcmp(name, "lightRadius")) {
overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
ALOGD("lightRadius = %.2f", overrideLightRadius);
return;
} else if (!strcmp(name, "lightPosY")) {
overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
ALOGD("lightPos Y = %.2f", overrideLightPosY);
return;
} else if (!strcmp(name, "lightPosZ")) {
overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
ALOGD("lightPos Z = %.2f", overrideLightPosZ);
return;
} else if (!strcmp(name, "ambientShadowStrength")) {
overrideAmbientShadowStrength = atoi(value);
ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
return;
} else if (!strcmp(name, "spotShadowStrength")) {
overrideSpotShadowStrength = atoi(value);
ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
return;
}
ALOGD("failed overriding property %s to %s", name, value);
}
ProfileType Properties::getProfileType() {
if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
return ProfileType::None;
return sProfileType;
}
RenderPipelineType Properties::peekRenderPipelineType() {
// If sRenderPipelineType has been locked, just return the locked type immediately.
if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
return sRenderPipelineType;
}
bool useVulkan = use_vulkan().value_or(false);
std::string rendererProperty = base::GetProperty(PROPERTY_RENDERER, useVulkan ? "skiavk" : "skiagl");
if (rendererProperty == "skiavk") {
return RenderPipelineType::SkiaVulkan;
}
return RenderPipelineType::SkiaGL;
}
RenderPipelineType Properties::getRenderPipelineType() {
sRenderPipelineType = peekRenderPipelineType();
return sRenderPipelineType;
}
void Properties::overrideRenderPipelineType(RenderPipelineType type) {
// If we're doing actual rendering then we can't change the renderer after it's been set.
// Unit tests can freely change this as often as it wants, though, as there's no actual
// GL rendering happening
if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
LOG_ALWAYS_FATAL_IF(sRenderPipelineType != type,
"Trying to change pipeline but it's already set");
return;
}
sRenderPipelineType = type;
}
void Properties::setDrawingEnabled(bool newDrawingEnabled) {
drawingEnabled = newDrawingEnabled ? DrawingEnabled::On : DrawingEnabled::Off;
enableRTAnimations = newDrawingEnabled;
}
bool Properties::isDrawingEnabled() {
if (drawingEnabled == DrawingEnabled::NotInitialized) {
bool drawingEnabledProp = base::GetBoolProperty(PROPERTY_DRAWING_ENABLED, true);
drawingEnabled = drawingEnabledProp ? DrawingEnabled::On : DrawingEnabled::Off;
enableRTAnimations = drawingEnabledProp;
}
return drawingEnabled == DrawingEnabled::On;
}
} // namespace uirenderer
} // namespace android