blob: ecfe41f39ecb3b26ff1e007b5abb79f5f67c072f [file] [log] [blame]
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FORCEDARKUTILS_H
#define FORCEDARKUTILS_H
#include <stdint.h>
namespace android {
namespace uirenderer {
/**
* The type of force dark set on the renderer, if any.
*
* This should stay in sync with the java @IntDef in
* frameworks/base/graphics/java/android/graphics/ForceDarkType.java
*/
enum class ForceDarkType : uint8_t { NONE = 0, FORCE_DARK = 1, FORCE_INVERT_COLOR_DARK = 2 };
} /* namespace uirenderer */
} /* namespace android */
#endif // FORCEDARKUTILS_H