| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <SkBitmap.h> |
| #include <SkBlendMode.h> |
| #include <SkCanvas.h> |
| #include <SkImage.h> |
| #include <SkImageInfo.h> |
| #include <SkPaint.h> |
| #include <SkRect.h> |
| #include <SkRefCnt.h> |
| #include <SkSamplingOptions.h> |
| #include <SkShader.h> |
| #include <SkTileMode.h> |
| #include "hwui/Paint.h" |
| #include "TestSceneBase.h" |
| #include "tests/common/BitmapAllocationTestUtils.h" |
| #include "utils/Color.h" |
| |
| class BitmapShaders; |
| |
| static bool _BitmapShaders(BitmapAllocationTestUtils::registerBitmapAllocationScene<BitmapShaders>( |
| "bitmapShader", "Draws bitmap shaders with repeat and mirror modes.")); |
| |
| class BitmapShaders : public TestScene { |
| public: |
| explicit BitmapShaders(BitmapAllocationTestUtils::BitmapAllocator allocator) |
| : TestScene(), mAllocator(allocator) {} |
| |
| sp<RenderNode> card; |
| void createContent(int width, int height, Canvas& canvas) override { |
| canvas.drawColor(Color::Grey_200, SkBlendMode::kSrcOver); |
| sk_sp<Bitmap> hwuiBitmap = |
| mAllocator(200, 200, kRGBA_8888_SkColorType, [](SkBitmap& skBitmap) { |
| skBitmap.eraseColor(Color::White); |
| SkCanvas skCanvas(skBitmap); |
| SkPaint skPaint; |
| skPaint.setColor(Color::Red_500); |
| skCanvas.drawRect(SkRect::MakeWH(100, 100), skPaint); |
| skPaint.setColor(Color::Blue_500); |
| skCanvas.drawRect(SkRect::MakeXYWH(100, 100, 100, 100), skPaint); |
| }); |
| |
| SkSamplingOptions sampling; |
| Paint paint; |
| sk_sp<SkImage> image = hwuiBitmap->makeImage(); |
| sk_sp<SkShader> repeatShader = |
| image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, sampling); |
| paint.setShader(std::move(repeatShader)); |
| canvas.drawRoundRect(0, 0, 500, 500, 50.0f, 50.0f, paint); |
| |
| sk_sp<SkShader> mirrorShader = |
| image->makeShader(SkTileMode::kMirror, SkTileMode::kMirror, sampling); |
| paint.setShader(std::move(mirrorShader)); |
| canvas.drawRoundRect(0, 600, 500, 1100, 50.0f, 50.0f, paint); |
| } |
| |
| void doFrame(int frameNr) override {} |
| |
| BitmapAllocationTestUtils::BitmapAllocator mAllocator; |
| }; |