| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.graphics.drawable; |
| |
| import java.io.IOException; |
| |
| import org.xmlpull.v1.XmlPullParser; |
| import org.xmlpull.v1.XmlPullParserException; |
| |
| import android.content.res.Resources; |
| import android.content.res.TypedArray; |
| import android.os.SystemClock; |
| import android.util.AttributeSet; |
| |
| /** |
| * |
| * An object used to define frame-by-frame animations that can be used as a View object's |
| * background. |
| * <p>Each frame in a frame-by-frame animation is a drawable |
| * <a href="{@docRoot}devel/resources-i18n.html">resource</a>. |
| * The simplest way to create a frame-by-frame animation is to define the animation in an XML |
| * file in the drawable/ folder, set it as the background to a View object, then call |
| * AnimationDrawable.run() to start the animation, as shown here. More details about the |
| * format of the animation XML file are given in |
| * <a href="{@docRoot}reference/available-resources.html#animationdrawable">Frame by Frame |
| * Animation</a>. |
| * spin_animation.xml file in res/drawable/ folder:</p> |
| * <pre><!-- Animation frames are wheel0.png -- wheel5.png files inside the |
| * res/drawable/ folder --> |
| * <animation-list android:id="selected" android:oneshot="false"> |
| * <item android:drawable="@drawable/wheel0" android:duration="50" /> |
| * <item android:drawable="@drawable/wheel1" android:duration="50" /> |
| * <item android:drawable="@drawable/wheel2" android:duration="50" /> |
| * <item android:drawable="@drawable/wheel3" android:duration="50" /> |
| * <item android:drawable="@drawable/wheel4" android:duration="50" /> |
| * <item android:drawable="@drawable/wheel5" android:duration="50" /> |
| * </animation-list></pre> |
| * |
| * <p>Here is the code to load and play this animation.</p> |
| * <pre>// Load the ImageView that will host the animation and |
| * // set its background to our AnimationDrawable XML resource. |
| * ImageView img = (ImageView)findViewById(R.id.spinning_wheel_image); |
| * img.setBackgroundResource(R.drawable.spin_animation); |
| * |
| * // Get the background, which has been compiled to an AnimationDrawable object. |
| * AnimationDrawable frameAnimation = (AnimationDrawable) img.getBackground(); |
| * |
| * // Start the animation (looped playback by default). |
| * frameAnimation.start() |
| * </pre> |
| */ |
| public class AnimationDrawable extends DrawableContainer implements Runnable { |
| private final AnimationState mAnimationState; |
| private int mCurFrame = -1; |
| |
| public AnimationDrawable() { |
| this(null); |
| } |
| |
| @Override |
| public boolean setVisible(boolean visible, boolean restart) { |
| boolean changed = super.setVisible(visible, restart); |
| if (visible) { |
| if (changed || restart) { |
| setFrame(0, true, true); |
| } |
| } else { |
| unscheduleSelf(this); |
| } |
| return changed; |
| } |
| |
| /** |
| * <p>Starts the animation, looping if necessary. This method has no effect |
| * if the animation is running.</p> |
| * |
| * @see #isRunning() |
| * @see #stop() |
| */ |
| public void start() { |
| if (!isRunning()) { |
| run(); |
| } |
| } |
| |
| /** |
| * <p>Stops the animation. This method has no effect if the animation is |
| * not running.</p> |
| * |
| * @see #isRunning() |
| * @see #start() |
| */ |
| public void stop() { |
| if (isRunning()) { |
| unscheduleSelf(this); |
| } |
| } |
| |
| /** |
| * <p>Indicates whether the animation is currently running or not.</p> |
| * |
| * @return true if the animation is running, false otherwise |
| */ |
| public boolean isRunning() { |
| return mCurFrame > -1; |
| } |
| |
| /** |
| * <p>This method exists for implementation purpose only and should not be |
| * called directly. Invoke {@link #start()} instead.</p> |
| * |
| * @see #start() |
| */ |
| public void run() { |
| nextFrame(false); |
| } |
| |
| @Override |
| public void unscheduleSelf(Runnable what) { |
| mCurFrame = -1; |
| super.unscheduleSelf(what); |
| } |
| |
| /** |
| * @return The number of frames in the animation |
| */ |
| public int getNumberOfFrames() { |
| return mAnimationState.getChildCount(); |
| } |
| |
| /** |
| * @return The Drawable at the specified frame index |
| */ |
| public Drawable getFrame(int index) { |
| return mAnimationState.getChildren()[index]; |
| } |
| |
| /** |
| * @return The duration in milliseconds of the frame at the |
| * specified index |
| */ |
| public int getDuration(int i) { |
| return mAnimationState.mDurations[i]; |
| } |
| |
| /** |
| * @return True of the animation will play once, false otherwise |
| */ |
| public boolean isOneShot() { |
| return mAnimationState.mOneShot; |
| } |
| |
| /** |
| * Sets whether the animation should play once or repeat. |
| * |
| * @param oneShot Pass true if the animation should only play once |
| */ |
| public void setOneShot(boolean oneShot) { |
| mAnimationState.mOneShot = oneShot; |
| } |
| |
| /** |
| * Add a frame to the animation |
| * |
| * @param frame The frame to add |
| * @param duration How long in milliseconds the frame should appear |
| */ |
| public void addFrame(Drawable frame, int duration) { |
| mAnimationState.addFrame(frame, duration); |
| } |
| |
| private void nextFrame(boolean unschedule) { |
| int next = mCurFrame+1; |
| final int N = mAnimationState.getChildCount(); |
| if (next >= N) { |
| next = 0; |
| } |
| setFrame(next, unschedule, !mAnimationState.mOneShot || next < (N - 1)); |
| } |
| |
| private void setFrame(int frame, boolean unschedule, boolean animate) { |
| if (frame >= mAnimationState.getChildCount()) { |
| return; |
| } |
| mCurFrame = frame; |
| selectDrawable(frame); |
| if (unschedule) { |
| unscheduleSelf(this); |
| } |
| if (animate) { |
| scheduleSelf(this, SystemClock.uptimeMillis() + mAnimationState.mDurations[frame]); |
| } |
| } |
| |
| @Override |
| public void inflate(Resources r, XmlPullParser parser, AttributeSet attrs) |
| throws XmlPullParserException, IOException { |
| |
| TypedArray a = r.obtainAttributes(attrs, |
| com.android.internal.R.styleable.AnimationDrawable); |
| |
| super.inflateWithAttributes(r, parser, a, |
| com.android.internal.R.styleable.AnimationDrawable_visible); |
| |
| mAnimationState.setVariablePadding(a.getBoolean( |
| com.android.internal.R.styleable.AnimationDrawable_variablePadding, false)); |
| |
| mAnimationState.mOneShot = a.getBoolean( |
| com.android.internal.R.styleable.AnimationDrawable_oneshot, false); |
| |
| a.recycle(); |
| |
| int type; |
| |
| final int innerDepth = parser.getDepth()+1; |
| int depth; |
| while ((type=parser.next()) != XmlPullParser.END_DOCUMENT && |
| ((depth = parser.getDepth()) >= innerDepth || type != XmlPullParser.END_TAG)) { |
| if (type != XmlPullParser.START_TAG) { |
| continue; |
| } |
| |
| if (depth > innerDepth || !parser.getName().equals("item")) { |
| continue; |
| } |
| |
| a = r.obtainAttributes(attrs, com.android.internal.R.styleable.AnimationDrawableItem); |
| int duration = a.getInt( |
| com.android.internal.R.styleable.AnimationDrawableItem_duration, -1); |
| if (duration < 0) { |
| throw new XmlPullParserException( |
| parser.getPositionDescription() |
| + ": <item> tag requires a 'duration' attribute"); |
| } |
| int drawableRes = a.getResourceId( |
| com.android.internal.R.styleable.AnimationDrawableItem_drawable, 0); |
| |
| a.recycle(); |
| |
| Drawable dr; |
| if (drawableRes != 0) { |
| dr = r.getDrawable(drawableRes); |
| } else { |
| while ((type=parser.next()) == XmlPullParser.TEXT) { |
| // Empty |
| } |
| if (type != XmlPullParser.START_TAG) { |
| throw new XmlPullParserException(parser.getPositionDescription() + |
| ": <item> tag requires a 'drawable' attribute or child tag" + |
| " defining a drawable"); |
| } |
| dr = Drawable.createFromXmlInner(r, parser, attrs); |
| } |
| |
| mAnimationState.addFrame(dr, duration); |
| if (dr != null) { |
| dr.setCallback(this); |
| } |
| } |
| |
| setFrame(0, true, false); |
| } |
| |
| private final static class AnimationState extends DrawableContainerState { |
| private int[] mDurations; |
| private boolean mOneShot; |
| |
| AnimationState(AnimationState orig, AnimationDrawable owner) { |
| super(orig, owner); |
| |
| if (orig != null) { |
| mDurations = orig.mDurations; |
| mOneShot = orig.mOneShot; |
| } else { |
| mDurations = new int[getChildren().length]; |
| mOneShot = true; |
| } |
| } |
| |
| @Override |
| public Drawable newDrawable() { |
| return new AnimationDrawable(this); |
| } |
| |
| public void addFrame(Drawable dr, int dur) { |
| // Do not combine the following. The array index must be evaluated before |
| // the array is accessed because super.addChild(dr) has a side effect on mDurations. |
| int pos = super.addChild(dr); |
| mDurations[pos] = dur; |
| } |
| |
| @Override |
| public void growArray(int oldSize, int newSize) { |
| super.growArray(oldSize, newSize); |
| int[] newDurations = new int[newSize]; |
| System.arraycopy(mDurations, 0, newDurations, 0, oldSize); |
| mDurations = newDurations; |
| } |
| } |
| |
| private AnimationDrawable(AnimationState state) { |
| AnimationState as = new AnimationState(state, this); |
| mAnimationState = as; |
| setConstantState(as); |
| if (state != null) { |
| setFrame(0, true, false); |
| } |
| } |
| } |
| |