| page.title=Designing for Responsiveness |
| @jd:body |
| |
| <p>It's possible to write code that wins every performance test in the world, but still sends users in a fiery rage when they try to use the application. These are the applications that aren't <em>responsive</em> enough — the ones that feel |
| sluggish, hang or freeze for significant periods, or take too long to process |
| input. </p> |
| |
| <p>In Android, the system guards against applications that are insufficiently responsive for a period of time by displaying a dialog to the user, called the Application Not Responding (ANR) dialog. The user can choose to let the application continue, but the user won't appreciate having to act on this dialog every time he or she uses your application. So it's important to design responsiveness into your application, so that the system never has cause to display an ANR to the user. </p> |
| |
| <p>Generally, the system displays an ANR if an application cannot respond to user input. For example, if an application blocks on some I/O operation (frequently a network access), then the main application thread won't be able to process incoming user input events. After a time, the system concludes that the application has hung, and displays the ANR to give the user the option to kill it. |
| |
| <p>Similarly, if your application spends too much time building an elaborate in-memory |
| structure, or perhaps computing the next move in a game, the system will |
| conclude that your application has hung. It's always important to make |
| sure these computations are efficient using the techniques above, but even the |
| most efficient code still takes time to run.</p> |
| |
| <p>In both of these cases, the fix is usually to create a child thread, and do |
| most of your work there. This keeps the main thread (which drives the user |
| interface event loop) running, and prevents the system from concluding your code |
| has frozen. Since such threading usually is accomplished at the class |
| level, you can think of responsiveness as a <em>class</em> problem. (Compare |
| this with basic performance, which was described above as a <em>method</em>-level |
| concern.)</p> |
| |
| <div class="sidebox" style="margin-top:1em;border:0;"> |
| <div style="border:0;background-color:#fff;padding:15px;padding-right:2em;margin:0;"> |
| <img src="{@docRoot}images/anr.png" width="240" height="320" alt="Screenshot of ANR dialog box"> |
| <p style="margin-top:.5em;padding:.5em;">An ANR dialog displayed to the user.</p> |
| </div> |
| </div> |
| |
| <p>This document discusses how the Android system determines whether an application is |
| not responding and provides guidelines for |
| ensuring that your application is responsive. </p> |
| |
| <p>This document covers these topics: </p> |
| <ul> |
| <li><a href="#anr">What Triggers ANR?</a></li> |
| <li><a href="#avoiding">How to Avoid ANR</a></li> |
| <li><a href="#reinforcing">Reinforcing Responsiveness</a></li> |
| </ul> |
| |
| <h2 id="anr">What Triggers ANR?</h2> |
| |
| <p>In Android, application responsiveness is monitored by the Activity Manager |
| and Window Manager system services. Android will display the ANR dialog |
| for a particular application when it detects one of the following |
| conditions:</p> |
| <ul> |
| <li>No response to an input event (e.g. key press, screen touch) within 5 seconds</li> |
| <li>A {@link android.content.BroadcastReceiver BroadcastReceiver} hasn't finished executing within 10 seconds</li> |
| </ul> |
| |
| <h2 id="avoiding">How to Avoid ANR</h2> |
| |
| <p>Given the above definition for ANR, let's examine why this can occur in |
| Android applications and how best to structure your application to avoid ANR.</p> |
| |
| <p>Android applications normally run entirely on a single (i.e. main) thread. |
| This means that anything your application is doing in the main thread that |
| takes a long time to complete can trigger the ANR dialog because your |
| application is not giving itself a chance to handle the input event or Intent |
| broadcast.</p> |
| |
| <p>Therefore any method that runs in the main thread should do as little work |
| as possible. In particular, Activities should do as little as possible to set |
| up in key life-cycle methods such as <code>onCreate()</code> and |
| <code>onResume()</code>. Potentially long running operations such as network |
| or database operations, or computationally expensive calculations such as |
| resizing bitmaps should be done in a child thread (or in the case of databases |
| operations, via an asynchronous request). However, this does not mean that |
| your main thread should block while waiting for the child thread to |
| complete — nor should you call <code>Thread.wait()</code> or |
| <code>Thread.sleep()</code>. Instead of blocking while waiting for a child |
| thread to complete, your main thread should provide a {@link |
| android.os.Handler Handler} for child threads to post back to upon completion. |
| Designing your application in this way will allow your main thread to remain |
| responsive to input and thus avoid ANR dialogs caused by the 5 second input |
| event timeout. These same practices should be followed for any other threads |
| that display UI, as they are also subject to the same timeouts.</p> |
| |
| <p>The specific constraint on IntentReciever execution time emphasizes what |
| they were meant to do: small, discrete amounts of work in the background such |
| as saving a setting or registering a Notification. So as with other methods |
| called in the main thread, applications should avoid potentially long-running |
| operations or calculations in BroadcastReceivers. But instead of doing intensive |
| tasks via child threads (as the life of a BroadcastReceiver is short), your |
| application should start a {@link android.app.Service Service} if a |
| potentially long running action needs to be taken in response to an Intent |
| broadcast. As a side note, you should also avoid starting an Activity from an |
| Intent Receiver, as it will spawn a new screen that will steal focus from |
| whatever application the user is currently has running. If your application |
| has something to show the user in response to an Intent broadcast, it should |
| do so using the {@link android.app.NotificationManager Notification |
| Manager}.</p> |
| |
| <h2 id="reinforcing">Reinforcing Responsiveness</h2> |
| |
| <p>Generally, 100 to 200ms is the threshold beyond which users will perceive |
| lag (or lack of "snappiness," if you will) in an application. As such, here |
| are some additional tips beyond what you should do to avoid ANR that will help |
| make your application seem responsive to users.</p> |
| |
| <ul> |
| <li>If your application is doing work in the background in response to |
| user input, show that progress is being made ({@link |
| android.widget.ProgressBar ProgressBar} and {@link |
| android.app.ProgressDialog ProgressDialog} are useful for this).</li> |
| <li>For games specifically, do calculations for moves in a child |
| thread.</li> |
| <li>If your application has a time-consuming initial setup phase, consider |
| showing a splash screen or rendering the main view as quickly as possible |
| and filling in the information asynchronously. In either case, you should |
| indicate somehow that progress is being made, lest the user perceive that |
| the application is frozen.</li> |
| </ul> |