| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_DISPLAY_LIST_H |
| #define ANDROID_HWUI_DISPLAY_LIST_H |
| |
| #ifndef LOG_TAG |
| #define LOG_TAG "OpenGLRenderer" |
| #endif |
| |
| #include <SkCamera.h> |
| #include <SkMatrix.h> |
| |
| #include <private/hwui/DrawGlInfo.h> |
| |
| #include <utils/KeyedVector.h> |
| #include <utils/LinearAllocator.h> |
| #include <utils/RefBase.h> |
| #include <utils/SortedVector.h> |
| #include <utils/String8.h> |
| #include <utils/Vector.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include <androidfw/ResourceTypes.h> |
| |
| #include "Debug.h" |
| #include "Matrix.h" |
| #include "DeferredDisplayList.h" |
| |
| #define TRANSLATION 0x0001 |
| #define ROTATION 0x0002 |
| #define ROTATION_3D 0x0004 |
| #define SCALE 0x0008 |
| #define PIVOT 0x0010 |
| |
| class SkBitmap; |
| class SkPaint; |
| class SkPath; |
| class SkRegion; |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class DeferredDisplayList; |
| class DisplayListOp; |
| class DisplayListRenderer; |
| class OpenGLRenderer; |
| class Rect; |
| class Layer; |
| class SkiaColorFilter; |
| class SkiaShader; |
| |
| class ClipRectOp; |
| class SaveLayerOp; |
| class SaveOp; |
| class RestoreToCountOp; |
| class DrawDisplayListOp; |
| |
| /** |
| * Holds data used in the playback a tree of DisplayLists. |
| */ |
| class PlaybackStateStruct { |
| protected: |
| PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator) |
| : mRenderer(renderer), mReplayFlags(replayFlags), mAllocator(allocator), mRoot(NULL) {} |
| |
| public: |
| OpenGLRenderer& mRenderer; |
| const int mReplayFlags; |
| |
| // Allocator with the lifetime of a single frame. |
| // replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator |
| LinearAllocator * const mAllocator; |
| const DisplayList* mRoot; // TEMPORARY, for debug logging only |
| }; |
| |
| class DeferStateStruct : public PlaybackStateStruct { |
| public: |
| DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) |
| : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), |
| mDeferredList(deferredList) {} |
| |
| DeferredDisplayList& mDeferredList; |
| }; |
| |
| class ReplayStateStruct : public PlaybackStateStruct { |
| public: |
| ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) |
| : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator), |
| mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {} |
| |
| Rect& mDirty; |
| status_t mDrawGlStatus; |
| LinearAllocator mReplayAllocator; |
| }; |
| |
| /** |
| * Refcounted structure that holds the list of commands used in display list stream. |
| */ |
| class DisplayListData : public LightRefBase<DisplayListData> { |
| public: |
| DisplayListData() : projectionIndex(-1) {} |
| // allocator into which all ops were allocated |
| LinearAllocator allocator; |
| |
| // pointers to all ops within display list, pointing into allocator data |
| Vector<DisplayListOp*> displayListOps; |
| |
| // list of children display lists for quick, non-drawing traversal |
| Vector<DrawDisplayListOp*> children; |
| |
| // index of DisplayListOp restore, after which projected descendents should be drawn |
| int projectionIndex; |
| Matrix4 projectionTransform; |
| }; |
| |
| /** |
| * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties. |
| * |
| * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording |
| * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData |
| * (which holds the actual data), and DisplayList (which holds properties and performs playback onto |
| * a renderer). |
| * |
| * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's |
| * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay |
| * attached. |
| */ |
| class DisplayList { |
| public: |
| DisplayList(const DisplayListRenderer& recorder); |
| ANDROID_API ~DisplayList(); |
| |
| // See flags defined in DisplayList.java |
| enum ReplayFlag { |
| kReplayFlag_ClipChildren = 0x1 |
| }; |
| |
| ANDROID_API size_t getSize(); |
| ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList); |
| ANDROID_API static void outputLogBuffer(int fd); |
| |
| void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false); |
| |
| void computeOrdering(); |
| void defer(DeferStateStruct& deferStruct, const int level); |
| void replay(ReplayStateStruct& replayStruct, const int level); |
| |
| ANDROID_API void output(uint32_t level = 1); |
| |
| ANDROID_API void reset(); |
| |
| void setRenderable(bool renderable) { |
| mIsRenderable = renderable; |
| } |
| |
| bool isRenderable() const { |
| return mIsRenderable; |
| } |
| |
| void setName(const char* name) { |
| if (name) { |
| char* lastPeriod = strrchr(name, '.'); |
| if (lastPeriod) { |
| mName.setTo(lastPeriod + 1); |
| } else { |
| mName.setTo(name); |
| } |
| } |
| } |
| |
| const char* getName() const { |
| return mName.string(); |
| } |
| |
| void setClipToBounds(bool clipToBounds) { |
| mClipToBounds = clipToBounds; |
| } |
| |
| void setIsContainedVolume(bool isContainedVolume) { |
| mIsContainedVolume = isContainedVolume; |
| } |
| |
| void setProjectToContainedVolume(bool shouldProject) { |
| if (!mProjectToContainedVolume && shouldProject) { |
| ALOGD("DL %s(%p) marked for projection", getName(), this); |
| } |
| mProjectToContainedVolume = shouldProject; |
| } |
| |
| void setStaticMatrix(SkMatrix* matrix) { |
| delete mStaticMatrix; |
| mStaticMatrix = new SkMatrix(*matrix); |
| } |
| |
| // Can return NULL |
| SkMatrix* getStaticMatrix() { |
| return mStaticMatrix; |
| } |
| |
| void setAnimationMatrix(SkMatrix* matrix) { |
| delete mAnimationMatrix; |
| if (matrix) { |
| mAnimationMatrix = new SkMatrix(*matrix); |
| } else { |
| mAnimationMatrix = NULL; |
| } |
| } |
| |
| void setAlpha(float alpha) { |
| alpha = fminf(1.0f, fmaxf(0.0f, alpha)); |
| if (alpha != mAlpha) { |
| mAlpha = alpha; |
| } |
| } |
| |
| float getAlpha() const { |
| return mAlpha; |
| } |
| |
| void setHasOverlappingRendering(bool hasOverlappingRendering) { |
| mHasOverlappingRendering = hasOverlappingRendering; |
| } |
| |
| bool hasOverlappingRendering() const { |
| return mHasOverlappingRendering; |
| } |
| |
| void setTranslationX(float translationX) { |
| if (translationX != mTranslationX) { |
| mTranslationX = translationX; |
| onTranslationUpdate(); |
| } |
| } |
| |
| float getTranslationX() const { |
| return mTranslationX; |
| } |
| |
| void setTranslationY(float translationY) { |
| if (translationY != mTranslationY) { |
| mTranslationY = translationY; |
| onTranslationUpdate(); |
| } |
| } |
| |
| float getTranslationY() const { |
| return mTranslationY; |
| } |
| |
| void setTranslationZ(float translationZ) { |
| if (translationZ != mTranslationZ) { |
| if (mTranslationZ == 0.0f) { |
| ALOGD("DL %s(%p) marked for 3d compositing", getName(), this); |
| } |
| mTranslationZ = translationZ; |
| onTranslationUpdate(); |
| } |
| } |
| |
| float getTranslationZ() const { |
| return mTranslationZ; |
| } |
| |
| void setRotation(float rotation) { |
| if (rotation != mRotation) { |
| mRotation = rotation; |
| mMatrixDirty = true; |
| if (mRotation == 0.0f) { |
| mMatrixFlags &= ~ROTATION; |
| } else { |
| mMatrixFlags |= ROTATION; |
| } |
| } |
| } |
| |
| float getRotation() const { |
| return mRotation; |
| } |
| |
| void setRotationX(float rotationX) { |
| if (rotationX != mRotationX) { |
| mRotationX = rotationX; |
| mMatrixDirty = true; |
| if (mRotationX == 0.0f && mRotationY == 0.0f) { |
| mMatrixFlags &= ~ROTATION_3D; |
| } else { |
| mMatrixFlags |= ROTATION_3D; |
| } |
| } |
| } |
| |
| float getRotationX() const { |
| return mRotationX; |
| } |
| |
| void setRotationY(float rotationY) { |
| if (rotationY != mRotationY) { |
| mRotationY = rotationY; |
| mMatrixDirty = true; |
| if (mRotationX == 0.0f && mRotationY == 0.0f) { |
| mMatrixFlags &= ~ROTATION_3D; |
| } else { |
| mMatrixFlags |= ROTATION_3D; |
| } |
| } |
| } |
| |
| float getRotationY() const { |
| return mRotationY; |
| } |
| |
| void setScaleX(float scaleX) { |
| if (scaleX != mScaleX) { |
| mScaleX = scaleX; |
| mMatrixDirty = true; |
| if (mScaleX == 1.0f && mScaleY == 1.0f) { |
| mMatrixFlags &= ~SCALE; |
| } else { |
| mMatrixFlags |= SCALE; |
| } |
| } |
| } |
| |
| float getScaleX() const { |
| return mScaleX; |
| } |
| |
| void setScaleY(float scaleY) { |
| if (scaleY != mScaleY) { |
| mScaleY = scaleY; |
| mMatrixDirty = true; |
| if (mScaleX == 1.0f && mScaleY == 1.0f) { |
| mMatrixFlags &= ~SCALE; |
| } else { |
| mMatrixFlags |= SCALE; |
| } |
| } |
| } |
| |
| float getScaleY() const { |
| return mScaleY; |
| } |
| |
| void setPivotX(float pivotX) { |
| mPivotX = pivotX; |
| mMatrixDirty = true; |
| if (mPivotX == 0.0f && mPivotY == 0.0f) { |
| mMatrixFlags &= ~PIVOT; |
| } else { |
| mMatrixFlags |= PIVOT; |
| } |
| mPivotExplicitlySet = true; |
| } |
| |
| ANDROID_API float getPivotX(); |
| |
| void setPivotY(float pivotY) { |
| mPivotY = pivotY; |
| mMatrixDirty = true; |
| if (mPivotX == 0.0f && mPivotY == 0.0f) { |
| mMatrixFlags &= ~PIVOT; |
| } else { |
| mMatrixFlags |= PIVOT; |
| } |
| mPivotExplicitlySet = true; |
| } |
| |
| ANDROID_API float getPivotY(); |
| |
| void setCameraDistance(float distance) { |
| if (distance != mCameraDistance) { |
| mCameraDistance = distance; |
| mMatrixDirty = true; |
| if (!mTransformCamera) { |
| mTransformCamera = new Sk3DView(); |
| mTransformMatrix3D = new SkMatrix(); |
| } |
| mTransformCamera->setCameraLocation(0, 0, distance); |
| } |
| } |
| |
| float getCameraDistance() const { |
| return mCameraDistance; |
| } |
| |
| void setLeft(int left) { |
| if (left != mLeft) { |
| mLeft = left; |
| mWidth = mRight - mLeft; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| float getLeft() const { |
| return mLeft; |
| } |
| |
| void setTop(int top) { |
| if (top != mTop) { |
| mTop = top; |
| mHeight = mBottom - mTop; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| float getTop() const { |
| return mTop; |
| } |
| |
| void setRight(int right) { |
| if (right != mRight) { |
| mRight = right; |
| mWidth = mRight - mLeft; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| float getRight() const { |
| return mRight; |
| } |
| |
| void setBottom(int bottom) { |
| if (bottom != mBottom) { |
| mBottom = bottom; |
| mHeight = mBottom - mTop; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| float getBottom() const { |
| return mBottom; |
| } |
| |
| void setLeftTop(int left, int top) { |
| if (left != mLeft || top != mTop) { |
| mLeft = left; |
| mTop = top; |
| mWidth = mRight - mLeft; |
| mHeight = mBottom - mTop; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| void setLeftTopRightBottom(int left, int top, int right, int bottom) { |
| if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) { |
| mLeft = left; |
| mTop = top; |
| mRight = right; |
| mBottom = bottom; |
| mWidth = mRight - mLeft; |
| mHeight = mBottom - mTop; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| void offsetLeftRight(float offset) { |
| if (offset != 0) { |
| mLeft += offset; |
| mRight += offset; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| void offsetTopBottom(float offset) { |
| if (offset != 0) { |
| mTop += offset; |
| mBottom += offset; |
| if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) { |
| mMatrixDirty = true; |
| } |
| } |
| } |
| |
| void setCaching(bool caching) { |
| mCaching = caching; |
| } |
| |
| int getWidth() { |
| return mWidth; |
| } |
| |
| int getHeight() { |
| return mHeight; |
| } |
| |
| private: |
| typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair; |
| |
| enum ChildrenSelectMode { |
| kNegativeZChildren, |
| kPositiveZChildren |
| }; |
| |
| void onTranslationUpdate() { |
| mMatrixDirty = true; |
| if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) { |
| mMatrixFlags &= ~TRANSLATION; |
| } else { |
| mMatrixFlags |= TRANSLATION; |
| } |
| } |
| |
| void outputViewProperties(const int level); |
| |
| void applyViewPropertyTransforms(mat4& matrix); |
| |
| void computeOrderingImpl(DrawDisplayListOp* opState, |
| Vector<ZDrawDisplayListOpPair>* compositedChildrenOf3dRoot, |
| const mat4* transformFrom3dRoot, |
| Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, |
| const mat4* transformFromProjectionSurface, |
| const void* rootDisplayList, const int orderingId); |
| |
| template <class T> |
| inline void setViewProperties(OpenGLRenderer& renderer, T& handler, const int level); |
| |
| template <class T> |
| inline void iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer, |
| T& handler, const int level); |
| |
| template <class T> |
| inline void iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level); |
| |
| template <class T> |
| inline void iterate(OpenGLRenderer& renderer, T& handler, const int level); |
| |
| void init(); |
| |
| void clearResources(); |
| |
| void updateMatrix(); |
| |
| class TextContainer { |
| public: |
| size_t length() const { |
| return mByteLength; |
| } |
| |
| const char* text() const { |
| return (const char*) mText; |
| } |
| |
| size_t mByteLength; |
| const char* mText; |
| }; |
| |
| Vector<const SkBitmap*> mBitmapResources; |
| Vector<const SkBitmap*> mOwnedBitmapResources; |
| Vector<SkiaColorFilter*> mFilterResources; |
| Vector<const Res_png_9patch*> mPatchResources; |
| |
| Vector<const SkPaint*> mPaints; |
| Vector<const SkPath*> mPaths; |
| SortedVector<const SkPath*> mSourcePaths; |
| Vector<const SkRegion*> mRegions; |
| Vector<const SkMatrix*> mMatrices; |
| Vector<SkiaShader*> mShaders; |
| Vector<Layer*> mLayers; |
| |
| sp<DisplayListData> mDisplayListData; |
| |
| size_t mSize; |
| |
| bool mIsRenderable; |
| uint32_t mFunctorCount; |
| |
| String8 mName; |
| bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed |
| |
| // Rendering properties |
| bool mClipToBounds; |
| bool mIsContainedVolume; |
| bool mProjectToContainedVolume; |
| float mAlpha; |
| bool mHasOverlappingRendering; |
| float mTranslationX, mTranslationY, mTranslationZ; |
| float mRotation, mRotationX, mRotationY; |
| float mScaleX, mScaleY; |
| float mPivotX, mPivotY; |
| float mCameraDistance; |
| int mLeft, mTop, mRight, mBottom; |
| int mWidth, mHeight; |
| int mPrevWidth, mPrevHeight; |
| bool mPivotExplicitlySet; |
| bool mMatrixDirty; |
| bool mMatrixIsIdentity; |
| uint32_t mMatrixFlags; |
| SkMatrix* mTransformMatrix; |
| Sk3DView* mTransformCamera; |
| SkMatrix* mTransformMatrix3D; |
| SkMatrix* mStaticMatrix; |
| SkMatrix* mAnimationMatrix; |
| Matrix4 mTransform; |
| bool mCaching; |
| |
| /** |
| * Draw time state - these properties are only set and used during rendering |
| */ |
| |
| // for 3d roots, contains a z sorted list of all children items |
| Vector<ZDrawDisplayListOpPair> m3dNodes; |
| |
| // for projection surfaces, contains a list of all children items |
| Vector<DrawDisplayListOp*> mProjectedNodes; |
| |
| // TEMPORARY, for debug logging only |
| const void* mRootDisplayList; |
| int mOrderingId; |
| }; // class DisplayList |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_OPENGL_RENDERER_H |