| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "ImageConsumer.h" |
| #include <gui/BufferQueue.h> |
| #include "Properties.h" |
| #include "SurfaceTexture.h" |
| #include "renderstate/RenderState.h" |
| #include "renderthread/EglManager.h" |
| #include "renderthread/RenderThread.h" |
| #include "renderthread/VulkanManager.h" |
| |
| // Macro for including the SurfaceTexture name in log messages |
| #define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__) |
| |
| namespace android { |
| |
| void ImageConsumer::onFreeBufferLocked(int slotIndex) { |
| mImageSlots[slotIndex].mImage.reset(); |
| } |
| |
| void ImageConsumer::onAcquireBufferLocked(BufferItem* item) { |
| // If item->mGraphicBuffer is not null, this buffer has not been acquired |
| // before, so any prior SkImage is created with a stale buffer. This resets the stale SkImage. |
| if (item->mGraphicBuffer != nullptr) { |
| mImageSlots[item->mSlot].mImage.reset(); |
| } |
| } |
| |
| void ImageConsumer::onReleaseBufferLocked(int buf) { |
| mImageSlots[buf].mEglFence = EGL_NO_SYNC_KHR; |
| } |
| |
| void ImageConsumer::ImageSlot::createIfNeeded(sp<GraphicBuffer> graphicBuffer) { |
| if (!mImage.get()) { |
| mImage = graphicBuffer.get() |
| ? SkImage::MakeFromAHardwareBuffer( |
| reinterpret_cast<AHardwareBuffer*>(graphicBuffer.get()), |
| kPremul_SkAlphaType) |
| : nullptr; |
| } |
| } |
| |
| sk_sp<SkImage> ImageConsumer::dequeueImage(bool* queueEmpty, SurfaceTexture& st, |
| uirenderer::RenderState& renderState) { |
| BufferItem item; |
| status_t err; |
| err = st.acquireBufferLocked(&item, 0); |
| if (err != OK) { |
| if (err != BufferQueue::NO_BUFFER_AVAILABLE) { |
| IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err); |
| } else { |
| int slot = st.mCurrentTexture; |
| if (slot != BufferItem::INVALID_BUFFER_SLOT) { |
| *queueEmpty = true; |
| mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer); |
| return mImageSlots[slot].mImage; |
| } |
| } |
| return nullptr; |
| } |
| |
| int slot = item.mSlot; |
| if (item.mFence->isValid()) { |
| // Wait on the producer fence for the buffer to be ready. |
| if (uirenderer::Properties::getRenderPipelineType() == |
| uirenderer::RenderPipelineType::SkiaGL) { |
| err = renderState.getRenderThread().eglManager().fenceWait(item.mFence); |
| } else { |
| err = renderState.getRenderThread().vulkanManager().fenceWait(item.mFence); |
| } |
| if (err != OK) { |
| st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| return nullptr; |
| } |
| } |
| |
| // Release old buffer. |
| if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) { |
| // If needed, set the released slot's fence to guard against a producer accessing the |
| // buffer before the outstanding accesses have completed. |
| sp<Fence> releaseFence; |
| EGLDisplay display = EGL_NO_DISPLAY; |
| if (uirenderer::Properties::getRenderPipelineType() == |
| uirenderer::RenderPipelineType::SkiaGL) { |
| auto& eglManager = renderState.getRenderThread().eglManager(); |
| display = eglManager.eglDisplay(); |
| err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].mEglFence, |
| releaseFence); |
| } else { |
| err = renderState.getRenderThread().vulkanManager().createReleaseFence(releaseFence); |
| } |
| if (OK != err) { |
| st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| return nullptr; |
| } |
| |
| if (releaseFence.get()) { |
| status_t err = st.addReleaseFenceLocked( |
| st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, releaseFence); |
| if (err != OK) { |
| IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err); |
| st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| return nullptr; |
| } |
| } |
| |
| // Finally release the old buffer. |
| status_t status = st.releaseBufferLocked( |
| st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, |
| mImageSlots[st.mCurrentTexture].mEglFence); |
| if (status < NO_ERROR) { |
| IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status); |
| err = status; |
| // Keep going, with error raised. |
| } |
| } |
| |
| // Update the state. |
| st.mCurrentTexture = slot; |
| st.mCurrentCrop = item.mCrop; |
| st.mCurrentTransform = item.mTransform; |
| st.mCurrentScalingMode = item.mScalingMode; |
| st.mCurrentTimestamp = item.mTimestamp; |
| st.mCurrentDataSpace = item.mDataSpace; |
| st.mCurrentFence = item.mFence; |
| st.mCurrentFenceTime = item.mFenceTime; |
| st.mCurrentFrameNumber = item.mFrameNumber; |
| st.computeCurrentTransformMatrixLocked(); |
| |
| *queueEmpty = false; |
| mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer); |
| return mImageSlots[slot].mImage; |
| } |
| |
| } /* namespace android */ |