| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_BUILD_FOR_HOST |
| #include "rsContext.h" |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #else |
| #include "rsContextHostStub.h" |
| #include <OpenGL/gl.h> |
| #include <OpenGL/glext.h> |
| #endif //ANDROID_RS_BUILD_FOR_HOST |
| |
| #include "rsProgramFragment.h" |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, |
| uint32_t paramLength) : |
| Program(rsc) |
| { |
| mAllocFile = __FILE__; |
| mAllocLine = __LINE__; |
| rsAssert(paramLength == 6); |
| |
| mConstantColor[0] = 1.f; |
| mConstantColor[1] = 1.f; |
| mConstantColor[2] = 1.f; |
| mConstantColor[3] = 1.f; |
| |
| mEnvModes[0] = (RsTexEnvMode)params[0]; |
| mTextureFormats[0] = params[1]; |
| mEnvModes[1] = (RsTexEnvMode)params[2]; |
| mTextureFormats[1] = params[3]; |
| mPointSpriteEnable = params[4] != 0; |
| mVaryingColor = false; |
| if (paramLength > 5) |
| mVaryingColor = params[5] != 0; |
| |
| mTextureEnableMask = 0; |
| if (mEnvModes[0]) { |
| mTextureEnableMask |= 1; |
| } |
| if (mEnvModes[1]) { |
| mTextureEnableMask |= 2; |
| } |
| |
| init(rsc); |
| } |
| |
| ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, |
| uint32_t shaderLength, const uint32_t * params, |
| uint32_t paramLength) : |
| Program(rsc, shaderText, shaderLength, params, paramLength) |
| { |
| mAllocFile = __FILE__; |
| mAllocLine = __LINE__; |
| |
| mConstantColor[0] = 1.f; |
| mConstantColor[1] = 1.f; |
| mConstantColor[2] = 1.f; |
| mConstantColor[3] = 1.f; |
| |
| mTextureEnableMask = (1 << mTextureCount) -1; |
| |
| init(rsc); |
| } |
| |
| |
| ProgramFragment::~ProgramFragment() |
| { |
| } |
| |
| void ProgramFragment::setConstantColor(float r, float g, float b, float a) |
| { |
| if(isUserProgram()) { |
| return; |
| } |
| mConstantColor[0] = r; |
| mConstantColor[1] = g; |
| mConstantColor[2] = b; |
| mConstantColor[3] = a; |
| memcpy(mConstants[0]->getPtr(), mConstantColor, 4*sizeof(float)); |
| mDirty = true; |
| } |
| |
| void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) |
| { |
| //LOGE("sgl2 frag1 %x", glGetError()); |
| if ((state->mLast.get() == this) && !mDirty) { |
| return; |
| } |
| state->mLast.set(this); |
| |
| rsc->checkError("ProgramFragment::setupGL2 start"); |
| |
| rsc->checkError("ProgramFragment::setupGL2 begin uniforms"); |
| setupUserConstants(sc, true); |
| |
| for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { |
| glActiveTexture(GL_TEXTURE0 + ct); |
| if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { |
| continue; |
| } |
| |
| mTextures[ct]->uploadCheck(rsc); |
| glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); |
| rsc->checkError("ProgramFragment::setupGL2 tex bind"); |
| if (mSamplers[ct].get()) { |
| mSamplers[ct]->setupGL(rsc, mTextures[ct].get()); |
| } else { |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| rsc->checkError("ProgramFragment::setupGL2 tex env"); |
| } |
| |
| glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); |
| rsc->checkError("ProgramFragment::setupGL2 uniforms"); |
| } |
| |
| glActiveTexture(GL_TEXTURE0); |
| mDirty = false; |
| rsc->checkError("ProgramFragment::setupGL2"); |
| } |
| |
| void ProgramFragment::loadShader(Context *rsc) { |
| Program::loadShader(rsc, GL_FRAGMENT_SHADER); |
| } |
| |
| void ProgramFragment::createShader() |
| { |
| if (mUserShader.length() > 1) { |
| mShader.append("precision mediump float;\n"); |
| appendUserConstants(); |
| for (uint32_t ct=0; ct < mTextureCount; ct++) { |
| char buf[256]; |
| sprintf(buf, "uniform sampler2D UNI_Tex%i;\n", ct); |
| mShader.append(buf); |
| } |
| mShader.append(mUserShader); |
| } else { |
| LOGE("ProgramFragment::createShader cannot create program, shader code not defined"); |
| rsAssert(0); |
| } |
| } |
| |
| void ProgramFragment::init(Context *rsc) |
| { |
| mUniformCount = 0; |
| if (mUserShader.size() > 0) { |
| for (uint32_t ct=0; ct < mConstantCount; ct++) { |
| initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); |
| } |
| } |
| mTextureUniformIndexStart = mUniformCount; |
| mUniformNames[mUniformCount++].setTo("UNI_Tex0"); |
| mUniformNames[mUniformCount++].setTo("UNI_Tex1"); |
| |
| createShader(); |
| } |
| |
| void ProgramFragment::serialize(OStream *stream) const |
| { |
| |
| } |
| |
| ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) |
| { |
| return NULL; |
| } |
| |
| ProgramFragmentState::ProgramFragmentState() |
| { |
| mPF = NULL; |
| } |
| |
| ProgramFragmentState::~ProgramFragmentState() |
| { |
| delete mPF; |
| |
| } |
| |
| void ProgramFragmentState::init(Context *rsc) |
| { |
| String8 shaderString(RS_SHADER_INTERNAL); |
| shaderString.append("varying lowp vec4 varColor;\n"); |
| shaderString.append("varying vec4 varTex0;\n"); |
| shaderString.append("void main() {\n"); |
| shaderString.append(" lowp vec4 col = UNI_Color;\n"); |
| shaderString.append(" gl_FragColor = col;\n"); |
| shaderString.append("}\n"); |
| |
| const Element *colorElem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); |
| rsc->mStateElement.elementBuilderBegin(); |
| rsc->mStateElement.elementBuilderAdd(colorElem, "Color", 1); |
| const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc); |
| |
| Type *inputType = new Type(rsc); |
| inputType->setElement(constInput); |
| inputType->setDimX(1); |
| inputType->compute(); |
| |
| uint32_t tmp[4]; |
| tmp[0] = RS_PROGRAM_PARAM_CONSTANT; |
| tmp[1] = (uint32_t)inputType; |
| tmp[2] = RS_PROGRAM_PARAM_TEXTURE_COUNT; |
| tmp[3] = 0; |
| |
| Allocation *constAlloc = new Allocation(rsc, inputType); |
| ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(), |
| shaderString.length(), tmp, 4); |
| pf->bindAllocation(constAlloc, 0); |
| pf->setConstantColor(1.0f, 1.0f, 1.0f, 1.0f); |
| |
| mDefault.set(pf); |
| } |
| |
| void ProgramFragmentState::deinit(Context *rsc) |
| { |
| mDefault.clear(); |
| mLast.clear(); |
| } |
| |
| |
| namespace android { |
| namespace renderscript { |
| |
| RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, |
| const uint32_t * params, |
| uint32_t paramLength) |
| { |
| ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength); |
| pf->incUserRef(); |
| //LOGE("rsi_ProgramFragmentCreate %p", pf); |
| return pf; |
| } |
| |
| RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText, |
| uint32_t shaderLength, const uint32_t * params, |
| uint32_t paramLength) |
| { |
| ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); |
| pf->incUserRef(); |
| //LOGE("rsi_ProgramFragmentCreate2 %p", pf); |
| return pf; |
| } |
| |
| } |
| } |
| |