| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef RENDERSTATE_TEXTURESTATE_H |
| #define RENDERSTATE_TEXTURESTATE_H |
| |
| #include "Vertex.h" |
| #include "Texture.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <memory> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Texture; |
| |
| class TextureState { |
| friend class Caches; // TODO: move to RenderState |
| public: |
| |
| void constructTexture(Caches& caches); |
| |
| /** |
| * Activate the specified texture unit. The texture unit must |
| * be specified using an integer number (0 for GL_TEXTURE0 etc.) |
| */ |
| void activateTexture(GLuint textureUnit); |
| |
| /** |
| * Invalidate the cached value of the active texture unit. |
| */ |
| void resetActiveTexture(); |
| |
| /** |
| * Binds the specified texture as a GL_TEXTURE_2D texture. |
| * All texture bindings must be performed with this method or |
| * bindTexture(GLenum, GLuint). |
| */ |
| void bindTexture(GLuint texture); |
| |
| /** |
| * Binds the specified texture with the specified render target. |
| * All texture bindings must be performed with this method or |
| * bindTexture(GLuint). |
| */ |
| void bindTexture(GLenum target, GLuint texture); |
| |
| /** |
| * Deletes the specified texture and clears it from the cache |
| * of bound textures. |
| * All textures must be deleted using this method. |
| */ |
| void deleteTexture(GLuint texture); |
| |
| /** |
| * Signals that the cache of bound textures should be cleared. |
| * Other users of the context may have altered which textures are bound. |
| */ |
| void resetBoundTextures(); |
| |
| /** |
| * Clear the cache of bound textures. |
| */ |
| void unbindTexture(GLuint texture); |
| |
| Texture* getShadowLutTexture() { return mShadowLutTexture.get(); } |
| |
| private: |
| // total number of texture units available for use |
| static const int kTextureUnitsCount = 4; |
| |
| TextureState(); |
| ~TextureState(); |
| GLuint mTextureUnit; |
| |
| // Caches texture bindings for the GL_TEXTURE_2D target |
| GLuint mBoundTextures[kTextureUnitsCount]; |
| |
| std::unique_ptr<Texture> mShadowLutTexture; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif // RENDERSTATE_BLEND_H |