| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "TestSceneBase.h" |
| |
| #include <SkBlendMode.h> |
| #include <SkGradientShader.h> |
| |
| class SimpleGradientAnimation; |
| |
| static TestScene::Registrar _SimpleGradient(TestScene::Info{ |
| "simpleGradient", |
| "A benchmark of shader performance of linear, 2 color gradients with black in them.", |
| TestScene::simpleCreateScene<SimpleGradientAnimation>}); |
| |
| class SimpleGradientAnimation : public TestScene { |
| public: |
| std::vector<sp<RenderNode> > cards; |
| void createContent(int width, int height, Canvas& canvas) override { |
| canvas.drawColor(Color::White, SkBlendMode::kSrcOver); |
| |
| sp<RenderNode> card = createCard(0, 0, width, height); |
| canvas.drawRenderNode(card.get()); |
| cards.push_back(card); |
| } |
| void doFrame(int frameNr) override { |
| int curFrame = frameNr % 20; |
| for (size_t ci = 0; ci < cards.size(); ci++) { |
| cards[ci]->mutateStagingProperties().setTranslationX(curFrame); |
| cards[ci]->mutateStagingProperties().setTranslationY(curFrame); |
| cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); |
| } |
| } |
| |
| private: |
| sp<RenderNode> createCard(int x, int y, int width, int height) { |
| return TestUtils::createNode( |
| x, y, x + width, y + height, |
| [width, height](RenderProperties& props, Canvas& canvas) { |
| float pos[] = {0, 1}; |
| SkPoint pts[] = {SkPoint::Make(0, 0), SkPoint::Make(width, height)}; |
| Paint paint; |
| // overdraw several times to emphasize shader cost |
| for (int i = 0; i < 10; i++) { |
| // use i%2 start position to pick 2 color combo with black in it |
| SkColor colors[3] = {Color::Transparent, Color::Black, Color::Cyan_500}; |
| paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2, |
| SkTileMode::kClamp)); |
| canvas.drawRect(i, i, width, height, paint); |
| } |
| }); |
| } |
| }; |