| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "TestScene.h" |
| |
| #include <SkBitmap.h> |
| #include <string> |
| |
| namespace android { |
| namespace uirenderer { |
| namespace test { |
| |
| class BitmapAllocationTestUtils { |
| public: |
| static sk_sp<Bitmap> allocateHeapBitmap(int width, int height, SkColorType colorType, |
| std::function<void(SkBitmap& bitmap)> setup) { |
| sk_sp<Bitmap> bitmap = TestUtils::createBitmap(width, height, colorType); |
| SkBitmap skBitmap; |
| bitmap->getSkBitmap(&skBitmap); |
| setup(skBitmap); |
| return bitmap; |
| } |
| |
| static sk_sp<Bitmap> allocateHardwareBitmap(int width, int height, SkColorType colorType, |
| std::function<void(SkBitmap& bitmap)> setup) { |
| SkBitmap skBitmap; |
| SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType); |
| skBitmap.setInfo(info); |
| sk_sp<Bitmap> heapBitmap(Bitmap::allocateHeapBitmap(&skBitmap)); |
| setup(skBitmap); |
| return Bitmap::allocateHardwareBitmap(skBitmap); |
| } |
| |
| typedef sk_sp<Bitmap> (*BitmapAllocator)(int, int, SkColorType, |
| std::function<void(SkBitmap& bitmap)> setup); |
| |
| template <class T, BitmapAllocator allocator> |
| static test::TestScene* createBitmapAllocationScene(const TestScene::Options&) { |
| return new T(allocator); |
| } |
| |
| template <class BaseScene> |
| static bool registerBitmapAllocationScene(std::string name, std::string description) { |
| TestScene::registerScene({name + "Texture", description + " (Texture version).", |
| createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>}); |
| |
| TestScene::registerScene({name + "HardwareBuffer", |
| description + " (HardwareBuffer version).", |
| createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>}); |
| return true; |
| } |
| }; |
| |
| } // namespace test |
| } // namespace uirenderer |
| } // namespace android |