| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <SkColorSpace.h> |
| #include <SkDocument.h> |
| #include <SkMultiPictureDocument.h> |
| #include <SkSurface.h> |
| |
| #include "Lighting.h" |
| #include "hwui/AnimatedImageDrawable.h" |
| #include "renderthread/CanvasContext.h" |
| #include "renderthread/HardwareBufferRenderParams.h" |
| #include "renderthread/IRenderPipeline.h" |
| |
| class SkFILEWStream; |
| class SkPictureRecorder; |
| struct SkSharingSerialContext; |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| class SkiaPipeline : public renderthread::IRenderPipeline { |
| public: |
| explicit SkiaPipeline(renderthread::RenderThread& thread); |
| virtual ~SkiaPipeline(); |
| |
| void onDestroyHardwareResources() override; |
| |
| bool pinImages(std::vector<SkImage*>& mutableImages) override; |
| bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; } |
| void unpinImages() override; |
| |
| void renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, |
| bool opaque, const LightInfo& lightInfo) override; |
| |
| // If the given node didn't have a layer surface, or had one of the wrong size, this method |
| // creates a new one and returns true. Otherwise does nothing and returns false. |
| bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, |
| ErrorHandler* errorHandler) override; |
| |
| void setSurfaceColorProperties(ColorMode colorMode) override; |
| SkColorType getSurfaceColorType() const override { return mSurfaceColorType; } |
| sk_sp<SkColorSpace> getSurfaceColorSpace() override { return mSurfaceColorSpace; } |
| |
| void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, |
| const std::vector<sp<RenderNode>>& nodes, bool opaque, |
| const Rect& contentDrawBounds, sk_sp<SkSurface> surface, |
| const SkMatrix& preTransform); |
| |
| static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap); |
| |
| void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque); |
| |
| // Sets the recording callback to the provided function and the recording mode |
| // to CallbackAPI |
| void setPictureCapturedCallback( |
| const std::function<void(sk_sp<SkPicture>&&)>& callback) override { |
| mPictureCapturedCallback = callback; |
| mCaptureMode = callback ? CaptureMode::CallbackAPI : CaptureMode::None; |
| } |
| |
| virtual void setHardwareBuffer(AHardwareBuffer* buffer) override; |
| bool hasHardwareBuffer() override { return mHardwareBuffer != nullptr; } |
| |
| void setTargetSdrHdrRatio(float ratio) override; |
| |
| protected: |
| sk_sp<SkSurface> getBufferSkSurface( |
| const renderthread::HardwareBufferRenderParams& bufferParams); |
| void dumpResourceCacheUsage() const; |
| |
| renderthread::RenderThread& mRenderThread; |
| |
| AHardwareBuffer* mHardwareBuffer = nullptr; |
| sk_sp<SkSurface> mBufferSurface = nullptr; |
| sk_sp<SkColorSpace> mBufferColorSpace = nullptr; |
| |
| ColorMode mColorMode = ColorMode::Default; |
| SkColorType mSurfaceColorType; |
| sk_sp<SkColorSpace> mSurfaceColorSpace; |
| float mTargetSdrHdrRatio = 1.f; |
| |
| bool isCapturingSkp() const { return mCaptureMode != CaptureMode::None; } |
| |
| private: |
| void renderFrameImpl(const SkRect& clip, |
| const std::vector<sp<RenderNode>>& nodes, bool opaque, |
| const Rect& contentDrawBounds, SkCanvas* canvas, |
| const SkMatrix& preTransform); |
| |
| /** |
| * Debugging feature. Draws a semi-transparent overlay on each pixel, indicating |
| * how many times it has been drawn. |
| */ |
| void renderOverdraw(const SkRect& clip, |
| const std::vector<sp<RenderNode>>& nodes, const Rect& contentDrawBounds, |
| sk_sp<SkSurface> surface, const SkMatrix& preTransform); |
| |
| // Called every frame. Normally returns early with screen canvas. |
| // But when capture is enabled, returns an nwaycanvas where commands are also recorded. |
| SkCanvas* tryCapture(SkSurface* surface, RenderNode* root, const LayerUpdateQueue& dirtyLayers); |
| // Called at the end of every frame, closes the recording if necessary. |
| void endCapture(SkSurface* surface); |
| // Determine if a new file-based capture should be started. |
| // If so, sets mCapturedFile and mCaptureSequence and returns true. |
| // Should be called every frame when capture is enabled. |
| // sets mCaptureMode. |
| bool shouldStartNewFileCapture(); |
| // Set up a multi frame capture. |
| bool setupMultiFrameCapture(); |
| |
| std::vector<sk_sp<SkImage>> mPinnedImages; |
| |
| // Block of properties used only for debugging to record a SkPicture and save it in a file. |
| // There are three possible ways of recording drawing commands. |
| enum class CaptureMode { |
| // return to this mode when capture stops. |
| None, |
| // A mode where every frame is recorded into an SkPicture and sent to a provided callback, |
| // until that callback is cleared |
| CallbackAPI, |
| // A mode where a finite number of frames are recorded to a file with |
| // SkMultiPictureDocument |
| MultiFrameSKP, |
| // A mode which records a single frame to a normal SKP file. |
| SingleFrameSKP, |
| }; |
| CaptureMode mCaptureMode = CaptureMode::None; |
| |
| /** |
| * mCapturedFile - the filename to write a recorded SKP to in either MultiFrameSKP or |
| * SingleFrameSKP mode. |
| */ |
| std::string mCapturedFile; |
| /** |
| * mCaptureSequence counts down how many frames are left to take in the sequence. Applicable |
| * only to MultiFrameSKP or SingleFrameSKP mode. |
| */ |
| int mCaptureSequence = 0; |
| |
| // Multi frame serialization stream and writer used when serializing more than one frame. |
| std::unique_ptr<SkSharingSerialContext> mSerialContext; // Must be declared before any other |
| // serializing member |
| std::unique_ptr<SkFILEWStream> mOpenMultiPicStream; |
| sk_sp<SkDocument> mMultiPic; |
| |
| /** |
| * mRecorder holds the current picture recorder when serializing in either SingleFrameSKP or |
| * CallbackAPI modes. |
| */ |
| std::unique_ptr<SkPictureRecorder> mRecorder; |
| std::unique_ptr<SkNWayCanvas> mNwayCanvas; |
| |
| // Set by setPictureCapturedCallback and when set, CallbackAPI mode recording is ongoing. |
| // Not used in other recording modes. |
| std::function<void(sk_sp<SkPicture>&&)> mPictureCapturedCallback; |
| }; |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |