| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <SkCamera.h> |
| #include <SkCanvas.h> |
| |
| #include <private/hwui/DrawGlInfo.h> |
| |
| #include "DisplayList.h" |
| #include "DeferredDisplayList.h" |
| #include "DisplayListLogBuffer.h" |
| #include "DisplayListOp.h" |
| #include "DisplayListRenderer.h" |
| #include "Caches.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| DisplayListRenderer::DisplayListRenderer(): |
| mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData), |
| mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false), |
| mHasDrawOps(false), mFunctorCount(0) { |
| } |
| |
| DisplayListRenderer::~DisplayListRenderer() { |
| reset(); |
| } |
| |
| void DisplayListRenderer::reset() { |
| mDisplayListData = new DisplayListData(); |
| mCaches.resourceCache.lock(); |
| |
| for (size_t i = 0; i < mBitmapResources.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mFilterResources.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mShaders.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mSourcePaths.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mLayers.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i)); |
| } |
| |
| mCaches.resourceCache.unlock(); |
| |
| mBitmapResources.clear(); |
| mOwnedBitmapResources.clear(); |
| mFilterResources.clear(); |
| mSourcePaths.clear(); |
| |
| mShaders.clear(); |
| mShaderMap.clear(); |
| |
| mPaints.clear(); |
| mPaintMap.clear(); |
| |
| mRegions.clear(); |
| mRegionMap.clear(); |
| |
| mPaths.clear(); |
| mPathMap.clear(); |
| |
| mMatrices.clear(); |
| |
| mLayers.clear(); |
| |
| mHasDrawOps = false; |
| mFunctorCount = 0; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Operations |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) { |
| if (!displayList) { |
| displayList = new DisplayList(*this); |
| } else { |
| displayList->initFromDisplayListRenderer(*this, true); |
| } |
| displayList->setRenderable(mHasDrawOps); |
| return displayList; |
| } |
| |
| bool DisplayListRenderer::isDeferred() { |
| return true; |
| } |
| |
| void DisplayListRenderer::setViewport(int width, int height) { |
| mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); |
| |
| mWidth = width; |
| mHeight = height; |
| } |
| |
| status_t DisplayListRenderer::prepareDirty(float left, float top, |
| float right, float bottom, bool opaque) { |
| mSnapshot = new Snapshot(mFirstSnapshot, |
| SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); |
| mSaveCount = 1; |
| |
| mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight); |
| mDirtyClip = opaque; |
| |
| mRestoreSaveCount = -1; |
| |
| return DrawGlInfo::kStatusDone; // No invalidate needed at record-time |
| } |
| |
| void DisplayListRenderer::finish() { |
| insertRestoreToCount(); |
| insertTranslate(); |
| } |
| |
| void DisplayListRenderer::interrupt() { |
| } |
| |
| void DisplayListRenderer::resume() { |
| } |
| |
| status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { |
| // Ignore dirty during recording, it matters only when we replay |
| addDrawOp(new (alloc()) DrawFunctorOp(functor)); |
| mFunctorCount++; |
| return DrawGlInfo::kStatusDone; // No invalidate needed at record-time |
| } |
| |
| int DisplayListRenderer::save(int flags) { |
| addStateOp(new (alloc()) SaveOp(flags)); |
| return OpenGLRenderer::save(flags); |
| } |
| |
| void DisplayListRenderer::restore() { |
| if (mRestoreSaveCount < 0) { |
| restoreToCount(getSaveCount() - 1); |
| return; |
| } |
| |
| mRestoreSaveCount--; |
| insertTranslate(); |
| OpenGLRenderer::restore(); |
| } |
| |
| void DisplayListRenderer::restoreToCount(int saveCount) { |
| mRestoreSaveCount = saveCount; |
| insertTranslate(); |
| OpenGLRenderer::restoreToCount(saveCount); |
| } |
| |
| int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, |
| int alpha, SkXfermode::Mode mode, int flags) { |
| addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, alpha, mode, flags)); |
| return OpenGLRenderer::save(flags); |
| } |
| |
| void DisplayListRenderer::translate(float dx, float dy) { |
| mHasTranslate = true; |
| mTranslateX += dx; |
| mTranslateY += dy; |
| insertRestoreToCount(); |
| OpenGLRenderer::translate(dx, dy); |
| } |
| |
| void DisplayListRenderer::rotate(float degrees) { |
| addStateOp(new (alloc()) RotateOp(degrees)); |
| OpenGLRenderer::rotate(degrees); |
| } |
| |
| void DisplayListRenderer::scale(float sx, float sy) { |
| addStateOp(new (alloc()) ScaleOp(sx, sy)); |
| OpenGLRenderer::scale(sx, sy); |
| } |
| |
| void DisplayListRenderer::skew(float sx, float sy) { |
| addStateOp(new (alloc()) SkewOp(sx, sy)); |
| OpenGLRenderer::skew(sx, sy); |
| } |
| |
| void DisplayListRenderer::setMatrix(SkMatrix* matrix) { |
| matrix = refMatrix(matrix); |
| addStateOp(new (alloc()) SetMatrixOp(matrix)); |
| OpenGLRenderer::setMatrix(matrix); |
| } |
| |
| void DisplayListRenderer::concatMatrix(SkMatrix* matrix) { |
| matrix = refMatrix(matrix); |
| addStateOp(new (alloc()) ConcatMatrixOp(matrix)); |
| OpenGLRenderer::concatMatrix(matrix); |
| } |
| |
| bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, |
| SkRegion::Op op) { |
| addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); |
| return OpenGLRenderer::clipRect(left, top, right, bottom, op); |
| } |
| |
| bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) { |
| path = refPath(path); |
| addStateOp(new (alloc()) ClipPathOp(path, op)); |
| return OpenGLRenderer::clipPath(path, op); |
| } |
| |
| bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) { |
| region = refRegion(region); |
| addStateOp(new (alloc()) ClipRegionOp(region, op)); |
| return OpenGLRenderer::clipRegion(region, op); |
| } |
| |
| status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList, |
| Rect& dirty, int32_t flags) { |
| // dirty is an out parameter and should not be recorded, |
| // it matters only when replaying the display list |
| |
| // TODO: To be safe, the display list should be ref-counted in the |
| // resources cache, but we rely on the caller (UI toolkit) to |
| // do the right thing for now |
| |
| addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) { |
| layer = refLayer(layer); |
| addDrawOp(new (alloc()) DrawLayerOp(layer, x, y)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { |
| bitmap = refBitmap(bitmap); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { |
| bitmap = refBitmap(bitmap); |
| matrix = refMatrix(matrix); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, |
| float srcRight, float srcBottom, float dstLeft, float dstTop, |
| float dstRight, float dstBottom, SkPaint* paint) { |
| bitmap = refBitmap(bitmap); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap, |
| srcLeft, srcTop, srcRight, srcBottom, |
| dstLeft, dstTop, dstRight, dstBottom, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, |
| SkPaint* paint) { |
| bitmap = refBitmapData(bitmap); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, |
| float* vertices, int* colors, SkPaint* paint) { |
| int count = (meshWidth + 1) * (meshHeight + 1) * 2; |
| bitmap = refBitmap(bitmap); |
| vertices = refBuffer<float>(vertices, count); |
| paint = refPaint(paint); |
| colors = refBuffer<int>(colors, count); |
| |
| addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight, |
| vertices, colors, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, |
| const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, |
| int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint) { |
| int alpha; |
| SkXfermode::Mode mode; |
| OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode); |
| |
| bitmap = refBitmap(bitmap); |
| xDivs = refBuffer<int>(xDivs, width); |
| yDivs = refBuffer<int>(yDivs, height); |
| colors = refBuffer<uint32_t>(colors, numColors); |
| |
| addDrawOp(new (alloc()) DrawPatchOp(bitmap, xDivs, yDivs, colors, width, height, numColors, |
| left, top, right, bottom, alpha, mode)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { |
| addDrawOp(new (alloc()) DrawColorOp(color, mode)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom, |
| SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom, |
| float rx, float ry, SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom, |
| SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom, |
| float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, |
| startAngle, sweepAngle, useCenter, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) { |
| path = refPath(path); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawPathOp(path, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) { |
| points = refBuffer<float>(points, count); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawLinesOp(points, count, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) { |
| points = refBuffer<float>(points, count); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawPointsOp(points, count, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, |
| SkPath* path, float hOffset, float vOffset, SkPaint* paint) { |
| if (!text || count <= 0) return DrawGlInfo::kStatusDone; |
| |
| text = refText(text, bytesCount); |
| path = refPath(path); |
| paint = refPaint(paint); |
| |
| DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path, |
| hOffset, vOffset, paint); |
| addDrawOp(op); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, |
| const float* positions, SkPaint* paint) { |
| if (!text || count <= 0) return DrawGlInfo::kStatusDone; |
| |
| text = refText(text, bytesCount); |
| positions = refBuffer<float>(positions, count * 2); |
| paint = refPaint(paint); |
| |
| DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint); |
| addDrawOp(op); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count, |
| float x, float y, const float* positions, SkPaint* paint, float length) { |
| if (!text || count <= 0) return DrawGlInfo::kStatusDone; |
| |
| if (length < 0.0f) length = paint->measureText(text, bytesCount); |
| |
| text = refText(text, bytesCount); |
| positions = refBuffer<float>(positions, count * 2); |
| paint = refPaint(paint); |
| |
| DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, paint, length); |
| addDrawOp(op); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) { |
| if (count <= 0) return DrawGlInfo::kStatusDone; |
| |
| rects = refBuffer<float>(rects, count); |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| void DisplayListRenderer::resetShader() { |
| addStateOp(new (alloc()) ResetShaderOp()); |
| } |
| |
| void DisplayListRenderer::setupShader(SkiaShader* shader) { |
| shader = refShader(shader); |
| addStateOp(new (alloc()) SetupShaderOp(shader)); |
| } |
| |
| void DisplayListRenderer::resetColorFilter() { |
| addStateOp(new (alloc()) ResetColorFilterOp()); |
| } |
| |
| void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) { |
| filter = refColorFilter(filter); |
| addStateOp(new (alloc()) SetupColorFilterOp(filter)); |
| } |
| |
| void DisplayListRenderer::resetShadow() { |
| addStateOp(new (alloc()) ResetShadowOp()); |
| } |
| |
| void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { |
| addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color)); |
| } |
| |
| void DisplayListRenderer::resetPaintFilter() { |
| addStateOp(new (alloc()) ResetPaintFilterOp()); |
| } |
| |
| void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) { |
| addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits)); |
| } |
| |
| void DisplayListRenderer::insertRestoreToCount() { |
| if (mRestoreSaveCount >= 0) { |
| DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount); |
| mDisplayListData->displayListOps.add(op); |
| mRestoreSaveCount = -1; |
| } |
| } |
| |
| void DisplayListRenderer::insertTranslate() { |
| if (mHasTranslate) { |
| if (mTranslateX != 0.0f || mTranslateY != 0.0f) { |
| DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY); |
| mDisplayListData->displayListOps.add(op); |
| mTranslateX = mTranslateY = 0.0f; |
| } |
| mHasTranslate = false; |
| } |
| } |
| |
| void DisplayListRenderer::addStateOp(StateOp* op) { |
| addOpInternal(op); |
| } |
| |
| void DisplayListRenderer::addDrawOp(DrawOp* op) { |
| Rect localBounds; |
| if (op->getLocalBounds(localBounds)) { |
| bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top, |
| localBounds.right, localBounds.bottom); |
| op->setQuickRejected(rejected); |
| } |
| mHasDrawOps = true; |
| addOpInternal(op); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |