| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "SkiaOpenGLPipeline.h" |
| |
| #include "DeferredLayerUpdater.h" |
| #include "LayerDrawable.h" |
| #include "SkiaPipeline.h" |
| #include "SkiaProfileRenderer.h" |
| #include "hwui/Bitmap.h" |
| #include "private/hwui/DrawGlInfo.h" |
| #include "renderstate/RenderState.h" |
| #include "renderthread/EglManager.h" |
| #include "renderthread/Frame.h" |
| #include "utils/GLUtils.h" |
| #include "utils/TraceUtils.h" |
| |
| #include <GLES3/gl3.h> |
| |
| #include <GrBackendSurface.h> |
| #include <SkBlendMode.h> |
| #include <SkImageInfo.h> |
| |
| #include <cutils/properties.h> |
| #include <strings.h> |
| |
| using namespace android::uirenderer::renderthread; |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) |
| : SkiaPipeline(thread), mEglManager(thread.eglManager()) { |
| thread.renderState().registerContextCallback(this); |
| } |
| |
| SkiaOpenGLPipeline::~SkiaOpenGLPipeline() { |
| mRenderThread.renderState().removeContextCallback(this); |
| } |
| |
| MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { |
| // TODO: Figure out why this workaround is needed, see b/13913604 |
| // In the meantime this matches the behavior of GLRenderer, so it is not a regression |
| EGLint error = 0; |
| if (!mEglManager.makeCurrent(mEglSurface, &error)) { |
| return MakeCurrentResult::AlreadyCurrent; |
| } |
| return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; |
| } |
| |
| Frame SkiaOpenGLPipeline::getFrame() { |
| LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, |
| "drawRenderNode called on a context with no surface!"); |
| return mEglManager.beginFrame(mEglSurface); |
| } |
| |
| bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, |
| const LightGeometry& lightGeometry, |
| LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, |
| bool opaque, const LightInfo& lightInfo, |
| const std::vector<sp<RenderNode>>& renderNodes, |
| FrameInfoVisualizer* profiler) { |
| mEglManager.damageFrame(frame, dirty); |
| |
| SkColorType colorType = getSurfaceColorType(); |
| // setup surface for fbo0 |
| GrGLFramebufferInfo fboInfo; |
| fboInfo.fFBOID = 0; |
| if (colorType == kRGBA_F16_SkColorType) { |
| fboInfo.fFormat = GL_RGBA16F; |
| } else if (colorType == kN32_SkColorType) { |
| // Note: The default preference of pixel format is RGBA_8888, when other |
| // pixel format is available, we should branch out and do more check. |
| fboInfo.fFormat = GL_RGBA8; |
| } else { |
| LOG_ALWAYS_FATAL("Unsupported color type."); |
| } |
| |
| GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo); |
| |
| SkSurfaceProps props(0, kUnknown_SkPixelGeometry); |
| |
| SkASSERT(mRenderThread.getGrContext() != nullptr); |
| sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget( |
| mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, colorType, |
| mSurfaceColorSpace, &props)); |
| |
| SkiaPipeline::updateLighting(lightGeometry, lightInfo); |
| renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); |
| layerUpdateQueue->clear(); |
| |
| // Draw visual debugging features |
| if (CC_UNLIKELY(Properties::showDirtyRegions || |
| ProfileType::None != Properties::getProfileType())) { |
| SkCanvas* profileCanvas = surface->getCanvas(); |
| SkiaProfileRenderer profileRenderer(profileCanvas); |
| profiler->draw(profileRenderer); |
| profileCanvas->flush(); |
| } |
| |
| // Log memory statistics |
| if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) { |
| dumpResourceCacheUsage(); |
| } |
| |
| return true; |
| } |
| |
| bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, |
| FrameInfo* currentFrameInfo, bool* requireSwap) { |
| GL_CHECKPOINT(LOW); |
| |
| // Even if we decided to cancel the frame, from the perspective of jank |
| // metrics the frame was swapped at this point |
| currentFrameInfo->markSwapBuffers(); |
| |
| *requireSwap = drew || mEglManager.damageRequiresSwap(); |
| |
| if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { |
| return false; |
| } |
| |
| return *requireSwap; |
| } |
| |
| DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { |
| mRenderThread.requireGlContext(); |
| return new DeferredLayerUpdater(mRenderThread.renderState()); |
| } |
| |
| void SkiaOpenGLPipeline::onContextDestroyed() { |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mEglManager.destroySurface(mEglSurface); |
| mEglSurface = EGL_NO_SURFACE; |
| } |
| } |
| |
| void SkiaOpenGLPipeline::onStop() { |
| if (mEglManager.isCurrent(mEglSurface)) { |
| mEglManager.makeCurrent(EGL_NO_SURFACE); |
| } |
| } |
| |
| bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior, |
| ColorMode colorMode) { |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mEglManager.destroySurface(mEglSurface); |
| mEglSurface = EGL_NO_SURFACE; |
| } |
| |
| setSurfaceColorProperties(colorMode); |
| |
| if (surface) { |
| mRenderThread.requireGlContext(); |
| auto newSurface = mEglManager.createSurface(surface, colorMode, mSurfaceColorGamut); |
| if (!newSurface) { |
| return false; |
| } |
| mEglSurface = newSurface.unwrap(); |
| } |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); |
| mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool SkiaOpenGLPipeline::isSurfaceReady() { |
| return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); |
| } |
| |
| bool SkiaOpenGLPipeline::isContextReady() { |
| return CC_LIKELY(mEglManager.hasEglContext()); |
| } |
| |
| void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { |
| DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; |
| if (thread.eglManager().hasEglContext()) { |
| mode = DrawGlInfo::kModeProcess; |
| } |
| |
| (*functor)(mode, nullptr); |
| |
| // If there's no context we don't need to reset as there's no gl state to save/restore |
| if (mode != DrawGlInfo::kModeProcessNoContext) { |
| thread.getGrContext()->resetContext(); |
| } |
| } |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |