blob: 15fd49c1aa7040b5f86a6fb95ba7e58dc388ea36 [file] [log] [blame]
page.title=<uses-configuration>
parent.title=The AndroidManifest.xml File
parent.link=manifest-intro.html
@jd:body
<!-- ##api level 3## see comment below -->
<!-- the "no___" values are nonsensical if they mean "doesn't work on devices with a
keyboard / navigation control / touch screen." Dianne says that that's what they mean and
that they therefore should be eliminated. Suchi says that they mean "doesn't require a
keyboard / navigation control / touch screen to work." But then what does "undefined" mean?
Seems like some API change is in the works, either eliminating the "no___" values or
"undefined". Since it's unclear what the change will be, I've chosen to document the "no___"
and "undefined" attributes using the same language, which is surely wrong but may make it
easier to update the doc when the change is made... Nov 2013, this still seems unresolved. -->
<dl class="xml">
<dt>syntax:</dt>
<dd><pre class="stx">&lt;uses-configuration
android:<a href="#five">reqFiveWayNav</a>=["true" | "false"]
android:<a href="#hard">reqHardKeyboard</a>=["true" | "false"]
android:<a href="#kbd">reqKeyboardType</a>=["undefined" | "nokeys" | "qwerty" | "twelvekey"]
android:<a href="#nav">reqNavigation</a>=["undefined" | "nonav" | "dpad" | "trackball" | "wheel"]
android:<a href="#touch">reqTouchScreen</a>=["undefined" | "notouch" | "stylus" | "finger"] /&gt;</pre></dd>
<dt>contained in:</dt>
<dd><code><a href="{@docRoot}guide/topics/manifest/manifest-element.html">&lt;manifest&gt;</a></code></dd>
<dt>description:</dt>
<dd itemprop="description">Indicates what hardware and software features the application requires.
For example, an application might specify that it requires a physical keyboard
or a particular navigation device, like a trackball. The specification is
used to avoid installing the application on devices where it will not work.
<p class="note"><strong>Note: Most apps should not use this manifest tag.</strong> You should
<em>always</em> support input with a directional pad (d-pad) in order to assist sight-impaired
users and support devices that provide d-pad input in addition to or instead of touch. For
information about how to support d-pad input in your app, read <a href=
"{@docRoot}guide/topics/ui/accessibility/apps.html#focus-nav">Enabling Focus Navigation</a>. If
your app absolutely cannot function without a touchscreen, then instead use the <a href=
"{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a> tag to
declare the required touchscreen type, ranging from {@code "android.hardware.faketouch"} for basic
touch-style events to more advanced touch types such as {@code
"android.hardware.touchscreen.multitouch.jazzhand"} for distinct input from multiple fingers.</p>
<dt>attributes:</dt>
<dd><dl class="attr">
<dt><a name="five"></a>{@code android:reqFiveWayNav}</dt>
<dd>Whether or not the application requires a five-way navigation control
&mdash; "{@code true}" if it does, and "{@code false}" if not. A five-way
control is one that can move the selection up, down, right, or left, and
also provides a way of invoking the current selection. It could be a
D-pad (directional pad), trackball, or other device.
<p>
If an application requires a directional control, but not a control of a
particular type, it can set this attribute to "{@code true}" and ignore
the <code><a href="#nav">reqNavigation</a></code> attribute. However,
if it requires a particular type of directional control, it can ignore
this attribute and set {@code reqNavigation} instead.
</p></dd>
<dt><a name="hard"></a>{@code android:reqHardKeyboard}</dt>
<dd>Whether or not the application requires a hardware keyboard &mdash;
"{@code true}" if it does, and "{@code false}" if not.</dd>
<dt><a name="kbd"></a>{@code android:reqKeyboardType}</dt>
<dd>The type of keyboard the application requires, if any at all.
This attribute does not distinguish between hardware and software
keyboards. If a hardware keyboard of a certain type is required,
specify the type here and also set the {@code reqHardKeyboard} attribute
to "{@code true}".
<p>
The value must be one of the following strings:
</p>
<table>
<tr>
<th>Value</th>
<th>Description</th>
</tr><tr>
<td>"{@code undefined}"</td>
<td>The application does not require a keyboard.
(A keyboard requirement is not defined.)
This is the default value.</td>
</tr><tr>
<td>"{@code nokeys}"</td>
<td>The application does not require a keyboard.</td>
</tr><tr>
<td>"{@code qwerty}"</td>
<td>The application requires a standard QWERTY keyboard.</td>
</tr><tr>
<td>"{@code twelvekey}"</td>
<td>The application requires a twelve-key keypad, like those on most
phones &mdash; with keys for the digits from {@code 0} through
{@code 9} plus star ({@code *}) and pound ({@code #}) keys.</td>
</tr>
</table></dd>
<dt><a name="nav"></a>{@code android:reqNavigation}</dt>
<dd>The navigation device required by the application, if any. The value
must be one of the following strings:
<table>
<tr>
<th>Value</th>
<th>Description</th>
</tr><tr>
<td>"{@code undefined}"</td>
<td>The application does not require any type of navigation control.
(The navigation requirement is not defined.)
This is the default value.</td>
</tr><tr>
<td>"{@code nonav}"</td>
<td>The application does not require a navigation control.</td>
</tr><tr>
<td>"{@code dpad}"</td>
<td>The application requires a D-pad (directional pad) for navigation.</td>
</tr><tr>
<td>"{@code trackball}"</td>
<td>The application requires a trackball for navigation.</td>
</tr><tr>
<td>"{@code wheel}"</td>
<td>The application requires a navigation wheel.</td>
</tr>
</table>
<p>
If an application requires a navigational control, but the exact type of
control doesn't matter, it can set the
<code><a href="#five">reqFiveWayNav</a></code> attribute to "{@code true}"
rather than set this one.
</p></dd>
<dt><a name="touch"></a>{@code android:reqTouchScreen}</dt>
<dd>The type of touch screen the application requires, if any at all.
The value must be one of the following strings:
<table>
<tr>
<th>Value</th>
<th>Description</th>
</tr><tr>
<td>"{@code undefined}"</td>
<td>The application doesn't require a touch screen.
(The touch screen requirement is undefined.)
This is the default value.</td>
</tr><tr>
<td>"{@code notouch}"</td>
<td>The application doesn't require a touch screen.</td>
</tr><tr>
<td>"{@code stylus}"</td>
<td>The application requires a touch screen that's operated with a stylus.</td>
</tr><tr>
<td>"{@code finger}"</td>
<td>The application requires a touch screen that can be operated with a finger.
<p class="note"><strong>Note:</strong> If some type of touch input is required for your app,
you should instead use the
<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code
&lt;uses-feature>}</a> tag to declare the required touchscreen
type, beginning with {@code "android.hardware.faketouch"} for basic touch-style events.</p>
</td>
</tr>
</table></dd>
</dl></dd>
<!-- ##api level 3## -->
<dt>introduced in:</dt>
<dd>API Level 3</dd>
<dt>see also:</dt>
<dd>
<ul>
<li><code><a href="{@docRoot}guide/topics/manifest/activity-element.html#config">configChanges</a></code>
attribute of the
<code><a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code>
element</dd></li>
<li>{@link android.content.pm.ConfigurationInfo}</li>
</ul>
</dd>
</dl>