| page.title=Monetize Premium Apps |
| page.image=/images/cards/card-monetize-premium_16-9_2x.png |
| page.metaDescription=Charging users to download your apps is a simple, convenient monetization model. |
| page.tags="monetizing", "paid" |
| |
| @jd:body |
| |
| <div class="figure"><img src="{@docRoot}images/gp-premium-0.png" /> |
| <p class="img-caption" style="width:300px">Paid app</p> |
| </div> |
| <p> |
| Charging users to download your apps is a simple, convenient monetization |
| model. After creating your <a href= |
| "/distribute/googleplay/start.html#merchant-account">Merchant Account</a>, |
| you <a href= |
| "/distribute/googleplay/developer-console.html#selling-pricing-your-products"> |
| set prices for your apps</a> in the Developer Console. You can optionally |
| include advertising or use <a href= |
| "{@docRoot}google/play/billing/index.html">In-app Billing</a> to sell |
| additional features or content. |
| </p> |
| |
| <p> |
| This model could work well for any app or game, but might be particularly |
| relevant to those with extensive features or that address a narrow niche in |
| the market. Certain categories of apps, such as games for children, should be |
| monetized by paying for them up front instead of advertising or in-app |
| purchases. |
| </p> |
| |
| <p> |
| However, this model may limit your apps monetization potential, particularly |
| in developing markets. You may be able to achieve greater revenue using the |
| <a href="{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href= |
| "{@docRoot}distribute/monetize/subscriptions.html">subscriptions</a> or |
| <a href="{@docRoot}distribute/monetize/ads.html">advertising</a> models. |
| </p> |
| |
| <p style="clear:both"> |
| </p> |
| <div class="headerLine"> |
| <h2> |
| Related Resources |
| </h2> |
| |
| </div> |
| |
| <div class="resource-widget resource-flow-layout col-13" |
| data-query="collection:distribute/monetize/premium" |
| data-sortOrder="-timestamp" |
| data-cardSizes="9x3" |
| data-maxResults="6"></div> |