| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <GLES2/gl2.h> |
| |
| #include <SkCanvas.h> |
| #include <SkRect.h> |
| |
| #include <utils/threads.h> |
| |
| #include "PathCache.h" |
| #include "Properties.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PathCache::PathCache(): |
| mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity), |
| mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) { |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) { |
| LOGD(" Setting path cache size to %sMB", property); |
| setMaxSize(MB(atof(property))); |
| } else { |
| LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE); |
| } |
| init(); |
| } |
| |
| PathCache::PathCache(uint32_t maxByteSize): |
| mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity), |
| mSize(0), mMaxSize(maxByteSize) { |
| init(); |
| } |
| |
| PathCache::~PathCache() { |
| Mutex::Autolock _l(mLock); |
| mCache.clear(); |
| } |
| |
| void PathCache::init() { |
| mCache.setOnEntryRemovedListener(this); |
| |
| GLint maxTextureSize; |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); |
| mMaxTextureSize = maxTextureSize; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Size management |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| uint32_t PathCache::getSize() { |
| Mutex::Autolock _l(mLock); |
| return mSize; |
| } |
| |
| uint32_t PathCache::getMaxSize() { |
| Mutex::Autolock _l(mLock); |
| return mMaxSize; |
| } |
| |
| void PathCache::setMaxSize(uint32_t maxSize) { |
| Mutex::Autolock _l(mLock); |
| mMaxSize = maxSize; |
| while (mSize > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Callbacks |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void PathCache::operator()(PathCacheEntry& path, PathTexture*& texture) { |
| const uint32_t size = texture->width * texture->height; |
| mSize -= size; |
| |
| if (texture) { |
| glDeleteTextures(1, &texture->id); |
| delete texture; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Caching |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void PathCache::remove(SkPath* path) { |
| Mutex::Autolock _l(mLock); |
| // TODO: Linear search... |
| for (uint32_t i = 0; i < mCache.size(); i++) { |
| if (mCache.getKeyAt(i).path == path) { |
| mCache.removeAt(i); |
| } |
| } |
| } |
| |
| PathTexture* PathCache::get(SkPath* path, SkPaint* paint) { |
| PathCacheEntry entry(path, paint); |
| |
| mLock.lock(); |
| PathTexture* texture = mCache.get(entry); |
| mLock.unlock(); |
| |
| if (!texture) { |
| texture = addTexture(entry, path, paint); |
| } else if (path->getGenerationID() != texture->generation) { |
| mLock.lock(); |
| mCache.remove(entry); |
| mLock.unlock(); |
| texture = addTexture(entry, path, paint); |
| } |
| |
| return texture; |
| } |
| |
| PathTexture* PathCache::addTexture(const PathCacheEntry& entry, |
| const SkPath *path, const SkPaint* paint) { |
| const SkRect& bounds = path->getBounds(); |
| |
| const float pathWidth = fmax(bounds.width(), 1.0f); |
| const float pathHeight = fmax(bounds.height(), 1.0f); |
| |
| if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) { |
| LOGW("Path too large to be rendered into a texture"); |
| return NULL; |
| } |
| |
| const float offset = entry.strokeWidth * 1.5f; |
| const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5); |
| const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5); |
| |
| const uint32_t size = width * height; |
| // Don't even try to cache a bitmap that's bigger than the cache |
| if (size < mMaxSize) { |
| mLock.lock(); |
| while (mSize + size > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| mLock.unlock(); |
| } |
| |
| PathTexture* texture = new PathTexture; |
| texture->left = bounds.fLeft; |
| texture->top = bounds.fTop; |
| texture->offset = offset; |
| texture->width = width; |
| texture->height = height; |
| texture->generation = path->getGenerationID(); |
| |
| SkBitmap bitmap; |
| bitmap.setConfig(SkBitmap::kA8_Config, width, height); |
| bitmap.allocPixels(); |
| bitmap.eraseColor(0); |
| |
| SkCanvas canvas(bitmap); |
| canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset); |
| canvas.drawPath(*path, *paint); |
| |
| generateTexture(bitmap, texture); |
| |
| if (size < mMaxSize) { |
| mLock.lock(); |
| mSize += size; |
| mCache.put(entry, texture); |
| mLock.unlock(); |
| } else { |
| texture->cleanup = true; |
| } |
| |
| return texture; |
| } |
| |
| void PathCache::clear() { |
| Mutex::Autolock _l(mLock); |
| mCache.clear(); |
| } |
| |
| void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { |
| SkAutoLockPixels alp(bitmap); |
| if (!bitmap.readyToDraw()) { |
| LOGE("Cannot generate texture from bitmap"); |
| return; |
| } |
| |
| glGenTextures(1, &texture->id); |
| |
| glBindTexture(GL_TEXTURE_2D, texture->id); |
| // Textures are Alpha8 |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| |
| texture->blend = true; |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels()); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |