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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <utils/StopWatch.h>
#include "OpenGLDebugRenderer.h"
namespace android {
namespace uirenderer {
void OpenGLDebugRenderer::prepare() {
mPrimitivesCount = 0;
LOGD("========= Frame start =========");
OpenGLRenderer::prepare();
}
void OpenGLDebugRenderer::finish() {
LOGD("========= Frame end =========");
LOGD("Primitives draw count = %d", mPrimitivesCount);
OpenGLRenderer::finish();
}
void OpenGLDebugRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
mPrimitivesCount++;
StopWatch w("composeLayer");
return OpenGLRenderer::composeLayer(current, previous);
}
int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom,
const SkPaint* p, int flags) {
mPrimitivesCount++;
StopWatch w("saveLayer");
return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags);
}
void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top,
const SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawBitmap");
OpenGLRenderer::drawBitmap(bitmap, left, top, paint);
}
void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix,
const SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawBitmapMatrix");
OpenGLRenderer::drawBitmap(bitmap, matrix, paint);
}
void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, const SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawBitmapRect");
OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom,
dstLeft, dstTop, dstRight, dstBottom, paint);
}
void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
uint32_t width, uint32_t height, float left, float top, float right, float bottom,
const SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawPatch");
OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, width, height,
left, top, right, bottom, paint);
}
void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) {
mPrimitivesCount++;
StopWatch w("drawColor");
OpenGLRenderer::drawColor(color, mode);
}
void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom,
const SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawRect");
OpenGLRenderer::drawRect(left, top, right, bottom, paint);
}
void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawPath");
OpenGLRenderer::drawPath(path, paint);
}
void OpenGLDebugRenderer::drawLines(float* points, int count, const SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawLines");
OpenGLRenderer::drawLines(points, count, paint);
}
void OpenGLDebugRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawText");
OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint);
}
}; // namespace uirenderer
}; // namespace android