| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "BakedOpDispatcher.h" |
| |
| #include "BakedOpRenderer.h" |
| #include "Caches.h" |
| #include "Glop.h" |
| #include "GlopBuilder.h" |
| #include "Patch.h" |
| #include "PathTessellator.h" |
| #include "renderstate/OffscreenBufferPool.h" |
| #include "renderstate/RenderState.h" |
| #include "utils/GLUtils.h" |
| #include "VertexBuffer.h" |
| |
| #include <algorithm> |
| #include <math.h> |
| #include <SkPaintDefaults.h> |
| #include <SkPathOps.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) { |
| vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top }; |
| vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top }; |
| vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom }; |
| vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom }; |
| } |
| |
| void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, |
| const MergedBakedOpList& opList) { |
| |
| const BakedOpState& firstState = *(opList.states[0]); |
| const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; |
| |
| AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef()); |
| Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); |
| if (!texture) return; |
| const AutoTexture autoCleanup(texture); |
| |
| TextureVertex vertices[opList.count * 4]; |
| Rect texCoords(0, 0, 1, 1); |
| if (entry) { |
| entry->uvMapper.map(texCoords); |
| } |
| for (size_t i = 0; i < opList.count; i++) { |
| const BakedOpState& state = *(opList.states[i]); |
| TextureVertex* rectVerts = &vertices[i * 4]; |
| |
| // calculate unclipped bounds, since they'll determine texture coordinates |
| Rect opBounds = state.op->unmappedBounds; |
| state.computedState.transform.mapRect(opBounds); |
| if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { |
| // pure translate, so snap (same behavior as onBitmapOp) |
| opBounds.snapToPixelBoundaries(); |
| } |
| storeTexturedRect(rectVerts, opBounds, texCoords); |
| renderer.dirtyRenderTarget(opBounds); |
| } |
| |
| const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) |
| ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(firstState.roundRectClipState) |
| .setMeshTexturedIndexedQuads(vertices, opList.count * 6) |
| .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) |
| .setTransform(Matrix4::identity(), TransformFlags::None) |
| .setModelViewIdentityEmptyBounds() |
| .build(); |
| ClipRect renderTargetClip(opList.clip); |
| const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; |
| renderer.renderGlop(nullptr, clip, glop); |
| } |
| |
| void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, |
| const MergedBakedOpList& opList) { |
| const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op)); |
| const BakedOpState& firstState = *(opList.states[0]); |
| AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry( |
| firstOp.bitmap->pixelRef()); |
| |
| // Batches will usually contain a small number of items so it's |
| // worth performing a first iteration to count the exact number |
| // of vertices we need in the new mesh |
| uint32_t totalVertices = 0; |
| |
| for (size_t i = 0; i < opList.count; i++) { |
| const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); |
| |
| // TODO: cache mesh lookups |
| const Patch* opMesh = renderer.caches().patchCache.get( |
| entry, op.bitmap->width(), op.bitmap->height(), |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); |
| totalVertices += opMesh->verticesCount; |
| } |
| |
| const bool dirtyRenderTarget = renderer.offscreenRenderTarget(); |
| |
| uint32_t indexCount = 0; |
| |
| TextureVertex vertices[totalVertices]; |
| TextureVertex* vertex = &vertices[0]; |
| // Create a mesh that contains the transformed vertices for all the |
| // 9-patch objects that are part of the batch. Note that onDefer() |
| // enforces ops drawn by this function to have a pure translate or |
| // identity matrix |
| for (size_t i = 0; i < opList.count; i++) { |
| const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); |
| const BakedOpState& state = *opList.states[i]; |
| |
| // TODO: cache mesh lookups |
| const Patch* opMesh = renderer.caches().patchCache.get( |
| entry, op.bitmap->width(), op.bitmap->height(), |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); |
| |
| |
| uint32_t vertexCount = opMesh->verticesCount; |
| if (vertexCount == 0) continue; |
| |
| // We use the bounds to know where to translate our vertices |
| // Using patchOp->state.mBounds wouldn't work because these |
| // bounds are clipped |
| const float tx = floorf(state.computedState.transform.getTranslateX() |
| + op.unmappedBounds.left + 0.5f); |
| const float ty = floorf(state.computedState.transform.getTranslateY() |
| + op.unmappedBounds.top + 0.5f); |
| |
| // Copy & transform all the vertices for the current operation |
| TextureVertex* opVertices = opMesh->vertices.get(); |
| for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { |
| TextureVertex::set(vertex++, |
| opVertices->x + tx, opVertices->y + ty, |
| opVertices->u, opVertices->v); |
| } |
| |
| // Dirty the current layer if possible. When the 9-patch does not |
| // contain empty quads we can take a shortcut and simply set the |
| // dirty rect to the object's bounds. |
| if (dirtyRenderTarget) { |
| if (!opMesh->hasEmptyQuads) { |
| renderer.dirtyRenderTarget(Rect(tx, ty, |
| tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight())); |
| } else { |
| const size_t count = opMesh->quads.size(); |
| for (size_t i = 0; i < count; i++) { |
| const Rect& quadBounds = opMesh->quads[i]; |
| const float x = tx + quadBounds.left; |
| const float y = ty + quadBounds.top; |
| renderer.dirtyRenderTarget(Rect(x, y, |
| x + quadBounds.getWidth(), y + quadBounds.getHeight())); |
| } |
| } |
| } |
| |
| indexCount += opMesh->indexCount; |
| } |
| |
| |
| Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap); |
| if (!texture) return; |
| const AutoTexture autoCleanup(texture); |
| |
| // 9 patches are built for stretching - always filter |
| int textureFillFlags = TextureFillFlags::ForceFilter; |
| if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) { |
| textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; |
| } |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(firstState.roundRectClipState) |
| .setMeshTexturedIndexedQuads(vertices, indexCount) |
| .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha) |
| .setTransform(Matrix4::identity(), TransformFlags::None) |
| .setModelViewIdentityEmptyBounds() |
| .build(); |
| ClipRect renderTargetClip(opList.clip); |
| const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; |
| renderer.renderGlop(nullptr, clip, glop); |
| } |
| |
| static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer, |
| const TextOp& op, const BakedOpState& textOpState) { |
| renderer.caches().textureState().activateTexture(0); |
| |
| PaintUtils::TextShadow textShadow; |
| if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { |
| LOG_ALWAYS_FATAL("failed to query shadow attributes"); |
| } |
| |
| renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); |
| ShadowTexture* texture = renderer.caches().dropShadowCache.get( |
| op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions); |
| // If the drop shadow exceeds the max texture size or couldn't be |
| // allocated, skip drawing |
| if (!texture) return; |
| const AutoTexture autoCleanup(texture); |
| |
| const float sx = op.x - texture->left + textShadow.dx; |
| const float sy = op.y - texture->top + textShadow.dy; |
| |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(textOpState.roundRectClipState) |
| .setMeshTexturedUnitQuad(nullptr) |
| .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha) |
| .setTransform(textOpState.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height())) |
| .build(); |
| |
| // Compute damage bounds and clip (since may differ from those in textOpState). |
| // Bounds should be same as text op, but with dx/dy offset and radius outset |
| // applied in local space. |
| auto& transform = textOpState.computedState.transform; |
| Rect shadowBounds = op.unmappedBounds; // STROKE |
| const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style; |
| if (expandForStroke) { |
| shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); |
| } |
| shadowBounds.translate(textShadow.dx, textShadow.dy); |
| shadowBounds.outset(textShadow.radius, textShadow.radius); |
| transform.mapRect(shadowBounds); |
| if (CC_UNLIKELY(expandForStroke && |
| (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) { |
| shadowBounds.outset(0.5f); |
| } |
| |
| auto clipState = textOpState.computedState.clipState; |
| if (clipState->mode != ClipMode::Rectangle |
| || !clipState->rect.contains(shadowBounds)) { |
| // need clip, so pass it and clip bounds |
| shadowBounds.doIntersect(clipState->rect); |
| } else { |
| // don't need clip, ignore |
| clipState = nullptr; |
| } |
| |
| renderer.renderGlop(&shadowBounds, clipState, glop); |
| } |
| |
| enum class TextRenderType { |
| Defer, |
| Flush |
| }; |
| |
| static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, |
| const ClipBase* renderClip, TextRenderType renderType) { |
| FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); |
| |
| if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) { |
| fontRenderer.setFont(op.paint, SkMatrix::I()); |
| renderTextShadow(renderer, fontRenderer, op, state); |
| } |
| |
| float x = op.x; |
| float y = op.y; |
| const Matrix4& transform = state.computedState.transform; |
| const bool pureTranslate = transform.isPureTranslate(); |
| if (CC_LIKELY(pureTranslate)) { |
| x = floorf(x + transform.getTranslateX() + 0.5f); |
| y = floorf(y + transform.getTranslateY() + 0.5f); |
| fontRenderer.setFont(op.paint, SkMatrix::I()); |
| fontRenderer.setTextureFiltering(false); |
| } else if (CC_UNLIKELY(transform.isPerspective())) { |
| fontRenderer.setFont(op.paint, SkMatrix::I()); |
| fontRenderer.setTextureFiltering(true); |
| } else { |
| // We only pass a partial transform to the font renderer. That partial |
| // matrix defines how glyphs are rasterized. Typically we want glyphs |
| // to be rasterized at their final size on screen, which means the partial |
| // matrix needs to take the scale factor into account. |
| // When a partial matrix is used to transform glyphs during rasterization, |
| // the mesh is generated with the inverse transform (in the case of scale, |
| // the mesh is generated at 1.0 / scale for instance.) This allows us to |
| // apply the full transform matrix at draw time in the vertex shader. |
| // Applying the full matrix in the shader is the easiest way to handle |
| // rotation and perspective and allows us to always generated quads in the |
| // font renderer which greatly simplifies the code, clipping in particular. |
| float sx, sy; |
| transform.decomposeScale(sx, sy); |
| fontRenderer.setFont(op.paint, SkMatrix::MakeScale( |
| roundf(std::max(1.0f, sx)), |
| roundf(std::max(1.0f, sy)))); |
| fontRenderer.setTextureFiltering(true); |
| } |
| Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); |
| |
| int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; |
| SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); |
| TextDrawFunctor functor(&renderer, &state, renderClip, |
| x, y, pureTranslate, alpha, mode, op.paint); |
| |
| bool forceFinish = (renderType == TextRenderType::Flush); |
| bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); |
| const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr; |
| fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, |
| op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); |
| |
| if (mustDirtyRenderTarget) { |
| if (!pureTranslate) { |
| transform.mapRect(layerBounds); |
| } |
| renderer.dirtyRenderTarget(layerBounds); |
| } |
| } |
| |
| void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, |
| const MergedBakedOpList& opList) { |
| ClipRect renderTargetClip(opList.clip); |
| const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; |
| for (size_t i = 0; i < opList.count; i++) { |
| const BakedOpState& state = *(opList.states[i]); |
| const TextOp& op = *(static_cast<const TextOp*>(state.op)); |
| TextRenderType renderType = (i + 1 == opList.count) |
| ? TextRenderType::Flush : TextRenderType::Defer; |
| renderTextOp(renderer, op, state, clip, renderType); |
| } |
| } |
| |
| namespace VertexBufferRenderFlags { |
| enum { |
| Offset = 0x1, |
| ShadowInterp = 0x2, |
| }; |
| } |
| |
| static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, |
| const VertexBuffer& vertexBuffer, float translateX, float translateY, |
| const SkPaint& paint, int vertexBufferRenderFlags) { |
| if (CC_LIKELY(vertexBuffer.getVertexCount())) { |
| bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; |
| const int transformFlags = TransformFlags::OffsetByFudgeFactor; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshVertexBuffer(vertexBuffer, shadowInterp) |
| .setFillPaint(paint, state.alpha) |
| .setTransform(state.computedState.transform, transformFlags) |
| .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| } |
| |
| static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state, |
| const SkPath& path, const SkPaint& paint) { |
| VertexBuffer vertexBuffer; |
| // TODO: try clipping large paths to viewport |
| PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer); |
| renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0); |
| } |
| |
| static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, |
| float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) { |
| Rect dest(texture.width(), texture.height()); |
| dest.translate(xOffset + texture.left - texture.offset, |
| yOffset + texture.top - texture.offset); |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUnitQuad(nullptr) |
| .setFillPathTexturePaint(texture, paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRect(dest) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| SkRect getBoundsOfFill(const RecordedOp& op) { |
| SkRect bounds = op.unmappedBounds.toSkRect(); |
| if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) { |
| float outsetDistance = op.paint->getStrokeWidth() / 2; |
| bounds.outset(outsetDistance, outsetDistance); |
| } |
| return bounds; |
| } |
| |
| void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) { |
| // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) |
| if (op.paint->getStyle() != SkPaint::kStroke_Style |
| || op.paint->getPathEffect() != nullptr |
| || op.useCenter) { |
| PathTexture* texture = renderer.caches().pathCache.getArc( |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), |
| op.startAngle, op.sweepAngle, op.useCenter, op.paint); |
| const AutoTexture holder(texture); |
| if (CC_LIKELY(holder.texture)) { |
| renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, |
| *texture, *(op.paint)); |
| } |
| } else { |
| SkRect rect = getBoundsOfFill(op); |
| SkPath path; |
| if (op.useCenter) { |
| path.moveTo(rect.centerX(), rect.centerY()); |
| } |
| path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter); |
| if (op.useCenter) { |
| path.close(); |
| } |
| renderConvexPath(renderer, state, path, *(op.paint)); |
| } |
| } |
| |
| void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { |
| Texture* texture = renderer.getTexture(op.bitmap); |
| if (!texture) return; |
| const AutoTexture autoCleanup(texture); |
| |
| const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) |
| ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUnitQuad(texture->uvMapper) |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height())) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) { |
| const static UvMapper defaultUvMapper; |
| const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; |
| |
| std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); |
| ColorTextureVertex* vertex = &mesh[0]; |
| |
| const int* colors = op.colors; |
| std::unique_ptr<int[]> tempColors; |
| if (!colors) { |
| uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1); |
| tempColors.reset(new int[colorsCount]); |
| memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); |
| colors = tempColors.get(); |
| } |
| |
| Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef()); |
| const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper); |
| |
| for (int32_t y = 0; y < op.meshHeight; y++) { |
| for (int32_t x = 0; x < op.meshWidth; x++) { |
| uint32_t i = (y * (op.meshWidth + 1) + x) * 2; |
| |
| float u1 = float(x) / op.meshWidth; |
| float u2 = float(x + 1) / op.meshWidth; |
| float v1 = float(y) / op.meshHeight; |
| float v2 = float(y + 1) / op.meshHeight; |
| |
| mapper.map(u1, v1, u2, v2); |
| |
| int ax = i + (op.meshWidth + 1) * 2; |
| int ay = ax + 1; |
| int bx = i; |
| int by = bx + 1; |
| int cx = i + 2; |
| int cy = cx + 1; |
| int dx = i + (op.meshWidth + 1) * 2 + 2; |
| int dy = dx + 1; |
| |
| const float* vertices = op.vertices; |
| ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); |
| ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); |
| ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); |
| |
| ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); |
| ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); |
| ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); |
| } |
| } |
| |
| if (!texture) { |
| texture = renderer.caches().textureCache.get(op.bitmap); |
| if (!texture) { |
| return; |
| } |
| } |
| const AutoTexture autoCleanup(texture); |
| |
| /* |
| * TODO: handle alpha_8 textures correctly by applying paint color, but *not* |
| * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. |
| */ |
| const int textureFillFlags = TextureFillFlags::None; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshColoredTexturedMesh(mesh.get(), elementCount) |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRect(0, 0, op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) { |
| Texture* texture = renderer.getTexture(op.bitmap); |
| if (!texture) return; |
| const AutoTexture autoCleanup(texture); |
| |
| Rect uv(std::max(0.0f, op.src.left / texture->width()), |
| std::max(0.0f, op.src.top / texture->height()), |
| std::min(1.0f, op.src.right / texture->width()), |
| std::min(1.0f, op.src.bottom / texture->height())); |
| |
| const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) |
| ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; |
| const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) |
| && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUvQuad(texture->uvMapper, uv) |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) { |
| SkPaint paint; |
| paint.setColor(op.color); |
| paint.setXfermodeMode(op.mode); |
| |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshUnitQuad() |
| .setFillPaint(paint, state.alpha) |
| .setTransform(Matrix4::identity(), TransformFlags::None) |
| .setModelViewMapUnitToRect(state.computedState.clipState->rect) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) { |
| renderer.renderFunctor(op, state); |
| } |
| |
| void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { |
| VertexBuffer buffer; |
| PathTessellator::tessellateLines(op.points, op.floatCount, op.paint, |
| state.computedState.transform, buffer); |
| int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; |
| renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); |
| } |
| |
| void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) { |
| if (op.paint->getPathEffect() != nullptr) { |
| PathTexture* texture = renderer.caches().pathCache.getOval( |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); |
| const AutoTexture holder(texture); |
| if (CC_LIKELY(holder.texture)) { |
| renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.right, |
| *texture, *(op.paint)); |
| } |
| } else { |
| SkPath path; |
| SkRect rect = getBoundsOfFill(op); |
| path.addOval(rect); |
| |
| if (state.computedState.localProjectionPathMask != nullptr) { |
| // Mask the ripple path by the local space projection mask in local space. |
| // Note that this can create CCW paths. |
| Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path); |
| } |
| renderConvexPath(renderer, state, path, *(op.paint)); |
| } |
| } |
| |
| void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) { |
| // 9 patches are built for stretching - always filter |
| int textureFillFlags = TextureFillFlags::ForceFilter; |
| if (op.bitmap->colorType() == kAlpha_8_SkColorType) { |
| textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; |
| } |
| |
| // TODO: avoid redoing the below work each frame: |
| AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef()); |
| const Patch* mesh = renderer.caches().patchCache.get( |
| entry, op.bitmap->width(), op.bitmap->height(), |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); |
| |
| Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap); |
| if (CC_LIKELY(texture)) { |
| const AutoTexture autoCleanup(texture); |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshPatchQuads(*mesh) |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, |
| Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| } |
| |
| void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) { |
| PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint); |
| const AutoTexture holder(texture); |
| if (CC_LIKELY(holder.texture)) { |
| // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't |
| // have any translate built in, other than what's in the SkPath itself |
| renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint)); |
| } |
| } |
| |
| void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) { |
| VertexBuffer buffer; |
| PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint, |
| state.computedState.transform, buffer); |
| int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; |
| renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); |
| } |
| |
| // See SkPaintDefaults.h |
| #define SkPaintDefaults_MiterLimit SkIntToScalar(4) |
| |
| void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { |
| if (op.paint->getStyle() != SkPaint::kFill_Style) { |
| // only fill + default miter is supported by drawConvexPath, since others must handle joins |
| static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed"); |
| if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr |
| || op.paint->getStrokeJoin() != SkPaint::kMiter_Join |
| || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) { |
| PathTexture* texture = renderer.caches().pathCache.getRect( |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); |
| const AutoTexture holder(texture); |
| if (CC_LIKELY(holder.texture)) { |
| renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, |
| *texture, *(op.paint)); |
| } |
| } else { |
| SkPath path; |
| path.addRect(getBoundsOfFill(op)); |
| renderConvexPath(renderer, state, path, *(op.paint)); |
| } |
| } else { |
| if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) { |
| SkPath path; |
| path.addRect(op.unmappedBounds.toSkRect()); |
| renderConvexPath(renderer, state, path, *(op.paint)); |
| } else { |
| // render simple unit quad, no tessellation required |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshUnitQuad() |
| .setFillPaint(*op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRect(op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| } |
| } |
| |
| void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) { |
| if (op.paint->getPathEffect() != nullptr) { |
| PathTexture* texture = renderer.caches().pathCache.getRoundRect( |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), |
| op.rx, op.ry, op.paint); |
| const AutoTexture holder(texture); |
| if (CC_LIKELY(holder.texture)) { |
| renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, |
| *texture, *(op.paint)); |
| } |
| } else { |
| const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect( |
| state.computedState.transform, *(op.paint), |
| op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry); |
| renderVertexBuffer(renderer, state, *buffer, |
| op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0); |
| } |
| } |
| |
| static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, |
| const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { |
| SkPaint paint; |
| paint.setAntiAlias(true); // want to use AlphaVertex |
| |
| // The caller has made sure casterAlpha > 0. |
| uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; |
| if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { |
| ambientShadowAlpha = Properties::overrideAmbientShadowStrength; |
| } |
| if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { |
| paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); |
| renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, |
| paint, VertexBufferRenderFlags::ShadowInterp); |
| } |
| |
| uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; |
| if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { |
| spotShadowAlpha = Properties::overrideSpotShadowStrength; |
| } |
| if (spotShadowVertexBuffer && spotShadowAlpha > 0) { |
| paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); |
| renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, |
| paint, VertexBufferRenderFlags::ShadowInterp); |
| } |
| } |
| |
| void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { |
| TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult(); |
| renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); |
| } |
| |
| void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) |
| .setFillPaint(*op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRect(0, 0, op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { |
| renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush); |
| } |
| |
| void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) { |
| // Note: can't trust clipSideFlags since we record with unmappedBounds == clip. |
| // TODO: respect clipSideFlags, once we record with bounds |
| auto renderTargetClip = state.computedState.clipState; |
| |
| FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); |
| fontRenderer.setFont(op.paint, SkMatrix::I()); |
| fontRenderer.setTextureFiltering(true); |
| |
| Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); |
| |
| int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; |
| SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); |
| TextDrawFunctor functor(&renderer, &state, renderTargetClip, |
| 0.0f, 0.0f, false, alpha, mode, op.paint); |
| |
| bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); |
| const Rect localSpaceClip = state.computedState.computeLocalSpaceClip(); |
| if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, |
| op.path, op.hOffset, op.vOffset, |
| mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) { |
| if (mustDirtyRenderTarget) { |
| // manually dirty render target, since TextDrawFunctor won't |
| state.computedState.transform.mapRect(layerBounds); |
| renderer.dirtyRenderTarget(layerBounds); |
| } |
| } |
| } |
| |
| void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) { |
| const bool tryToSnap = !op.layer->getForceFilter(); |
| float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO |
| .setFillTextureLayer(*(op.layer), alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight())) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { |
| // Note that we don't use op->paint in this function - it's never set on a LayerOp |
| OffscreenBuffer* buffer = *op.layerHandle; |
| |
| if (CC_UNLIKELY(!buffer)) { |
| // Layer was not allocated, which can occur if there were no draw ops inside. We draw the |
| // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter). |
| SkPaint paint; |
| paint.setAlpha(op.alpha * 255); |
| paint.setXfermodeMode(op.mode); |
| paint.setColorFilter(op.colorFilter); |
| RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint); |
| BakedOpDispatcher::onRectOp(renderer, rectOp, state); |
| } else { |
| float layerAlpha = op.alpha * state.alpha; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) |
| .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, |
| Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) |
| .build(); |
| renderer.renderGlop(state, glop); |
| |
| if (op.destroy) { |
| renderer.renderState().layerPool().putOrDelete(buffer); |
| } |
| } |
| } |
| |
| void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) { |
| LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!"); |
| *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds); |
| LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed"); |
| } |
| |
| void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) { |
| LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!"); |
| if (!state.computedState.clippedBounds.isEmpty()) { |
| if (op.paint && op.paint->getAlpha() < 255) { |
| SkPaint layerPaint; |
| layerPaint.setAlpha(op.paint->getAlpha()); |
| layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode); |
| layerPaint.setColorFilter(op.paint->getColorFilter()); |
| RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint); |
| BakedOpDispatcher::onRectOp(renderer, rectOp, state); |
| } |
| |
| OffscreenBuffer& layer = **(op.layerHandle); |
| auto mode = PaintUtils::getXfermodeDirect(op.paint); |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates()) |
| .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRect(state.computedState.clippedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| renderer.renderState().layerPool().putOrDelete(*op.layerHandle); |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |