| /* |
| ** |
| ** Copyright 2009, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| // This source file is automatically generated |
| |
| package android.opengl; |
| |
| import android.compat.annotation.UnsupportedAppUsage; |
| |
| /** OpenGL ES 2.0 |
| */ |
| public class GLES20 { |
| public static final int GL_ACTIVE_TEXTURE = 0x84E0; |
| public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; |
| public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; |
| public static final int GL_COLOR_BUFFER_BIT = 0x00004000; |
| public static final int GL_FALSE = 0; |
| public static final int GL_TRUE = 1; |
| public static final int GL_POINTS = 0x0000; |
| public static final int GL_LINES = 0x0001; |
| public static final int GL_LINE_LOOP = 0x0002; |
| public static final int GL_LINE_STRIP = 0x0003; |
| public static final int GL_TRIANGLES = 0x0004; |
| public static final int GL_TRIANGLE_STRIP = 0x0005; |
| public static final int GL_TRIANGLE_FAN = 0x0006; |
| public static final int GL_ZERO = 0; |
| public static final int GL_ONE = 1; |
| public static final int GL_SRC_COLOR = 0x0300; |
| public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; |
| public static final int GL_SRC_ALPHA = 0x0302; |
| public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; |
| public static final int GL_DST_ALPHA = 0x0304; |
| public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; |
| public static final int GL_DST_COLOR = 0x0306; |
| public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; |
| public static final int GL_SRC_ALPHA_SATURATE = 0x0308; |
| public static final int GL_FUNC_ADD = 0x8006; |
| public static final int GL_BLEND_EQUATION = 0x8009; |
| public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ |
| public static final int GL_BLEND_EQUATION_ALPHA = 0x883D; |
| public static final int GL_FUNC_SUBTRACT = 0x800A; |
| public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B; |
| public static final int GL_BLEND_DST_RGB = 0x80C8; |
| public static final int GL_BLEND_SRC_RGB = 0x80C9; |
| public static final int GL_BLEND_DST_ALPHA = 0x80CA; |
| public static final int GL_BLEND_SRC_ALPHA = 0x80CB; |
| public static final int GL_CONSTANT_COLOR = 0x8001; |
| public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; |
| public static final int GL_CONSTANT_ALPHA = 0x8003; |
| public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
| public static final int GL_BLEND_COLOR = 0x8005; |
| public static final int GL_ARRAY_BUFFER = 0x8892; |
| public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; |
| public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; |
| public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
| public static final int GL_STREAM_DRAW = 0x88E0; |
| public static final int GL_STATIC_DRAW = 0x88E4; |
| public static final int GL_DYNAMIC_DRAW = 0x88E8; |
| public static final int GL_BUFFER_SIZE = 0x8764; |
| public static final int GL_BUFFER_USAGE = 0x8765; |
| public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626; |
| public static final int GL_FRONT = 0x0404; |
| public static final int GL_BACK = 0x0405; |
| public static final int GL_FRONT_AND_BACK = 0x0408; |
| public static final int GL_TEXTURE_2D = 0x0DE1; |
| public static final int GL_CULL_FACE = 0x0B44; |
| public static final int GL_BLEND = 0x0BE2; |
| public static final int GL_DITHER = 0x0BD0; |
| public static final int GL_STENCIL_TEST = 0x0B90; |
| public static final int GL_DEPTH_TEST = 0x0B71; |
| public static final int GL_SCISSOR_TEST = 0x0C11; |
| public static final int GL_POLYGON_OFFSET_FILL = 0x8037; |
| public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
| public static final int GL_SAMPLE_COVERAGE = 0x80A0; |
| public static final int GL_NO_ERROR = 0; |
| public static final int GL_INVALID_ENUM = 0x0500; |
| public static final int GL_INVALID_VALUE = 0x0501; |
| public static final int GL_INVALID_OPERATION = 0x0502; |
| public static final int GL_OUT_OF_MEMORY = 0x0505; |
| public static final int GL_CW = 0x0900; |
| public static final int GL_CCW = 0x0901; |
| public static final int GL_LINE_WIDTH = 0x0B21; |
| public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; |
| public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; |
| public static final int GL_CULL_FACE_MODE = 0x0B45; |
| public static final int GL_FRONT_FACE = 0x0B46; |
| public static final int GL_DEPTH_RANGE = 0x0B70; |
| public static final int GL_DEPTH_WRITEMASK = 0x0B72; |
| public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; |
| public static final int GL_DEPTH_FUNC = 0x0B74; |
| public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; |
| public static final int GL_STENCIL_FUNC = 0x0B92; |
| public static final int GL_STENCIL_FAIL = 0x0B94; |
| public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
| public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; |
| public static final int GL_STENCIL_REF = 0x0B97; |
| public static final int GL_STENCIL_VALUE_MASK = 0x0B93; |
| public static final int GL_STENCIL_WRITEMASK = 0x0B98; |
| public static final int GL_STENCIL_BACK_FUNC = 0x8800; |
| public static final int GL_STENCIL_BACK_FAIL = 0x8801; |
| public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
| public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
| public static final int GL_STENCIL_BACK_REF = 0x8CA3; |
| public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4; |
| public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5; |
| public static final int GL_VIEWPORT = 0x0BA2; |
| public static final int GL_SCISSOR_BOX = 0x0C10; |
| public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; |
| public static final int GL_COLOR_WRITEMASK = 0x0C23; |
| public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; |
| public static final int GL_PACK_ALIGNMENT = 0x0D05; |
| public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; |
| public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; |
| public static final int GL_SUBPIXEL_BITS = 0x0D50; |
| public static final int GL_RED_BITS = 0x0D52; |
| public static final int GL_GREEN_BITS = 0x0D53; |
| public static final int GL_BLUE_BITS = 0x0D54; |
| public static final int GL_ALPHA_BITS = 0x0D55; |
| public static final int GL_DEPTH_BITS = 0x0D56; |
| public static final int GL_STENCIL_BITS = 0x0D57; |
| public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; |
| public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; |
| public static final int GL_TEXTURE_BINDING_2D = 0x8069; |
| public static final int GL_SAMPLE_BUFFERS = 0x80A8; |
| public static final int GL_SAMPLES = 0x80A9; |
| public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; |
| public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; |
| public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; |
| public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
| public static final int GL_DONT_CARE = 0x1100; |
| public static final int GL_FASTEST = 0x1101; |
| public static final int GL_NICEST = 0x1102; |
| public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; |
| public static final int GL_BYTE = 0x1400; |
| public static final int GL_UNSIGNED_BYTE = 0x1401; |
| public static final int GL_SHORT = 0x1402; |
| public static final int GL_UNSIGNED_SHORT = 0x1403; |
| public static final int GL_INT = 0x1404; |
| public static final int GL_UNSIGNED_INT = 0x1405; |
| public static final int GL_FLOAT = 0x1406; |
| public static final int GL_FIXED = 0x140C; |
| public static final int GL_DEPTH_COMPONENT = 0x1902; |
| public static final int GL_ALPHA = 0x1906; |
| public static final int GL_RGB = 0x1907; |
| public static final int GL_RGBA = 0x1908; |
| public static final int GL_LUMINANCE = 0x1909; |
| public static final int GL_LUMINANCE_ALPHA = 0x190A; |
| public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
| public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
| public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; |
| public static final int GL_FRAGMENT_SHADER = 0x8B30; |
| public static final int GL_VERTEX_SHADER = 0x8B31; |
| public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; |
| public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
| public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; |
| public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
| public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
| public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
| public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
| public static final int GL_SHADER_TYPE = 0x8B4F; |
| public static final int GL_DELETE_STATUS = 0x8B80; |
| public static final int GL_LINK_STATUS = 0x8B82; |
| public static final int GL_VALIDATE_STATUS = 0x8B83; |
| public static final int GL_ATTACHED_SHADERS = 0x8B85; |
| public static final int GL_ACTIVE_UNIFORMS = 0x8B86; |
| public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; |
| public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; |
| public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; |
| public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; |
| public static final int GL_CURRENT_PROGRAM = 0x8B8D; |
| public static final int GL_NEVER = 0x0200; |
| public static final int GL_LESS = 0x0201; |
| public static final int GL_EQUAL = 0x0202; |
| public static final int GL_LEQUAL = 0x0203; |
| public static final int GL_GREATER = 0x0204; |
| public static final int GL_NOTEQUAL = 0x0205; |
| public static final int GL_GEQUAL = 0x0206; |
| public static final int GL_ALWAYS = 0x0207; |
| public static final int GL_KEEP = 0x1E00; |
| public static final int GL_REPLACE = 0x1E01; |
| public static final int GL_INCR = 0x1E02; |
| public static final int GL_DECR = 0x1E03; |
| public static final int GL_INVERT = 0x150A; |
| public static final int GL_INCR_WRAP = 0x8507; |
| public static final int GL_DECR_WRAP = 0x8508; |
| public static final int GL_VENDOR = 0x1F00; |
| public static final int GL_RENDERER = 0x1F01; |
| public static final int GL_VERSION = 0x1F02; |
| public static final int GL_EXTENSIONS = 0x1F03; |
| public static final int GL_NEAREST = 0x2600; |
| public static final int GL_LINEAR = 0x2601; |
| public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; |
| public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; |
| public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; |
| public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; |
| public static final int GL_TEXTURE_MAG_FILTER = 0x2800; |
| public static final int GL_TEXTURE_MIN_FILTER = 0x2801; |
| public static final int GL_TEXTURE_WRAP_S = 0x2802; |
| public static final int GL_TEXTURE_WRAP_T = 0x2803; |
| public static final int GL_TEXTURE = 0x1702; |
| public static final int GL_TEXTURE_CUBE_MAP = 0x8513; |
| public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; |
| public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
| public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
| public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
| public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
| public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
| public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
| public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
| public static final int GL_TEXTURE0 = 0x84C0; |
| public static final int GL_TEXTURE1 = 0x84C1; |
| public static final int GL_TEXTURE2 = 0x84C2; |
| public static final int GL_TEXTURE3 = 0x84C3; |
| public static final int GL_TEXTURE4 = 0x84C4; |
| public static final int GL_TEXTURE5 = 0x84C5; |
| public static final int GL_TEXTURE6 = 0x84C6; |
| public static final int GL_TEXTURE7 = 0x84C7; |
| public static final int GL_TEXTURE8 = 0x84C8; |
| public static final int GL_TEXTURE9 = 0x84C9; |
| public static final int GL_TEXTURE10 = 0x84CA; |
| public static final int GL_TEXTURE11 = 0x84CB; |
| public static final int GL_TEXTURE12 = 0x84CC; |
| public static final int GL_TEXTURE13 = 0x84CD; |
| public static final int GL_TEXTURE14 = 0x84CE; |
| public static final int GL_TEXTURE15 = 0x84CF; |
| public static final int GL_TEXTURE16 = 0x84D0; |
| public static final int GL_TEXTURE17 = 0x84D1; |
| public static final int GL_TEXTURE18 = 0x84D2; |
| public static final int GL_TEXTURE19 = 0x84D3; |
| public static final int GL_TEXTURE20 = 0x84D4; |
| public static final int GL_TEXTURE21 = 0x84D5; |
| public static final int GL_TEXTURE22 = 0x84D6; |
| public static final int GL_TEXTURE23 = 0x84D7; |
| public static final int GL_TEXTURE24 = 0x84D8; |
| public static final int GL_TEXTURE25 = 0x84D9; |
| public static final int GL_TEXTURE26 = 0x84DA; |
| public static final int GL_TEXTURE27 = 0x84DB; |
| public static final int GL_TEXTURE28 = 0x84DC; |
| public static final int GL_TEXTURE29 = 0x84DD; |
| public static final int GL_TEXTURE30 = 0x84DE; |
| public static final int GL_TEXTURE31 = 0x84DF; |
| public static final int GL_REPEAT = 0x2901; |
| public static final int GL_CLAMP_TO_EDGE = 0x812F; |
| public static final int GL_MIRRORED_REPEAT = 0x8370; |
| public static final int GL_FLOAT_VEC2 = 0x8B50; |
| public static final int GL_FLOAT_VEC3 = 0x8B51; |
| public static final int GL_FLOAT_VEC4 = 0x8B52; |
| public static final int GL_INT_VEC2 = 0x8B53; |
| public static final int GL_INT_VEC3 = 0x8B54; |
| public static final int GL_INT_VEC4 = 0x8B55; |
| public static final int GL_BOOL = 0x8B56; |
| public static final int GL_BOOL_VEC2 = 0x8B57; |
| public static final int GL_BOOL_VEC3 = 0x8B58; |
| public static final int GL_BOOL_VEC4 = 0x8B59; |
| public static final int GL_FLOAT_MAT2 = 0x8B5A; |
| public static final int GL_FLOAT_MAT3 = 0x8B5B; |
| public static final int GL_FLOAT_MAT4 = 0x8B5C; |
| public static final int GL_SAMPLER_2D = 0x8B5E; |
| public static final int GL_SAMPLER_CUBE = 0x8B60; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
| public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; |
| public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; |
| public static final int GL_COMPILE_STATUS = 0x8B81; |
| public static final int GL_INFO_LOG_LENGTH = 0x8B84; |
| public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; |
| public static final int GL_SHADER_COMPILER = 0x8DFA; |
| public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; |
| public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; |
| public static final int GL_LOW_FLOAT = 0x8DF0; |
| public static final int GL_MEDIUM_FLOAT = 0x8DF1; |
| public static final int GL_HIGH_FLOAT = 0x8DF2; |
| public static final int GL_LOW_INT = 0x8DF3; |
| public static final int GL_MEDIUM_INT = 0x8DF4; |
| public static final int GL_HIGH_INT = 0x8DF5; |
| public static final int GL_FRAMEBUFFER = 0x8D40; |
| public static final int GL_RENDERBUFFER = 0x8D41; |
| public static final int GL_RGBA4 = 0x8056; |
| public static final int GL_RGB5_A1 = 0x8057; |
| public static final int GL_RGB565 = 0x8D62; |
| public static final int GL_DEPTH_COMPONENT16 = 0x81A5; |
| // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no |
| // token with value 0x1901. |
| // |
| @Deprecated |
| public static final int GL_STENCIL_INDEX = 0x1901; |
| public static final int GL_STENCIL_INDEX8 = 0x8D48; |
| public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; |
| public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43; |
| public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
| public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50; |
| public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51; |
| public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52; |
| public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
| public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
| public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
| public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0; |
| public static final int GL_DEPTH_ATTACHMENT = 0x8D00; |
| public static final int GL_STENCIL_ATTACHMENT = 0x8D20; |
| public static final int GL_NONE = 0; |
| public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; |
| public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
| public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
| public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
| public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
| public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6; |
| public static final int GL_RENDERBUFFER_BINDING = 0x8CA7; |
| public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8; |
| public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
| |
| native private static void _nativeClassInit(); |
| static { |
| _nativeClassInit(); |
| } |
| // C function void glActiveTexture ( GLenum texture ) |
| |
| public static native void glActiveTexture( |
| int texture |
| ); |
| |
| // C function void glAttachShader ( GLuint program, GLuint shader ) |
| |
| public static native void glAttachShader( |
| int program, |
| int shader |
| ); |
| |
| // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) |
| |
| public static native void glBindAttribLocation( |
| int program, |
| int index, |
| String name |
| ); |
| |
| // C function void glBindBuffer ( GLenum target, GLuint buffer ) |
| |
| public static native void glBindBuffer( |
| int target, |
| int buffer |
| ); |
| |
| // C function void glBindFramebuffer ( GLenum target, GLuint framebuffer ) |
| |
| public static native void glBindFramebuffer( |
| int target, |
| int framebuffer |
| ); |
| |
| // C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) |
| |
| public static native void glBindRenderbuffer( |
| int target, |
| int renderbuffer |
| ); |
| |
| // C function void glBindTexture ( GLenum target, GLuint texture ) |
| |
| public static native void glBindTexture( |
| int target, |
| int texture |
| ); |
| |
| // C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) |
| |
| public static native void glBlendColor( |
| float red, |
| float green, |
| float blue, |
| float alpha |
| ); |
| |
| // C function void glBlendEquation ( GLenum mode ) |
| |
| public static native void glBlendEquation( |
| int mode |
| ); |
| |
| // C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) |
| |
| public static native void glBlendEquationSeparate( |
| int modeRGB, |
| int modeAlpha |
| ); |
| |
| // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor ) |
| |
| public static native void glBlendFunc( |
| int sfactor, |
| int dfactor |
| ); |
| |
| // C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) |
| |
| public static native void glBlendFuncSeparate( |
| int srcRGB, |
| int dstRGB, |
| int srcAlpha, |
| int dstAlpha |
| ); |
| |
| // C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) |
| |
| public static native void glBufferData( |
| int target, |
| int size, |
| java.nio.Buffer data, |
| int usage |
| ); |
| |
| // C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) |
| |
| public static native void glBufferSubData( |
| int target, |
| int offset, |
| int size, |
| java.nio.Buffer data |
| ); |
| |
| // C function GLenum glCheckFramebufferStatus ( GLenum target ) |
| |
| public static native int glCheckFramebufferStatus( |
| int target |
| ); |
| |
| // C function void glClear ( GLbitfield mask ) |
| |
| public static native void glClear( |
| int mask |
| ); |
| |
| // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) |
| |
| public static native void glClearColor( |
| float red, |
| float green, |
| float blue, |
| float alpha |
| ); |
| |
| // C function void glClearDepthf ( GLclampf depth ) |
| |
| public static native void glClearDepthf( |
| float depth |
| ); |
| |
| // C function void glClearStencil ( GLint s ) |
| |
| public static native void glClearStencil( |
| int s |
| ); |
| |
| // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) |
| |
| public static native void glColorMask( |
| boolean red, |
| boolean green, |
| boolean blue, |
| boolean alpha |
| ); |
| |
| // C function void glCompileShader ( GLuint shader ) |
| |
| public static native void glCompileShader( |
| int shader |
| ); |
| |
| // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) |
| |
| public static native void glCompressedTexImage2D( |
| int target, |
| int level, |
| int internalformat, |
| int width, |
| int height, |
| int border, |
| int imageSize, |
| java.nio.Buffer data |
| ); |
| |
| // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) |
| |
| public static native void glCompressedTexSubImage2D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int width, |
| int height, |
| int format, |
| int imageSize, |
| java.nio.Buffer data |
| ); |
| |
| // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) |
| |
| public static native void glCopyTexImage2D( |
| int target, |
| int level, |
| int internalformat, |
| int x, |
| int y, |
| int width, |
| int height, |
| int border |
| ); |
| |
| // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) |
| |
| public static native void glCopyTexSubImage2D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int x, |
| int y, |
| int width, |
| int height |
| ); |
| |
| // C function GLuint glCreateProgram ( void ) |
| |
| public static native int glCreateProgram( |
| ); |
| |
| // C function GLuint glCreateShader ( GLenum type ) |
| |
| public static native int glCreateShader( |
| int type |
| ); |
| |
| // C function void glCullFace ( GLenum mode ) |
| |
| public static native void glCullFace( |
| int mode |
| ); |
| |
| // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) |
| |
| public static native void glDeleteBuffers( |
| int n, |
| int[] buffers, |
| int offset |
| ); |
| |
| // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) |
| |
| public static native void glDeleteBuffers( |
| int n, |
| java.nio.IntBuffer buffers |
| ); |
| |
| // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) |
| |
| public static native void glDeleteFramebuffers( |
| int n, |
| int[] framebuffers, |
| int offset |
| ); |
| |
| // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) |
| |
| public static native void glDeleteFramebuffers( |
| int n, |
| java.nio.IntBuffer framebuffers |
| ); |
| |
| // C function void glDeleteProgram ( GLuint program ) |
| |
| public static native void glDeleteProgram( |
| int program |
| ); |
| |
| // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) |
| |
| public static native void glDeleteRenderbuffers( |
| int n, |
| int[] renderbuffers, |
| int offset |
| ); |
| |
| // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) |
| |
| public static native void glDeleteRenderbuffers( |
| int n, |
| java.nio.IntBuffer renderbuffers |
| ); |
| |
| // C function void glDeleteShader ( GLuint shader ) |
| |
| public static native void glDeleteShader( |
| int shader |
| ); |
| |
| // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) |
| |
| public static native void glDeleteTextures( |
| int n, |
| int[] textures, |
| int offset |
| ); |
| |
| // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) |
| |
| public static native void glDeleteTextures( |
| int n, |
| java.nio.IntBuffer textures |
| ); |
| |
| // C function void glDepthFunc ( GLenum func ) |
| |
| public static native void glDepthFunc( |
| int func |
| ); |
| |
| // C function void glDepthMask ( GLboolean flag ) |
| |
| public static native void glDepthMask( |
| boolean flag |
| ); |
| |
| // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar ) |
| |
| public static native void glDepthRangef( |
| float zNear, |
| float zFar |
| ); |
| |
| // C function void glDetachShader ( GLuint program, GLuint shader ) |
| |
| public static native void glDetachShader( |
| int program, |
| int shader |
| ); |
| |
| // C function void glDisable ( GLenum cap ) |
| |
| public static native void glDisable( |
| int cap |
| ); |
| |
| // C function void glDisableVertexAttribArray ( GLuint index ) |
| |
| public static native void glDisableVertexAttribArray( |
| int index |
| ); |
| |
| // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) |
| |
| public static native void glDrawArrays( |
| int mode, |
| int first, |
| int count |
| ); |
| |
| // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) |
| |
| public static native void glDrawElements( |
| int mode, |
| int count, |
| int type, |
| int offset |
| ); |
| |
| // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) |
| |
| public static native void glDrawElements( |
| int mode, |
| int count, |
| int type, |
| java.nio.Buffer indices |
| ); |
| |
| // C function void glEnable ( GLenum cap ) |
| |
| public static native void glEnable( |
| int cap |
| ); |
| |
| // C function void glEnableVertexAttribArray ( GLuint index ) |
| |
| public static native void glEnableVertexAttribArray( |
| int index |
| ); |
| |
| // C function void glFinish ( void ) |
| |
| public static native void glFinish( |
| ); |
| |
| // C function void glFlush ( void ) |
| |
| public static native void glFlush( |
| ); |
| |
| // C function void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) |
| |
| public static native void glFramebufferRenderbuffer( |
| int target, |
| int attachment, |
| int renderbuffertarget, |
| int renderbuffer |
| ); |
| |
| // C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) |
| |
| public static native void glFramebufferTexture2D( |
| int target, |
| int attachment, |
| int textarget, |
| int texture, |
| int level |
| ); |
| |
| // C function void glFrontFace ( GLenum mode ) |
| |
| public static native void glFrontFace( |
| int mode |
| ); |
| |
| // C function void glGenBuffers ( GLsizei n, GLuint *buffers ) |
| |
| public static native void glGenBuffers( |
| int n, |
| int[] buffers, |
| int offset |
| ); |
| |
| // C function void glGenBuffers ( GLsizei n, GLuint *buffers ) |
| |
| public static native void glGenBuffers( |
| int n, |
| java.nio.IntBuffer buffers |
| ); |
| |
| // C function void glGenerateMipmap ( GLenum target ) |
| |
| public static native void glGenerateMipmap( |
| int target |
| ); |
| |
| // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) |
| |
| public static native void glGenFramebuffers( |
| int n, |
| int[] framebuffers, |
| int offset |
| ); |
| |
| // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) |
| |
| public static native void glGenFramebuffers( |
| int n, |
| java.nio.IntBuffer framebuffers |
| ); |
| |
| // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) |
| |
| public static native void glGenRenderbuffers( |
| int n, |
| int[] renderbuffers, |
| int offset |
| ); |
| |
| // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) |
| |
| public static native void glGenRenderbuffers( |
| int n, |
| java.nio.IntBuffer renderbuffers |
| ); |
| |
| // C function void glGenTextures ( GLsizei n, GLuint *textures ) |
| |
| public static native void glGenTextures( |
| int n, |
| int[] textures, |
| int offset |
| ); |
| |
| // C function void glGenTextures ( GLsizei n, GLuint *textures ) |
| |
| public static native void glGenTextures( |
| int n, |
| java.nio.IntBuffer textures |
| ); |
| |
| // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) |
| |
| public static native void glGetActiveAttrib( |
| int program, |
| int index, |
| int bufsize, |
| int[] length, |
| int lengthOffset, |
| int[] size, |
| int sizeOffset, |
| int[] type, |
| int typeOffset, |
| byte[] name, |
| int nameOffset |
| ); |
| |
| // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) |
| |
| /** @hide Method is broken, but used to be public (b/6006380) */ |
| @UnsupportedAppUsage |
| public static native void glGetActiveAttrib( |
| int program, |
| int index, |
| int bufsize, |
| java.nio.IntBuffer length, |
| java.nio.IntBuffer size, |
| java.nio.IntBuffer type, |
| byte name |
| ); |
| |
| // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) |
| |
| public static native String glGetActiveAttrib( |
| int program, |
| int index, |
| int[] size, |
| int sizeOffset, |
| int[] type, |
| int typeOffset |
| ); |
| |
| // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) |
| |
| public static native String glGetActiveAttrib( |
| int program, |
| int index, |
| java.nio.IntBuffer size, |
| java.nio.IntBuffer type |
| ); |
| // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) |
| |
| public static native void glGetActiveUniform( |
| int program, |
| int index, |
| int bufsize, |
| int[] length, |
| int lengthOffset, |
| int[] size, |
| int sizeOffset, |
| int[] type, |
| int typeOffset, |
| byte[] name, |
| int nameOffset |
| ); |
| |
| // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) |
| |
| /** @hide Method is broken, but used to be public (b/6006380) */ |
| @UnsupportedAppUsage |
| public static native void glGetActiveUniform( |
| int program, |
| int index, |
| int bufsize, |
| java.nio.IntBuffer length, |
| java.nio.IntBuffer size, |
| java.nio.IntBuffer type, |
| byte name |
| ); |
| // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) |
| |
| public static native String glGetActiveUniform( |
| int program, |
| int index, |
| int[] size, |
| int sizeOffset, |
| int[] type, |
| int typeOffset |
| ); |
| |
| // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) |
| |
| public static native String glGetActiveUniform( |
| int program, |
| int index, |
| java.nio.IntBuffer size, |
| java.nio.IntBuffer type |
| ); |
| // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) |
| |
| public static native void glGetAttachedShaders( |
| int program, |
| int maxcount, |
| int[] count, |
| int countOffset, |
| int[] shaders, |
| int shadersOffset |
| ); |
| |
| // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) |
| |
| public static native void glGetAttachedShaders( |
| int program, |
| int maxcount, |
| java.nio.IntBuffer count, |
| java.nio.IntBuffer shaders |
| ); |
| |
| // C function GLint glGetAttribLocation ( GLuint program, const char *name ) |
| |
| public static native int glGetAttribLocation( |
| int program, |
| String name |
| ); |
| |
| // C function void glGetBooleanv ( GLenum pname, GLboolean *params ) |
| |
| public static native void glGetBooleanv( |
| int pname, |
| boolean[] params, |
| int offset |
| ); |
| |
| // C function void glGetBooleanv ( GLenum pname, GLboolean *params ) |
| |
| public static native void glGetBooleanv( |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) |
| |
| public static native void glGetBufferParameteriv( |
| int target, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) |
| |
| public static native void glGetBufferParameteriv( |
| int target, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function GLenum glGetError ( void ) |
| |
| public static native int glGetError( |
| ); |
| |
| // C function void glGetFloatv ( GLenum pname, GLfloat *params ) |
| |
| public static native void glGetFloatv( |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| // C function void glGetFloatv ( GLenum pname, GLfloat *params ) |
| |
| public static native void glGetFloatv( |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) |
| |
| public static native void glGetFramebufferAttachmentParameteriv( |
| int target, |
| int attachment, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) |
| |
| public static native void glGetFramebufferAttachmentParameteriv( |
| int target, |
| int attachment, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetIntegerv ( GLenum pname, GLint *params ) |
| |
| public static native void glGetIntegerv( |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetIntegerv ( GLenum pname, GLint *params ) |
| |
| public static native void glGetIntegerv( |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) |
| |
| public static native void glGetProgramiv( |
| int program, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) |
| |
| public static native void glGetProgramiv( |
| int program, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, |
| // GLchar * infoLog); |
| |
| public static native String glGetProgramInfoLog( |
| int program |
| ); |
| // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) |
| |
| public static native void glGetRenderbufferParameteriv( |
| int target, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) |
| |
| public static native void glGetRenderbufferParameteriv( |
| int target, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) |
| |
| public static native void glGetShaderiv( |
| int shader, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) |
| |
| public static native void glGetShaderiv( |
| int shader, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, |
| // GLchar * infoLog); |
| |
| public static native String glGetShaderInfoLog( |
| int shader |
| ); |
| // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) |
| |
| public static native void glGetShaderPrecisionFormat( |
| int shadertype, |
| int precisiontype, |
| int[] range, |
| int rangeOffset, |
| int[] precision, |
| int precisionOffset |
| ); |
| |
| // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) |
| |
| public static native void glGetShaderPrecisionFormat( |
| int shadertype, |
| int precisiontype, |
| java.nio.IntBuffer range, |
| java.nio.IntBuffer precision |
| ); |
| |
| // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) |
| |
| public static native void glGetShaderSource( |
| int shader, |
| int bufsize, |
| int[] length, |
| int lengthOffset, |
| byte[] source, |
| int sourceOffset |
| ); |
| |
| // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) |
| |
| /** @hide Method is broken, but used to be public (b/6006380) */ |
| public static native void glGetShaderSource( |
| int shader, |
| int bufsize, |
| java.nio.IntBuffer length, |
| byte source |
| ); |
| |
| // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) |
| |
| public static native String glGetShaderSource( |
| int shader |
| ); |
| // C function const GLubyte * glGetString ( GLenum name ) |
| |
| public static native String glGetString( |
| int name |
| ); |
| // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) |
| |
| public static native void glGetTexParameterfv( |
| int target, |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) |
| |
| public static native void glGetTexParameterfv( |
| int target, |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) |
| |
| public static native void glGetTexParameteriv( |
| int target, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) |
| |
| public static native void glGetTexParameteriv( |
| int target, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) |
| |
| public static native void glGetUniformfv( |
| int program, |
| int location, |
| float[] params, |
| int offset |
| ); |
| |
| // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) |
| |
| public static native void glGetUniformfv( |
| int program, |
| int location, |
| java.nio.FloatBuffer params |
| ); |
| |
| // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params ) |
| |
| public static native void glGetUniformiv( |
| int program, |
| int location, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params ) |
| |
| public static native void glGetUniformiv( |
| int program, |
| int location, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function GLint glGetUniformLocation ( GLuint program, const char *name ) |
| |
| public static native int glGetUniformLocation( |
| int program, |
| String name |
| ); |
| |
| // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) |
| |
| public static native void glGetVertexAttribfv( |
| int index, |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) |
| |
| public static native void glGetVertexAttribfv( |
| int index, |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) |
| |
| public static native void glGetVertexAttribiv( |
| int index, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) |
| |
| public static native void glGetVertexAttribiv( |
| int index, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glHint ( GLenum target, GLenum mode ) |
| |
| public static native void glHint( |
| int target, |
| int mode |
| ); |
| |
| // C function GLboolean glIsBuffer ( GLuint buffer ) |
| |
| public static native boolean glIsBuffer( |
| int buffer |
| ); |
| |
| // C function GLboolean glIsEnabled ( GLenum cap ) |
| |
| public static native boolean glIsEnabled( |
| int cap |
| ); |
| |
| // C function GLboolean glIsFramebuffer ( GLuint framebuffer ) |
| |
| public static native boolean glIsFramebuffer( |
| int framebuffer |
| ); |
| |
| // C function GLboolean glIsProgram ( GLuint program ) |
| |
| public static native boolean glIsProgram( |
| int program |
| ); |
| |
| // C function GLboolean glIsRenderbuffer ( GLuint renderbuffer ) |
| |
| public static native boolean glIsRenderbuffer( |
| int renderbuffer |
| ); |
| |
| // C function GLboolean glIsShader ( GLuint shader ) |
| |
| public static native boolean glIsShader( |
| int shader |
| ); |
| |
| // C function GLboolean glIsTexture ( GLuint texture ) |
| |
| public static native boolean glIsTexture( |
| int texture |
| ); |
| |
| // C function void glLineWidth ( GLfloat width ) |
| |
| public static native void glLineWidth( |
| float width |
| ); |
| |
| // C function void glLinkProgram ( GLuint program ) |
| |
| public static native void glLinkProgram( |
| int program |
| ); |
| |
| // C function void glPixelStorei ( GLenum pname, GLint param ) |
| |
| public static native void glPixelStorei( |
| int pname, |
| int param |
| ); |
| |
| // C function void glPolygonOffset ( GLfloat factor, GLfloat units ) |
| |
| public static native void glPolygonOffset( |
| float factor, |
| float units |
| ); |
| |
| // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) |
| |
| public static native void glReadPixels( |
| int x, |
| int y, |
| int width, |
| int height, |
| int format, |
| int type, |
| java.nio.Buffer pixels |
| ); |
| |
| // C function void glReleaseShaderCompiler ( void ) |
| |
| public static native void glReleaseShaderCompiler( |
| ); |
| |
| // C function void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) |
| |
| public static native void glRenderbufferStorage( |
| int target, |
| int internalformat, |
| int width, |
| int height |
| ); |
| |
| // C function void glSampleCoverage ( GLclampf value, GLboolean invert ) |
| |
| public static native void glSampleCoverage( |
| float value, |
| boolean invert |
| ); |
| |
| // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) |
| |
| public static native void glScissor( |
| int x, |
| int y, |
| int width, |
| int height |
| ); |
| |
| // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) |
| |
| public static native void glShaderBinary( |
| int n, |
| int[] shaders, |
| int offset, |
| int binaryformat, |
| java.nio.Buffer binary, |
| int length |
| ); |
| |
| // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) |
| |
| public static native void glShaderBinary( |
| int n, |
| java.nio.IntBuffer shaders, |
| int binaryformat, |
| java.nio.Buffer binary, |
| int length |
| ); |
| |
| // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) |
| |
| public static native void glShaderSource( |
| int shader, |
| String string |
| ); |
| // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) |
| |
| public static native void glStencilFunc( |
| int func, |
| int ref, |
| int mask |
| ); |
| |
| // C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) |
| |
| public static native void glStencilFuncSeparate( |
| int face, |
| int func, |
| int ref, |
| int mask |
| ); |
| |
| // C function void glStencilMask ( GLuint mask ) |
| |
| public static native void glStencilMask( |
| int mask |
| ); |
| |
| // C function void glStencilMaskSeparate ( GLenum face, GLuint mask ) |
| |
| public static native void glStencilMaskSeparate( |
| int face, |
| int mask |
| ); |
| |
| // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) |
| |
| public static native void glStencilOp( |
| int fail, |
| int zfail, |
| int zpass |
| ); |
| |
| // C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) |
| |
| public static native void glStencilOpSeparate( |
| int face, |
| int fail, |
| int zfail, |
| int zpass |
| ); |
| |
| // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) |
| |
| public static native void glTexImage2D( |
| int target, |
| int level, |
| int internalformat, |
| int width, |
| int height, |
| int border, |
| int format, |
| int type, |
| java.nio.Buffer pixels |
| ); |
| |
| // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) |
| |
| public static native void glTexParameterf( |
| int target, |
| int pname, |
| float param |
| ); |
| |
| // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) |
| |
| public static native void glTexParameterfv( |
| int target, |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) |
| |
| public static native void glTexParameterfv( |
| int target, |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| // C function void glTexParameteri ( GLenum target, GLenum pname, GLint param ) |
| |
| public static native void glTexParameteri( |
| int target, |
| int pname, |
| int param |
| ); |
| |
| // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) |
| |
| public static native void glTexParameteriv( |
| int target, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) |
| |
| public static native void glTexParameteriv( |
| int target, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) |
| |
| public static native void glTexSubImage2D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int width, |
| int height, |
| int format, |
| int type, |
| java.nio.Buffer pixels |
| ); |
| |
| // C function void glUniform1f ( GLint location, GLfloat x ) |
| |
| public static native void glUniform1f( |
| int location, |
| float x |
| ); |
| |
| // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) |
| |
| public static native void glUniform1fv( |
| int location, |
| int count, |
| float[] v, |
| int offset |
| ); |
| |
| // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) |
| |
| public static native void glUniform1fv( |
| int location, |
| int count, |
| java.nio.FloatBuffer v |
| ); |
| |
| // C function void glUniform1i ( GLint location, GLint x ) |
| |
| public static native void glUniform1i( |
| int location, |
| int x |
| ); |
| |
| // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) |
| |
| public static native void glUniform1iv( |
| int location, |
| int count, |
| int[] v, |
| int offset |
| ); |
| |
| // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) |
| |
| public static native void glUniform1iv( |
| int location, |
| int count, |
| java.nio.IntBuffer v |
| ); |
| |
| // C function void glUniform2f ( GLint location, GLfloat x, GLfloat y ) |
| |
| public static native void glUniform2f( |
| int location, |
| float x, |
| float y |
| ); |
| |
| // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) |
| |
| public static native void glUniform2fv( |
| int location, |
| int count, |
| float[] v, |
| int offset |
| ); |
| |
| // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) |
| |
| public static native void glUniform2fv( |
| int location, |
| int count, |
| java.nio.FloatBuffer v |
| ); |
| |
| // C function void glUniform2i ( GLint location, GLint x, GLint y ) |
| |
| public static native void glUniform2i( |
| int location, |
| int x, |
| int y |
| ); |
| |
| // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) |
| |
| public static native void glUniform2iv( |
| int location, |
| int count, |
| int[] v, |
| int offset |
| ); |
| |
| // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) |
| |
| public static native void glUniform2iv( |
| int location, |
| int count, |
| java.nio.IntBuffer v |
| ); |
| |
| // C function void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) |
| |
| public static native void glUniform3f( |
| int location, |
| float x, |
| float y, |
| float z |
| ); |
| |
| // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) |
| |
| public static native void glUniform3fv( |
| int location, |
| int count, |
| float[] v, |
| int offset |
| ); |
| |
| // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) |
| |
| public static native void glUniform3fv( |
| int location, |
| int count, |
| java.nio.FloatBuffer v |
| ); |
| |
| // C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) |
| |
| public static native void glUniform3i( |
| int location, |
| int x, |
| int y, |
| int z |
| ); |
| |
| // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) |
| |
| public static native void glUniform3iv( |
| int location, |
| int count, |
| int[] v, |
| int offset |
| ); |
| |
| // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) |
| |
| public static native void glUniform3iv( |
| int location, |
| int count, |
| java.nio.IntBuffer v |
| ); |
| |
| // C function void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) |
| |
| public static native void glUniform4f( |
| int location, |
| float x, |
| float y, |
| float z, |
| float w |
| ); |
| |
| // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) |
| |
| public static native void glUniform4fv( |
| int location, |
| int count, |
| float[] v, |
| int offset |
| ); |
| |
| // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) |
| |
| public static native void glUniform4fv( |
| int location, |
| int count, |
| java.nio.FloatBuffer v |
| ); |
| |
| // C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) |
| |
| public static native void glUniform4i( |
| int location, |
| int x, |
| int y, |
| int z, |
| int w |
| ); |
| |
| // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) |
| |
| public static native void glUniform4iv( |
| int location, |
| int count, |
| int[] v, |
| int offset |
| ); |
| |
| // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) |
| |
| public static native void glUniform4iv( |
| int location, |
| int count, |
| java.nio.IntBuffer v |
| ); |
| |
| // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix2fv( |
| int location, |
| int count, |
| boolean transpose, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix2fv( |
| int location, |
| int count, |
| boolean transpose, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix3fv( |
| int location, |
| int count, |
| boolean transpose, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix3fv( |
| int location, |
| int count, |
| boolean transpose, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix4fv( |
| int location, |
| int count, |
| boolean transpose, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix4fv( |
| int location, |
| int count, |
| boolean transpose, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glUseProgram ( GLuint program ) |
| |
| public static native void glUseProgram( |
| int program |
| ); |
| |
| // C function void glValidateProgram ( GLuint program ) |
| |
| public static native void glValidateProgram( |
| int program |
| ); |
| |
| // C function void glVertexAttrib1f ( GLuint indx, GLfloat x ) |
| |
| public static native void glVertexAttrib1f( |
| int indx, |
| float x |
| ); |
| |
| // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) |
| |
| public static native void glVertexAttrib1fv( |
| int indx, |
| float[] values, |
| int offset |
| ); |
| |
| // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) |
| |
| public static native void glVertexAttrib1fv( |
| int indx, |
| java.nio.FloatBuffer values |
| ); |
| |
| // C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) |
| |
| public static native void glVertexAttrib2f( |
| int indx, |
| float x, |
| float y |
| ); |
| |
| // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) |
| |
| public static native void glVertexAttrib2fv( |
| int indx, |
| float[] values, |
| int offset |
| ); |
| |
| // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) |
| |
| public static native void glVertexAttrib2fv( |
| int indx, |
| java.nio.FloatBuffer values |
| ); |
| |
| // C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) |
| |
| public static native void glVertexAttrib3f( |
| int indx, |
| float x, |
| float y, |
| float z |
| ); |
| |
| // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) |
| |
| public static native void glVertexAttrib3fv( |
| int indx, |
| float[] values, |
| int offset |
| ); |
| |
| // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) |
| |
| public static native void glVertexAttrib3fv( |
| int indx, |
| java.nio.FloatBuffer values |
| ); |
| |
| // C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) |
| |
| public static native void glVertexAttrib4f( |
| int indx, |
| float x, |
| float y, |
| float z, |
| float w |
| ); |
| |
| // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) |
| |
| public static native void glVertexAttrib4fv( |
| int indx, |
| float[] values, |
| int offset |
| ); |
| |
| // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) |
| |
| public static native void glVertexAttrib4fv( |
| int indx, |
| java.nio.FloatBuffer values |
| ); |
| |
| // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) |
| |
| public static native void glVertexAttribPointer( |
| int indx, |
| int size, |
| int type, |
| boolean normalized, |
| int stride, |
| int offset |
| ); |
| |
| // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) |
| |
| private static native void glVertexAttribPointerBounds( |
| int indx, |
| int size, |
| int type, |
| boolean normalized, |
| int stride, |
| java.nio.Buffer ptr, |
| int remaining |
| ); |
| |
| public static void glVertexAttribPointer( |
| int indx, |
| int size, |
| int type, |
| boolean normalized, |
| int stride, |
| java.nio.Buffer ptr |
| ) { |
| glVertexAttribPointerBounds( |
| indx, |
| size, |
| type, |
| normalized, |
| stride, |
| ptr, |
| ptr.remaining() |
| ); |
| } |
| |
| // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) |
| |
| public static native void glViewport( |
| int x, |
| int y, |
| int width, |
| int height |
| ); |
| |
| } |