| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H |
| #define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H |
| |
| #include <SkMatrix.h> |
| #include <SkPaint.h> |
| #include <SkPath.h> |
| #include <cutils/compiler.h> |
| |
| #include "DisplayListLogBuffer.h" |
| #include "RenderNode.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Defines |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // Debug |
| #if DEBUG_DISPLAY_LIST |
| #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__) |
| #else |
| #define DISPLAY_LIST_LOGD(...) |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Display list |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class DeferredDisplayList; |
| class DisplayListRenderer; |
| class DisplayListOp; |
| class DrawOp; |
| class StateOp; |
| |
| /** |
| * Records drawing commands in a display list for later playback into an OpenGLRenderer. |
| */ |
| class ANDROID_API DisplayListRenderer: public StatefulBaseRenderer { |
| public: |
| DisplayListRenderer(); |
| virtual ~DisplayListRenderer(); |
| |
| void insertReorderBarrier(bool enableReorder); |
| |
| DisplayListData* finishRecording(); |
| |
| // ---------------------------------------------------------------------------- |
| // Frame state operations |
| // ---------------------------------------------------------------------------- |
| virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); |
| virtual void finish(); |
| virtual void interrupt(); |
| virtual void resume(); |
| |
| // ---------------------------------------------------------------------------- |
| // Canvas state operations |
| // ---------------------------------------------------------------------------- |
| // Save (layer) |
| virtual int save(int flags); |
| virtual void restore(); |
| virtual void restoreToCount(int saveCount); |
| virtual int saveLayer(float left, float top, float right, float bottom, |
| const SkPaint* paint, int flags); |
| |
| // Matrix |
| virtual void translate(float dx, float dy, float dz = 0.0f); |
| virtual void rotate(float degrees); |
| virtual void scale(float sx, float sy); |
| virtual void skew(float sx, float sy); |
| |
| virtual void setMatrix(const SkMatrix& matrix); |
| virtual void concatMatrix(const SkMatrix& matrix); |
| |
| // Clip |
| virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); |
| virtual bool clipPath(const SkPath* path, SkRegion::Op op); |
| virtual bool clipRegion(const SkRegion* region, SkRegion::Op op); |
| |
| // Misc - should be implemented with SkPaint inspection |
| virtual void resetPaintFilter(); |
| virtual void setupPaintFilter(int clearBits, int setBits); |
| |
| bool isCurrentTransformSimple() { |
| return currentTransform()->isSimple(); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| // Canvas draw operations |
| // ---------------------------------------------------------------------------- |
| virtual status_t drawColor(int color, SkXfermode::Mode mode); |
| |
| // Bitmap-based |
| virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint); |
| virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, |
| float srcRight, float srcBottom, float dstLeft, float dstTop, |
| float dstRight, float dstBottom, const SkPaint* paint); |
| virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint); |
| virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, |
| const float* vertices, const int* colors, const SkPaint* paint); |
| virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, |
| float left, float top, float right, float bottom, const SkPaint* paint); |
| |
| // Shapes |
| virtual status_t drawRect(float left, float top, float right, float bottom, |
| const SkPaint* paint); |
| virtual status_t drawRects(const float* rects, int count, const SkPaint* paint); |
| virtual status_t drawRoundRect(float left, float top, float right, float bottom, |
| float rx, float ry, const SkPaint* paint); |
| virtual status_t drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top, |
| CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom, |
| CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry, |
| CanvasPropertyPaint* paint); |
| virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint); |
| virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y, |
| CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint); |
| virtual status_t drawOval(float left, float top, float right, float bottom, |
| const SkPaint* paint); |
| virtual status_t drawArc(float left, float top, float right, float bottom, |
| float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint); |
| virtual status_t drawPath(const SkPath* path, const SkPaint* paint); |
| virtual status_t drawLines(const float* points, int count, const SkPaint* paint); |
| virtual status_t drawPoints(const float* points, int count, const SkPaint* paint); |
| |
| // Text |
| virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, |
| const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, |
| DrawOpMode drawOpMode = kDrawOpMode_Immediate); |
| virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, |
| float hOffset, float vOffset, const SkPaint* paint); |
| virtual status_t drawPosText(const char* text, int bytesCount, int count, |
| const float* positions, const SkPaint* paint); |
| |
| // ---------------------------------------------------------------------------- |
| // Canvas draw operations - special |
| // ---------------------------------------------------------------------------- |
| virtual status_t drawLayer(Layer* layer, float x, float y); |
| virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags); |
| |
| // TODO: rename for consistency |
| virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); |
| |
| void setHighContrastText(bool highContrastText) { |
| mHighContrastText = highContrastText; |
| } |
| private: |
| enum DeferredBarrierType { |
| kBarrier_None, |
| kBarrier_InOrder, |
| kBarrier_OutOfOrder, |
| }; |
| |
| void flushRestoreToCount(); |
| void flushTranslate(); |
| void flushReorderBarrier(); |
| |
| LinearAllocator& alloc() { return mDisplayListData->allocator; } |
| |
| // Each method returns final index of op |
| size_t addOpAndUpdateChunk(DisplayListOp* op); |
| // flushes any deferred operations, and appends the op |
| size_t flushAndAddOp(DisplayListOp* op); |
| |
| size_t addStateOp(StateOp* op); |
| size_t addDrawOp(DrawOp* op); |
| size_t addRenderNodeOp(DrawRenderNodeOp* op); |
| |
| |
| template<class T> |
| inline const T* refBuffer(const T* srcBuffer, int32_t count) { |
| if (!srcBuffer) return NULL; |
| |
| T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T)); |
| memcpy(dstBuffer, srcBuffer, count * sizeof(T)); |
| return dstBuffer; |
| } |
| |
| inline char* refText(const char* text, size_t byteLength) { |
| return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength); |
| } |
| |
| inline const SkPath* refPath(const SkPath* path) { |
| if (!path) return NULL; |
| |
| const SkPath* pathCopy = mPathMap.valueFor(path); |
| if (pathCopy == NULL || pathCopy->getGenerationID() != path->getGenerationID()) { |
| SkPath* newPathCopy = new SkPath(*path); |
| newPathCopy->setSourcePath(path); |
| |
| pathCopy = newPathCopy; |
| // replaceValueFor() performs an add if the entry doesn't exist |
| mPathMap.replaceValueFor(path, pathCopy); |
| mDisplayListData->paths.add(pathCopy); |
| } |
| if (mDisplayListData->sourcePaths.indexOf(path) < 0) { |
| mCaches.resourceCache.incrementRefcount(path); |
| mDisplayListData->sourcePaths.add(path); |
| } |
| return pathCopy; |
| } |
| |
| inline const SkPaint* refPaint(const SkPaint* paint) { |
| if (!paint) return NULL; |
| |
| const SkPaint* paintCopy = mPaintMap.valueFor(paint); |
| if (paintCopy == NULL |
| || paintCopy->getGenerationID() != paint->getGenerationID() |
| // We can't compare shader pointers because that will always |
| // change as we do partial copying via wrapping. However, if the |
| // shader changes the paint generationID will have changed and |
| // so we don't hit this comparison anyway |
| || !(paint->getShader() && paintCopy->getShader() |
| && paint->getShader()->getGenerationID() == paintCopy->getShader()->getGenerationID())) { |
| paintCopy = copyPaint(paint); |
| // replaceValueFor() performs an add if the entry doesn't exist |
| mPaintMap.replaceValueFor(paint, paintCopy); |
| } |
| |
| return paintCopy; |
| } |
| |
| inline SkPaint* copyPaint(const SkPaint* paint) { |
| if (!paint) return NULL; |
| SkPaint* paintCopy = new SkPaint(*paint); |
| if (paint->getShader()) { |
| SkShader* shaderCopy = SkShader::CreateLocalMatrixShader( |
| paint->getShader(), paint->getShader()->getLocalMatrix()); |
| paintCopy->setShader(shaderCopy); |
| paintCopy->setGenerationID(paint->getGenerationID()); |
| shaderCopy->setGenerationID(paint->getShader()->getGenerationID()); |
| shaderCopy->unref(); |
| } |
| mDisplayListData->paints.add(paintCopy); |
| return paintCopy; |
| } |
| |
| inline const SkRegion* refRegion(const SkRegion* region) { |
| if (!region) { |
| return region; |
| } |
| |
| const SkRegion* regionCopy = mRegionMap.valueFor(region); |
| // TODO: Add generation ID to SkRegion |
| if (regionCopy == NULL) { |
| regionCopy = new SkRegion(*region); |
| // replaceValueFor() performs an add if the entry doesn't exist |
| mRegionMap.replaceValueFor(region, regionCopy); |
| mDisplayListData->regions.add(regionCopy); |
| } |
| |
| return regionCopy; |
| } |
| |
| inline Layer* refLayer(Layer* layer) { |
| mDisplayListData->layers.add(layer); |
| mCaches.resourceCache.incrementRefcount(layer); |
| return layer; |
| } |
| |
| inline const SkBitmap* refBitmap(const SkBitmap* bitmap) { |
| // Note that this assumes the bitmap is immutable. There are cases this won't handle |
| // correctly, such as creating the bitmap from scratch, drawing with it, changing its |
| // contents, and drawing again. The only fix would be to always copy it the first time, |
| // which doesn't seem worth the extra cycles for this unlikely case. |
| mDisplayListData->bitmapResources.add(bitmap); |
| mCaches.resourceCache.incrementRefcount(bitmap); |
| return bitmap; |
| } |
| |
| inline const SkBitmap* refBitmapData(const SkBitmap* bitmap) { |
| mDisplayListData->ownedBitmapResources.add(bitmap); |
| mCaches.resourceCache.incrementRefcount(bitmap); |
| return bitmap; |
| } |
| |
| inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) { |
| mDisplayListData->patchResources.add(patch); |
| mCaches.resourceCache.incrementRefcount(patch); |
| return patch; |
| } |
| |
| DefaultKeyedVector<const SkPaint*, const SkPaint*> mPaintMap; |
| DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap; |
| DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap; |
| |
| Caches& mCaches; |
| DisplayListData* mDisplayListData; |
| |
| float mTranslateX; |
| float mTranslateY; |
| bool mHasDeferredTranslate; |
| DeferredBarrierType mDeferredBarrierType; |
| bool mHighContrastText; |
| |
| int mRestoreSaveCount; |
| |
| friend class RenderNode; |
| |
| }; // class DisplayListRenderer |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H |