| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "tests/common/TestUtils.h" |
| |
| #include <SkBlurDrawLooper.h> |
| #include <SkCanvasStateUtils.h> |
| #include <SkPicture.h> |
| #include <SkPictureRecorder.h> |
| #include <gtest/gtest.h> |
| |
| using namespace android; |
| using namespace android::uirenderer; |
| |
| TEST(SkiaCanvas, drawShadowLayer) { |
| auto surface = SkSurface::MakeRasterN32Premul(10, 10); |
| SkiaCanvas canvas(surface->getCanvas()); |
| |
| // clear to white |
| canvas.drawColor(SK_ColorWHITE, SkBlendMode::kSrc); |
| |
| SkPaint paint; |
| // it is transparent to ensure that we still draw the rect since it has a looper |
| paint.setColor(SK_ColorTRANSPARENT); |
| // this is how view's shadow layers are implemented |
| paint.setLooper(SkBlurDrawLooper::Make(0xF0000000, 6.0f, 0, 10)); |
| canvas.drawRect(3, 3, 7, 7, paint); |
| |
| ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorWHITE); |
| ASSERT_NE(TestUtils::getColor(surface, 5, 5), SK_ColorWHITE); |
| } |
| |
| TEST(SkiaCanvas, colorSpaceXform) { |
| sk_sp<SkColorSpace> adobe = SkColorSpace::MakeRGB(SkColorSpace::kSRGB_RenderTargetGamma, |
| SkColorSpace::kAdobeRGB_Gamut); |
| |
| SkImageInfo adobeInfo = SkImageInfo::Make(1, 1, kN32_SkColorType, kOpaque_SkAlphaType, adobe); |
| sk_sp<Bitmap> adobeBitmap = Bitmap::allocateHeapBitmap(adobeInfo); |
| SkBitmap adobeSkBitmap; |
| adobeBitmap->getSkBitmap(&adobeSkBitmap); |
| *adobeSkBitmap.getAddr32(0, 0) = 0xFF0000F0; // Opaque, almost fully-red |
| |
| SkImageInfo info = adobeInfo.makeColorSpace(SkColorSpace::MakeSRGB()); |
| sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(info); |
| SkBitmap skBitmap; |
| bitmap->getSkBitmap(&skBitmap); |
| |
| // Create a software sRGB canvas. |
| SkiaCanvas canvas(skBitmap); |
| canvas.drawBitmap(*adobeBitmap, 0, 0, nullptr); |
| // The result should be fully red, since we convert to sRGB at draw time. |
| ASSERT_EQ(0xFF0000FF, *skBitmap.getAddr32(0, 0)); |
| |
| // Create a software canvas with an Adobe color space. |
| SkiaCanvas adobeSkCanvas(adobeSkBitmap); |
| adobeSkCanvas.drawBitmap(*bitmap, 0, 0, nullptr); |
| // The result should be less than fully red, since we convert to Adobe RGB at draw time. |
| ASSERT_EQ(0xFF0000DC, *adobeSkBitmap.getAddr32(0, 0)); |
| |
| // Test picture recording. |
| SkPictureRecorder recorder; |
| SkCanvas* skPicCanvas = recorder.beginRecording(1, 1, NULL, 0); |
| SkiaCanvas picCanvas(skPicCanvas); |
| picCanvas.drawBitmap(*adobeBitmap, 0, 0, nullptr); |
| sk_sp<SkPicture> picture = recorder.finishRecordingAsPicture(); |
| |
| // Playback to a software sRGB canvas. The result should be fully red. |
| canvas.asSkCanvas()->drawPicture(picture); |
| ASSERT_EQ(0xFF0000FF, *skBitmap.getAddr32(0, 0)); |
| } |
| |
| TEST(SkiaCanvas, captureCanvasState) { |
| // Create a software canvas. |
| SkImageInfo info = SkImageInfo::Make(1, 1, kN32_SkColorType, kOpaque_SkAlphaType); |
| sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(info); |
| SkBitmap skBitmap; |
| bitmap->getSkBitmap(&skBitmap); |
| skBitmap.eraseColor(0); |
| SkiaCanvas canvas(skBitmap); |
| |
| // Translate, then capture and verify the CanvasState. |
| canvas.translate(1.0f, 1.0f); |
| SkCanvasState* state = canvas.captureCanvasState(); |
| ASSERT_NE(state, nullptr); |
| std::unique_ptr<SkCanvas> newCanvas = SkCanvasStateUtils::MakeFromCanvasState(state); |
| ASSERT_NE(newCanvas.get(), nullptr); |
| newCanvas->translate(-1.0f, -1.0f); |
| ASSERT_TRUE(newCanvas->getTotalMatrix().isIdentity()); |
| SkCanvasStateUtils::ReleaseCanvasState(state); |
| |
| // Create a picture canvas. |
| SkPictureRecorder recorder; |
| SkCanvas* skPicCanvas = recorder.beginRecording(1, 1, NULL, 0); |
| SkiaCanvas picCanvas(skPicCanvas); |
| state = picCanvas.captureCanvasState(); |
| |
| // Verify that we cannot get the CanvasState. |
| ASSERT_EQ(state, nullptr); |
| } |