| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <gui/BufferQueueDefs.h> |
| |
| #include <ui/FenceTime.h> |
| #include <ui/GraphicBuffer.h> |
| #include <utils/Mutex.h> |
| |
| namespace android { |
| |
| class SurfaceTexture; |
| |
| /* |
| * EGLConsumer implements the parts of SurfaceTexture that deal with |
| * textures attached to an GL context. |
| */ |
| class EGLConsumer { |
| public: |
| EGLConsumer(); |
| |
| /** |
| * updateTexImage acquires the most recently queued buffer, and sets the |
| * image contents of the target texture to it. |
| * |
| * This call may only be made while the OpenGL ES context to which the |
| * target texture belongs is bound to the calling thread. |
| * |
| * This calls doGLFenceWait to ensure proper synchronization. |
| */ |
| status_t updateTexImage(SurfaceTexture& st); |
| |
| /* |
| * releaseTexImage releases the texture acquired in updateTexImage(). |
| * This is intended to be used in single buffer mode. |
| * |
| * This call may only be made while the OpenGL ES context to which the |
| * target texture belongs is bound to the calling thread. |
| */ |
| status_t releaseTexImage(SurfaceTexture& st); |
| |
| /** |
| * detachFromContext detaches the EGLConsumer from the calling thread's |
| * current OpenGL ES context. This context must be the same as the context |
| * that was current for previous calls to updateTexImage. |
| * |
| * Detaching a EGLConsumer from an OpenGL ES context will result in the |
| * deletion of the OpenGL ES texture object into which the images were being |
| * streamed. After a EGLConsumer has been detached from the OpenGL ES |
| * context calls to updateTexImage will fail returning INVALID_OPERATION |
| * until the EGLConsumer is attached to a new OpenGL ES context using the |
| * attachToContext method. |
| */ |
| status_t detachFromContext(SurfaceTexture& st); |
| |
| /** |
| * attachToContext attaches a EGLConsumer that is currently in the |
| * 'detached' state to the current OpenGL ES context. A EGLConsumer is |
| * in the 'detached' state iff detachFromContext has successfully been |
| * called and no calls to attachToContext have succeeded since the last |
| * detachFromContext call. Calls to attachToContext made on a |
| * EGLConsumer that is not in the 'detached' state will result in an |
| * INVALID_OPERATION error. |
| * |
| * The tex argument specifies the OpenGL ES texture object name in the |
| * new context into which the image contents will be streamed. A successful |
| * call to attachToContext will result in this texture object being bound to |
| * the texture target and populated with the image contents that were |
| * current at the time of the last call to detachFromContext. |
| */ |
| status_t attachToContext(uint32_t tex, SurfaceTexture& st); |
| |
| /** |
| * onAcquireBufferLocked amends the ConsumerBase method to update the |
| * mEglSlots array in addition to the ConsumerBase behavior. |
| */ |
| void onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st); |
| |
| /** |
| * onReleaseBufferLocked amends the ConsumerBase method to update the |
| * mEglSlots array in addition to the ConsumerBase. |
| */ |
| void onReleaseBufferLocked(int slot); |
| |
| /** |
| * onFreeBufferLocked frees up the given buffer slot. If the slot has been |
| * initialized this will release the reference to the GraphicBuffer in that |
| * slot and destroy the EGLImage in that slot. Otherwise it has no effect. |
| */ |
| void onFreeBufferLocked(int slotIndex); |
| |
| /** |
| * onAbandonLocked amends the ConsumerBase method to clear |
| * mCurrentTextureImage in addition to the ConsumerBase behavior. |
| */ |
| void onAbandonLocked(); |
| |
| protected: |
| struct PendingRelease { |
| PendingRelease() |
| : isPending(false) |
| , currentTexture(-1) |
| , graphicBuffer() |
| , display(nullptr) |
| , fence(nullptr) {} |
| |
| bool isPending; |
| int currentTexture; |
| sp<GraphicBuffer> graphicBuffer; |
| EGLDisplay display; |
| EGLSyncKHR fence; |
| }; |
| |
| /** |
| * This releases the buffer in the slot referenced by mCurrentTexture, |
| * then updates state to refer to the BufferItem, which must be a |
| * newly-acquired buffer. If pendingRelease is not null, the parameters |
| * which would have been passed to releaseBufferLocked upon the successful |
| * completion of the method will instead be returned to the caller, so that |
| * it may call releaseBufferLocked itself later. |
| */ |
| status_t updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease, |
| SurfaceTexture& st); |
| |
| /** |
| * Binds mTexName and the current buffer to mTexTarget. Uses |
| * mCurrentTexture if it's set, mCurrentTextureImage if not. If the |
| * bind succeeds, this calls doGLFenceWait. |
| */ |
| status_t bindTextureImageLocked(SurfaceTexture& st); |
| |
| /** |
| * Gets the current EGLDisplay and EGLContext values, and compares them |
| * to mEglDisplay and mEglContext. If the fields have been previously |
| * set, the values must match; if not, the fields are set to the current |
| * values. |
| * The contextCheck argument is used to ensure that a GL context is |
| * properly set; when set to false, the check is not performed. |
| */ |
| status_t checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck = false); |
| |
| /** |
| * EglImage is a utility class for tracking and creating EGLImageKHRs. There |
| * is primarily just one image per slot, but there is also special cases: |
| * - For releaseTexImage, we use a debug image (mReleasedTexImage) |
| * - After freeBuffer, we must still keep the current image/buffer |
| * Reference counting EGLImages lets us handle all these cases easily while |
| * also only creating new EGLImages from buffers when required. |
| */ |
| class EglImage : public LightRefBase<EglImage> { |
| public: |
| EglImage(sp<GraphicBuffer> graphicBuffer); |
| |
| /** |
| * createIfNeeded creates an EGLImage if required (we haven't created |
| * one yet, or the EGLDisplay or crop-rect has changed). |
| */ |
| status_t createIfNeeded(EGLDisplay display, bool forceCreate = false); |
| |
| /** |
| * This calls glEGLImageTargetTexture2DOES to bind the image to the |
| * texture in the specified texture target. |
| */ |
| void bindToTextureTarget(uint32_t texTarget); |
| |
| const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; } |
| const native_handle* graphicBufferHandle() { |
| return mGraphicBuffer == nullptr ? nullptr : mGraphicBuffer->handle; |
| } |
| |
| private: |
| // Only allow instantiation using ref counting. |
| friend class LightRefBase<EglImage>; |
| virtual ~EglImage(); |
| |
| // createImage creates a new EGLImage from a GraphicBuffer. |
| EGLImageKHR createImage(EGLDisplay dpy, const sp<GraphicBuffer>& graphicBuffer); |
| |
| // Disallow copying |
| EglImage(const EglImage& rhs); |
| void operator=(const EglImage& rhs); |
| |
| // mGraphicBuffer is the buffer that was used to create this image. |
| sp<GraphicBuffer> mGraphicBuffer; |
| |
| // mEglImage is the EGLImage created from mGraphicBuffer. |
| EGLImageKHR mEglImage; |
| |
| // mEGLDisplay is the EGLDisplay that was used to create mEglImage. |
| EGLDisplay mEglDisplay; |
| |
| // mCropRect is the crop rectangle passed to EGL when mEglImage |
| // was created. |
| Rect mCropRect; |
| }; |
| |
| /** |
| * doGLFenceWaitLocked inserts a wait command into the OpenGL ES command |
| * stream to ensure that it is safe for future OpenGL ES commands to |
| * access the current texture buffer. |
| */ |
| status_t doGLFenceWaitLocked(SurfaceTexture& st) const; |
| |
| /** |
| * syncForReleaseLocked performs the synchronization needed to release the |
| * current slot from an OpenGL ES context. If needed it will set the |
| * current slot's fence to guard against a producer accessing the buffer |
| * before the outstanding accesses have completed. |
| */ |
| status_t syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st); |
| |
| /** |
| * returns a graphic buffer used when the texture image has been released |
| */ |
| static sp<GraphicBuffer> getDebugTexImageBuffer(); |
| |
| /** |
| * The default consumer usage flags that EGLConsumer always sets on its |
| * BufferQueue instance; these will be OR:d with any additional flags passed |
| * from the EGLConsumer user. In particular, EGLConsumer will always |
| * consume buffers as hardware textures. |
| */ |
| static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; |
| |
| /** |
| * mCurrentTextureImage is the EglImage/buffer of the current texture. It's |
| * possible that this buffer is not associated with any buffer slot, so we |
| * must track it separately in order to support the getCurrentBuffer method. |
| */ |
| sp<EglImage> mCurrentTextureImage; |
| |
| /** |
| * EGLSlot contains the information and object references that |
| * EGLConsumer maintains about a BufferQueue buffer slot. |
| */ |
| struct EglSlot { |
| EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} |
| |
| /** |
| * mEglImage is the EGLImage created from mGraphicBuffer. |
| */ |
| sp<EglImage> mEglImage; |
| |
| /** |
| * mFence is the EGL sync object that must signal before the buffer |
| * associated with this buffer slot may be dequeued. It is initialized |
| * to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based |
| * on a compile-time option) set to a new sync object in updateTexImage. |
| */ |
| EGLSyncKHR mEglFence; |
| }; |
| |
| /** |
| * mEglDisplay is the EGLDisplay with which this EGLConsumer is currently |
| * associated. It is intialized to EGL_NO_DISPLAY and gets set to the |
| * current display when updateTexImage is called for the first time and when |
| * attachToContext is called. |
| */ |
| EGLDisplay mEglDisplay; |
| |
| /** |
| * mEglContext is the OpenGL ES context with which this EGLConsumer is |
| * currently associated. It is initialized to EGL_NO_CONTEXT and gets set |
| * to the current GL context when updateTexImage is called for the first |
| * time and when attachToContext is called. |
| */ |
| EGLContext mEglContext; |
| |
| /** |
| * mEGLSlots stores the buffers that have been allocated by the BufferQueue |
| * for each buffer slot. It is initialized to null pointers, and gets |
| * filled in with the result of BufferQueue::acquire when the |
| * client dequeues a buffer from a |
| * slot that has not yet been used. The buffer allocated to a slot will also |
| * be replaced if the requested buffer usage or geometry differs from that |
| * of the buffer allocated to a slot. |
| */ |
| EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; |
| |
| /** |
| * protects static initialization |
| */ |
| static Mutex sStaticInitLock; |
| |
| /** |
| * mReleasedTexImageBuffer is a dummy buffer used when in single buffer |
| * mode and releaseTexImage() has been called |
| */ |
| static sp<GraphicBuffer> sReleasedTexImageBuffer; |
| sp<EglImage> mReleasedTexImage; |
| }; |
| |
| }; // namespace android |