| /* |
| ** Copyright 2011, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GLES2_DBG_HEADER_H |
| #define ANDROID_GLES2_DBG_HEADER_H |
| |
| #include <stdlib.h> |
| #include <ctype.h> |
| #include <string.h> |
| #include <errno.h> |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <cutils/log.h> |
| #include <utils/Timers.h> |
| |
| #include "hooks.h" |
| |
| #include "glesv2dbg.h" |
| |
| #define GL_ENTRY(_r, _api, ...) _r Debug_##_api ( __VA_ARGS__ ); |
| #include "glesv2dbg_functions.h" |
| |
| #include "debugger_message.pb.h" |
| |
| using namespace android; |
| using namespace com::android; |
| |
| #ifndef __location__ |
| #define __HIERALLOC_STRING_0__(s) #s |
| #define __HIERALLOC_STRING_1__(s) __HIERALLOC_STRING_0__(s) |
| #define __HIERALLOC_STRING_2__ __HIERALLOC_STRING_1__(__LINE__) |
| #define __location__ __FILE__ ":" __HIERALLOC_STRING_2__ |
| #endif |
| |
| #undef assert |
| #define assert(expr) if (!(expr)) { ALOGD("\n*\n*\n* assert: %s at %s \n*\n*", #expr, __location__); int * x = 0; *x = 5; } |
| //#undef ALOGD |
| //#define ALOGD(...) |
| |
| namespace android |
| { |
| |
| struct GLFunctionBitfield { |
| unsigned char field [24]; // 8 * 24 = 192 |
| |
| void Bit(const glesv2debugger::Message_Function function, bool bit) { |
| const unsigned byte = function / 8, mask = 1 << (function % 8); |
| if (bit) |
| field[byte] |= mask; |
| else |
| field[byte] &= ~mask; |
| } |
| |
| bool Bit(const glesv2debugger::Message_Function function) const { |
| const unsigned byte = function / 8, mask = 1 << (function % 8); |
| return field[byte] & mask; |
| } |
| }; |
| |
| struct DbgContext { |
| static const unsigned int LZF_CHUNK_SIZE = 256 * 1024; |
| |
| private: |
| char * lzf_buf; // malloc / free; for lzf chunk compression and other uses |
| |
| // used as buffer and reference frame for ReadPixels; malloc/free |
| unsigned * lzf_ref [2]; |
| unsigned lzf_readIndex; // 0 or 1 |
| unsigned lzf_refSize, lzf_refBufSize; // bytes |
| |
| public: |
| const unsigned int version; // 0 is GLES1, 1 is GLES2 |
| const gl_hooks_t * const hooks; |
| const unsigned int MAX_VERTEX_ATTRIBS; |
| const unsigned int readBytesPerPixel; |
| |
| unsigned int captureSwap; // number of eglSwapBuffers to glReadPixels |
| unsigned int captureDraw; // number of glDrawArrays/Elements to glReadPixels |
| |
| GLFunctionBitfield expectResponse; |
| |
| struct VertexAttrib { |
| GLenum type; // element data type |
| unsigned size; // number of data per element |
| unsigned stride; // calculated number of bytes between elements |
| const void * ptr; |
| unsigned elemSize; // calculated number of bytes per element |
| GLuint buffer; // buffer name |
| GLboolean normalized : 1; |
| GLboolean enabled : 1; |
| VertexAttrib() : type(0), size(0), stride(0), ptr(NULL), elemSize(0), |
| buffer(0), normalized(0), enabled(0) {} |
| } * vertexAttribs; |
| bool hasNonVBOAttribs; // whether any enabled vertexAttrib is user pointer |
| |
| struct VBO { |
| const GLuint name; |
| const GLenum target; |
| VBO * next; |
| void * data; // malloc/free |
| unsigned size; // in bytes |
| VBO(const GLuint name, const GLenum target, VBO * head) : name(name), |
| target(target), next(head), data(NULL), size(0) {} |
| } * indexBuffers; // linked list of all index buffers |
| VBO * indexBuffer; // currently bound index buffer |
| |
| GLuint program; |
| unsigned maxAttrib; // number of slots used by program |
| |
| DbgContext(const unsigned version, const gl_hooks_t * const hooks, |
| const unsigned MAX_VERTEX_ATTRIBS); |
| ~DbgContext(); |
| |
| void Fetch(const unsigned index, std::string * const data) const; |
| void Compress(const void * in_data, unsigned in_len, std::string * const outStr); |
| static unsigned char * Decompress(const void * in, const unsigned int inLen, |
| unsigned int * const outLen); // malloc/free |
| void * GetReadPixelsBuffer(const unsigned size); |
| bool IsReadPixelBuffer(const void * const ptr) { |
| return ptr == lzf_ref[lzf_readIndex]; |
| } |
| void CompressReadPixelBuffer(std::string * const outStr); |
| char * GetBuffer(); // allocates lzf_buf if NULL |
| unsigned int GetBufferSize(); // allocates lzf_buf if NULL |
| |
| void glUseProgram(GLuint program); |
| void glEnableVertexAttribArray(GLuint index); |
| void glDisableVertexAttribArray(GLuint index); |
| void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, |
| GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
| void glBindBuffer(GLenum target, GLuint buffer); |
| void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
| void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
| }; |
| |
| DbgContext * getDbgContextThreadSpecific(); |
| |
| struct FunctionCall { |
| virtual const int * operator()(gl_hooks_t::gl_t const * const _c, |
| glesv2debugger::Message & msg) = 0; |
| virtual ~FunctionCall() {} |
| }; |
| |
| // move these into DbgContext as static |
| extern int timeMode; // SYSTEM_TIME_ |
| |
| extern int clientSock, serverSock; |
| |
| unsigned GetBytesPerPixel(const GLenum format, const GLenum type); |
| |
| // every Debug_gl* function calls this to send message to client and possibly receive commands |
| int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg, |
| const glesv2debugger::Message_Function function); |
| |
| void Receive(glesv2debugger::Message & cmd); |
| float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd); |
| void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd); |
| const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet); |
| }; // namespace android { |
| |
| #endif // #ifndef ANDROID_GLES2_DBG_HEADER_H |