| /* |
| * Copyright (C) 2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.media; |
| |
| import android.annotation.NonNull; |
| import android.compat.annotation.UnsupportedAppUsage; |
| import android.content.Context; |
| import android.net.Uri; |
| import android.os.PowerManager; |
| import android.os.SystemClock; |
| import android.util.Log; |
| |
| import java.util.LinkedList; |
| |
| /** |
| * Plays a series of audio URIs, but does all the hard work on another thread |
| * so that any slowness with preparing or loading doesn't block the calling thread. |
| */ |
| public class AsyncPlayer { |
| private static final int PLAY = 1; |
| private static final int STOP = 2; |
| private static final boolean mDebug = false; |
| |
| private static final class Command { |
| int code; |
| Context context; |
| Uri uri; |
| boolean looping; |
| AudioAttributes attributes; |
| long requestTime; |
| |
| public String toString() { |
| return "{ code=" + code + " looping=" + looping + " attr=" + attributes |
| + " uri=" + uri + " }"; |
| } |
| } |
| |
| private final LinkedList<Command> mCmdQueue = new LinkedList(); |
| |
| private void startSound(Command cmd) { |
| // Preparing can be slow, so if there is something else |
| // is playing, let it continue until we're done, so there |
| // is less of a glitch. |
| try { |
| if (mDebug) Log.d(mTag, "Starting playback"); |
| MediaPlayer player = new MediaPlayer(); |
| player.setAudioAttributes(cmd.attributes); |
| player.setDataSource(cmd.context, cmd.uri); |
| player.setLooping(cmd.looping); |
| player.prepare(); |
| player.start(); |
| if (mPlayer != null) { |
| mPlayer.release(); |
| } |
| mPlayer = player; |
| long delay = SystemClock.uptimeMillis() - cmd.requestTime; |
| if (delay > 1000) { |
| Log.w(mTag, "Notification sound delayed by " + delay + "msecs"); |
| } |
| } |
| catch (Exception e) { |
| Log.w(mTag, "error loading sound for " + cmd.uri, e); |
| } |
| } |
| |
| private final class Thread extends java.lang.Thread { |
| Thread() { |
| super("AsyncPlayer-" + mTag); |
| } |
| |
| public void run() { |
| while (true) { |
| Command cmd = null; |
| |
| synchronized (mCmdQueue) { |
| if (mDebug) Log.d(mTag, "RemoveFirst"); |
| cmd = mCmdQueue.removeFirst(); |
| } |
| |
| switch (cmd.code) { |
| case PLAY: |
| if (mDebug) Log.d(mTag, "PLAY"); |
| startSound(cmd); |
| break; |
| case STOP: |
| if (mDebug) Log.d(mTag, "STOP"); |
| if (mPlayer != null) { |
| long delay = SystemClock.uptimeMillis() - cmd.requestTime; |
| if (delay > 1000) { |
| Log.w(mTag, "Notification stop delayed by " + delay + "msecs"); |
| } |
| mPlayer.stop(); |
| mPlayer.release(); |
| mPlayer = null; |
| } else { |
| Log.w(mTag, "STOP command without a player"); |
| } |
| break; |
| } |
| |
| synchronized (mCmdQueue) { |
| if (mCmdQueue.size() == 0) { |
| // nothing left to do, quit |
| // doing this check after we're done prevents the case where they |
| // added it during the operation from spawning two threads and |
| // trying to do them in parallel. |
| mThread = null; |
| releaseWakeLock(); |
| return; |
| } |
| } |
| } |
| } |
| } |
| |
| private String mTag; |
| private Thread mThread; |
| private MediaPlayer mPlayer; |
| private PowerManager.WakeLock mWakeLock; |
| |
| // The current state according to the caller. Reality lags behind |
| // because of the asynchronous nature of this class. |
| private int mState = STOP; |
| |
| /** |
| * Construct an AsyncPlayer object. |
| * |
| * @param tag a string to use for debugging |
| */ |
| public AsyncPlayer(String tag) { |
| if (tag != null) { |
| mTag = tag; |
| } else { |
| mTag = "AsyncPlayer"; |
| } |
| } |
| |
| /** |
| * Start playing the sound. It will actually start playing at some |
| * point in the future. There are no guarantees about latency here. |
| * Calling this before another audio file is done playing will stop |
| * that one and start the new one. |
| * |
| * @param context Your application's context. |
| * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)}) |
| * @param looping Whether the audio should loop forever. |
| * (see {@link MediaPlayer#setLooping(boolean)}) |
| * @param stream the AudioStream to use. |
| * (see {@link MediaPlayer#setAudioStreamType(int)}) |
| * @deprecated use {@link #play(Context, Uri, boolean, AudioAttributes)} instead |
| */ |
| public void play(Context context, Uri uri, boolean looping, int stream) { |
| PlayerBase.deprecateStreamTypeForPlayback(stream, "AsyncPlayer", "play()"); |
| if (context == null || uri == null) { |
| return; |
| } |
| try { |
| play(context, uri, looping, |
| new AudioAttributes.Builder().setInternalLegacyStreamType(stream).build()); |
| } catch (IllegalArgumentException e) { |
| Log.e(mTag, "Call to deprecated AsyncPlayer.play() method caused:", e); |
| } |
| } |
| |
| /** |
| * Start playing the sound. It will actually start playing at some |
| * point in the future. There are no guarantees about latency here. |
| * Calling this before another audio file is done playing will stop |
| * that one and start the new one. |
| * |
| * @param context the non-null application's context. |
| * @param uri the non-null URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)}) |
| * @param looping whether the audio should loop forever. |
| * (see {@link MediaPlayer#setLooping(boolean)}) |
| * @param attributes the non-null {@link AudioAttributes} to use. |
| * (see {@link MediaPlayer#setAudioAttributes(AudioAttributes)}) |
| * @throws IllegalArgumentException |
| */ |
| public void play(@NonNull Context context, @NonNull Uri uri, boolean looping, |
| @NonNull AudioAttributes attributes) throws IllegalArgumentException { |
| if (context == null || uri == null || attributes == null) { |
| throw new IllegalArgumentException("Illegal null AsyncPlayer.play() argument"); |
| } |
| Command cmd = new Command(); |
| cmd.requestTime = SystemClock.uptimeMillis(); |
| cmd.code = PLAY; |
| cmd.context = context; |
| cmd.uri = uri; |
| cmd.looping = looping; |
| cmd.attributes = attributes; |
| synchronized (mCmdQueue) { |
| enqueueLocked(cmd); |
| mState = PLAY; |
| } |
| } |
| |
| /** |
| * Stop a previously played sound. It can't be played again or unpaused |
| * at this point. Calling this multiple times has no ill effects. |
| */ |
| public void stop() { |
| synchronized (mCmdQueue) { |
| // This check allows stop to be called multiple times without starting |
| // a thread that ends up doing nothing. |
| if (mState != STOP) { |
| Command cmd = new Command(); |
| cmd.requestTime = SystemClock.uptimeMillis(); |
| cmd.code = STOP; |
| enqueueLocked(cmd); |
| mState = STOP; |
| } |
| } |
| } |
| |
| private void enqueueLocked(Command cmd) { |
| mCmdQueue.add(cmd); |
| if (mThread == null) { |
| acquireWakeLock(); |
| mThread = new Thread(); |
| mThread.start(); |
| } |
| } |
| |
| /** |
| * We want to hold a wake lock while we do the prepare and play. The stop probably is |
| * optional, but it won't hurt to have it too. The problem is that if you start a sound |
| * while you're holding a wake lock (e.g. an alarm starting a notification), you want the |
| * sound to play, but if the CPU turns off before mThread gets to work, it won't. The |
| * simplest way to deal with this is to make it so there is a wake lock held while the |
| * thread is starting or running. You're going to need the WAKE_LOCK permission if you're |
| * going to call this. |
| * |
| * This must be called before the first time play is called. |
| * |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public void setUsesWakeLock(Context context) { |
| if (mWakeLock != null || mThread != null) { |
| // if either of these has happened, we've already played something. |
| // and our releases will be out of sync. |
| throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock |
| + " mThread=" + mThread); |
| } |
| PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE); |
| mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag); |
| } |
| |
| private void acquireWakeLock() { |
| if (mWakeLock != null) { |
| mWakeLock.acquire(); |
| } |
| } |
| |
| private void releaseWakeLock() { |
| if (mWakeLock != null) { |
| mWakeLock.release(); |
| } |
| } |
| } |
| |