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LeafOS
/
LeafOS-Project
/
android_frameworks_base
/
b2ae7a1a18ab278f6aed8d2b16576aa8361b358e
/
.
/
tests
/
RenderScriptTests
/
PerfTest
/
res
/
raw
/
singletexfm.glsl
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varying vec2 varTex0
;
void
main
()
{
lowp vec3 col0
=
texture2D
(
UNI_Tex0
,
varTex0
).
rgb
;
gl_FragColor
.
xyz
=
col0
*
UNI_modulate
.
rgb
;
gl_FragColor
.
w
=
UNI_modulate
.
a
;
}