| GL_ENTRY(void, glActiveTexture, GLenum texture) |
| GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) |
| GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name) |
| GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) |
| GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) |
| GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) |
| GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) |
| GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| GL_ENTRY(void, glBlendEquation, GLenum mode) |
| GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) |
| GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) |
| GL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
| GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
| GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) |
| GL_ENTRY(void, glClear, GLbitfield mask) |
| GL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| GL_ENTRY(void, glClearDepthf, GLfloat d) |
| GL_ENTRY(void, glClearStencil, GLint s) |
| GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| GL_ENTRY(void, glCompileShader, GLuint shader) |
| GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
| GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
| GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| GL_ENTRY(GLuint, glCreateProgram, void) |
| GL_ENTRY(GLuint, glCreateShader, GLenum type) |
| GL_ENTRY(void, glCullFace, GLenum mode) |
| GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) |
| GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers) |
| GL_ENTRY(void, glDeleteProgram, GLuint program) |
| GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) |
| GL_ENTRY(void, glDeleteShader, GLuint shader) |
| GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) |
| GL_ENTRY(void, glDepthFunc, GLenum func) |
| GL_ENTRY(void, glDepthMask, GLboolean flag) |
| GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f) |
| GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) |
| GL_ENTRY(void, glDisable, GLenum cap) |
| GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) |
| GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) |
| GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices) |
| GL_ENTRY(void, glEnable, GLenum cap) |
| GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) |
| GL_ENTRY(void, glFinish, void) |
| GL_ENTRY(void, glFlush, void) |
| GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| GL_ENTRY(void, glFrontFace, GLenum mode) |
| GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers) |
| GL_ENTRY(void, glGenerateMipmap, GLenum target) |
| GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint *framebuffers) |
| GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers) |
| GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) |
| GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar *name) |
| GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *data) |
| GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) |
| GL_ENTRY(GLenum, glGetError, void) |
| GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data) |
| GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *data) |
| GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
| GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| GL_ENTRY(const GLubyte *, glGetString, GLenum name) |
| GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) |
| GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params) |
| GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint *params) |
| GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar *name) |
| GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params) |
| GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer) |
| GL_ENTRY(void, glHint, GLenum target, GLenum mode) |
| GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) |
| GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) |
| GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) |
| GL_ENTRY(GLboolean, glIsProgram, GLuint program) |
| GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) |
| GL_ENTRY(GLboolean, glIsShader, GLuint shader) |
| GL_ENTRY(GLboolean, glIsTexture, GLuint texture) |
| GL_ENTRY(void, glLineWidth, GLfloat width) |
| GL_ENTRY(void, glLinkProgram, GLuint program) |
| GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) |
| GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) |
| GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) |
| GL_ENTRY(void, glReleaseShaderCompiler, void) |
| GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert) |
| GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) |
| GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) |
| GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) |
| GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) |
| GL_ENTRY(void, glStencilMask, GLuint mask) |
| GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) |
| GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) |
| GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) |
| GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) |
| GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) |
| GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) |
| GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params) |
| GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0) |
| GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glUniform1i, GLint location, GLint v0) |
| GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1) |
| GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1) |
| GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2) |
| GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glUseProgram, GLuint program) |
| GL_ENTRY(void, glValidateProgram, GLuint program) |
| GL_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x) |
| GL_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat *v) |
| GL_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y) |
| GL_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat *v) |
| GL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| GL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat *v) |
| GL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| GL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat *v) |
| GL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) |
| GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glReadBuffer, GLenum src) |
| GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) |
| GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) |
| GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
| GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| GL_ENTRY(void, glGenQueries, GLsizei n, GLuint *ids) |
| GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint *ids) |
| GL_ENTRY(GLboolean, glIsQuery, GLuint id) |
| GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id) |
| GL_ENTRY(void, glEndQuery, GLenum target) |
| GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) |
| GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target) |
| GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, void **params) |
| GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs) |
| GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| GL_ENTRY(void *, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) |
| GL_ENTRY(void, glBindVertexArray, GLuint array) |
| GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays) |
| GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint *arrays) |
| GL_ENTRY(GLboolean, glIsVertexArray, GLuint array) |
| GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint *data) |
| GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode) |
| GL_ENTRY(void, glEndTransformFeedback, void) |
| GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer) |
| GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) |
| GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
| GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params) |
| GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w) |
| GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint *v) |
| GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint *v) |
| GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params) |
| GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name) |
| GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0) |
| GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1) |
| GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint *value) |
| GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value) |
| GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| GL_ENTRY(const GLubyte *, glGetStringi, GLenum name, GLuint index) |
| GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) |
| GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
| GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName) |
| GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
| GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
| GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) |
| GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags) |
| GL_ENTRY(GLboolean, glIsSync, GLsync sync) |
| GL_ENTRY(void, glDeleteSync, GLsync sync) |
| GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) |
| GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) |
| GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 *data) |
| GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 *data) |
| GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 *params) |
| GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint *samplers) |
| GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint *samplers) |
| GL_ENTRY(GLboolean, glIsSampler, GLuint sampler) |
| GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler) |
| GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param) |
| GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint *param) |
| GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param) |
| GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat *param) |
| GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params) |
| GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor) |
| GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id) |
| GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids) |
| GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids) |
| GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id) |
| GL_ENTRY(void, glPauseTransformFeedback, void) |
| GL_ENTRY(void, glResumeTransformFeedback, void) |
| GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
| GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
| GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value) |
| GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments) |
| GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
| GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) |
| GL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect) |
| GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void *indirect) |
| GL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect) |
| GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param) |
| GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint *params) |
| GL_ENTRY(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar *name) |
| GL_ENTRY(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) |
| GL_ENTRY(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) |
| GL_ENTRY(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar *name) |
| GL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) |
| GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program) |
| GL_ENTRY(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const GLchar *const*strings) |
| GL_ENTRY(void, glBindProgramPipeline, GLuint pipeline) |
| GL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines) |
| GL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines) |
| GL_ENTRY(GLboolean, glIsProgramPipeline, GLuint pipeline) |
| GL_ENTRY(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params) |
| GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0) |
| GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1) |
| GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
| GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0) |
| GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1) |
| GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| GL_ENTRY(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0) |
| GL_ENTRY(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1) |
| GL_ENTRY(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glValidateProgramPipeline, GLuint pipeline) |
| GL_ENTRY(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| GL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
| GL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean *data) |
| GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers) |
| GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers) |
| GL_ENTRY(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
| GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val) |
| GL_ENTRY(void, glSampleMaski, GLuint maskNumber, GLbitfield mask) |
| GL_ENTRY(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat *params) |
| GL_ENTRY(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
| GL_ENTRY(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
| GL_ENTRY(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
| GL_ENTRY(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex) |
| GL_ENTRY(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor) |
| GL_ENTRY(void, glBlendBarrier, void) |
| GL_ENTRY(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) |
| GL_ENTRY(void, glDebugMessageControl, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
| GL_ENTRY(void, glDebugMessageInsert, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
| GL_ENTRY(void, glDebugMessageCallback, GLDEBUGPROC callback, const void *userParam) |
| GL_ENTRY(GLuint, glGetDebugMessageLog, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
| GL_ENTRY(void, glPushDebugGroup, GLenum source, GLuint id, GLsizei length, const GLchar *message) |
| GL_ENTRY(void, glPopDebugGroup, void) |
| GL_ENTRY(void, glObjectLabel, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
| GL_ENTRY(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
| GL_ENTRY(void, glObjectPtrLabel, const void *ptr, GLsizei length, const GLchar *label) |
| GL_ENTRY(void, glGetObjectPtrLabel, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
| GL_ENTRY(void, glGetPointerv, GLenum pname, void **params) |
| GL_ENTRY(void, glEnablei, GLenum target, GLuint index) |
| GL_ENTRY(void, glDisablei, GLenum target, GLuint index) |
| GL_ENTRY(void, glBlendEquationi, GLuint buf, GLenum mode) |
| GL_ENTRY(void, glBlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
| GL_ENTRY(void, glBlendFunci, GLuint buf, GLenum src, GLenum dst) |
| GL_ENTRY(void, glBlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| GL_ENTRY(void, glColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| GL_ENTRY(GLboolean, glIsEnabledi, GLenum target, GLuint index) |
| GL_ENTRY(void, glDrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
| GL_ENTRY(void, glDrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
| GL_ENTRY(void, glDrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) |
| GL_ENTRY(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level) |
| GL_ENTRY(void, glPrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) |
| GL_ENTRY(GLenum, glGetGraphicsResetStatus, void) |
| GL_ENTRY(void, glReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) |
| GL_ENTRY(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat *params) |
| GL_ENTRY(void, glGetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint *params) |
| GL_ENTRY(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint *params) |
| GL_ENTRY(void, glMinSampleShading, GLfloat value) |
| GL_ENTRY(void, glPatchParameteri, GLenum pname, GLint value) |
| GL_ENTRY(void, glTexParameterIiv, GLenum target, GLenum pname, const GLint *params) |
| GL_ENTRY(void, glTexParameterIuiv, GLenum target, GLenum pname, const GLuint *params) |
| GL_ENTRY(void, glGetTexParameterIiv, GLenum target, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetTexParameterIuiv, GLenum target, GLenum pname, GLuint *params) |
| GL_ENTRY(void, glSamplerParameterIiv, GLuint sampler, GLenum pname, const GLint *param) |
| GL_ENTRY(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint *param) |
| GL_ENTRY(void, glGetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint *params) |
| GL_ENTRY(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer) |
| GL_ENTRY(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| GL_ENTRY(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
| GL_ENTRY(void, glBlendBarrierKHR, void) |
| GL_ENTRY(void, glDebugMessageControlKHR, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
| GL_ENTRY(void, glDebugMessageInsertKHR, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
| GL_ENTRY(void, glDebugMessageCallbackKHR, GLDEBUGPROCKHR callback, const void *userParam) |
| GL_ENTRY(GLuint, glGetDebugMessageLogKHR, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
| GL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar *message) |
| GL_ENTRY(void, glPopDebugGroupKHR, void) |
| GL_ENTRY(void, glObjectLabelKHR, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
| GL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
| GL_ENTRY(void, glObjectPtrLabelKHR, const void *ptr, GLsizei length, const GLchar *label) |
| GL_ENTRY(void, glGetObjectPtrLabelKHR, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
| GL_ENTRY(void, glGetPointervKHR, GLenum pname, void **params) |
| GL_ENTRY(GLenum, glGetGraphicsResetStatusKHR, void) |
| GL_ENTRY(void, glReadnPixelsKHR, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) |
| GL_ENTRY(void, glGetnUniformfvKHR, GLuint program, GLint location, GLsizei bufSize, GLfloat *params) |
| GL_ENTRY(void, glGetnUniformivKHR, GLuint program, GLint location, GLsizei bufSize, GLint *params) |
| GL_ENTRY(void, glGetnUniformuivKHR, GLuint program, GLint location, GLsizei bufSize, GLuint *params) |
| GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) |
| GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) |
| GL_ENTRY(void, glCopyImageSubDataOES, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) |
| GL_ENTRY(void, glEnableiOES, GLenum target, GLuint index) |
| GL_ENTRY(void, glDisableiOES, GLenum target, GLuint index) |
| GL_ENTRY(void, glBlendEquationiOES, GLuint buf, GLenum mode) |
| GL_ENTRY(void, glBlendEquationSeparateiOES, GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
| GL_ENTRY(void, glBlendFunciOES, GLuint buf, GLenum src, GLenum dst) |
| GL_ENTRY(void, glBlendFuncSeparateiOES, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| GL_ENTRY(void, glColorMaskiOES, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| GL_ENTRY(GLboolean, glIsEnablediOES, GLenum target, GLuint index) |
| GL_ENTRY(void, glDrawElementsBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
| GL_ENTRY(void, glDrawRangeElementsBaseVertexOES, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
| GL_ENTRY(void, glDrawElementsInstancedBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) |
| GL_ENTRY(void, glMultiDrawElementsBaseVertexOES, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) |
| GL_ENTRY(void, glFramebufferTextureOES, GLenum target, GLenum attachment, GLuint texture, GLint level) |
| GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
| GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length) |
| GL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access) |
| GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) |
| GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void **params) |
| GL_ENTRY(void, glPrimitiveBoundingBoxOES, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) |
| GL_ENTRY(void, glMinSampleShadingOES, GLfloat value) |
| GL_ENTRY(void, glPatchParameteriOES, GLenum pname, GLint value) |
| GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) |
| GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
| GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| GL_ENTRY(void, glTexParameterIivOES, GLenum target, GLenum pname, const GLint *params) |
| GL_ENTRY(void, glTexParameterIuivOES, GLenum target, GLenum pname, const GLuint *params) |
| GL_ENTRY(void, glGetTexParameterIivOES, GLenum target, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetTexParameterIuivOES, GLenum target, GLenum pname, GLuint *params) |
| GL_ENTRY(void, glSamplerParameterIivOES, GLuint sampler, GLenum pname, const GLint *param) |
| GL_ENTRY(void, glSamplerParameterIuivOES, GLuint sampler, GLenum pname, const GLuint *param) |
| GL_ENTRY(void, glGetSamplerParameterIivOES, GLuint sampler, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetSamplerParameterIuivOES, GLuint sampler, GLenum pname, GLuint *params) |
| GL_ENTRY(void, glTexBufferOES, GLenum target, GLenum internalformat, GLuint buffer) |
| GL_ENTRY(void, glTexBufferRangeOES, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
| GL_ENTRY(void, glTextureViewOES, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) |
| GL_ENTRY(void, glBindVertexArrayOES, GLuint array) |
| GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays) |
| GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays) |
| GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) |
| GL_ENTRY(void, glDrawArraysInstancedBaseInstanceEXT, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) |
| GL_ENTRY(void, glDrawElementsInstancedBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) |
| GL_ENTRY(void, glDrawElementsInstancedBaseVertexBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) |
| GL_ENTRY(void, glBindFragDataLocationIndexedEXT, GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
| GL_ENTRY(void, glBindFragDataLocationEXT, GLuint program, GLuint color, const GLchar *name) |
| GL_ENTRY(GLint, glGetProgramResourceLocationIndexEXT, GLuint program, GLenum programInterface, const GLchar *name) |
| GL_ENTRY(GLint, glGetFragDataIndexEXT, GLuint program, const GLchar *name) |
| GL_ENTRY(void, glBufferStorageEXT, GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) |
| GL_ENTRY(void, glCopyImageSubDataEXT, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) |
| GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label) |
| GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) |
| GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker) |
| GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker) |
| GL_ENTRY(void, glPopGroupMarkerEXT, void) |
| GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments) |
| GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids) |
| GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids) |
| GL_ENTRY(GLboolean, glIsQueryEXT, GLuint id) |
| GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id) |
| GL_ENTRY(void, glEndQueryEXT, GLenum target) |
| GL_ENTRY(void, glQueryCounterEXT, GLuint id, GLenum target) |
| GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params) |
| GL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 *params) |
| GL_ENTRY(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64 *params) |
| GL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum *bufs) |
| GL_ENTRY(void, glEnableiEXT, GLenum target, GLuint index) |
| GL_ENTRY(void, glDisableiEXT, GLenum target, GLuint index) |
| GL_ENTRY(void, glBlendEquationiEXT, GLuint buf, GLenum mode) |
| GL_ENTRY(void, glBlendEquationSeparateiEXT, GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
| GL_ENTRY(void, glBlendFunciEXT, GLuint buf, GLenum src, GLenum dst) |
| GL_ENTRY(void, glBlendFuncSeparateiEXT, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| GL_ENTRY(void, glColorMaskiEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| GL_ENTRY(GLboolean, glIsEnablediEXT, GLenum target, GLuint index) |
| GL_ENTRY(void, glDrawElementsBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
| GL_ENTRY(void, glDrawRangeElementsBaseVertexEXT, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
| GL_ENTRY(void, glDrawElementsInstancedBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) |
| GL_ENTRY(void, glMultiDrawElementsBaseVertexEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) |
| GL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount) |
| GL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) |
| GL_ENTRY(void, glFramebufferTextureEXT, GLenum target, GLenum attachment, GLuint texture, GLint level) |
| GL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor) |
| GL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| GL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length) |
| GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) |
| GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) |
| GL_ENTRY(void, glMultiDrawArraysIndirectEXT, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) |
| GL_ENTRY(void, glMultiDrawElementsIndirectEXT, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) |
| GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) |
| GL_ENTRY(void, glReadBufferIndexedEXT, GLenum src, GLint index) |
| GL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum *location, const GLint *indices) |
| GL_ENTRY(void, glGetIntegeri_vEXT, GLenum target, GLuint index, GLint *data) |
| GL_ENTRY(void, glPrimitiveBoundingBoxEXT, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) |
| GL_ENTRY(void, glRasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations) |
| GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void) |
| GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) |
| GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat *params) |
| GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params) |
| GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program) |
| GL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline) |
| GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar **strings) |
| GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines) |
| GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines) |
| GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params) |
| GL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline) |
| GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value) |
| GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0) |
| GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0) |
| GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1) |
| GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1) |
| GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
| GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value) |
| GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program) |
| GL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline) |
| GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0) |
| GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1) |
| GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value) |
| GL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_ENTRY(void, glTexPageCommitmentEXT, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) |
| GL_ENTRY(void, glPatchParameteriEXT, GLenum pname, GLint value) |
| GL_ENTRY(void, glTexParameterIivEXT, GLenum target, GLenum pname, const GLint *params) |
| GL_ENTRY(void, glTexParameterIuivEXT, GLenum target, GLenum pname, const GLuint *params) |
| GL_ENTRY(void, glGetTexParameterIivEXT, GLenum target, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetTexParameterIuivEXT, GLenum target, GLenum pname, GLuint *params) |
| GL_ENTRY(void, glSamplerParameterIivEXT, GLuint sampler, GLenum pname, const GLint *param) |
| GL_ENTRY(void, glSamplerParameterIuivEXT, GLuint sampler, GLenum pname, const GLuint *param) |
| GL_ENTRY(void, glGetSamplerParameterIivEXT, GLuint sampler, GLenum pname, GLint *params) |
| GL_ENTRY(void, glGetSamplerParameterIuivEXT, GLuint sampler, GLenum pname, GLuint *params) |
| GL_ENTRY(void, glTexBufferEXT, GLenum target, GLenum internalformat, GLuint buffer) |
| GL_ENTRY(void, glTexBufferRangeEXT, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
| GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
| GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| GL_ENTRY(void, glTextureViewEXT, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) |